

                          Dungeon Master Spell List
                         Compiled By Michael Stetter
                         ( Edited By Eric Tremblay )

   Note:  The power symbols are required for all spells.  Power effects
          the strength and duration of the spell.  All potions require
          a empty flask.

   Power  1=LO, 2=UM, 3=ON, 4=EE, 5=PAL, 6=MON

   Elemental  1=YA, 2=VI, 3=OH, 4=FUL, 5=DES, 6=ZO

   Form  1=VEN, 2=EW, 3=KATH, 4=IR, 5=BRO, 6=GOR

   Class  1=KU, 2=ROS, 3=DAIN, 4=NETA, 5=RA, 6=SAR


   Power  Elemental  Form  Class   Effect
   -----------------------------------------------------------

   * SPELLS *

    1-6       4                     Magic Torch
    1-6       4       4             Fireball
    1-6       5       2             Weaken Non-Material Beings
    1-6       3       2      5      Magic Vision
    1-6       3       1             Cloud of Poison
    1-6       3       3      5      Lightning Bolt
    1-6       5       1             Poison Spell
    1-6       1       4             Magic Shield Spell
    1-6       4       5      4      Fire Shield
    1-6       6                     Open Button Doors
    1-6       1       5      2      Magic Footprints
    1-6       3       3      6      Monster Confusion
    1-6       3       4      5      Light
    1-6       5       4      6      Darkness
    1-6       3       2      6      Invisibility Spell
    1-6       6       3      5      Zokathra Spell
 
   * Potions *

    1-6       2       5             BRO, Cures Poison Potion
    1-6       2                     VI,  Heals Wounds Potion
    1-6       1                     MA,  Stamina      Potion
    1-6       1       5             YA,  Shield       Potion
    1-6       6       5      5      EE   Potion (Mana)
    1-6       3       5      2      ROS  Potion (Dexterity)
    1-6       4       5      1      KU   Potion (Strength)
    1-6       1       5      3      DANE Potion (Wisdom)
    1-6       1       5      4      NETA Potion (Vitality)




