Sewer Software presents....


                    docs typed by STRYPER!!!!!
                    --------------------------


YOUR TASK

RESOULTION 101..SUB SECTION (A)
IT IS HEREBY PASSED AS LAW THAT, FROM THE 19TH OF JANUARY 2038, ANY OFFENDER
HELD WITHIN A STATE OR FEDERAL OWNED PRISON OF THE U.S. OF NEW AMERICA WISHING
TO RECEIVE AMNESTY FROM THE GOVERMENT FOR ANY PAST CRIMES THAT HE/SHE HAS BEEN
JUDGED GUILTY OF, MAY RECEIVE HIS/HER AMNESTY THROUGH THE SUCCESSFUL
APPLICATION AND COMPLETION OF A STATE SHERRIF`S TERMINATION WARRANT. THESE
WARRANTS SHALL ONLY BE FOR THE TERMINATION OF THE MOST HIGHLY DANGEROUS
CRIMINALS IN THE U.S. OF NEW AMERICA- NFBI CLASSED `A` ONLY.

IT HAD TO HAPPEN. CRIME WAS RIFE AND THE GOVERMENT COULD NO LONGER CONTROL IT.
IN A DESPERATE ATTEMPT TO CONTAIN THE SOARING LEVELS OF CRIME THE US SENATE HAS
PASSED A NEW ARTICLE OF LAW-RESOULTION 101, UNDER THIS RESOLUTION CONVICTED
CRIMINALS ARE BEING OFFERED THE CHANCE TO EARN THEIR FREEDOM BY TRACKING DOWN
AND TERMINATING HIGH PROFILE CRIMINALS AND GANGLAND BOSSES.

YOU ARE ONE OF THE CONVICTED CRIMINALS AND YOU HAVE BEEN GIVEN YOUR
SEARCH/DESTROY LICENSE AND A THETA 4000 GROUND SKIMMER VEHICLE WITH A LIGHT
MACHINE WEAPON SYSTEM. YOU WILL ALSO BE GIVEN INSURANCE WITH THE INTERNATIONAL
VEHICLE INSURANCE CORPORATION(IVI CORP) WITH AN INITIAL INSURANCE RATING OF
FIVE(THIS IS BASICALLY YOUR NUMBER OF LIVES).

YOUR MISSION BRIEFING IS TO TRACK DOWN FOUR DRUG RUNNING CRIMINALS OPERATING IN
LOS ENVEGAS, A SMALL CITY IN THE SOUTH, AND CONFISCATE THEIR DRUG SUPPLIES HAVE
BEEN AMASSED TO CONVICT THEM YOU MAY PROCEED WITH THEIR TERMINATION.

EACH QUARTER OF THE CITY IS CONTROLLED BY A DIFFERENT DRUG RUNNER, THE EASTSIDE
BY TOBY KOMAZUKI, THE SOUTHERN BOULEVARDS BY JOHNNY PSYCLOPS, THE WEST END BY
JAKE JOUKOWSKI.YOU WILL CONFRONT EACH RUNNER INDIVIDUALLY.

EACH RUNNER IS ALSO INSURED BY THE IVI CORP.AND WILL RECIEVE A NEW VEHICLE EACH
TIME YOU DEFEAT HIM. THE RUNNER WILL THEN LIE LOW, RE-EQUIPING HIS VEHICLE,
MAKING IT EVEN MEANER AND TOUGHER AND RECRUITING EVEN MORE CRIMINALS WHILST YOU
CARRY OUT YOUR MISSION TO DEFEAT THE OTHER THREE SECTORS OF THE CITY.

WHEN YOU HAVE DEFEATED A RUNNER FOR THE THIRD TIME, HIS INSURANCE RATING WITH
THE IVI CORP. WILL HAVE EXPIRED AND YOU CAN FINALLY TERMINATE HIM FOR GOOD.
ONCE YOU HAVE TERMINATED ALL FOUR OF THE RUNNERS(IE COMPLETED 12 LEVELS) YOU
WILL HAVE WON THE GAME AND EARN YOUR FREEDOM.

