================================================================================
(C) 1987 by Atari Corporation, GEnie, and the Atari Roundtables.  May
be reprinted only with this notice intact.  The Atari Roundtables on GEnie
are *official* information services of Atari Corporation.

To sign up for GEnie service, call (with modem) 800-638-8369.  Upon
connection type HHH (RETURN after that).  Wait for the U#= prompt.  
Type XJM11877,GEnie and hit RETURN.  The system will prompt you for your
information.
================================================================================


**********
Topic 74        Sat Oct 31, 1987
STACE [RT SysOp]             at 17:44 EST
Sub: Dungeon Master                         

Place to discuss DungeonMaster by Software Heaven (FTL).
247 message(s) total
**********
----------
Category 9,  Topic 74
Message 1         Mon Dec 14, 1987
STACE [RT SysOp]             at 11:52 EST
 
FLASH!!!!!

Latest WORD on DungeonMaster!!!!!!

A local San Diego dealer was surprised to see one of the guys from FTL show up
at his doorstep with a *FINISHED* DungeonMaster in his hands!

Seems FTL wanted to "check it out" on a Mega before shipping.

FTL rep said that the boxes are ready, the manuals are ready, EVERYTHING is
ready.  Should be IN store sometime this week!

Of course, this is just a rumor!  :-)

Mark
----------
Category 9,  Topic 74
Message 2         Tue Dec 15, 1987
HTCOLONNA                    at 01:48 EST
 
   IT'S TRUE!  our disributor got DungeonMaster in TODAY, MONDAY, 12/14/87 and
we will have 4 copies at Interface, Norfolk, VA on Wednesday.  No rumor here,
guys, fact.
   I want to know how many disks its on.  1 or 2 SS disks and I'm skeptical. I
don't know.  Anyone know anything more?  Will leave impressions on Wednesday. 
Price, retail 39.95.
----------
Category 9,  Topic 74
Message 3         Sat Jan 16, 1988
PIONEER                      at 00:54 EST
 
HELP - level nine, the steel grate door with the chest and the green gem
inside, I got the chest and the gem and have mapped the area but the only way
out appears to be that steel grate door. I read the scroll and tried to 'toss'
the gem across the door with no luck. Please send E-mail.


                            Pete S.
----------
Category 9,  Topic 74
Message 4         Sat Jan 16, 1988
COREY [COREY.COLE]           at 11:48 PST
 
Actually, there are *several* skeleton keys.  I've found one on each level
with an appropriate lock (three or four so far).  Having a lot of "fun"
mapping level 10 (some might call it 11; I don't count the Hall of Champions) -
- the "Turn Back" level.  Finally made it to a golden keyhole, then saved for
a rainy day (funny thing about today...)
----------
Category 9,  Topic 74
Message 5         Sat Jan 16, 1988
CAPT.COOK                    at 23:21 EST
 
Henry - I found both the cross keys, i was wondering about a third. I suppose
I'll have to reexamine for the skeleton key, as this is the first I haven't
found.  

I was at the dealers today Henry, and no UIV!  Wasn't aware that it was out! 
Oh, and some one there spoke of an invisibility spell for DM, but of course
couldn't remember it.

                                           -CC
----------
Category 9,  Topic 74
Message 6         Sat Jan 16, 1988
P.DRABIK                     at 23:45 EST
 
I have an extra gold key from the six on level 2 (remember level 2!) and one 
I found on the worm level (3). I wonder if I need it?
----------
Category 9,  Topic 74
Message 7         Sun Jan 17, 1988
HTCOLONNA                    at 00:47 EST
 
   I am uploading an official text file from FTL about how to avoid constant
lockups at the end of DungeonMaster.
   DO NOT DOWNLOAD THIS FILE UNTIL AFTER YOU HAVE THE POWER GEM.  IT COULD
SPOIL PARTS OF THE GAME FOR YOU.
   However, do grab it before you attempt to end the game - I locke dup the
computer about 10 times over 2 days trying to finish.
   By the way, I have finally finished!  The ending is real nice (except for
the major bugs).
----------
Category 9,  Topic 74
Message 8         Sun Jan 17, 1988
DARLAH [RT SYSOP]            at 10:28 EST
 
This area is in the process of being reduced and placed up in the  software
library. Look for information you missed in CAT9TOP74.ARC Looks like I am
missing all the fun.........sigh.
----------
Category 9,  Topic 74
Message 9         Sun Jan 17, 1988
E.DULANEY                    at 11:16 CST
 
HELP!  I am on the level of the "Riddle Room" (just started playing recently)
and I can't get to the key behind the Iron Gate.  It is in the room with the 3
traps, 1 pit, and teleportation mist (4 steps right of the exit from the 
riddle room).  Any hints?   HELLLLPPPPPPPP!
----------
Category 9,  Topic 74
Message 10        Sun Jan 17, 1988
DARLAH [RT SYSOP]            at 15:42 EST
 
Please send E-MAIL only if you want access to Category 21. This is the
explicit hints Category for ALL games.
----------
Category 9,  Topic 74
Message 11        Sun Jan 17, 1988
M.DEVLIN [Mark]              at 15:32 PST
 
DARLAH:  Thank you!!!

Everyone else:  Heed those words of her's!
----------
Category 9,  Topic 74
Message 12        Sun Jan 17, 1988
STACE [RT SysOp]             at 18:36 EST
 
Mark,  

    I already tried that...it didn't work!

<grin>

Mark
----------
Category 9,  Topic 74
Message 13        Mon Jan 18, 1988
GREEN                        at 00:17 EST
 
Help!, could someone e-mail the answer to the riddle "when is a rock not a
rock".  I think I have rocks in my head!  I hope I don't need a pebble! Tanks!
----------
Category 9,  Topic 74
Message 14        Mon Jan 18, 1988
H.NICHOLS                    at 02:45 EST
 
E.Dulaney,
          Dropping is sometimes better than throwing.  If still stuck let me
know and I'll email.  Woody
----------
Category 9,  Topic 74
Message 15        Mon Jan 18, 1988
H.NICHOLS                    at 02:46 EST
 
Green,
       A Wall is not always a Wall.  If need specifics let me know and I'll
email.  Woody
----------
Category 9,  Topic 74
Message 16        Mon Jan 18, 1988
A.GIOVETTI                   at 12:51 EST
 
HI ALL................................... I will answer your questions on DM
specifically in CAT 21 top 2 OK!!!!!! ..............If you want specific hints
leave the questions and riddles there only....I can not E-mail since I only
want to answer questions one time..............OK!!!!!!!!!!!!!! AL.Giovetti
----------
Category 9,  Topic 74
Message 17        Mon Jan 18, 1988
R.W.ROY                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        ark]              at 21:11 PST
 
Yea, well, someone should go through and split all the messages in it into the
corresponding parts...(ie:  all replies that deal with When is a rock not a
rock, or whatever, into seperate ARC files so they can D/L just the one's they
need...)

Hmmmmm, not a bad idea...guess I better go download it...(more money, ugh!)
----------
Category 9,  Topic 74
Message 21        Tue Jan 19, 1988
K.BISHOP                     at 00:29 PST
 
I received my crashed disk back from FTL saturday...a mere 11 days after I
mailed it to them.  Incredibly slow service and I can't blame the ost office
as I'm only a few hundred miles up the coast from them.

Actually they didn't send me my disk back...mine was blue and I got a white
one from them.  I'm HOPING that FTL has corrected the bugs at the end of the
game and that my new disk is a corrected version.

Reasons for my hoping that my new disk is a new version:  I bought my disk in
december and all of the files on the new disk are dated 01-07-88.  When I save
the program the options menu has version 1.1 on it.  I think my original had
1.0 on it...or is my memory faulty?

Just had a friend of mine crash his disk too...that protection and slow turn-
around time has got to go.

                      Rick
----------
Category 9,  Topic 74
Message 22        Tue Jan 19, 1988
C.W.ARTADI                   at 05:48 EST
 
To Rick, my version is 1.0, you are the first to mention 1.1 that I know of. I
guess me and everyone else would like to know about the bug fix. Please post
when you find out. Thanx, CWA.\
----------
Category 9,  Topic 74
Message 23        Tue Jan 19, 1988
DARLAH [RT SYSOP]            at 11:28 EST
 
How about writing E-Mail to FTL and ask as well. Their address is FTL. oops
without the period. This will be something all of us would be interested in, I
am sure!
----------
Category 9,  Topic 74
Message 24        Tue Jan 19, 1988
RED.STAR                     at 19:02 EST
 
Hey guys, I finally made it past level three!  Isn't that special? I have a
question though, do those worms regenerate forever, or is there a meximum
number of foods that can be lying on the floor?  Do they ever stop?
----------
Category 9,  Topic 74
Message 25        Tue Jan 19, 1988
M.DEVLIN [Mark]              at 18:12 PST
 
Try eating them...that seemed to slow them down for me...(and close them
doors!)

Darlah:  Why doesn't FTl mosey on in here?
----------
Category 9,  Topic 74
Message 26        Tue Jan 19, 1988
H.NICHOLS                    at 21:17 EST
 
RED.STAR - Thats a good question - I would think there has to be a limit on
the number of items that it can keep track of or graphically put on top of
each other but I haven't found that limit.  The screamers in that one room
near the end of level 3 and the worms just before that do regenerate.  Since
there isn't any readily available food or water in the next two levels past 3
I have gone on extended hunting expeditions and I have gotton  tons (and I do
mean tons of food) in the chest, I must have stacked it 15-20 or even greater
in the same spot and it still keeps track and still regenerates.  I really
saved up a bunch of food for safties sake - another nice feature of the
scremaer regenerating room is you can have your people stand toe to toe with
them (they never were really able to do alot of damage) and gain advancements
in fighters capabilities.  Woody
----------
Category 9,  Topic 74
Message 27        Tue Jan 19, 1988
DARLAH                       at 21:19 EST
 
Why not ask and write?? Think hes just getting used to the system right now
----------
Category 9,  Topic 74
Message 28        Tue Jan 19, 1988
RED.STAR                     at 21:37 EST
 
Does anyone know if a ressurection spell exists?
----------
Category 9,  Topic 74
Message 29        Tue Jan 19, 1988
M.DEVLIN [Mark]              at 19:24 PST
 
Doubt it...(watch there be one, and it uses GOR..the DANGER syllable!  haha)
----------
Category 9,  Topic 74
Message 30        Wed Jan 20, 1988
HTCOLONNA                    at 21:23 EST
 
  FTL is here and has been here for several days.  I know because I did an ATT
and it said FTL JAN 15 as last access date a few categories back.
  I talked to FTL on the phone and they told me they like to READ what's going
on but don't WRITE much.  (The fellow called it "video grafitti" I believe -
haha!!)  They are here though!
  I wish someone would tell us what the difference between 1.0 and 1.1 is!
  And I must say, DungeonMaster is the PERFECT example of what's wrong with
copy protection.  The program has some SeRIOUS bugs at the end, and it's so
heavily protected you cannot copy it with anything.  SO you send the disk off
for an update, and can't play for awhile. 
   Therefor the honest user is punished.  BOO!
----------
Category 9,  Topic 74
Message 31        Wed Jan 20, 1988
M.DEVLIN [Mark]              at 18:33 PST
 
Oh well...that's life...how does one "fluxacge"(???) that black/grey guy? (if
that's what I'm supposed to do...do I need something?)

And, how do I totally murder that poor, defensless (haha) dragon? haha
----------
Category 9,  Topic 74
Message 32        Wed Jan 20, 1988
CAPT.COOK                    at 22:12 EST
 
Can anyone give a clue as to whether or not you can get over those 'hidden
pits' on the level below the cross level?  Also, any tips on slaying the
spagetti creatures?  Nice touch those, wasn't i surprised when I hid behind a
wooden door.  Also, the way they mix up their spells is good too.     

