PROGRAMMERS' DESCRIPTION OF OUR SPRITE FORMAT "SPR"
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LENGTH (BYTES)	DESCRIPTION
---------------------------
;		ID
8		"RAW SPR "


;		MAIN HEADER
2		Offset (from main header) to first GFX
4		Reserved
12		file name
8		Reserved


;		GFX HEADER
4		Offset (from this GFX) to next GFX
2		Offset (from this GFX) to the graphics data (of this GFX)
2		Width in pixels (of this GFX)
2		Height in pixels (of this GFX)
12		Reserved
;		GFX GRAPHICS DATA
???		Graphics data

;		HERE MAY FOLLOW 0-9998 MORE GFX:S (header,data, header,data...)

;		END OF GFX:S
4		Null (0)


;		SEQUENCE HEADER
4		Offset (from this sequence) to next sequence
2		Offset (from this sequence) to the frames (of this sequence)
2		Number of frames (in this sequence)
2		The length in bytes of a frame (in this sequence)
2		Reserved

;		FRAME
4		Reserved
2		GFX number (0-9999)
2		Reserved
2		X offset (for this frame)
2		Y offset (for this frame)
2		Duration in VBL:s (for this frame)

;		HERE FOLLOWS 'NUMBER OF FRAMES' FRAMES (frame, frame, frame...)

;		HERE MAY FOLLOW 0-9998 MORE SEQUENCES (header,frames, header,frames...)

;		END OF SEQUENCES
4		Null (0)


;		END OF FILE