HOWEVERE YOU SHOULD BEWARE THAT YOUR OWN INSURANCE RATING WILL BE REDUCED BY
ONE EVERY TIME THAT YOUR GROUND SKIMMER IS DESTROYED AND HAS TO BE REPLACED BY
THE IVI CORP. YOUR RATING WILL ALSO BE REDUCED BY ONE IF A RUNNER EVER MANAGES
TO COMPLETE HIS DRUG RUN. WHEN EVER YOUR RATING IS REDUCED YOU WILL BE ALLOWED
ANOTHER ATTEMPT TO DEFEAT THE CURRENT ACTIVE RUNNER.

IT IS NOT UNKNOWN FOR SHERRIF`S TO PLACE DISCREET BETS ON THE SUCCESS OF THEIR
MEN BEFORE EMBARKING ON A MISSION INDEED YOU HAVE EVEN HEARD RUMOURS THAT THE
SHERRIF IN CHARGE OF YOUR MISSION, SHERIFF STONE HAS PLACED HIS ENTIRE LIFE
SAVINGS ON YOU- TO WIN!, IT IS ALSO NOT UNKNOWN FOR CRIMINALS  TO MEET WITH
SEVERE AND HARMFULL `ACCIDENTS` AFTER RETURNING FROM MISSIONS EMPTY HANDED AND
WITH THEIR TARGETS STILL AT LARGE. SHOULD THIS BE THE CASE, THEN IT CAN BE
PRESUMED THAT YOU WILL MEET WITH A RATHER LARGE `ACCIDENT` IF YOU FAIL THIS
MISSION AND WILL BE MAKING A STAY AT THE PRISON HOSPITAL.

IF YOU RUN OUT OF CREDIT WITH THE IVI CORP(IE YOUR INSURANCE RATING REACHES
ZERO) YOU WILL NOT RECEIVE ANY MORE VEHICLES AND YOU WILL BE TREATED IN
HOSPITAL FOR ANY INJURIES RECEIVED FROM CRASHES BEFORE BEING RETURNED BEING
RETURNED TO THE STATE PEN!!!..

THE CITY..

ON THE CITY STREETS, EVERY ONE TRAVELS AROUND IN A VEHICLE OF SOME SORT-AND
EVERY VEHICLE IS ARMED WITH SOME FORM OF WEAPONARY FROM A HUMBLE MACHINE GUN TO
THE DEEPLY MENACING SPIDER-MINES.

YOUR VEHICLE IS A THETA 4000 WHICH HAS VARIOUS ITEMS OF INSTRUMENTATION MOUNTED
ON THE DASHBOARD. A TURBO THRUST JET ENGINE, AND AUTOMATIC LIGHT MACHINE GUN
WEAPON SYSTEM AND FULL TITANIUM ARMOUR.
THE SKIMMER HAS THE ABILITY TO FLOAT ABOVE THE GROUND ON A CUSHION OF AIR,EVEN
OVER ROUGH TERRAIN AND WATER BUT YOU SHOULD BEWARE NOT TO STOP MOVING OVER THE
LATTER OR YOUR VEHICLE WILL SINK,YOU WILL HAVE THEOPPORTUNITY DURING THE GAME
TO VISIT SHOPS WITHIN THE CITY TO RE-EQUIP OR UPGRADE YOUR VEHICLE AND THIS
WILL BECOME NECESSARY AS YOUR VEHICLE BECOMES DAMAGED AND AS YOUR ADVERSARIES
BECOME TOUGHER. THERE ARE NINE SHOP COMPLEXES THROUGHOUT THE CITY AND EACH
COMPLEX(N/S/W) CONTAINS 3 SHOPS.

AS YOU PROGRESS THROUGH THE CITY YOUR VEHICLE ARMOUR WILL BECOME DAMAGED BY
COLLISION OR BY COMING UNDER FIRE. WHEN YOUR ARMOUR HAS BEEN COMPLETELY
PENETRATED YOUR VEHICLE WILL BE COMPLETELY DESTROYED. ARMOUR `PATCHES` ARE
AVAILABLE FROM ANDROID MABELS `ODDS N ENDS`SHOP.

IF YOUR ARMOUR IS LESS THAN 1/4 FULL STRENGHT THEN ENEMY FIRE MAY RESULT IN THE
LOSS OF AN ITEM OF INSTRUMENTAION WHICH CAN BE REPLACED AT A SHOP. IN THESE
CONDITIONS,IF THE PARTICULAR FIRE IS RECEIVED FROM ENEMY MINES THEN THE DAMAGE
SUSTAINED TO THE UNDER SIDE OF THE VEHICLE, DIRECTLY INTO THE ENGINE AND YOU
WILL SLOW DOWN, ENGINE BOOSTER PACKS ARE AVAILABLE FROM HENRY`S STATUS `ENGINE
SHOP`.

