
                         MOTORHEAD.DOC

INTRO/PLOT
'Allo 'eadbangers, or should I say Motorheadbangers? What you are 
seeing is the only existing record of one of the most severe cases of 
censorship ever displayed against one particular human being. Some people 
think that sticking a label on an album cover is a bit strong. Some states 
of the US(ADIOS BUSH!) won't let a band swear on stage, which is a bit of 
a joke. But you ain't heard nothing until you've heard the horrible grisly 
fate that befell Lemmy Kilminster when he tried to play one small town, 
which will remain nameless due to certain legal restrictions.

The Motorheadbangers of this particular town had been looking forward to 
this night for months, ever since the Head announced that they were to 
play in the area's major venue. Bullet bells were polished, necks were 
limbered up and t-shirts were washed especially. But someone had different 
ideas concerning the performance of rock's loudest warriors. As the 
battered Transit rolled into town it was ambushed by a local guerrilla 
army of unknown quantity, and everyone aboard was taken captive. Our hero, 
the great bearded one himself, wasn't aboard at the time, having quickly 
nipped around the back to, ahem, expel some of last night's Jack Daniel's 
Fine Sipping Tennessee Bourbon, and was so engrossed in his activity that 
he missed all the action.
Returning to the bus, only a small note remained.

"Like listen, dude. This town don't need your Overkill. Take the van and 
go, or you'll be sorry."

A lesser man would have ran in an instant, thinking about forming 
group.(HARLEQUIN) A coward would have stood frozen to the spot, quivering 
slightly. Lemmy isn't known to be a lesser man, nor is he famed for his 
cowardice. With the sort of combat training you can only get playing small 
pubs for years, Lemmy set forth to recover his bandmates and crew, with 
exactly the same dedicated glint in his eye that he wears when approaching 
a particularly difficult bass lick. Armed only with his fist and his 
'axe', the gruff voiced powerhouse stepped into the town. The rest down to 
you...

AIMS AND OBJECTIVES
As Lemmy, you must work your way through some of the toughest scrolling 
levels ever encountered. Fight through the swarms of Motorhaters, swigging 
whisky and collecting the magical Motorhead talismans, with the aim of 
collecting all your drinking buddies/band members and getting on that 
stage.
It's not all hard work, though. At the end of each level, you have the 
chance to mount your chrome and steel steed, and race at highly illegal 
speeds collecting bonuses, but watch out for the flies. Remember, the way 
to spot a happy biker is to count the flies in his teeth! Finish this 
stage, and you can have a little rest and recuperation in the many sub-
games - like a Betty Ford Clinic without the abstinence.

In those less aggressive moments (like when you aren't stabbing the 
fire button like crazy!) Lemmy can walk all around the screen. If you want 
him to get where he's going faster, then 'double click' the joystick to 
the left or the right. By double click, I mean push the joystick to the 
required direction, and then quickly centre it and repoint it in the same 
direction.

But you don't want to know how to walk around, do you? You want to know 
how to hurt people. This is where the fire button comes in. Before you can 
really cause some carnage, there are a couple of moves you need to master, 
and I don't mean the bar prop or the horizontal shuffle. By holding down 
the fire button and pressing the joystick the way Lemms is facing, he will 
do one of two things. If he doesn't have a member of the town scum stood 
right in front of him, he'll swing his bassand hopefully catch one off 
guard. If, however one of these toe-sucking slime is facing him off, he'll 
launch a Lemmy piledriver, knocking them into the middle of next week (or 
across the screen at any rate!) 

THE CONTROLS
He may not be carrying much, but Lemsworth is quite a resourceful fellow. 
Here's all the things he can do.

CONTROLS without fire
Keyboard:
Space bar  Call up a demonic figure (i.e. Magic)
F1         Pause on/off
F2         Sound on/off
F10        Abort game (whilst in pause mode)

Joystick without fire:

                           Walk onto screen 
                                 ||
                Walk up/left     ||     Walk up/right
                             \   ||   /  
                               \ || /
    Run left<<Walk left         \||/        Run right>>Walk right
               ------------------**------------------
               ------------------**------------------
                                /||\
                               / || \
                             /   ||   \
              Walk down/left     ||     Walk down/right
                                 ||   
                         Walk out of screen

>>or<< signifies "double clicking" the joystick, that is pressing the 
stick in the required direction then returning it to the centre and 
pressing once again in quick succession.

CONTROLS with fire

                                jump
                                 ||
                 Power chord     ||     Attack (as right)
                             \   ||   /
                               \ || /
     Power chord                \||/  Attack (knuckle duster+swing axe)
               ------------------**------------------
               ------------------**------------------
                                /||\
                               / || \
                             /   ||   \
                 Power chord     ||     Attack (as right)
                                 ||
                         Expel oral missle!  

When facing left the attack & Power chord switch direction.

If fire is pressed whilst running then Lemmy begins to skid until the 
button is released. If a sprite is close by then Lemmy will headbutt it.

The Power chord causes Lemmy to fire a note at an enemy infront then 
recoil backwards for as long as the fire button is pressed or until he 
hits an object. Power chords use up 3 units per magic per strike.

Press fire THEN move joystick to perform a move.

Pushing the fire button and pulling the joystick down makes the hero of 
the day utilise his lungs in a way only 'Killed By Death' could ever 
require, whereas pulling the joystick in the opposite direction to the way 
he's facing will get him to play a murderouschord, provided you have the 
magic for it.