Comment:  I mapped a good part of the cross level in search of the skeleton
key (which I found purely by accident after I'd given up). I can say it was by
far the least fun I've had playing this game. You just can't get into that
way.  I'd reccomend every one try to do it without mapping - I've made it this
far without.  I guess I missed a few things, but with all the hidden buttons
etc, who hasn't?
                                     -CC
----------
Category 9,  Topic 74
Message 33        Wed Jan 20, 1988
M.DEVLIN [Mark]              at 22:06 PST
 
Good point...scared the **** out of me when I fell...no traps! UGH!  haha Are
those gray/red disk things on the floor (that "stand up") the killer puddles
you guys mentioned?
----------
Category 9,  Topic 74
Message 34        Wed Jan 20, 1988
L.TWEED                      at 22:28 PST
 
how do i gain access to cat. 21 anyway?
  l.tweed
----------
Category 9,  Topic 74
Message 35        Thu Jan 21, 1988
SANDY.W [RT SysOp]           at 04:17 EST
 
L.TWEED - just send mail to ST$ or any sysop and we'll let you in, but in this
case we'll let you in anyway :-)
----------
Category 9,  Topic 74
Message 36        Thu Jan 21, 1988
K.BISHOP                     at 18:29 PST
 
C.W.Artadi & others.  I don't know what the difference is between my 1.1 and
my old 1.0.  I'm hoping that they fixed the bugs but don't know for sure.  I'm
only on the level below the firestaff level so it'll be awhile before I find
out if the endgame is buggy.  FTL didn't answer my letter that I sent with the
disk...too busy reading video grafitti, no doubt.  Zilcho, nada, nothing with 
the disk...I wouldn't even know that I had 1.1 if I hadn't noticed it.  I
never had any problems saving and loading games like some people have had and
since that was the first problem mentioned I suspect that if anything was
fixed on version 1.1 it would be that.  Just a guess though.  
     I'm still steamed that it took them 11 days to replace my disk.

                               Rick
----------
Category 9,  Topic 74
Message 37        Thu Jan 21, 1988
CAPT.COOK                    at 22:05 EST
 
Mark - Naw. the killer puddles are blue.  BTW, I've decided that the rock
squids are earth elementals, the killer puddles are water elementals, the fire
pit creatures are fire elementals.  Now, has anyone seen an air elemental???  
Oh, and BTW Mark (Devlin), the only place I've seen the water elementals is in
1 passage of the cross area.                         -CC
----------
Category 9,  Topic 74
Message 38        Thu Jan 21, 1988
HTCOLONNA                    at 22:20 EST
 
  Maybe ghosts are air elementals.  Or the spaghetti things.
----------
Category 9,  Topic 74
Message 39        Fri Jan 22, 1988
J.SATRIANO                   at 01:04 EST
 
Ok, I saw a message on Compuserve from FTL about version 1.1....It is an
upgrade, without the bugs at the end!! And all we have to do is send our disks
in and wait for the return!!! YEAH, FAT CHANCE!!!! As for the
protection....forget it! I happen to know that the pirates circulated a file
that cracks dungeon master about 3 weeks ago, but nobody would pirate it!
That's right folks, the pirates refused to circulate the game. They all agreed
(I guess) that FTL is doing exactly what all computer users want all companies
to do: turn out super high quality software, at unbelievably low prices. I
won't mention names, but some of the biggest software companies have a policy
where they can take any game, now matter how bad, and if they spend enough
money on full page color glossy ads, and what amounts to lying about the
quality of the game, they can sell enough to make a living. FTL is the kind of
company that all companies should use
 a model, and everyone I know is willing to support them. But, the protection
is useless. The pirates were able to make their own backup copies, WE CAN'T
!!! WE (The Honest Users) have to wait a long time for our upgrades, the
pirates don't! The protection didn't stop the pirates from doing anything. Had
they wanted to circulate it, they could have, no problem. But we can't copy
it...... Ah well, it is a great game, so I guess we can forgive them.... John
Satriano
----------
Category 9,  Topic 74
Message 40        Thu Jan 21, 1988
M.DEVLIN [Mark]              at 22:13 PST
 
Those "floating ropes" (as I call them, I guess you guys call them the 
spaghetti(sp) creatures or whatever) are hard... And, if the rock-creatures
are earth elementals, which I too believe they arem then the DES EW should
kill them easily (well, maybe not THAT easily)
----------
Category 9,  Topic 74
Message 41        Thu Jan 21, 1988
A.ORLANDO                    at 23:16 PST
 
 attack them. This door trick also works on Mummy's, Screamers. Another way to
kill em is to
 let them follow you to the shortcut or shortcut back then go through and
return, it may take several trys but kills em fast.  If you need a safe place
to sleep or hide in level 3 try one of those rooms where you walk through the
wall, any monster chasing you losses track of you  cause they can't see
through the walls either! One question , Iv'e gotten to the iron gate out of
level 3 but can find no way to open it! What's the trick??????? 
----------
Category 9,  Topic 74
Message 42        Sat Jan 23, 1988
RED.STAR                     at 00:22 EST
 
There are walls you can walk through on level 3?!?! \Red
----------
Category 9,  Topic 74
Message 43        Fri Jan 22, 1988
M.DEVLIN [Mark]              at 23:54 PST
 
You can walk through walls all over the place (sometimes)
----------
Category 9,  Topic 74
Message 44        Sat Jan 23, 1988
J.SATRIANO                   at 03:47 EST
 
I'm on level 11, and I've only walked through one wall...the one with e clue!
I missed so much stuff in this game, I can hardly wait to finish it so I can
start over!! John Satriano
----------
Category 9,  Topic 74
Message 45        Sat Jan 23, 1988
K.BISHOP                     at 01:50 PST
 
J. Satriano:  I've heard about a broken version being out and it is in
circulation.  I'm begining to see questions about "how do you play this game"
and "what am I supposed to be looking for" starting to appear on local BBS's
in my area.  The copy protection just slowed down the pirates...didn't stop
them.

                           Rick
----------
Category 9,  Topic 74
Message 46        Sat Jan 23, 1988
CAPT.COOK                    at 09:56 EST
 
John - I've started over three times, the 1st party was abandoned,  but the
other two are both still working at it (2 sets of save disks). For the record,
its as much fun the third time down as the first! -CC
----------
Category 9,  Topic 74
Message 47        Sat Jan 23, 1988
GEHENDERSON                  at 15:51 CST
 
HELP CAN ANYONE HELP ME. I AM STILL ON LEVEL 1 OF DM AND I CAN'T GET PAST THE 
SECOND DOOR OF THE HALL THAT IS NEXT TO THE IRON GATE WITH THE TWO PLATES IN
THE FLOOR. THERE DOESN'T SEEM TO BE ENOUGH KEYS. IT'S THE DOOR BEHIND THE
TREELIKE MONSTER. DOES ANYONE HAVE ANY SUGGESTIONS
                THANKYOU.
----------
Category 9,  Topic 74
Message 48        Sat Jan 23, 1988
CAPT.COOK                    at 18:05 EST
 
Some of the keys are almost exactly the same color as the floor.  I'd retract
my steps and examine the floor carefully.         -CC
----------
Category 9,  Topic 74
Message 49        Sat Jan 23, 1988
GEHENDERSON                  at 19:15 CST
 
CAPT. COOK DID YOU HAVE THE SAME PROBLEM WHEN YOU WERE ON LEVEL ONE? ALSO IS
THE A KEY ON LEVEL ONE THAT DOES LOOK THE SAME AS THE COLOR OF THE FLOOR?
                                       THANKYOU FOR YOUR TIME.
----------
Category 9,  Topic 74
Message 50        Sat Jan 23, 1988
CAPT.COOK                    at 21:28 EST
 
Yes to both questions.  If you really get stuck, you can just restart, and
pick the same characters, then keep an eye on the floor, and if your light
starts to go, remember the <power symbol> FUL spell is a magic torch.  I don't
think there is a way to use more keys than you need (I mean, I don't think
there is a sequence you have to follow up there, I fooled around and restarted
many times and always go through.)
                                       -CC
----------
Category 9,  Topic 74
Message 51        Sun Jan 24, 1988
J.SATRIANO                   at 01:49 EST
 
Naturally, when I said the pirates wouldn't circulate it, I didn't mean ALL of
them, but I have PD access on several boards I suspect of being pirate fronts,
and I have seen messages from a lot of them saying they refused to pirate it.
From what I understand, the VAST majority of them bought it, of course there
are people who will never change.... a pity, but a fact of life. Anyway, my
point is that the copy protection did not stop them. So, why bother to put it
in? FTL probably spent a lot of money just on the routine, and really all it
accomplishes is screwing the people that bought it. Now, we can't have a
backup to play while waiting for the new version. Can anyone make sense out of
this for me?? John Satriano
----------
Category 9,  Topic 74
Message 52        Sun Jan 24, 1988
M.DEVLIN [Mark]              at 00:46 PST
 
Why not just get the program that cracks and make a backup for yourself? That
isn't illegal unless you give it out...
----------
Category 9,  Topic 74
Message 53        Sun Jan 24, 1988
K.BISHOP                     at 10:05 PST
 
I haven't seen the program that will allow a backup to be made but I do know
that there is a broken version going around now.  Disgusting but true.

J. Satriano:  I agree that the protection only hurts the buyer (well, and
maybe the casual pirate).  It sounded like you thought there was an organized
network of pirates who actually had some "honor" and wouldn't pirate a great
game.  I don't know too many people with STs but from my  experience at work
with PC and Mac people pirateing is as much a game of one-up-manship as it is
of acquiring software.  If one has a great, copy protected program and is able
to copy it then that person has something that other people want and is in a
position of power so to speak.  I've met people over the years who have
literally NEVER bought a piece of software.  They'll wait until they can copy
it or wait for a broken version.  DM did last a month or so before being
broken though, I guess it must be some kind of record.  I consider their after
90 days (talking about FTL now) policy of charging $10 for replacing a damaged
disk excessive.  Michtron and most others charge $5.  At $10 FTL is making a
profit going to making a profit because of their copy protection. $5 and a
faster turn around time would be much better.

                             Rick
----------
Category 9,  Topic 74
Message 54        Sun Jan 24, 1988
RED.STAR                     at 13:16 EST
 
Piracy.... Actually, I'm very impressed that FTL was able to make copy
protection at all. So far, all the ST disks I have seen can be duplicated,
protection and all, with software.  I'm sure that the month that FTL's
protection remained in tact gave them a few buyers more.  When I had my Atari
8-bit, I used to be a massive pirate, amoung other illegal computer
concepts... Anyway, just a comment here:] If the data on the disk can be read,
it can be copied.  If it can't be read, then can't be used in the first place.
By far the best protection scheme I have ever seen is the idea of the "key"
that goes into the joystick port.  This way, the users can make backups.
However, ANY protection can be broken. Such is life.... Of course, I am
reformed now, and proudly own many pieces of software. Games like DM are worth
the money, games like Airball on the other hand.. Good day.
----------
Category 9,  Topic 74
Message 55        Sun Jan 24, 1988
CAPT.COOK                    at 15:54 EST
 
Topic Police!  Run everybody!  But 1st, the key in the joystick port is OK
'cept for two things.  1) Mine went south.  Doesn't work no more. Now, I
cannot play Leader Board unless I borrow one.  2) With Access, a dongles (as
they have been called) can be used interchangably with their games.  ie Leader
Board dongle will run 10th Frame, and vice - versa.
----------
Category 9,  Topic 74
Message 56        Sun Jan 24, 1988
M.DEVLIN [Mark]              at 14:25 PST
 
Yea, and the 8bit's dongles work on the ST's!  HA... Plus I went in a store
that was SELLING dongles "for use in your own programs, now YOU TOO can make
key-protected disks."  I got one just to try it, it worked...hehe
----------
Category 9,  Topic 74
Message 57        Sun Jan 24, 1988
RED.STAR                     at 18:25 EST
 
(Topic Police!) It's Access's fault- they should have ordered a different
dongle (there are many keys in this world...there can be more dongles.....)
for each piece of software.  Anyway, you can buy a new dongle if you lose it.
As for the store selling dongles....who knows. (Then again, maybe Access did
re-order, and they got ripped off by the
 dongle company.  They advertise (they?..1+?) in mags...each one is genuine
and different.  blah blah.