WEAPONDRY CAN BE BOUGHT AT OLD TIMER CLIVES `SMOKING GUN SHOP` MORE DETAILS IS
GIVEN ON THE SHOPS LATER ON.

THE SHERIFFS OFFICE.

IF YOU HAVE JUST LOADED THE GAME, YOU WILL BE ASKED TO TYPE IN THE CRIMINALS
NAME BEFORE YOU START. IF YOU DO NOT TYPE IN A NAME YOU WILL BE ISSUED WITH THE
NAME `CRUSADER`.

YOU START THE GAME FROM THE SHERIFFS OFFICE, ABOUT TO ENTER THE CITY. THE
FOLLOWING OPTIONS ARE AVAILABLE TO YOU FROM THE SHERIFFS OFFICE:

PLAY- SELECTING THIS OPTION WILL PUT YOU IN THE CITY IN YOUR THETA 4000 GROUND
SKIMMER.

LOAD: WHEN YOU SELECT THIS OPTION 10 OF YOUR SAVED POSITIONS WILL APPEAR ON
SCREEN.EACH SAVED POSITION WILL APPEAR AS A  CRIMINAL NAME FOLLOWED BY THE
AMOUNT OF CASH THAT NHE HAS AND WHAT LEVEL HE IS ON. CLICKING ON THE POSITION
WILL LOAD IT(AMIGA REQUIRES A DOUBLE CLICK).

SAVE: AS PER LOADING A POSITION BUT BY CLICKING ON A POSITION. YOUR CURRENT
STATUS WILL BE SAVED OVER THAT POSITION(AMIGA NEEDS A DOUBLE CLICK).

NEW- THIS IS TO START OVER AGAIN/NEW
WARNING USING THIS OPTION WILL ERASE YOUR CURENT CRIMINAL STATUS IN MEMORY..YOU
WILL BE ASKED TO TYPE IN A NEW NAME AND YOU WILL BE GIVEN BASIC WEAPONARY AND
WILL HAVE TO RESTART THE GAME FROMLEVEL 1.

WHEN YOU SELECT PLAY THE AUTHIRITIES WILL GIVE YOU DETAILS OF THE CURRENT DRUG
RUNNER THAT YOU HAVE TO HUNT DOWN. THIS INCLUDES HIS NAME, THE LEVEL NUMBER
THAT YOU ARE ABOUT TO START ON,AND THE SECTOR OF THE CITY THAT YOU ARE ABOUT TO
ENTER.

YOU WILL ALSO BE ISSUED YOUR CRIMINAL RECORD SHOWING THE FOLLOWING INFO:YOUR
CRIMINALS RECORD NoALONG WITH YOUR ALIAS OR NAME(PC ONLY) YOUR RESOURCES(CASH)
CURRENT LEVEL No(1-12) INSURANCE RATING AND NUMBER OF YELLOW LIFE CANISTERS
COLLECTED SO FAR.YOUR VEHICLE HARDWARE IS ALSO DISPLAYED SHOWNG YOUR VEHICLES
CURRENT ARMOUR STATUS AND WEAPONS THERE ARE THREE WEAPON TYPES AVAILABLE(THOUGH
IF YOU HAVE JUST STARTED YOU WILL ONLY HAVE A LIGHT MACHINE GUN) OF EACH WEAPON
SYSTEM AND EACH HAS A CLASS OF 1-2-3 DESIGNATING IT AS LIGHT/MEDIUM/HEAVY.

THE DRUG RUNNER AND HIS GANG BOSSES: WHEN THE DRUG RUNNER BEGING HIS RUN THE
SKY WILL DARKEN.WHENEVER ONE OF HIS HENCHMEN APPEARS,A BOLT OF LIGHTNING WILL
PROCEDE IT FOR A SECOND TO SHOW YOU WERE THE HENCHMAN IS ABOUT TO APPEAR.