If Lemmy is running, then pressing the fire button makes him dig his heels 
in and skid across the screen. Releasing the fire button stops him 
sharply, and makes his head snap forward in a vicious head-butting 
movement. Any enemy characters nearby get it in the mush!

Last, but by no means least, fire and joystick up launches Lemmy into the 
air for a brief period of time (jumping, to you and I), handy for getting 
over holes in the ground, sharp spikes, hostile fans etc.


LIFE/ENERGY
Along the top of the screen is the energy level for your current 'life'. 
Every time an assailant lays a finger on you, this goes down. Mind you, 
they nearly always get you from behind, and there's always more of them 
than you, so you can be excused for the odd bruise. On the belt at the 
bottom of the screen is your lives counter. the more spades there are, the 
more lives you have. If the bar at the top is reduced to nothing, then you 
lose a spade.


BONUSES
Each time you turn an enemy into a puddle of slush, something will fall 
out of their pockets - consider this your reward for removing another 
insult to mankind. Of all the things that could fall, here's the list.

1) MOTORHEADS
These mystic talisman have weird and magical qualities. Collecting them 
causes your magic counter to go up, allowing you to perform the sort of 
tricks that Black Sabbath were accused of.

2) COINS
Money, dosh, spondulicks, readies, whatever you want to call it cash is 
cash, and that means more points for you. You might as well pick it up, 
because if you don't some undeserving toad will!

3) BEER
Is that a can of beer in your pocket, or are you pleased to see me? Wine 
of the Gods. Why these weiros should be carrying a cold can of beer in 
their front trouser pocket is anyone's guess, although it isn't too hard 
to work out. Not only is it refreshing (tops up your energy), but the can 
makes a handy weapon.

4) JAR OF COCKLES
The beauty of cockles is that it doesn't take any effort to swallow them, 
which is useful should you consider a snack in the middle of battle. 

5) JACK DANIELS 
Everyone's favourite explanation for spontaneous human combustion, a swig 
of JD is all you need to heat things up a little - literally!

6) FLIES
Flies are ther to do the same thing as they do in real life: cause a 
distraction, an irratation and always threaten to fly head-first into your 
beer. Collecting a fly results in the loss of 100 points.


USING YOUR LUNGS
As a muscian, one of Lemmy's strongest tools is his characteristic voice. 
That isn't to say that he can't put his high-powered lungs to other uses. 
After collecting a bottle of Jack Daniels or a jar of cockles, pulling 
down on the joystick will cause the lether-clad one to belch at the 
opposition. If whisky has passed his lips, then a flaming fireball will 
streak across the screen incinerating the nearest slapper. Cockle-breath 
is just as lethal.


MAGIC
People have often asked what exactly the Motorhead is (I bloody haven't). 
Well, it's a magical symbol used for the summoning of a variety of demons. 
The more you collect, the more powerful the demon you can call upon to 
help you in your quest. The demons are:

MAGIC LEVEL 1) An attractive young bit of fluff who'll walk on and exhibit 
herself, distracting the attention of all on screen except you, freezing 
them for a moment.

MAGIC LEVEL 2) A large Motorhead that sweeps across the screen, sapping 
large amounts of energy from all, again except you.

MAGIC LEVEL 3) No-one can ever tell what this'll call up, but its 
guaranteed to be good.

The magic counter gives you an instant readout of exactly how much power 
over esoteric forces you have, with the lowest level being just coloured 
bullets, going up to bullets with three bands around them. To summon help, 
tap on the space bar.

Magic is also used to play power chords, but as these are magic-hungry I 
wouldn't advise playing to many of them. Save them for the gig!


THE BIKE RIDE
At the end of each level, you will see the member of your crew you are 
here to rescue chained to the wall. No matter how much he asks you to 
leave him there, remember you do have a job to do, so free him. To release 
him, simply walk towards him, and the two of you will leap upon any large, 
powerful vehicle that happens to be parked nearby with the engine running. 
Here's your chance to stock up on magic and energy for the next level. 
Simply weave the bike through the flies and collect as many bonuses as 
possible before you get to the end of the road.


SUB-GAMES
This is a brief desription of what you have to do at each end of level 
sub-game.

LEVEL 1) All you have to do is move our main character up and down the 
screen collecting the pints as they come sailing across each bar. The more 
you catch, the more bonus points you get.

LEVEL 2) You have to stand at the roadside and stop the groupies climbing 
into the cabs when they arrive. To do this, all you have to do is stand 
between themand the cab and run into them when they make a break for it. 
Make sure you don't pick up one of their boyfriends by mistake, though.

LEVEL 3) Your in a Chinese takeaway and have to steal food from the tables 
before the clientele sit down to eat. Move Lemmy between the five tables 
by pushing up and down on the joystick. The more sushi you manage to grab, 
the more points you amass.

LEVEL 4) There are 15 smashable, wreckable and punchable items in your 
hotel room, and you have a very brief time in which to break them all. Use 
the joystick to walk up to the items, and he'll hammer away automatically. 
Points are gained for the number of items you break, and trash them all in 
the shortest time possible for a bonus multiplier.

LEVEL 5) As the ghostly figures appear at Stonehenge and meditate, move 
Lemmy behind the nearest stone pillar, and then press the fire button to 
knock it onto them. The more you hit, the higher your hardness rating 
(score).

LEVEL 6) NOT STATED. FIND OUT FOR YOURSELF SLAPPER.