HELP: What area of level 4 contains something which is arched but has no back?
(Or doesn't it matter if I have gotten the other three riddles correct?) All
these coins....am I ever gonna need them?
----------
Category 9,  Topic 74
Message 58        Sun Jan 24, 1988
CAPT.COOK                    at 21:50 EST
 
Yes!  You need all the coins you can get.  There are some characters, or at
least one, that start the game with something arched but has no back.  The
thing you need may be right in front of your eyes!  -CC
----------
Category 9,  Topic 74
Message 59        Sun Jan 24, 1988
JKUEHN                       at 22:37 EST
 
DARLAH-- How about a ZO to CAT 21. I asked a week ago and went out of town
but, I guess you missed it. See you Wed JK.
----------
Category 9,  Topic 74
Message 60        Sun Jan 24, 1988
M.DEVLIN [Mark]              at 21:26 PST
 
Yea, the thing without a back can be a GREAT freind to you...or a bad guy's
worst nightmare...
----------
Category 9,  Topic 74
Message 61        Mon Jan 25, 1988
DARLAH                       at 20:03 EST
 
I have been away at GENIE HQ. If your not in, you will be now!
----------
Categwwy 9,  Topic 74
Message 62        Mon Jan 25, 1988
SGLANG                       at 19:44 CST
 
I think someone asked what the rabbit's foot does a while ago, well I  believe
it increases the chance that a spell will work because I had Halk ( with 0
mana). use a Teowand to get some mana (6). He had no wizard ability but with
the rabbits foot was able to cast a magic torch.
 ---Steve
----------
Category 9,  Topic 74
Message 63        Mon Jan 25, 1988
RED.STAR                     at 22:59 EST
 
Thanks for tips on arc w/out back.  I just realized what it is.  Hmph. Good
day, \Red
----------
Category 9,  Topic 74
Message 64        Tue Jan 26, 1988
J.CHINNOCK                   at 02:45 EST
 
DM is in my opinion the best ST game by far. However unfortunate it is that
they use such heavy copy protection, I don't mind as long as they continue to
release great games like this. Also, even though the pirates have cracked DM
(as I've heard on this  ttopic, I did take them awhile and many probably
bought the game out of impatience.  I don't know any ST pirates, but back when
I had an Appl 2 , most games were on BBS's before they were in stores.

        ---    John

p.s. If anybody needs hints or help with DM, I'm down on about level 8 ot
     9 and I'd be glad to help.
----------
Category 9,  Topic 74
Message 65        Tue Jan 26, 1988
GREEN                        at 22:38 EST
 
could some one give me a hint as to what the clue "put the green gem back..."
means.  I am in level 8 and am now stuck in front of the grate with the green 
gem in hand.  Please help and old wizard continue thru the quest! thanks
----------
Category 9,  Topic 74
Message 66        Wed Jan 27, 1988
GEHENDERSON                  at 20:28 CST
 
GREG   
  J.CHINNOCK I KNOW THAT THIS MAY SOUND STUPID, BUT HOW CAN I GET OFF OF

LEVEL ONE. I HAVE STARTED THE GAME OVER MANY TIMES NOW AND I CAN'T GET PAST
THE SECOND DOOR IN THE HALL NEXT TO THE ROOM WITH THE PLATES IN IT. IT IS THE
DOOR WHICH HAS A TREE STUMP LIKE CREATURE IN FRONT OF IT. I BELIEVE THAT THE
DOOR NEEDS A KEY BECAUSE IT HAS A KEYLOCK BUT I HAVE LOOK EVERYWHERE AND I
CANNOT FIND ANOTHER KEY. I HAVE LOOKED IN THE PIT AND I HAVE EVEN TRIED THE
GUY WITH THE LOCK PICKS,BUT HE HASN'T OPENED  ANYTHING FOR ME YET. SO I AM
STILL ON THE LEVEL AFTER THE HALL OF CHAMPS.
               SOMEONE PLEASE HELP.
                        GREG. THANKYOU.

----------
Category 9,  Topic 74
Message 67        Wed Jan 27, 1988
R.ROLLINS                    at 23:43 EST
 
   Anybody,

      I have a friend who is on level 10 and can't find a way to
   level 11. He said he had a solid key and chest and would like
   know how to use them. I myself, am still on level 3, and would
   like to hold out from using cat. 21 until I have to. So any help
   would be will come, before he drives me up the wall.

                       Thanks

                              Rick
----------
Category 9,  Topic 74
Message 68        Wed Jan 27, 1988
M.DEVLIN [Mark]              at 20:57 PST
 
Greg:  look VERY VERY VERY closely at the floors in one of the rooms past the
trip plates...
----------
Category 9,  Topic 74
Message 69        Thu Jan 28, 1988
DANSCOTT [Dan @ Atari]       at 01:02 EST
 
Has anyone had any problems running dungeon master while a magic sac + was in
the Cart port?  I did that today (quite by accedent) and started to get a lot
of garbage on the screen at various places.  Seemed to get worse as I went
along. No harm was done, I mearly turned the ST off, removed the Sac, and
rebooted. But any ideas as to why?

Dan
----------
Category 9,  Topic 74
Message 70        Thu Jan 28, 1988
STACE [RT SysOp]             at 19:26 EST
 
Dan,  I've run DM with my Sac plugged in and never had a problem. Maybe it was
Gremlins or something??


;-)
----------
Category 9,  Topic 74
Message 71        Thu Jan 28, 1988
CAPT.COOK                    at 21:00 EST
 
Any hints on the spider/spagetti (they ACT like air elementals) level? I see
there is a room, and x-rays show a knight inside.  How do I open  those fancy
doors?  Or, there is a grate I can't get open - maybe if I could get past
that.... Or, there are those hidden traps - perhaps there is a way to disable
them.  Or, maybe if I played the game as much as I talked about it, I would
have been through by now!  Anyway, any hints on any of these?                 
-CC
----------
Category 9,  Topic 74
Message 72        Thu Jan 28, 1988
M.DEVLIN [Mark]              at 18:09 PST
 
Yea:  Quit yapping and keep playing!  hahaha
----------
Category 9,  Topic 74
Message 73        Fri Jan 29, 1988
PG.BROUSSARD                 at 23:43 CST
 
STACE- I WOULD LOVE TO BE ADMITTED TO THE CAT 21 TOPIC 2 SECTION---THANKS,
PAUL
----------
Category 9,  Topic 74
Message 74        Sat Jan 30, 1988
DARLAH                       at 00:46 EST
 
STACE no longer can let you in but I will. The address to ask for entry is
ADMIT$
----------
Category 9,  Topic 74
Message 75        Sat Jan 30, 1988
L.BURSTYN                    at 05:56 MST
 
I also want access to cat 21.  I'm on Level 2/3 and can't seem to find anyway
accross the open pits.  I've searched the walls & floors and found nothing to
close the pit doors.

----------
Category 9,  Topic 74
Message 76        Sat Jan 30, 1988
DARLAH                       at 12:54 EST
 
Your in but please send mail to ADMIT$ for any future entrys.
----------
Category 9,  Topic 74
Message 77        Sat Jan 30, 1988
GEHENDERSON                  at 13:23 CST
 
      Thanks guys I have finally found the key and now I am or maybe I should
say that I was on my way. I am on level two and now I am  having a hard time
trying to kill the rock monsters. What do I have to  do to get past them.
                 thankyou.

----------
Category 9,  Topic 74
Message 78        Sun Jan 31, 1988
COREY [COREY.COLE]           at 04:44 PST
 
Has anyone else had a character (one of the front rank fighters, at close to
full Health of 400-500 points) suddenly die in an encounter, without anyone
else in the party being hurt?  Any idea whether this is the result of some
sort of spell or just a critical hit?  It's pretty intimidating when it
happens!  It's happened about four times to me now, twice against
Materializers (what FTL calls the "Astral Ropes"), and twice against Fire
Elementals.  The second time, I looked around carefully, and there were no
other monsters in the vicinity except the Fire Elemental (unless, of course,
if there *are* Air Elementals, and they're invisible).

I wouldn't call the "Rock Squids" Earth Elementals.  Maybe the monsters on the
Firestaff level (although I think of them more as Stone Golems). I wouldn't
call a Ghost an Air Elemental, either.  But that's just my opinion as a long
time D&D player.

We (I, my wife Lori, and our friend Kennita, both of whom normally hate
computer games) are getting close to the end.  We had to abort our last
expedition, as we'd lost the Firestaff in an area where we couldn't get back
to it!  We played on for awhile, and did find the Power Gem, though. What a
wonderful game!  FTL, in a conference on CI$, says they are going to try to
come out with 4-6 new scenarios *a year*, using the same game system, but not
necessarily in a D&D/fantasy vein.  We'll see.

Has anyone noticed characters' maximum Mana gradually dropping, perhaps as a
result of saving the game?  Several characters have lost 2-8 Mana points over
the last few expeditions.  Any ideas what could be doing it?
----------
Category 9,  Topic 74
Message 79        Sun Jan 31, 1988
COREY [COREY.COLE]           at 06:18 PST
 
On the "Astral Rope" (FTL calls them "Materializers") level, some of the
buttons have *very* remote effects.  You have to press a loose brick in one
part of the level to open the room (small one in the center of a much larger
one) with the key to one of the "colorful" locks.  After you've defeated the
Knight there, search his possessions for the next key you need.  Then you need
to push an obvious button with non-obvious effect.  It opens a room way at the
other end of the dungeon with another Knight and some items you will probably
want/need.

This was by far the deadliest level up to that point.  We finally came up with
strategies that would work against each of the monsters on the level, the
Materializers being the most deadly.  However, the next level makes this one
seem like a cake-walk!  Did you find the Darc armor? Not sure if it's needed,
but I like the concept of having one character wearing Lyte, and the other in
Darc (Hissssa, of course!)  "Balance", you know!

Green gem:  You pushed a switch, which dropped the chest containing the gem
down to the next level.  Push it again to close the pit, and find a way to get
the green gem back where the chest was originally (behind the grate).  There
are at least 2.5 ways of doing this.
----------
Category 9,  Topic 74
Message 80        Sun Jan 31, 1988
CAPT.COOK                    at 12:50 EST
 
Or don't push the switch at all, then the green gems never leaves! Argh!  I
went back to the firestaff level after picking up the third RA key.  What a
mistake!  How many RA keys are there?  And how in heck do you kill a golem?   
-CC
----------
Category 9,  Topic 74
Message 81        Sun Jan 31, 1988
MCIENFUEGOS                  at 12:08 PST
 
How do you kill the rock monsters???? HelPPPP! thanx, MHC
----------
Category 9,  Topic 74
Message 82        Sun Jan 31, 1988
CAPT.COOK                    at 19:39 EST
 
The door trick helps.  Also, the weaken spell.  Other than that, jsut keep
hacking (in my dialect of english, jsut roughly translates to just) luckily,
they don't do much damage, but the do become tedious.

OK high levelers.  I've cleared all of the "spider/knight" level 'cept the
area behind "Cowards will be hunted down and killed"  What next? I suspect
it's time to head back up, as a brief journey to the next  level down got me
slain very quickly.  Any tips?       -CC
----------
Category 9,  Topic 74
Message 83        Sun Jan 31, 1988
M.DEVLIN [Mark]              at 22:54 PST
 
Nuts...I forgot what I was gonna say...be back in a sec  :)
----------
Category 9,  Topic 74
Message 84        Sun Jan 31, 1988
M.DEVLIN [Mark]              at 22:56 PST
 
Now I remember!  I don't know of the uses/features of Darc armour, but Lyte is
great!  No weight to it!
----------
Category 9,  Topic 74
Message 85        Tue Feb 02, 1988
COREY [COREY.COLE]           at 04:30 PST
 
Capt.Cook:  You really ought to explore the "Cowards..." area if you can take
it (a green Magical Box and/or Horn of Fear might help).  There are some very
useful items there.  My take on the next level down is that it is a death
trap.  If you haven't thoroughly explored the Firestaff level yet, now is the
time to do it.  Then I'd proceed to the bottom level (mind you, I've only
tried this in a very odd way.  I know at least four routes to the bottom
level, and can't say whether any of the other three will get you killed). 
There is something you need down there, which will probably prove useful on
the Fire Elemental/Demon level.

Oops, just saw your "Golem" message.  There are just four Ra keys that I know
of (the fourth is on the Firestaff level).  As to killing Golems, I took a tip
from John Satriano -- fill your fighters full of Ku potions, with maybe a few
Ros potions thrown in for good measure.  Then hack the golems to bits.  Also,
they're slow, so you can use any techniques you've developed for fighting
slow, non-spellcasting monsters.
----------
Category 9,  Topic 74
Message 86        Tue Feb 02, 1988
DARLAH                       at 11:09 EST
 
Looks like I have to buy this program. Cowards area...ha ha
----------
Category 9,  Topic 74
Message 87        Tue Feb 02, 1988
CAPT.COOK                    at 19:19 EST
 
Thanks for the tips.  Horn of fear, eh?  Damn crabs oops, spiders, are a pain!
BTW, they are neither crabs nor spiders - not enough legs to be either.  <smug
grin>                   -CC
----------
Category 9,  Topic 74
Message 88        Tue Feb 02, 1988
HTCOLONNA                    at 21:08 EST
 
  I never really got the horn of fear to do too much interesting.  I'm not
sure what it is.