THE RUNNER HAS A SET ROUTE THROUGH HIS SECTOR, DROPPING OFF DRUGS FROM BUILDING
TO BUILDING-THIS IS CALLED HIS DRUG RUN. HE APPEARS IN THE GAME AS A
DISTINCTIVE ORANGE/RED SHIP STOPPING AT BUILDINGS TO DO HIS DEALS BEFORE MOVING
ON TO THE NEXT ONE. WHENEVER THE RUNNER STOPS OFF AT A BUILDING, THE WHOLE
BUILDING WILL DISAPPEAR SO THAT YOU CAN SE THAT THE RUNNER IS THERE.

DRUG RUNNERS ARE PROTECTED BY BODYGUARDS, SOME OF THEM WILL HANG AROUND THE
RUNNER AND FOLLOW HIS MOVEMENTS. IF HE COMES UNDER FIRE HE CAN DESPATCH ANY
NUMBER OF GUARDS TO PROTECT HIMSELF.

THE RUNNER CANNOT BE DEFEATED UNTIL YOU COLLECT ENOUGH OF HIS DRUG
CANNISTERS(SE LATER) AS EVIDENCE AGAINST HIM. IF YOU FIRE ON THE RUNNER BEFORE
COLLECTING ENOUGH OF THE CANNISTERS, THEN YOU WILL NOT BE ABLE TO HARM HIM. BUT
HIS BODY GUARDS WILL ATTACK YOU. THE NUMBER OF CANNISTERS THAT YOU NEED TO
COLLECT IS DISPLAYED ON THE DASHBOARD UNDERNEATH YOUR CASH BALANCE IN THE FORM
OF A CONTRABAND COUNTER.

THERE ARE ALSO A NUMBER OF GANG BOSSES WITHIN THE CITY WHO ARE MAINLY
CONTROLLED BY THE DRUG RUNNER WHO HAS GIVEN EACH OF THEM A SPECIAL TASK. EACH
BOSS HAS A NUMBER OF HENCHMAEN THAT FOLLOW HIM ABOUT TO HELP HIM CARRY OUT THAT
TASK. TASKS INCLUDE PROTECTING THE RUNNER GOING TO PARTICULAR POINTS IN THE
CITY, MAKING THE DRUG PICK UPS, DEFENDING PARTICULAR AREAS AND BUILDINGS OR
EVEN ATTACKING YOU(IF YOU HAVE UPSET THE RUNNER ENOUGH)

IF YOU DESTROY A BOSS YOU WILL AUTOMATICALLY BE ATTACKED BY ANY OF HIS HENCHMEN
THAT ARE STILL ALIVE. THE DRUG RUNNER WILL HAVE ORIGANISED ALL OF THE GANG
BOSSES AND THEIR TASKS IN A CUNNING STRATEGY TO PREVENT YOU FROM DEFEATING HIM.

ON THE LAST LEG OF THE DRUG RUNNERS RUN, A RED `RUN COMPLETE` WARNING LIGHT
WILL FLASH ON THE RIGHT-HAND SIDE OF THE DASHBOARD. WARNING YOU THAT THE RUN IS
ABOUT TO BE COMPLETED. IF THE RUNNER COMPLETES A RUN, YOU WILL SEE HIM LAUGHING
AT YOU AND SHERIFF STONE WILL `SEE TO IT` THAT YOU LOSE YOUR INSURANCE RATING.
YOU WILL THEN BE GIVEN ANOTHER ATTEMPT TO DEFEAT HIS RUN UNLESS,OF COURSE YOUR
INSURANCE RATING HAS EXPIRED, IN WHICH CASE THE AUTHORITIES WILL `PUT`YOU INTO
HOSPITAL FOR FAILING.

THROUGHOUT EACH LEVEL,MORE AND MORE CRIMINALS WILL APPEAR IN THE FORM OF
ROBOTIC SNIPERS,GUARDIANS,ASSASSINS AND DRONES THAT JUST HAPPEN TO GET IN THE
WAY. AND AS THE LEVELS PROGRESS,EACH RUNNER WILL BE PROTECTED BY MORE AND MORE
OF HIS BODYGUARDS AND GANG BOSSES MAKING YOUR TASK MORE DIFFICULT.

