          What's on the disk?

    Quite a few demo files have been
included on the Canvas program disk to
help and to show you just what is
possible. Among them are some tutorial
files which are explained in more
detail in the relevant tutorial section
of this manual.

The file extenders are:
.3D = 3D object format
.CNV = Canvas picture format
.CPT = Compact picture format
.FP1 = 1 Colour Fill Pattern data
.GRD = Grid info. format
.HBL = HBL data format
.IMG = Image picture format
.LIN = Line pattern format
.NEO = NeoChrome format
.PAL = Colour palette data format
.PAT = 16 Colour Fill Pattern data
.PI1 = Degas format
.SEQ = Sequence data format
.SPR = Sprite data format

All of the pictures on the Canvas
program disk are stored in Compact
format since this takes up less disk
space than any of the other picture
formats. The files are as follows:

In the Root directory...
"DESKTOP.INF" - contains the desktop
layout information for when you boot-up
on the Canvas disk.

In the "CANVAS" folder...
"CANVAS.PRG" - Canvas program file.
Double-click on this to load Canvas.

In the "_PICTURE" folder...
"F_40.CPT"
"F_GTO.CPT"
"KINGFISH.CPT"
"CANVLABL.CPT"
These are all demonstrations of
what results you can get by using
Canvas for 'static' drawings.
"CANVLABL.CPT" is a ready-made label
which can be dumped straight to a
printer for disk labels. Use the
frame of this to create your own
designs.

In the "_SPRITE" folder...
"EXAMPLE.SPR"
These are extra sprites which can
be used by the sprite mode.

In the "_PATTERN" folder...
"PATTERN1.PAT"
"PATTERN2.PAT"
"PATTERN3.PAT"
These are various 16 colour fill
patterns. The first file contains
the default patterns.

In the "_ANIMATE" folder...
"INVADERS.SEQ"
"INVADERS.CPT"
"TUTORIAL.CPT"
"TUTORIAL.SEQ"
These files constitute 2
animation sequences. The first
contains a number of short
sequences which can be viewed by:
>Load "INVADERS.CPT"
>Load "INVADERS.SEQ"
>Select 'Animate' from the Main
Menu
>Click on the 'All' button which
is in the top left of the Animate
Studio Menu
The other files (TUTORIAL) are
for use in conjunction with
Tutorial #3 in this manual.

In the "_HBLS" folder...
"F_348.CPT"
"F-348.HBL"
"SUNSET.CPT"
"SUNSET.HBL"
The above files demonstrate how
HBLs can be included to increase
the number of colours on-screen
at once. Each demo has two
corresponding files: first load
the CPT file into Screen 0 then
load the HBL file and select the
'View HBLs' option on the Colour
menu. Press any key to exit.

In the "MANUAL" folder...
All files to do with the HELP
option. This folder must be
in the drive when the HELP key
is pressed.

In the "_THREE_D" folder...
"EXAMPLE.3D"
This file contains a number of
ready-made 3D objects. Load it
in and go to the 3D menu. Now
press the 'View Object' option.
From the 3D Viewing screen, you
will be able to play with any of
the objects to your heart's
delight!