  To tell you the truth, I do think that alot of these things are having an
effect, but no one knows exactly what the effect is.  For instance, 1 necklace
may decrease some monster's ability to hit first blow.  Unfortunatley, there's
really no way to know what's happening.  The horn of fear may increase chances
of a monster running before dying (some do run as you have noticed).
   The only real solution would be 1) alter the program to inform a user
somehow of what each item does OR 2)have the user to conduct vast studies of
what each item does.  Very time consuming, and unlikely, considering that
every user is rushing to finish the game.
    The bottom line is, however, (I could write an essay on this), even though
you're not sure exactly what an objet does, it adds to the exciement and
"mystery" to the game.
----------
Category 9,  Topic 74
Message 89        Tue Feb 02, 1988
J.D.THOMAS                   at 22:12 EST
 
Hmmm.  Well, I finished the game, and not until level 13/14 did I figure out
that those skeleton heads on the walls were more than just mere wall
decorations.   So gotta start over!  Missed a lot of things.  For the most
part, I just sorted "brute forced" my way dow.  Also, I'm curious as to what
are speedboots, and why are they used.   I never picked up any of, not even
seen any of them.   
----------
Category 9,  Topic 74
Message 92        Wed Feb 03, 1988
COREY [COREY.COLE]           at 18:25 PST
 
I think I found 3 sets of "Boots of Speed", have the back-rank characters
wearing two.  No terribly obvious advantage to them, unless my strategy of
outrunning fireballs doesn't work without them (I don't think it matters).

Lori and I have taken four or five or six parties down into the dungeon,
finding new areas and interesting things on virtually every level, every time.
Think we've got most of it sewn up in super-careful maps now, though.  (We x-
ray every wall that can possibly be hiding something).
----------
Category 9,  Topic 74
Message 93        Thu Feb 04, 1988
W.ROSS1                      at 00:16 PST
 
HELP !! I've been stuck for 3 days now at the hall at end of the I HATE
2>Cowards corridor, every time I enter the hall with my last key the doo*h ses
on me and I'm trapped cos my key won't open the door and the other corridor ,
through the blue mist won't let me through - I think I'm eithe A C C C C C C C
C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C
C C C C C C C C C C C C C C C C C C C C C C C C C C C in the wrong place or
something--HELP!!! all my guys either starve to death A D D C C C C C C C C C
C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C
C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C or I have to
kill them off ( to prevent their suffering).
     also what do I have to do to gain access to the specific hints sec 21 ??
Do I have to request this from DARLAH if so can I ask you here ?? also " hell-
o to Mark Devlin , I see you are up here also  thanks for the  A C C C C C C C
C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C
C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C help and
remember " keep a slashin' ...... regards Bill
----------
Category 9,  Topic 74
Message 94        Thu Feb 04, 1988
A.HATTLESTAD                 at 01:16 MST
 
COREY, your "Boots of Speed" - are these speed boots?  if so, notice that the
characters may still move at normal speed while in the yellow load zone. This
is in contrast to the noticable delay in movement yellow zone normally
entails.  enjoy!
----------
Category 9,  Topic 74
Message 95        Thu Feb 04, 1988
W.ROSS1                      at 00:27 PST
 
sorry about the cunfusing looking previous letter but I'm not familiar with
this message editor , basically what I'm looking for is a means of getting
access to #21 -- I really need so specific hints ( actually somtimes I think I
shoul find someone else to play the game for me and then tell me how I did :)
:) It took me over a week at 4+ hours a night to get past those worms and the
mummy to get down to the next level At this rate of progress my kids will be
grown up and out of the house and  my wife will leave me or I will die of old
age before I finish -- thats how I feel tonight anyway ....thanks and best
regards, Bill
----------
Category 9,  Topic 74
Message 96        Thu Feb 04, 1988
D.FLORY [AtaribaseBBS]       at 11:19 EST
 
send E-mail to ADMIT$ for access to cat #21.
----------
Category 9,  Topic 74
Message 98        Thu Feb 04, 1988
COREY [COREY.COLE]           at 22:43 PST
 
Darlah:  Please let me know if I'm getting too explicit in my answers for this
section.
----------
Category 9,  Topic 74
Message 99        Thu Feb 04, 1988
COREY [COREY.COLE]           at 22:50 PST
 
A.Hattlestad:  Thanks.  I thought it was something like that, but didn't
notice.  Wonder if the extra load affects Stamina much.

Bill:  The purple worm level was the most time-consuming for me (and probably
most people); take heart!  Get your wife hooked on the game so she'll play
with you.  Mine keeps track of spells, whether people are getting hurt, and
contributes to strategy, while I do the keyboarding (I dodge monsters better).

In the "I hate cowards", you're in the right place, but you need to make it
through the curtains (there's another on the other side of that door). How can
you get the door open from here?  I did it the first time by getting the mouse
in just the right position, moving and clicking.... but there's a more
reasonable method you've used before -- still need to get your timing right,
but there's more leeway.  After that, it's just a question of moving forward
at precisely the right moments.  May take quite a few tries if you're as poor
an arcade gamer as I am.
----------
Category 9,  Topic 74
Message 100       Fri Feb 05, 1988
DARLAH                       at 02:02 EST
 
Corey...I can't. You see I have not played this yet. Hopefully all of you will
keep me in line and tell me when explicit hints are appearing. I am counting
on you! :-)
----------
Category 9,  Topic 74
Message 101       Sat Feb 06, 1988
D.FLORY [AtaribaseBBS]       at 02:40 EST
 
I'd like to tell you that you really should play it, but I can't. We can't
spare  you for two weeks. It's all I can do to go to work 40 hours of a week.
The time out of the dungeon is all dull.
----------
Category 9,  Topic 74
Message 102       Sat Feb 06, 1988
COREY [COREY.COLE]           at 02:51 PST
 
That's really sad, Dave.  Reminds me of the time when I started "shading" my
work hours more and more until I was on a 25-hour work week (programmers can
sometimes get away with that, at least for a while), because I was spending
every available moment either creating scenarios for D&D or playing in the
CalTech Warlock D&D games.  Maybe we need some sort of self-help organization
for gameaholics.

By the way, Dungeon Master is having almost as much effect, including on our
friend who's supposed to work fairly normal hours.  She "hates computer
games", but "has to win Dungeon Master."  Classic symptoms.
----------
Category 9,  Topic 74
Message 103       Fri Feb 05, 1988
ALF                          (Forwarded) 
 
Okay, I'm stuck.  I am on the level after the "room of the GEM".  I think it's
considered third level.  Anyhow, I cannot figure out how to kill the green
"ghost" creature.  And the purple worms and rock monsters are just beating the
crap outa me.  So, can anyone out there give me some EXPLICIT help here?  If
so, email it to me (ALF).  I'd be for appreciating it...
                                 --- Me ---
----------
Category 9,  Topic 74
Message 104       Sat Feb 06, 1988
D.FLORY [AtaribaseBBS]       (Forwarded) 
 
ALF, send e-mail to ADMIT$ and ask for enty to cat 21. Topic 2 there is loaded
with Explicit info, among which are answers to all the questions in this last
message.
----------
Category 9,  Topic 74
Message 105       Sat Feb 06, 1988
SGLANG                       (Forwarded) 
 
As a recommendation as soon as you finish the purple worm level once, I  would
start over with a new party and go back in starting at the beginning. It will
be much easier this time. Should take about 3-4 hours to get down here now
that you know the puzzles.
 ---STeve
----------
Category 9,  Topic 74
Message 106       Sat Feb 06, 1988
RCOSGROVE                    (Forwarded) 
 
   I NEED SOME HELP!  I AM AT ABOUT THE 5TH LEVEL OF THE DUNGEON AND I CAN NOT
GET ANY FURTHER UNTIL I GET 4 KEYS ( I THINK).  THE PLACE WHERE I AM STUCK HAS
4 ROOMS, 1 WITH SKELETONS WITH SHIELDS, 2 WITH BEHOLDER TYPE CREATURES AND
ANOTHER ONE.  EACH ROOM HAS A KEY TO OPEN UP 4 DOORS AND THE END OF THE HALL,
I GOT THREE OF THE KEYS BUT I CAN NOT GET THE KEY BEHIND THE IRON GATE IN THE
ROOM WITH THE TRAP DOOR AND MAGIC WALL.
                 LEAVE MAIL TO RCOSGOVE
----------
Category 9,  Topic 74
Message 107       Sun Feb 07, 1988
D.FLORY [AtaribaseBBS]       at 02:26 EST
 
I got the answer to that problem in Cat. 21, leave E-mail to Admit$ for entry
clearance.
----------
Category 9,  Topic 74
Message 108       Sun Feb 07, 1988
COREY [COREY.COLE]           at 22:30 PST
 
RCOSGROVE:  You only need to solve three of those puzzles (the one you're
stuck on is the hardest; there are at least two ways to solve it, however).
There's another iron key hidden under something a little later in the level;
getting *all* of the iron keys simply gives you access to one more room with
some treasure and monsters (useful stuff, but not required).

ALF:  You haven't been reading all your scrolls.  Tsk.  One of them has the
answer you seek.
----------
Category 9,  Topic 74
Message 109       Mon Feb 08, 1988
T.DOMBROWSKI                 at 22:55 CST
 
IV*H I'VE BEEN NOTING THE COMMENTS REGARDING DM.  IM AWARE OF THE BUGS IN THE
END BUT HAS ANYONE BEEN FIGHTING A PROBLEM WITH  THE "SAVE GAME" FUNCTIONS? IT
SEEMS THAT INFREQUENTLY THE GAME FAILS TO SAVE TO DISK, OR FORMATT PROPORLY. 
IT SAYS VERSION 1.0.  WHEN I TRY TO PUT THE DM MASTER DISK BACK IN, THE
RESPONSE IS..."THIS IS NOT THE MASTER DISK" !!!!!  IM RUNNING IT ON A 1040ST
WHICH IS IN PERFECT WORKING ORDER. ANYONE FEELNG NOBLE, PLEASE RESPOND.  THANK
YOU.

         T.DOMBROWSKI
----------
Category 9,  Topic 74
Message 110       Mon Feb 08, 1988
GREEN                        at 23:58 EST
 
%*&#&@!!! Could someone give me EXACT instructions(email) as to how to put the
green gem back ( behind the grate-level 8)  I did it once by accident, how
ever, I have been unable to do it since ( I didn't save it!) Please, I am
pulling my hair out!  Thanks!
----------
Category 9,  Topic 74
Message 111       Tue Feb 09, 1988
D.FLORY [AtaribaseBBS]       at 00:07 EST
 
 GREEN - send E-mail to ADMIT$ or entrance to Cat-21, answered there several
times. That's where I found the answer when I needed it.
----------
Category 9,  Topic 74
Message 112       Tue Feb 09, 1988
CAPT.COOK                    at 18:51 EST
 
Green - I kept the green gem, never saw any difference....? T.Dombrowski -
funny you should mention that. I've had DM pretty much since  it has existed,
and last night, for the first time, I had that problem. Now, I use 3 different
save disks, so I just switched, and it worked with the second one I tried.  I
have no idea what caused it, but you may try formatting a couple of disks just
in case.  Note that the DM format is  nothing special - ie, you don't have to
format them in DM, in fact, I use Twister formatted DS disks (just cause that
was what I had handy).  Good luck, if it really bothers you, you probably
could return your disk to FTL for the new version.                   -CC
----------
Category 9,  Topic 74
Message 113       Tue Feb 09, 1988
D.FLORY [AtaribaseBBS]       at 21:09 EST
 
 Everyone does know that they can collect their save games on a double sided
disk and accumulate around 20 or so right? Each time you save the game it
renames the last on as DMGAME.BAK. If you then rename it to something like
DMGAME12.DAT, it just sits there. You can go back to it any time by naming it
DMGAME.DAT again. Anyone interested in having some Save games uploaded? I'm
only at level 7 or 8 but if any one wants I'll upload a couple of the stages
to getting there. If so just ask and you shall receive.
----------
Category 9,  Topic 74
Message 114       Tue Feb 09, 1988
HTCOLONNA                    at 21:11 EST
 
   I have heard that a STOLEN (I refuse to use the romaticized word of STOLEN)
copy of DungeonMaster messes up disks - someone messed up  STEALING it.
----------
Category 9,  Topic 74
Message 115       Tue Feb 09, 1988
CAPT.COOK                    at 21:37 EST
 
Hi Henry, are you still around!?  I bought UIV - everything you said about it
was pretty much on the mark.     PS: I've also gotten the system error 62. 
Oh, and I'm playing with the original, so I don't think that's a factor in
this case - least, i know it's not in my case.                        -CC
----------
Category 9,  Topic 74
Message 117       Wed Feb 10, 1988
PIONEER                      at 18:26 EST
 
I've never had trouble reloading , but once I used a very heavily used disk
for a save disk and when I reloaded the characters they had all kinds of neat
stuff in all the  wrong places! Robes on heads, staffs on feet, etc. fun to 
see but I saved over that party.