EVERY CRIMINAL IN THE CITY HAS A PRICE ON HIS HEAD AND YOU WILL BE CREDITED
WITH A BOUNTY FOR EACH CRIMINAL THAT YOU TERMINATE. YOU WILL RECEIVE A
PARTICULARY HIGH BOUNTY FOR KILLING BOSSES AND EVEN MORE FOR BOSSES MAKING A
PICKUP.(SEE LATER)

CASH AND DRUG CANISTERS:  AS YOU DESTROY CRIMINALS,THEY WILL DROP EITHER CASH
OR DRUG CANISTERS ON THE GROUND. YOU SHOULD DRIVE YOUR VEHICLE OVER THESE TO
COLLECT THEM.

CASH CANISTERS ONLY REMAIN ON THE GROUND FOR A SHORT TIME THEY DISAPPEAR. THEY
CONTAIN THE ILLICIT TAKING OF THE CRIMINALS AND WILL VARY IN VALUE ACCORDING TO
HOW IMPORTANT THE CRIMINAL WAS. REMEMBER THE BOSSES CARRY THE MOST CASH.

UNDER THE RESOULTION 101 SUB SECTION (B)1):  ANY MONIES CONFISCATED OR SEIZED
FOR OR ON BEHALF OF THE GOVERMENT, THAT ARE KNOWN TO HAVE
ILLICITLY,IMMORALLY,OR ILLEGALLY EARNED , MAY BE USED BY THE OFFENDER SEEKING
AMNESTY TO AID OR FURTHER HIM IN THE SUCCESSFUL COMPLETION OF HIS/HER
TERMINATION WARRANT.

PUT INTO PLAIN ENGLISH THIS MEANS THAT YOU WILL BE CREDITED FOR ANY CASH
CANISTERS THAT YOU COLLECT AND THIS MONEY CAN BE USED BY YOU IN THE SHOPS AT
ANY TIME TO UPGRADE OR REPAIR YOUR SKIMMER.

DRUG CANISTERS CONTAIN THE ILLICIT CONTRABAND OF THE DRUG RUNNER AND REMAIN ON
THE GROUND FOR NEARLY A MINUTE. VARIOUS COLOURED CANISTERS CAN BE DROPPED BY
BOTH THE RUNNER HIMSELF OR ANY OF HIS HENCHMEN. EACH OF THESE CANISTERS
COLLECTED WILL CAUSE THE CONTRABAND COUNTER ON YOUR DASHBOARD TO TICK DOWN ONE
AND YOU WILL ALSO BE CREDITED WITH 50 NEW AMERICAN DOLLARS ON YOUR DASHBOARD
CASH BALANCE.

AS THE RUNNER MAKES HIS RUN, HE WILL DELIBERATELY DROP DRUG CANISTERS AT SET
POSITIONS ALONG HIS RUN. THESE CANISTERS COME IN ONE OF FOUR COLOURS AND EACH
HAS ITS OWN DIFFERENT EFFECT..

RED    `DRUG    ` CANISTERS- SAFE TO PICK UP
YELLOW `LIFE    ` CANISTERS- SAFE TO PICK UP-FOR EVERY FOUR OF THESE CANISTERS
THAT YOU COLLECT, YOUR INSURANCE RATING WILL BE INCREMENTED BY ONE.
GREY   `BOOBY   ` CANISTERS- BOOBY TRAPPED-THESE WILL EXPLODE AND DAMAGE YOUR
ARMOUR.
BLACK  `DEATH   ` CANISTERS  TERMINATED TRAPPED-THESE WILL EXPLODE AND DESTROY
YOUR GROUND SKIMMER CAUSING YOUR INSURANCE RATING TO BE REDUCED BY ONE.

SOMETIMES, WHEN A DROP IS MADE BY THE RUNNER, ONE OF THE GANG BOSSES WILL BE
ORDERED TO PICKUP THE DRUG CANISTER AND TAKE IT SOMEWHERE. THE BOSS WILL THEN
MAKE THE PICK-UP. ONCE THE PICK UP IS MADE, THE BOSS WILL FLASH AND TAKE THE
CONTRABAND ELSEWERE. DESTROYING THE BOSS WHILST HE IS FLASHING WILL CREDIT YOU
WITH A VERY HEALTHY SUM OF CASH.ALSO,DESTROYING A BOSS WHO HAS MADE A PICKUP
WILL CAUSE HIM TO DROP A NORMAL RED DRUG CANISTER,EVEN IF THE CANISTER HE
PICKED UP WAS NOT A RED ONE. THIS IS A VERY USEFUL WAY OF OBTAINING A DRUG
CANISTER WHICH WAS BLACK. IN SOME SITUATIONS, BLACK DRUG CANISTERS WILL BE THE
ONLY CANISTERS THAT YOU WILL FIND IN A SECTOR IN WHICH CASE THIS TACTIC WILL
BECOME ESSENTIAL TO BE ABLE TO PROCEED FURTHER IN THE GAME.

