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                         MAD PROFESSOR MARIARTI

     Mad Professor Mariarti is a short sighted professor.  The people
who know him say he is a bit of an eccentric, most people say he is
raving mad!  He lives in a large rambling house, and every room is full
of his weird and wonderful inventions, most of which have no obvious use.
One day he receives a letter from the Lord Mayor:

Dear Professor Mariarti,

I have been instructed by the town's people to write to you.  They are
worried about your inventions, I really do feel that they have a point.
Your manic chip making machine is the last straw.  We really cannot have
manic computer chips running around the streets frightening the town's
folk.

I am giving you one weeks notice to close down your laboratories which I
must point out you have not gained planning permission for.  I am also
asking the local director of the town's lunatic asylum, Doctor Headbender,
to call and see you.  I strongly suggest that everything is back to
normal before he calls on you.

PS  That Cyboration Molecular Recalibrator you made for me is acting a
little strangely.  My wife put the dinner plates into it and they turned
into a very expensive looking porcelain tea service.  However, we did
not have the same success with a silver bracelet, this has turned into
yellow plastic!

Your friend always.
The Lord Mayor.

     Professor Mariarti must close down his five laboratories or Doctor
Headbender takes him away and locks him in the lunatic asylum.  He needs
your help!
     On loading the game you will be presented with a screen showing
five doors.  Here you can select the laboratory you wish to shut down.
Simply stand in front of the door of your choice and jump and you will
enter the room.  The laboratories are:  Chemical Research, Space Rocket
Development, Computer Science, Biological Observations and the Mystery
Laboratory.
     He can close down each laboratory in any order, but the mystery
laboratory can only be entered when the first four have been closed
down.
     Closing down the laboratory is no easy task.  You must solve
strange puzzles and avoid nasty monsters like Chip Worms, Mutant
Masticaters and Evil Flasks, etc.  Scattered around each laboratory are
tokens which when collected can be used at the tool vending machines,
one of which is sited within each of the first four laboratories.  At
the tool vending machine you will be allowed to buy more effective
weapons depending on the number of tokens you have.  The weapons are
Spanners, Screw-drivers, Bolt-gun, Flame-thrower, Laser-gun and Virus-
Killer.
     The mutant morbid monsters that patrol the rooms can be stunned or
destroyed by throwing or firing the tools at them.  Nasties require
multiple hits if they are to be stopped.  The number of hits are
determined by the toughness of the enemy and by which weapon you are
using. The weakest you can have is a spanner and the most powerful is
the laser gun.  If an enemy is stunned you may walk safely past it while
the stars are flashing.  If they are destroyed they will vanish for a
few seconds and then reappear in a puff of smoke.
     To shut down a laboratory he must turn off the power and escape
back to the main entrance.  But before he can get to the switch various
puzzles must be solved by using the artifacts he finds around the rooms.
To collect an object simply touch it with the professor's feet and the
item will appear in the inventory window (Bottom left of screen).  The
item currently in use is depicted in the center of the object window.
     The professor only has a limited amount of energy.  This is shown
by the bubbling flask of liquid at the bottom right of the screen.  When
he touches a monster or acid puddle, etc. this is depleted.  If
the liquid should run out then he will fall over from the lack of
energy.  Be careful where you tread because some things can deplete all
his energy instantly.  He gets five flasks of energy to aid him.  The
remaining flasks are shown as hearts on the control panel.  When all the
flasks have been used up, he is thrown in the lunatic asylum by Doctor
Headbender.
     Keep looking at the message window.  It can give you hints and
clues on how to complete certain puzzles.  And watch the professor in
the action widow because this can show you the effects of any items he
collects in his quest.

JOYSTICK CONTROLS
POSITIONS WITHOUT FIRE PRESSED:
     North          Climb or Jump up
     NE             Jump right
     East           Walk right
     South          Climb down
     West           Walk left
     NW             Jump left

POSITIONS WITH FIRE PRESSED:
     North          Roll objects up
     East           Shoot right
     South          Roll Objects down
     West           Shoot left

     Each level has a piece of music which can be toggled on or off by
selecting the compact-disc and holding down the fire button for around
three seconds.

     To choose language:
     English        Press f4
     German         Press f5
     French         Press f6
     Italian        Press f7