Pete
----------
Category 9,  Topic 74
Message 118       Wed Feb 10, 1988
THUD.ROOTER                  at 19:09 PST
 
I have found a spell that doesn't appear to be in the files here. It is
allegedly an invisibility spell. I haven't tried it in battle. Found it on the
level with the nights (11 I believe). If someone will tell me how to gety into
21 I will post it.*H Make that Knights. Darlah Help!!!*s
----------
Category 9,  Topic 74
Message 119       Thu Feb 11, 1988
DARLAH [RT SYSOP]            at 00:35 EST
 
Mr. Thud.Rooter:
   From the prompt just type SET 21 then REA <-- follow the prompts.
----------
Category 9,  Topic 74
Message 120       Thu Feb 11, 1988
COREY [COREY.COLE]           at 19:41 PST
 
The invisibility spell doesn't seem to do all that much good.  Monsters seem
to have a slightly harder time hitting you (they do a bit less damage).  The
spell doesn't appear to last very long, though it's hard to tell since there's
no visual feedback from it.  The big advantage is if you want to sneak past an
area entirely without encountering monsters.  Most can't see you, so won't
attack, unless you attack first. (Maybe that's what is really going on with
the "short duration", is that it works like AD&D invisibility -- goes away if
you attack.)
----------
Category 9,  Topic 74
Message 121       Sat Feb 13, 1988
J.MUGNAI                     at 00:05 EST
 
To the people who get the system errors from saved games, I think I've found
one problem.  When all your characters get it and you "Restart This Game", it
seems you must start with the same save game you originally used, or the
latest save game made before your characters got it.  I have alot of saves
just incase I want to start from another point because of something I missed.
Whenever I started from one save, died, then restarted from another save I
would get a SYSTEM ERROR 60.  I realize this maay not read too clearly, but it
is getting late. For those who can read this garbled grammar, I hope it ps.
helps.
----------
Category 9,  Topic 74
Message 122       Sat Feb 13, 1988
DARLAH [RT SYSOP]            at 00:32 EST
 
Thank you...your text came through ok. Glad you posted. I am sure it will help
some of us!
----------
Category 9,  Topic 74
Message 123       Sat Feb 13, 1988
CAPT.COOK                    at 00:49 EST
 
Hmmm - you just may have something there.  Normally, as we advance ever onward
and downward, we save and move, save and move, until some mean  horrible ugly
thing does us in, then we restore from the last save. Now, as I've stumbled
around levels 12 & 13, I've been trying many tactics and restarting from any
number of places, and all of a sudden I get this system error.....   Glad
someone around here still has a clear mind!
                                            -CC PS: sorry for the inane tone
of this messge, but it's jsut one of those days when it's good to be alive and
misspelling!
----------
Category 9,  Topic 74
Message 124       Sat Feb 13, 1988
COREY [COREY.COLE]           at 18:20 PST
 
Hmm, we consider "Save and Move" to be cheating.  We save at the end of each
session only, and if an entire party dies (happened once), we consider them
dead and start over.  Much more fun when there is the constant shadow of death
over the party -- makes us more conservative. /ex
----------
Category 9,  Topic 74
Message 125       Sun Feb 14, 1988
K.BISHOP                     at 00:12 PST
 
I'd like to vote for FTL coming out with a DM hint book with maps showing all
secret locations, what spells work with what monster, what weapons work best,
etc.  I just finished it and found maybe 99% of the stuff but I'd still buy
the book just to see what I mis  sed.      Of course   FTL never came out with
one for Sundog so4 I don't expe]I ct them   to come out with one for
  DM...but if they're listening......
                            Rick
----------
Category 9,  Topic 74
Message 126       Sun Feb 14, 1988
CAPT.COOK                    at 12:54 EST
 
Corey - You're braver than I!  I save before I'm gonna do something that looks
dangerous, or after I accomplished something difficult.  My life  is not long
enough to get through the game otherwise!!      -CC
----------
Category 9,  Topic 74
Message 127       Sun Feb 14, 1988
K.BISHOP                     at 10:12 PST
 
Corey:  Yeah, maybe in a few years when you're still trying to get past
     the "Cowards will be hunted down and killed" area you'll change
     your mind.  I consider the save   option "magic" and use it in place
     of a resurrection spell.
                                  Rick
----------
Category 9,  Topic 74
Message 128       Sun Feb 14, 1988
CAPT.COOK                    at 16:02 EST
 
I hated that part!!! (Cowards....) I spent a couple days trying to  clear out
that area!  Finally gave up.           -CC
----------
Category 9,  Topic 74
Message 129       Sun Feb 14, 1988
RLMCDONALD                   at 23:20 EST
 
     Does the mirrors I have do anything, or can I throw them away. I have the
second vorpal sword, but can`t find the first, need some hints please.
                                   thanks
                                    Ron
----------
Category 9,  Topic 74
Message 130       Sun Feb 14, 1988
RLMCDONALD                   at 23:22 EST
 
     FTL had a CO on CIS, and they said they will have a hint book out in
march.
                                 Ron
----------
Category 9,  Topic 74
Message 131       Sun Feb 14, 1988
CAPT.COOK                    at 23:24 EST
 
The mirrors are useful in 2 places, I think.  I know that they are useful in
one.  You don't need more than 1, I don't think.  Good to have both vorpal
weapons, I didn't, and it was tough.

Well, 3 of my champions died, but I offed ol' Chaos or whatever his name was. 
Pretty exciting, my last remaining character had the tinest sliver of hit
points left.                              -CC
----------
Category 9,  Topic 74
Message 132       Mon Feb 15, 1988
COREY [COREY.COLE]           at 18:24 PST
 
Rick:  "Cowards will be..." was tough, but I got through it without saving (I
did manage to hang the program a little later, which has given me incentive to
save a *little* more often -- it was a weird combination of events in the
"moving pit" room).  Our front rank fighters typically carry 6-8 top-level
healing potions each.  That, a few fireballs, and discrete use of "freeze
life" got us through the spiders.

As for a hint book, FTL is definitely coming out with one -- it was written by
Tracy Hickman, co-author of Dragonlance Chronicles, etc. -- a very good
writer.  I don't know whether it has maps though -- they don't seem like
something that would normally be put in a hint book. I'm looking forward to
finding out about Lyte and Darc, among other things.

Ron:  To get the first Vorpal Blade, you need to push a button that doesn't
look like a button; looks like something that's never been important anywhere
else.  Then you need to find another button in the secret passage that opens. 
This is on the same level as the other Vorpal Blade, not far after "I hate
cowards".
----------
Category 9,  Topic 74
Message 133       Tue Feb 16, 1988
SGLANG                       at 18:32 CST
 
Glad to hear about the hintbook. Any one know about the future DM like games
FTL is making using the same system? Thanks,
 ---Steve
----------
Category 9,  Topic 74
Message 134       Tue Feb 16, 1988
TIM.BARR                     at 19:31 MST
 
If anyone is interested, I just uploaded a file that contains a GEM file that
I made using Easy-Draw that is a graphically orientated spell list. I got
tired of trying to remember which word was which symbol. The file will be
number 5967 when it clears sysop approval. I only listed the 25 spell that I
knew and (mostly) tried out.
----------
Category 9,  Topic 74
Message 135       Tue Feb 16, 1988
CAPT.COOK                    at 21:31 EST
 
Steve, I'm sure you read the newsletter where they said they didn't use
everything they had in this system, in Dungeon Master!  I can't imagine what
they have up their sleaves <sp?>, but I'd be willing to pay for it sight
unseen.  FTL has made a convert of me.    -CC
----------
Category 9,  Topic 74
Message 136       Wed Feb 17, 1988
RLMCDONALD                   at 01:00 EST
 
    FTL is comming out with a mini adventure in early march.  It works as an
expansion disk to the

Dungeon Master disk.  It will be available to registered owners of DM.  No
price as yet, call FTL for further details. Excuse the mess, my finger
slipped.
     The hint book will be out in March, will be about 60 pages, but no maps I
think
                Ron

----------
Category 9,  Topic 74
Message 137       Wed Feb 17, 1988
COREY [COREY.COLE]           at 01:55 PST
 
Hmm, not sure I like the idea of posting a graphics spell list.  I have such a
list for myself, but... it seems to me that needing to enter the spells with
graphics characters, but learning them as words, constitutes a sort of "piracy
protection".  I get really angry when I see messages (very rare here,
fortunately) from which it is obvious the sender does not have the manual,
therefore has stolen the game.  It's very satisfying to see the consternation
of a pirate when they try to figure out how to cast a "Ful Bro Neta" spell
without having the manual!
----------
Category 9,  Topic 74
Message 138       Wed Feb 17, 1988
J.CHINNOCK                   at 18:16 EST
 
I agree with Corey, DM is one of the best games made for the ST. It  upsets me
to see people pirate it. As for a mini-adventure coming out in march, sounds
great!!! Well, off to play Air Warrior.

       ------     John
----------
Category 9,  Topic 74
Message 139       Wed Feb 17, 1988
J.HARRELL                    at 23:57 PST
 
HELLO EVERYONE. I HAVE FINALLY MADE IT AROUND TO THE 15TH LEVEL. AFTER I MADE
THROUGH LEVEL 10 I NOTICED THE GAME WOULD LOCK UP VERY EASILY. HAS ANYONE ELSE
GRABBED THE DIAMOND EDGED SWORD WITHOUT THE COMPUTER LOCKING UP? ANYONE ELSE
THESE PROBLEMS?
----------
Category 9,  Topic 74
Message 140       Thu Feb 18, 1988
DARLAH [RT SYSOP]            at 21:17 EST
 
Join FTL on a very informative discussion, next Wednesday 2/24/88 in a formal
conference at 7 PM PST - 10 EST. See you there.
----------
Category 9,  Topic 74
Message 141       Fri Feb 19, 1988
J.D.THOMAS                   at 21:23 EST
 
J.HARRELL.....Tell us about it!    
----------
Category 9,  Topic 74
Message 142       Sun Feb 21, 1988
J.HARRELL                    at 00:16 PST
 
J.D.THOMAS ....  AS I WAS SAYING BEFORE ,AFTER I FINALLY ENTERED THE 10TH
LEVEL, THE GAME WAS REAL EASY TO LOCK UP. ONE PLACE WAS WHEN I WAS  TRYING TO
GET THE DIAMOND EDGED SWORD FROM THE HALLWAY THAT FILLED WITH POISON GAS. NOW
I AM FINALLY ON THE LAST LEVEL WHERE I AM TRYING TO GET THE WIZ WITH THE
FIRESTAFF.
----------
Category 9,  Topic 74
Message 143       Sun Feb 21, 1988
J.D.THOMAS                   at 20:28 EST
 
To Harrell....       Hmmmmmm, I dont think I've heard of anyone locking up in
the poison area on level 10...      Wonder why it locked up there, did it lock
up in conjunction with a door shutting or anything?
----------
Category 9,  Topic 74
Message 144       Sun Feb 21, 1988
J.HARRELL                    at 18:24 PST
 
TO J.D.  .... IT LOCKS UP WHEN EVER ALL CHARACTERS RECIEVE DAMAGE AT THE SAME
TIME. ON THE DOOR..,THERE ISN'T A DOOR THERE,I CHOPPED IT OPEN BECAUSE IT WAS
LOCKING UP BEFORE.
----------
Category 9,  Topic 74
Message 145       Tue Feb 23, 1988
TIM.BARR                     at 19:24 MST
 
Corey, I never thought of that when I uploaded the file. But, some of the
spells that are on my list were trial and error or from one of the earlier
lists. And, the earlier avaiable lists were done in symbol order anyway. But
this will all be moot when (or if) the DM help book is available, unless FTL
will only sell it directly to registered onwers. Anyway, my spell reference
has come in handy when some monster comes and beats on me, and I need to know
a spell fast. Especially if the one I just tried doesn't work. Oh well, it is
now time for me to sign off the system and try to defeat the 7th level (one
below the Firestaff level).
----------
Category 9,  Topic 74
Message 146       Sat Feb 27, 1988
H.BATTLES1                   at 02:33 EST
 
Hello everyone.  I've been reading the messages on Dungeon Master. It is an
excellent game.  I just finished a review on Comput about it.  I've made it to
level 10.  So far I have had no problems wwith lock up.  I still can't wait
for the hint book.  I talked to  FTL today, and they said the hint book
wouldn't give too much away. You still have to work for it.  Has anyone made a
map of the levels after #7?
----------
Category 9,  Topic 74
Message 147       Sun Feb 28, 1988
COREY [COREY.COLE]           at 04:21 PST
 
I have the entire dungeon mapped (with the exception of level 13, where I was
generally a bit *ahem* too busy to think about mapping.  Be prepared for some
work on level 12 also (counting Hall of Champions as Level 1), incidentally. 
But the maps are all on paper, and I have no scanner.