HENCHMEN HOLDING DRUG CANISTERS WILL ALWAYS DROP RED COLOURED CANISTERS WHEN
SHOT AND THESE ARE SAFE TO PICK UP.

DASHBOARD CONTROLS....

TOP ROW....  (1ST LEFT) LOCAL RADAR                (2ND) ARMOUR STATUS INDICT
             (3RD )     COMPASS                    (4TH) WEAPON INDICATOR
             (5TH)      CBTV LINK

BOTTOM ROW.  (1ST LEFT) DIRECTION FINDER          (2ND) CITY MAP 
             (3RD)      CONTRABAND COUNTER        (4TH) RESOURCES
             (5TH)      RUN COMPLETE WARNING LIGHT

ON THE DASHBOARD YOU WILL SEE 4 SMALL VID-SCREENS ON THE LEFT HAND SIDE FROM
TOP LEFT GOING CLOCKWISE, THESE UNITS ARE:

LOCAL RADAR: THIS UNIT SHOWS ALL OF THE SURROUNDING ENEMIES IN YOUR LOCAL
VICINITY WITH YOUR OWN POSITION AT THE CENTRE OF THE VID-SCREEN. THIS RADAR
WILL ROTATE AS YOU TURN SO THAT YOUR FORWARD VIEW IS ALWAYS SHOWN NORTH ON THE
RADAR. MOVING VEHICLES APPEAR AS RED`BLIPS`. CASH AND DRUG CANISTERS APPEAR AS
`GREEN` `BLIPS`. THE DRUG RUNNER WILL APPEAR AS A WHITE `BLIP`

ARMOUR STATUS INDICATOR- THIS UNIT SHOWS THE STATUS OF YOUR VEHICLE ARMOUR.WHEN
YOUR ARMOUR DROPS BELOW 1/4, ENEMY FIRE MAY PENETRATE YOUR ARMOUR AND INTERNAL
DAMAGE MAY OCCUR. WHEN YOUR ARMOUR IS COMPLETELY PENETRATED, YOUR VEHICLE WILL
BE DESTROYED.

CITY MAP: THIS UNIT SHOWS ENEMY ACTIVITY IN THE FORM OF RED`BLIPS`FOR MOVING
VEHICLES AND AMBER`BLIPS` FOR STATIC DRONES OVERLAID ON A TINY MAP OF THE CITY.
YOUR OWN POSITION IS SHOWN WITHIN THE CITY AS A WHITE`BLIP`. 
PC PLAYERS CAN PRESS F4 KEY TO MAKE A MORE DETAILED MAP OF THE CITY APPEAR ON
THE SCREEN.USE UP/DOWN TO EXAMINE THE MAP. NOTE THAT THE GAME ACTION IS PAUSED
WHILST THIS DETAILED MAP IS UP ON SCREEN.

DIRECTION FINDER: THIS UNIT POINTS TO THE POSITION OF YOUR NEAREST SHOP OR THE
DRUG RUNNER HIMSELF. IF THE TARGET IS VERY CLOSE TO YOU THEN THE MIDDLE OF THE
POINTER WILL LIGHT UP. IF THE TARGET IS THE DRUG RUNNER AND HE HAS NOT STARTED
HIS RUN YET THEN THE FINDER WILL APPEAR INACTIVE.
PRESS F5 TO TOGGLE THE TARGET BETWEEN YOUR NEAREST SHOP COMPLEX AND THE DRUG
RUNNER HIMSELF-A SMALL ICON WILL APPEAR FOR A SPLIT SECOND SO THAT YOU KNOW
WHAT YOUR CURRENT TARGET IS.
NOTE: THAT IT IS POSSIBLE FOR ANY OF THESE UNITS TO BE DESTROYED BY ENEMY FIRE
PENETRATING AREAS OF YOUR ARMOUR. WHEN A UNIT HAS BEEN DESTROYED, THE EXPANSION
UNIT PLUG WILL BE REMOVED NEXT TO THE RELEVANT VID-SCREEN AND THE VID-SCREEN
WILL APPEAR BLANK.

