
                     ------------------------------
                     MEGAPAINT MODULE DOCUMENTATION
                         1991 CodeHead Software
                          All Rights Reserved.
                     ------------------------------


-- The Modules --

  To install external modules for MegaPaint Professional, create a
folder called MODUL inside the folder where you keep MEGA.PRG.  Then
place all the .MOD and .PRG files inside the MODUL folder.  That's all
there is to it; when you run MegaPaint it will automatically find the
modules and put their names in the "External Modules" submenu.

  (NOTE: The order of the modules' titles in the MegaPaint menu has
nothing to do with their numbered filenames; it depends on their
physical order in the disk directory, similar to the way programs run
from an AUTO folder.)

  There are five modules in this first collection; each module consists
of two files, a .PRG file and a .MOD file.  Here's what they do:

  MEGA_01.PRG/MOD  Menu Bar Mania.  This module displays a GEM screen
                   with a menu bar, to let you get at your desk
                   accessories.

  MEGA_02.PRG/MOD  Load DEGAS Elite compressed pictures.  (Monochrome
                   only.)

  MEGA_03.PRG/MOD  Load TINY compressed pictures.  (Monochrome only.)

  MEGA_04.PRG/MOD  Call CodeHead's MaxiFile III.

  MEGA_05.PRG/MOD  Call Dr. Bobware's ScanLite to allow scanning with a
                   Migraph, Geniscan, Golden Image, or Daatascan scanner
                   directly into the MegaPaint picture area.  For more
                   info about ScanLite, contact:
                     Dr. Bobware
                     180 N. Hazeltine Ave
                     Campbell, OH 44405-1024
                     (216) 743-4712.

  Since the filenames of external modules are not very descriptive, I've
built in a way to discover what each module does without constantly
referring to this document; simply run the .PRG file, and an alert box
will show you the function of the module. 


-- Changing Module Titles and Memory Requirements --

  Along with these five modules, I've included a program called
MODTWEAK.PRG, which lets you display the title and memory size of each
module and edit these values if you wish.  (The title and memory size
of each module is contained within its respective .MOD file.)

  To use MODTWEAK, simply locate a .MOD file with the file selector. 
MODTWEAK will display the title and memory size of the selected module,
and ask if you wish to edit them.  If you type 'Y', MODTWEAK will prompt
you to input first the title, then the memory size.  You can use the
existing value by hitting Return.

  The "memory size" is the amount of memory that MegaPaint will leave
free when it runs, for use by the external modules.  When MegaPaint
starts up, it reads through all the .MOD files in the MODUL folder and
finds the LARGEST memory amount specified, then grabs all available
memory minus that amount. 

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  Have fun with this first batch of MegaPaint modules!

- Charles F. Johnson
  Wednesday, December 11, 1991