The lockups generally only occur in the "endgame", when you are fighting Lord
Chaos and take certain sets of actions (for instance, *don't* try to close a
door on his head!)  I had the game lock up once in a freak situation on level
12, but was never able to duplicate it.  Just make sure you save from time to
time and you'll be fine.

I'm looking forward to the hint book, even though I've finished the game, to
fill in some of the plot line details (such as, just who were the knights of
Lyte and Darc?  You'll be encountering some of their belongings soon, don't
worry, this "clue" doesn't affect game play at all.)  I'm also looking forward
to the mini-scenario (for registered owners only), which is also supposed to
come out in March.
----------
Category 9,  Topic 74
Message 148       Sun Feb 28, 1988
SANDY.W [RT SysOp]           at 14:38 EST
 
We have a complete set of Dungeon Master maps uploaded by M.STETTER. Ceck out
file #6074 and #6075.  Enjoy!
----------
Category 9,  Topic 74
Message 149       Sun Feb 28, 1988
J.LYONS-II                   at 21:40 EST
 
SYSTEM ERROR 60!! SYSTEM ERROR 60!! Run for your lives!! The Bugs are  here!
(And you thought flying snakes were bad).
  I need some advice, preferably from someone from FTL. I sat down tonight
ready for another marathon session of DM, but every time I load my saved game
and begin play, the game locks up after about 60 seconds, and I get "SYSTEM
ERROR 60" at the top left of the screen! Yikes!
  I first assumed it was a corrupted save file, so I trashed it (sigh) and
renamed the .BAK file there to .DAT and reloaded. No luck! It resumed like
it's supposed to, but locked up after 60 seconds (this is a different file
this time). In case an FTL Implementor is reading this, here are some odd
symptoms the game displays in the 60 seconds before the error message occurs:
  1) All monsters are frozen. (Great, right?)
  2) When a character takes a swing at these locked-up monsters, the weapon
box goes half-tone (like normal) but never recovers. Also, the blow never
connects (no whoosh or damage).
  3) Character movement through the dungeon is unimpeded.(Quick, map!!)
  4) I happen to be on level three (Hall of Chumps=0) in front of the short
cut sign and keyhole. I ran to the coin slot, made a deposit, ran back to the
keyhole, inserted the key, and nothing happens. I assume from my perusal of
the hint stuff here and there thet some sort of teleporter should appear, but
no.
  Also, in case you may wonder, I have kept the write-protect tab ON (I can
see through it, yup). It came that way and has stayed that way. One other
thing you may or may not think, there has been NO HANKY-PANKY with the game
disk or save disk files, I'm not into unauthorised copies.
  I almost forgot: I posess Version 1.0.
  Can you help me?? I'm going through withdrawl already! Yikes!!

                                  J.LYONS II
----------
Category 9,  Topic 74
Message 150       Sun Feb 28, 1988
THUD.ROOTER                  at 21:20 PST
 
What happened to room #2? I was really enjoying it. And thanks M.Stetter for
the rest of the maps. I am not enough of a masochist to map them all my
self.*s
----------
Category 9,  Topic 74
Message 151       Sun Feb 28, 1988
COREY [COREY.COLE]           at 22:23 PST
 
J.Lyons II:  Haven't run into the problem myself, but I've heard that you can
run into problems if you change save disks during a session; I think it's
something like losing the whole party, then restoring from a different
position than you originally restored from . . .  either that, or simply
saving to more than one disk in a session.  I think this might have been fixed
in version 1.1, but I think you have to send them your master disk to get it,
and wait a week or so.  Not sure you'll be able to withstand the DT's doing
that!  Anyway, you might give FTL a call; I think their number is on the
newsletter that came with D.M.
----------
Category 9,  Topic 74
Message 152       Mon Feb 29, 1988
J.LYONS-II                   at 18:43 EST
 
  COREY- Thanks, I'll give them a call. I think the problem is in the master
disk now, because I restarted from a cold boot and hit ENTER as opposed to 
RESUME and after entering the Hall of Champions the game locked up,  System
Error 60, nuts. Note that I did not use a save-game this time. I did this
after sending message #149, or I would have mentioned it there. Thanks again.

                               J.LYONS II
----------
Category 9,  Topic 74
Message 153       Mon Feb 29, 1988
W.GALLAGHER1                 at 22:33 EST
 
Please I need specific help on hoe to kill the  purple worms on level 3/4. I
can't seem to bash them (at least there is no sound), and whatever I throw
appears to go over their heads. The rock monsters seen A cake walk compared
these things (I think they look too much like my wife)

What does a guy have to do to be admitted to 21? I've sent E-Mail twice the
second time today during prime time.  This problem has been driving ne bonkers
----------
Category 9,  Topic 74
Message 154       Tue Mar 01, 1988
SANDY.W [RT SysOp]           at 01:02 EST
 
Not sure what the problem was, but never received your mail.  In any case
you're in now.

As for the worms...make them come to you...
----------
Category 9,  Topic 74
Message 155       Tue Mar 01, 1988
DARLAH [RT SYSOP]            at 01:05 EST
 
My mistake. I went away for 2 days for the 1st time in lord knows how long and
you must of sent me mail right after I left. For that I  apologize. If anyone
needs to be let into 21, please leave mail to  ADMIT$. Usually I let people in
within hours of a request but this trip caused a delay. Not the usual and for
that I apologize.
----------
Category 9,  Topic 74
Message 156       Tue Mar 01, 1988
W.GALLAGHER1                 at 20:56 EST
 
DARLAH:

THANK YOU for admission...I think I had the right answer, but thought it a bit
cowardly.

Anyone:  How do you boost your fighter level?  Halk is becoming a better Ninja
than fighter.  Is it a choice of weapons or how he uses them?  Please answer
here or in Cat. 21 Thanks
----------
Category 9,  Topic 74
Message 157       Tue Mar 01, 1988
SGLANG                       at 20:10 CST
 
Thank you Thank you Thank you to MJS!! Your maps have helped me immensely. I
am stuck in the Cowards will be huned down area. From your map I see that
there are three objects back there I know one is Speedboots but what are the
other two? I am having a lot of difficulty killing all of this spiders and
should I just forget about them or is there something crucial to the game back
there? I was also wondering how to open the door in theNE corner of the map.
There is no keyhole and I can't chop my way through.  Thanks,
 Steve Lang
----------
Category 9,  Topic 74
Message 158       Wed Mar 02, 1988
D.FLORY [AtaribaseBBS]       at 01:56 EST
 
In order to gain fighter points you have to fight with close up weapons, i.e.
ones that are held in the hand. Throwing/shooting things gains Ninja  points.
Whenever you might happen to be resting in a safe place, waiting or you Mana
points to go up, practice with the weapons instead of sleeping. you can gain a
lot of expertise with practice.
----------
Category 9,  Topic 74
Message 159       Thu Mar 03, 1988
J.D.THOMAS                   at 22:31 EST
 
To SGLANG:   What is this?  I thought you finished back a while ago....
----------
Category 9,  Topic 74
Message 160       Thu Mar 03, 1988
W.GALLAGHER1                 at 23:50 EST
 
How do you get past level 3/4 with the prisoner.

I downloaded the maps out of frustration, but to no avail....I have avoided
all the worms and killed everything else in sight.  Wolf is up to 74 Mana and
itching to fight someone new.

The maps show two staircases, one hidden.  X-rays (I think as I hit the wrong
sequwnce for the lightening or whatever)  show the hidden stairs. but I cannot
get in or get the steel door open. I also cannot do anything but kill the
prisioner.  This level is losing it"s entertainment value real quick (like 4 
nights) Please be specific.    no clues OK?

----------
Category 9,  Topic 74
Message 161       Thu Mar 03, 1988
COREY [COREY.COLE]           at 22:58 PST
 
Stabbing and throwing weapons give Ninja experience, hacking and bashing
weapons fighter experience.
----------
Category 9,  Topic 74
Message 162       Fri Mar 04, 1988
J.D.THOMAS                   at 21:50 EST
 
To GALLAGHER:Get access to cat 21 and everything will be there....
  Can't give explicit help here.  Is that prisoner still alive?
----------
Category 9,  Topic 74
Message 163       Sat Mar 05, 1988
SGLANG                       at 20:36 CST
 
J.D. THOMAS,
 Well I have not yet finished but I am very close all that is left is the Dark
Lord. I have killed the dragon, fused the gem to the staff and am at full
health for the battle against the dragon.
 --Steve
----------
Category 9,  Topic 74
Message 164       Mon Mar 07, 1988
J.CHINNOCK                   at 21:01 EST
 
so, I hear a new DM scenario is coming out. Any word on when ( they  said
March but you never can tell).  It's been 2 months since I finished DM and I
(oops) I'm eagerly awaiting a sequel. -------  John
----------
Category 9,  Topic 74
Message 165       Mon Mar 07, 1988
COREY [COREY.COLE]           at 22:11 PST
 
Sounds like you played DM too quickly <grin>.  FTL is working on the mini-
scenario.  I would be very surprised if it makes it out on schedule this
month, but it should be fairly soon.  DM Hint Book should be out this month.
----------
Category 9,  Topic 74
Message 166       Wed Mar 09, 1988
J.D.THOMAS                   at 21:58 EST
 
Hey!   A guy at a lcal software house says they have the sequel on order, and
should be in a week or two.  He said it's called  "The Deeper Dungeons", or
omething like that....
----------
Category 9,  Topic 74
Message 167       Thu Mar 10, 1988
JM.YANG [Jason]              at 01:40 PST
 
Ummmm... about that sequel for DM, the extension disk for Gauntlet is called
"The Deeper Dungeons".  Also, didn't FTL say that the scenerio disk is
available to registered owners only which mean it shoult not be out in the
stores? Oh well, I'm still holding my breath waiting for the extension so
hurry up FTL, or you will have an asphixiated death on you concience.
----------
Category 9,  Topic 74
Message 168       Thu Mar 10, 1988
J.REID2                      at 23:02 EST
 
I had a long talk with FTL, the add on mini-adventure should be out by the
middle of april.  It sounds like youll have to finish DM to play the Mini.  It
will feature new Equip, Monsters, and Spells.  A new idea for  later DM games
will be to allow custimizing the pictures of your characters as well as making
the pictures change as you add and delete clothing. I would like to ask
everyone for their opinions on what DM does great and any Ideas wegre(OOps)
where it could be improved!
                                       -JR
----------
Category 9,  Topic 74
Message 169       Thu Mar 10, 1988
COREY [COREY.COLE]           at 22:38 PST
 
I doubt you'll have to finish D.M. to play the mini-adventure, since D.M.
doesn't save anything to the "Save Disk" at the end (and we all write-
protected our game disks, didn't we?)  You will need the original scenario,
since the mini-adventure works with the Save disk, however.
----------
Category 9,  Topic 74
Message 170       Fri Mar 11, 1988
J.D.THOMAS                   at 20:10 EST
 
Well, to YANG, if you're right, so much for that computer store...
----------
Category 9,  Topic 74
Message 171       Sat Mar 12, 1988
D.CAGLE                      at 00:28 PST
 
HELP!! have been playing DM since Xmas and can't get past level 4/5!
specifically having trouble with the teleport maze on the level just above the
"riddle room." If somebody could send me E-mail with either the correct steps,
or the compass directions to get thru it, I'd be vever so greatful. Have
friend who got thru it long ago, but can't remember how!?!?

----------
Category 9,  Topic 74
Message 172       Sun Mar 13, 1988
M.BURKE                      at 14:41 EST
 
I'M ON LEVEL 11 (COUNTING H.O.C) AND STUCK IN THE CLOCKWISE ROOM! * GROAN * I
AM GETTING TIRED OF GOING BACK TO MY SAVE GAME AT THE END OF 10.

     GETTING THERE...