THE CBTV LINK- ON THE FAR RIGHT HAND SIDE OF THE DASHBOARD IS THE CBTV
LINK.THIS ENABLES TO SEE THE DRUG RUNNER OPERATING ON THIS LEVEL AND IT ALSO
ENABLES HIM TO SEE YOU!!, HE WILL LAUGH AT YOU WHENEVER ONE OF HIS HENCHMEN
SCORES A HEAVY HIT ON YOU OR HE WILL SNEER AT YOU WHENEVER YOU YOU MANAGE TO
WIPE OUT ONE OF HIS HENCHMEN.

WEAPON INDICATOR- THIS SHOWS YOU WHICH WEAPON YOU HAVE CURRENTLY SELECTED. ONE
OF THE THREE INDICATORS WILL ALWAYS BE LIT TO SHOW YOU WHICH WEAPON YOU
CURRENTLY HAVE ACTIVE. THE LIGHTS REPRESENT FROM LEFT TO RIGHT..MACHINE
GUN..CANNON..AND HEAT SEEKER MISSILE LAUNCHER.

COMPASS- IT SHOWS YOU WERE YOUR GOING IN THE CITY..EASY EH

RESOURCES- THIS IS THE DIGITAL READOUT(8 DIGITS) OF YOUR CURRENT CASH BALANCE
IN NEW AMERICAN DOLLARS.

CONTRABAND COUNTER- THIS IS A DIGITAL READOUT OF THE NUMBER OF DRUG CANISTERS
THAT YOU NEED TO CONFISCATE BEFORE YOU ARE ABLE TO DEFEAT THE DRUG RUNNER.

RUN COMPLETE WARNING LIGHT- THIS LIGHT WILL FLASH RED WHEN THE DRUG RUNNER IS
ABOUT TO COMPLETE HIS RUN. THE LIGHT STARTS TO FLASH WHEN HE LEAVES HIS LAST
BUILDING BEFORE RETURNING TO HIS HOME BUILDING. THE AMOUNT OF TIME HE TAKES TO
REACH `HOME` WILL VARY FROM LEVEL TO LEVEL.


SHOPS

THERE ARE THREE SHOPPING COMPLEXES WITHIN EACH QUIARTER OF THE CITY. REFER TO
THE MAP ENCLOSED IN YOUR PACKAGE(THE BRILL ONE DONE BY ME!!!) TO SEE WHERE THEY
ALL ARE. YOU SHOULD USE YOUR DIRECTION FINDER TO LOCATE THE CLOSEST ONE. ONCE
YOU HAVE REACHED A SHOPPING COMPLEX YOU SHOULD PARK OUTSIDE IT(JUST STOP YOUR
VEHICLE ON THE DARK GREY FORECOURT) AND YOU WILL THEN AUTOMATICALLY ENTER THE
SHOPPING COMPLEX.
INSIDE THE SHOPPING COMPLEX YOU CAN ACCESS ANY OF THE 3 SHOPS AND BUY
ITEMS,CLICK  ON THE `NEXT`WINDOW IN A SHOP(PC OWNERS PRESS F1) TO MOVE AROUND
TO THE NEXT SHOP KEEPER. YOU WILL BE ABLE TO LOIGHT UP A SMALL LIGHT UNDER EACH
ITEM FOR SALE AND A PRICE FOR THE ITEM WILL APPEAR IN THE `PRICE` WINDOW. IF A
LIGHT DOES NOT APPEAR OR A SOLD MESSAGE APPEARS IN THE WINDOW THEN THE ITEM IS
NO LONGER AVAILABLE FOR SALE.

NOTE: THAT IN CLIVES SHOP THE WEAPON TRADE IN PRICE IS DISPALYED IN THE `PRICE`
WINDOW.

USING THE LEFT MOUSE BUTTON, CLICK ON THE ITEM THAT YOU WISH TO BUY AND THEN
CLICK ON THE BUY WINDOW TO BUY THE ITEM. CLICK ON THE EXIT WINDOW TO LEAVE THE
SHOP.