----------
Category 9,  Topic 74
Message 174       Mon Mar 14, 1988
S.ERICKSON                   at 20:41 PST
 
 About that room that all the skulls lead to, is there any way to open the door
at the top from the inside, or do I have to restart?
----------
Category 9,  Topic 74
Message 175       Tue Mar 15, 1988
S.BLACK3                     at 23:27 PST
 
PLEASE, I NEED ACCESS TO CATEGORY 21. I AM NEW TO THIS SERVICE, AND I
DON'TKNOW MMY WAY AROUND. I HAVE A SPECIFIC QUESTION(S) ABOUT DM. I CAN'T
LOCATE THE EE MAIL SECTION, NOR DO I KNOW HOW TO SENT AN S$ (WHATEVER THAT IS)
SCANNIN THROUGH THE OTHER MESSAGES I SEE THAT OTHERS HAVE BEEN GRANTED ACCESS
TO  IS CATEGORY. THANKS S. BLACK
----------
Category 9,  Topic 74
Message 176       Wed Mar 16, 1988
DARLAH [RT SYSOP]            at 11:22 EST
 
 Incase you read the message here 1st, I will give you access as well 
 as explaining how to read what you want in mail. Turn your capture
 on and type READ or go to mail by typing M 200. We have help files
 on Bulletin Board navigation in our software library 1. Just select
 download a file and enter BB.HLP or MAIL.HLP for the file you want.
 Both are able to be listed or xmodem downloaded. More in mail. 
----------
Category 9,  Topic 74
Message 177       Thu Mar 17, 1988
C.W.ARTADI                   at 21:37 EST
 
Does anyone have FTL's phone number. Ineed to speak to someone there about
disk problems with DM. Thanx in advance, CWA.
----------
Category 9,  Topic 74
Message 179       Sun Mar 20, 1988
M.QUEEN                      at 04:08 EST
 
This is my first message posted, First of all I would like to say as many
others have I WON, I WON, I'M DONE!!! (You've got to tell someone who
understands.)   <My girlfriend certainly does't.> I certainly hope that others
who have played this game will recommend this game to everyone, even the non-
gamers.  I have been playing video and computer games from the very beginning
and I have never spent as much time on a game ever.  If I had been playing
this game in an arcade I would have spent the equivalent of my whole computer
system just to complete it. I'm sure I have  spent over 100 hours
(fascinated)to complete the
 whole thing.  All this for just $30.00.   That works out to 30 cents per
hour.  Compare that   to a Movie!!!  Usually I get bored after a few tries at
a game.  Not this one at all, I can only say I don't know what  I will do with
my spring break now that I finished.   . Michael Queen  Columbus, Ohio . P.S.--
I am sweating out my withdrawal symptoms until the Mini Dungeon comes out!!


----------
Category 9,  Topic 74
Message 180       Mon Mar 21, 1988
JM.YANG [Jason]              at 22:14 PST
 
  Does anyone have any information regarding the mini-adventure and the hint
book?  Thanks.
----------
Category 9,  Topic 74
Message 181       Wed Mar 23, 1988
J.LYONS-II                   at 19:54 EST
 
   Hey, everybody. I just recieved my Dungeon Master Version 1.2 disk after
returning my crashed 1.0 disk. It took five days from send to  recieve, I
guess that's pretty good. Of course, the game is the same in general, but
there are some improvements that I have seen questions about in this RT. The
best improvement by far is the "sleep" function; instead of taking forever for
your people to re-energize, now it only takes about 10 seconds, mabye 15 for
some badly wounded/winded characters. A marked improvement! Also, I assume the
endgame bugs are squashed.
  I am now at the "screamer regeneration room" and am pumping up my people 
for the rest of the dungeon. Just for fun, try and have one of your  Adept
level Ninjas bash the screamers to death...with screamer slices!! It's like
poetic justice or something, and a real hoot.
  Forget the 'purple worm dance'. It's too hard-I just fireball th' suckers
<turn the sound up REAL LOUD>. I haven't laid a blade on one yet.
  Now if I can just get past those opening/closing pits on the next level...


                                 Happy Dungeoning!
                                 J
----------
Category 9,  Topic 74
Message 182       Wed Mar 23, 1988
J.LYONS-II                   at 20:01 EST
 
  C.W.ARTACI--- Contact FTL in San Diego at (619) 453-5711. Some very nice
people there.          
                     j
----------
Category 9,  Topic 74
Message 183       Sat Mar 26, 1988
C.W.ARTADI                   at 04:14 EST
 
To J. Lyons-II. Thanks, I spoke to them and they straightened my problem right
away. CWA
----------
Category 9,  Topic 74
Message 184       Sat Mar 26, 1988
A.KLEIN                      at 13:10 EST
 

----------
Category 9,  Topic 74
Message 185       Sat Mar 26, 1988
L.FISTER                     at 21:03 EST
 
  HELP...my friend has become a Dungeon Master junkie! He has a problem...
he's on level four. He is in a room with a 'transporter', a couple of
   3>trap doors, a gate and a switch. There is a key behind the door and HE
CAN'T GET IT!!! Please send E-mail if you know what i'm talking  about and you
have a solution.               Thanks!!!
                                              Leslie G. Fister
----------
Category 9,  Topic 74
Message 186       Sun Mar 27, 1988
JLS [John STanley]           at 03:06 CST
 
  What factors control how fast a characters mana regenerates??  I have two
magic user characters and it seems to take 3 x forever for their mana points
to regenerate.  I could really use some info on what character factors control
how fast they regenerate...
----------
Category 9,  Topic 74
Message 187       Sun Mar 27, 1988
COREY [COREY.COLE]           at 01:58 PST
 
John:  The main factor in regenerating Mana is Wisdom.  Raise it, and Mana
will come back faster (there is a way to raise Wisdom).
----------
Category 9,  Topic 74
Message 188       Sun Mar 27, 1988
JLS [John STanley]           at 12:59 CST
 
  Thanks Corey...  Now, I just have to figure out what the misterious method
is for wisdom raising...
----------
Category 9,  Topic 74
Message 189       Sun Mar 27, 1988
NCHEBERTJR                   at 14:40 EST
 
All

FoR those of you people who maybe getting the program to crash on you as all
people are killed Try to reformat your disk and then resave your game. The
same happened to me on the Ver 1.0 
 For that peson that has 1.2 you will not find every thind that you had before
they have taken out the lockpick and also the ring of time off the  ghost
level
              later
              Norm
----------
Category 9,  Topic 74
Message 192       Sun Mar 27, 1988
SANDY.W [RT SysOp]           at 16:53 EST
 
Wow...lot of information in those last two messages! They are not in Category
21 Topic 9. Actually they would make good additions to the software library
also.
----------
Category 9,  Topic 74
Message 193       Sun Mar 27, 1988
JLS [John STanley]           at 18:18 CST
 
  Interesting..  Those "last two messages" Sandy mentioned are no longer
there...  Musta been stuff too good to leak out in the non-spoilers
discussion.
----------
Category 9,  Topic 74
Message 194       Sun Mar 27, 1988
HTCOLONNA                    at 19:25 EST
 
Exactly, John, that's the  purpose of Cat 21.
----------
Category 9,  Topic 74
Message 195       Mon Mar 28, 1988
SANDY.W [RT SysOp]           at 01:20 EST
 
Yep! when they get moved, they get MOVED <grin>. If you want into Category 21
just send mail to ADMIT$
----------
Category 9,  Topic 74
Message 197       Wed Mar 30, 1988
J.REID2                      at 19:56 EST
 
I been blasted by those damn Jawas. (You know, those little guys with the
robes!)  Does anybody have good way to kill the lil' buggers!
                                     -Jeff
----------
Category 9,  Topic 74
Message 198       Thu Mar 31, 1988
NCHEBERTJR                   at 21:45 EST
 
To the Sysop of this Board:
 I have a question for you that has been bothering me since I read that you
moved my 2 help files.
 The question is what gives you the right to move a file like that to a pay to
view area of your board. Why should you reep all the profits on my hard work?
One very ticked off customer..who is taking action into his own hand.. those
files are being sent all over the U.S so that you will not get any profit
fromn my hard work
                 later
                Norm Hebert
----------
Category 9,  Topic 74
Message 199       Fri Apr 01, 1988
J.REID2                      at 00:07 EST
 
What are you refering to
----------
Category 9,  Topic 74
Message 200       Thu Mar 31, 1988
COREY [COREY.COLE]           at 21:40 PST
 
Norm Hebert:  You appear to have a totally wrong idea.  *Anyone* can get entry
(for free) into the "Explicit Game Hints" topic (#21) by sending e-mail to
ADMIT$.  The only reason it is a private topic is for the benefit of people
like me who don't want to be told the answers, but have weak self-control (and
are therefore likely to read explicit hints if they are too readily
available).  I like to figure things out for myself, and really get annoyed
when someone tells me too much in a message in a place like this (where I
normally come to shoot the bull with others just playing the game).
----------
Category 9,  Topic 74
Message 201       Fri Apr 01, 1988
DARLAH [RT SYSOP]            at 10:54 EST
 
Norm:

  They were not moved to an area that costs extra. Cat 21 is an explicit hints
area and that is what your two files were. They are there and  ANYONE can ask
for entry if they wish to see specific hints. All you need to do is send mail
to ADMIT$ Corey is right. We seperated these areas for the benefit of those
that do not want to see specific hints. I will be glad to let you in. It is
not exclusive to Dungeon Master. It contains topics on ALL the games.
----------
Category 9,  Topic 74
Message 202       Fri Apr 01, 1988
SANDY.W [RT SysOp]           at 11:01 EST
 
The $ in the address ADMIT$ is because that mail is sent to more than one
person...not because it costs money.
----------
Category 9,  Topic 74
Message 203       Fri Apr 01, 1988
DARLAH [RT SYSOP]            at 17:50 EST
 
Hmm never thought there would be an assumption there. You bring up a  good
point Sandy. We also have a way to send mail to ALL the sysops here. Just send
mail to ST$ or inquirys on just the library can be addressed to LIBRARY$
----------
Category 9,  Topic 74
Message 204       Fri Apr 01, 1988
NCHEBERTJR                   at 19:37 EST
 
Well I guess I flew off the handle when I say the Dollar sign.. But my first
letter that I sent up about the things you can get could have stayed here for
it did not say where they where. THerefor that was just a aid for those people
to look at as they where going to leave a level as to whether they had gotten
everything.
                     later
                       Norm
----------
Category 9,  Topic 74
Message 205       Fri Apr 01, 1988
J.REID2                      at 19:55 EST
 
Darlha, pllleeaassee twell (oops tell) me if anyone DLed their characters!
----------
Category 9,  Topic 74
Message 206       Fri Apr 01, 1988
SANDY.W [RT SysOp]           at 20:25 EST
 
As far as I know, no one has uploaded any character files to the library. The
only DM files that show up on a search or verious help files, maps and spell
lists.
----------
Category 9,  Topic 74
Message 207       Sat Apr 02, 1988
DARLAH [RT SYSOP]            at 10:31 EST
 
Sandy is right. No one else has done so.
----------
Category 9,  Topic 74
Message 208       Sun Apr 03, 1988
HTCOLONNA                    at 17:19 EDT
 
Uploading your character file for DungeonMaster?  SHUDDER.  That's on a level
with sharing your lover with a stranger... :-)
----------
Category 9,  Topic 74
Message 209       Sat Apr 09, 1988
J.L.FERGUSON                 at 12:20 MDT
 
I FINALLY got DM, and since I'm not too good at adventuring, I'm stuck on 
Level 1 (or is it level 2, - down the first set of stairs).  My question for a
hint:  I'm at the gate next to the fountain across from the  "...one wish"
etching in the wall.  How do I get the gate open and how do I get the wish?
----------
Category 9,  Topic 74
Message 210       Sat Apr 09, 1988
M.GIAMBRUNO                  at 15:55 PDT
 
Hail and well met, adventurer.  What does one normally put in a fountain in
hopes of receiving a wish?
----------
Category 9,  Topic 74
Message 211       Sat Apr 09, 1988
M.GIAMBRUNO                  at 16:00 PDT
 
I have seen some references to the Eye of Time on this board, which is
supposed to be located in the Arena, but I've had no luck finding it. Is this
something that was only in v1.0? I have v1.1.  What is the  consequence of not
putting the green gem back? I left it in the  chest on the floor where it fell-
was I supposed to return it to the spot behind the steel grate door?  Finally,
speaking of grates, is there a way to open the grates in the floor?  Off to
level 9...
----------
Category 9,  Topic 74
Message 212       Sun Apr 10, 1988
NCHEBERTJR                   at 08:28 EDT
 