WHEN YOU BUY AN ITEM, THE SHOPKEEPER WILL WINK AN EYE AT YOU, THE COST WILL BE
DEDUCTED FROM YOUR CASH BALANCE AND THE ITEM WILL BE FITTED ON BOARD YOUR
VEHICLE.
NOTE: THAT WHEN YOU LEAVE A SHOP, YOUR DIRECTION FINDER WILL AUTOMATICALLY
TARGET BACK TO THE DRUG RUNNER.

SHOPS/SHOP KEEPERS.... ANDROID MABELS  `ODDS AND ENDS` ARMOUR AND INSTRUMENTS
                                                       RADAR..CITY MAPS
                       OLD TIMER CLIVE `SMOKING GUNS`  MACHINE GUNS L/M/HEAVY
                                                       CANNON  L/M/HEAVY
                                                       HEAT SEEKERS MISSILES
                                                       LIGHT/MEDIUM/HEAVY  
                       HENRY`S STATUS  `ENGINE SHOP`   ONLY 1 ITEM AVAILABLE
                                                       AN `ENGINE`

THE CONTROLS-

THE GAME CAN BE CONTROLLED USING KEYBOARD.MOUSE,OR JOYSTICK(KEYBOARD OPTION NOT
AVAILABLE ON THE ST/AMIGA)
USING A MOUSE LEFT,RIGHT WILL MOVE YOU LEFT AND RIGHT, USE THE LEFT MOUSE
BUTTON TO THRUST YOU FORWARD AND THE RIGHT MOUSE BUTTON TO FIRE. HOLD DOWN THE
MOUSE BUTTON TO FIRE AUTOMATIC WEAPONS.

AMIGA OWNERS WILL AUTOMATICALLY START IN MOUSE MODE, [PRESS F9 TO TOGGLE TO
JOYSTICK CONTROL..SAME MOVEMENTS AS ON MOUSE.

IN THE CITY, THE FOLLOWING KEYS CAN BE USED.

F1- SWITCH TO MACHINE GUN FIRE
F2- SWITCH TO CANNON FIRE(IF YOU HAVE ONE)
F3- SWITCH TO HEAT SEEKERS(IF YOU HAVE THEM)
F4- TOGGLE TO DETAILED MAP(PC ONLY-IF YOU HAVE A CITY MAP)
F5- TOGGLE DIRECTIONAL FINDER TARGET(IF YOU HAVE ONE)
F6- TOGGLE SIGHTS ON/OFF

AT ANY TIME THE FOLLOWING KEYS CAN BE USED:

F7   TOGGLE MUSIC ON/OFF
F9   TOGGLE JOYSTICK/MOUSE
F10  PAUSE ON/OFF
SHIFT AND HELP-QUITS GAME
HELP RESTART THIS LEVEL(AND LOSE AN IVI RATING)

STRATEGY

THERE ARE MANY WAYS TO APPROACH THIS GAME, THE BASIC STREATEGY BEING TO KILL
ALOT AND COLLECT THE RED CANISTERS, IT IS ALWAYS SAFER TO KILL HENCHMEN AND
BODY GUARDS BEFORE GANG BOSSES AND DRUG RUNNERS AS THESE CAN BE TACKLED IN
ISOLATION.

IT IS WORTH TRYING A LEVEL A FEW TIMES TO FIND OUT WETHER GANG BOSSES USED TO
PICK UP CONTRABAND, AND IF SO TO WAIT UNTIL THEY HAVE MADE THERE PICK UP,
BEFORE KILLING THEM. TO EARN MORE CASH AND CONVERT BLACK CANISTERS TO RED.

IT IS IMPORTANT TO KEEP BUYING WEAPONS-BIGGER GUNS= BIGGER POWER AND YOU NEED
EM AS LEVELS GO ON. YOU DONT NEED ENGINE BOOSTERS UNLESS YOU START TO SLOW
DOWN.
KEEP SHEILD LEVELS TO 1/2  AS TO AVOID TAKING ANY EXTRA DAMAGE. ALSO YOU CAN
FIRE THROUGH THE BUSH..YOUR ENEMIES CAN`T..KEEP MOVING , KEEP BUYING...
GOOD LUCK!!!!