 I HAVE PLAYED ON BOTH VERSION 1.0 AND 1.2. THERE ARE A FEW DIFFERENCE IBN THE
GAME AND THE EYE OF TIME IS ONE OF THEM. IN 1.0 YOU WHERE ABLE TO GET TWO OF
THEM ONE IN  THE ARENA AND THE OTHER IN THE DRAGON AREA. IN 1.2 IT IS ONLY IN
THE DRAGON AREA. SO MAYBE THEY DID THE SAME THING IN 1.1 . I DID NOT FIND AWAY
TO OPEN GRATES THEY ARE JUST FOR  LOOKS AS FAR AS I CAN SEE. THE GREEN GEM
WHEN PUT BACK JUST OPEN THE DOOR  BEHIND YOU AND THERE IS A SWITCH FOR THAT
                    LATER
                      NORM
----------
Category 9,  Topic 74
Message 213       Sun Apr 10, 1988
W.HALANS [Bill]              at 10:36 CDT
 
I may be way out of line here but I hope not.  I (we) (first off this is not
from Bill Halans it is from his wife Beverly Law) and I am the one playing DM.
He doesn't like RPG and I love them and never anyone to talk to about them. 
Then someone told me about GEnie.  Yea for GEnie.  Now for some hel p I hope. 
I am on the 3rd level in the Hall of Time is of the Essence and I cannot get
around the pit close to the blue gem.  I've tried about every thing including
jumping and could use some help from the "old and wise ones" ALSO HOW do it
get into cat 21 top 2 I believe it is?  I sent a letter to Darlahn but don't
know when it take affect.  Thanks for any help Beverly Law
----------
Category 9,  Topic 74
Message 214       Sun Apr 10, 1988
W.HALANS [Bill]              at 10:41 CDT
 
Please tell me how to capture all the messages and read them off line.  I
don't have my manual yet.  Thanks Bev Law
----------
Category 9,  Topic 74
Message 215       Sun Apr 10, 1988
M.GIAMBRUNO                  at 10:38 PDT
 
Beverly- I can't help you out on the capture, as each terminal program is
different.  However, the first batch of messages was arc'ed and put in the
games area of the ST Roundtable libraries.  As to your question in Time is of
the Essence, I guess you must be talking about the end of the hall with the
gem set in the wall and a pit to your left.  If so, manipulate the gem switch
and turn your party to the left immediately.  you will see a transporter mist
appear briefly.  Since you can't reach it (because of the pit), how else might
you get something through it??? Good luck!
----------
Category 9,  Topic 74
Message 216       Thu Apr 14, 1988
B.BAIRD                      at 01:12 CDT
 
PLEASE give me access to #21-the dust has died down a bit but I have no idea
as to hoe to get past 'When is a rock not a rock' .  I've thought of lots of
stupid answers, and I saw only two >vague references to it-to no avail. Help!
E-mail! Anything!

----------
Category 9,  Topic 74
Message 217       Thu Apr 14, 1988
DARLAH [RT SYSOP]            at 10:46 EDT
 
You have access as we speak. I will do it right now.
----------
Category 9,  Topic 74
Message 218       Thu Apr 14, 1988
NCHEBERTJR                   at 18:48 EDT
 
FOR THOSE OF YOU WHO ARE LOOKING FOR THE LETTER WITH THE HELP IT IS NOW IN THE
D/LOAD SECTION.
 Now on to the reason for this letter.

 The Difference in the upgraded Version are slight but they do have a bearing
in the game as you go through.
 1) At the begining of the game there are more small stone that you can pick
up and use to throw at the monsters until better equipped.
 2) When you get down to Level 11 (the knight level) in one area you will see
a sign that says IF you run you will be chased down and kill (something like
that) In ver 1.0 you had 2 doors and when you entered into the doors it opened
a secret wall and there where 2 more spiders waiting for you. Well in the
ver1.2 they put a door  there and it makes it much easier. Although they did
make it a little tougher in another where instead of having to kill one set of
2 knights you have to kill 2  sets of them without the assistance of doors.
That part I like alot.
 3) they have taken the RING OF TIME from the level 7(ghosts open arena area)
 4) In the RA LEVEL they have removed the Lock Picks..put that was no lost 
they did nothing anyway.

             Well that's all I remember if anyone else has played both 
             Version each once and can remember anything feel free to
             add to my list

                       Later
                          Norm
----------
Category 9,  Topic 74
Message 219       Sat Apr 16, 1988
W.VAUGHN                     at 11:35 PDT
 
I need HELP!  Please I'm on level 13 and can't kill the Black Lord, anybody
got any ideas.....
----------
Category 9,  Topic 74
Message 220       Sat Apr 16, 1988
J.J.KENNEDY                  at 11:50 PDT
 
Help, could someone please give me access to Cat 21 (the game help sectioI'm
stuck on level 7.  Many thanx.     john
----------
Category 9,  Topic 74
Message 221       Sat Apr 16, 1988
SANDY.W [RT SysOp]           at 15:39 EDT
 
For entry into Cat 21 please send MAIL to ADMIT$. Just type SEND and address
it to ADMIT$. (you're in John).
----------
Category 9,  Topic 74
Message 223       Sun Apr 17, 1988
H.MAIER                      at 10:42 PDT
 
  Since it has been almost a month ago that this question was raised Does
anyone have info on the DM mini-adventure!!!!!!!!!!!!! How long does FTL think
we can keep our sanity without another DM fix!
              any info would be appreciated
              Harland Maier (RENEGADE)
----------
Category 9,  Topic 74
Message 225       Tue Apr 19, 1988
C.W.ARTADI                   at 00:05 EDT
 
I called FTL on April 12th, they said they would be mailing a flyer within 2
weeks with all the info. As of the 12th I was told they hadn't set the price
yet. CWA
----------
Category 9,  Topic 74
Message 226       Wed Apr 20, 1988
SEPP                         at 01:00 EDT
 
I HAVE FINISHED D.M. SEVERAL TIMES, PROBABLY HAVE MISSED SOME STUFF, BUT I
WOULD BE CURIOUS TO KNOW HOW MANY "SECRET ROOMS" ANYOUN ELSE HAS FOUND. SEND  
MAIL IF THIS IS UNFITTING INFO TO PRINT. B     
                                   SEPP
----------
Category 9,  Topic 74
Message 227       Sun Apr 24, 1988
K.FORD1 [Live Bait]          at 22:22 EDT
 
Does anyone know how you can kill a ghost without a wizard in your party. I
got down to level 4 and my party was torn to shreds by a ghost.  I tried
hacking it, stabbing it, punching it, and throwing things at it, and nothing
worked.  Is there no hope for my poor battle-beaten party?
----------
Category 9,  Topic 74
Message 228       Mon Apr 25, 1988
D.FLORY [AtaribaseBBS]       at 01:04 EDT
 
Do you have a mithral blade? I haven't played in a while but I seem to recall
it was 'magiccy'.

----------
Category 9,  Topic 74
Message 229       Mon Apr 25, 1988
R.RETELLE [BobR]             at 03:04 EDT
 
A Vorpal blade will hit non-material beings...  
----------
Category 9,  Topic 74
Message 230       Wed Apr 27, 1988
K.FORD1 [Live Bait]          at 22:30 EDT
 
Where's the Vorpal blade (or mithral blade)?  Is there one on or before level
4?
----------
Category 9,  Topic 74
Message 231       Wed Apr 27, 1988
R.RETELLE [BobR]             at 23:27 EDT
 
Both Vorpal Swords  (there are 2 of them) are on the "Riddle Room" level..
----------
Category 9,  Topic 74
Message 232       Wed Apr 27, 1988
M.GIAMBRUNO                  at 22:31 PDT
 
I've tried to fluxcage Chaos dozens of times, but he always teleports away
before I get to fuse him.  I have tried fluxcaging all four sides, which I
read about somewhere- What am I doing wrong?
----------
Category 9,  Topic 74
Message 233       Thu Apr 28, 1988
K.FORD1 [Live Bait]          at 22:48 EDT
 
Call me stupid, but what level is the "Riddle Room" level?  Is that referring
to level 3 with the several different passages to solve to get keys?  I don't
have any idea as to how the levels are named.
----------
Category 9,  Topic 74
Message 234       Fri Apr 29, 1988
R.RETELLE [BobR]             at 00:52 EDT
 
Generally the Second level is the "Choose Your Fate" level where there are six
different doors to choose from...

The Third level is the "Meet your Doom", or "Purple Worm" level...

The Fourth level is the "Treasure Stores" level,

and the Fifth level is the "Riddle Room" level...

The names of course aren't "official", but mostly derived from the features on
the levels...

BobR
----------
Category 9,  Topic 74
Message 235       Sat Apr 30, 1988
K.FORD1 [Live Bait]          at 14:22 EDT
 
Thanks for the hints.
----------
Category 9,  Topic 74
Message 236       Sun May 01, 1988
K.FORD1 [Live Bait]          at 16:55 EDT
 
Does anyone know what the "Time is of the Essence" button does on the Choose
Your Fate Level?
----------
Category 9,  Topic 74
Message 237       Sun May 01, 1988
SCOTT.R [Scott]              at 22:56 CDT
 
Live Bait:

I believe the button triggers a secret door at the end of the hall. It only
remains open for a few seconds, though. Run fast  down the hall, then face
right, and move forward. It takes  practice, but can be done....

----------
Category 9,  Topic 74
Message 238       Mon May 02, 1988
R.RETELLE [BobR]             at 01:33 EDT
 
To make it through the "Hit and Run" door, lighten your load until no one is
"in the yellow", then select your best Ninja as Leader...

Use the mouse to press the gem in the wall, and the cursor keys to move.. Left
four times, and Forward once...

If at first you don't succeed... keep practicing..!

BobR
----------
Category 9,  Topic 74
Message 239       Tue May 03, 1988
K.FORD1 [Live Bait]          at 22:23 EDT
 
Thanks guys.  I'll try it.
----------
Category 9,  Topic 74
Message 240       Sat May 07, 1988
D.BUONODONO                  at 21:40 EDT
 
 ineed specific                need specific help with dungeonmasdtr   ter    
master level where it says  i hate to be ignored  . please allow me access to
topic 21 i am having trouble with e mail. thank you.
----------
Category 9,  Topic 74
Message 241       Sun May 08, 1988
G.HOWARD1                    at 00:32 EDT
 
NEED PERMISSION TO ENTER CAT21---------G.HOWARD1
----------
Category 9,  Topic 74
Message 242       Sun May 08, 1988
SANDY.W [RT SysOp]           at 15:11 EDT
 
Ok, you're both in. For help with mail see file #4805. Basically just type
SEND and when it asks To: type ADMIT$. For cc: hit return, and sub: enter a
subject or just return. When you see the > prompt enter the message, and when
you're done, type *S on the next line (same as saving a message here)
----------
Category 9,  Topic 74
Message 243       Mon May 09, 1988
T.BARTOSZYN1                 at 18:36 PDT
 
Does anybody know how to get past the door with the fountain on  the first
level (I'ashamed) in Dungeon Master??? Tomek
----------
Category 9,  Topic 74
Message 244       Tue May 10, 1988
R.RETELLE [BobR]             at 01:48 EDT
 
You need to search the floor in a different area *very carefully* Iron keys on
a Grey floor are hard to spot..!

BobR
----------
Category 9,  Topic 74
Message 245       Sun May 15, 1988
C.EISENSCHMI                 at 17:32 PDT
 
Its my first time out here.  I have gotten to level 14 and released the  power
gem.   Any way I,ve fluxcaged the dark lord and fused him and nothing happens
I think I got a bad disk 'cause I've followed all the hints to fluxcage him
and still nothing.  I also noticed in the begining of the game a  fireshield
would make me more vunerable to fire causing death almost  instantly to my
party.  Anyone else have this trouble and do I have to send my disk to FTL.  I
appreciate any help.  My address is C.EISENSCHM  (for Clyde Eisenschmidt) but
I go by IKE.  Thanks
----------
Category 9,  Topic 74
Message 246       Sun May 15, 1988
C.EISENSCHMI                 at 17:40 PDT
 
Well made a mistake already.  As you can see my last reply said my  address
was .EISENSCHM.  Well its C.EISENSCHMI  Thanx
----------
Category 9,  Topic 74
Message 247       Wed May 18, 1988
R.RETELLE [BobR]             at 23:48 EDT
 
Ike, when you successfully Fluxcage and Fuse Lord Chaos, you'll know it.. what
usually happens is that he'll escape from the cage before you can use the FLUX
option of the FireStaff...  either that, or you didn't get him on all sides...

(If you hear the "Transporter sound", like when you step into a "Blue Mist",
it means Lord Chaos has teleported himself out of your reach... and you have
to try again...)

The problems in Ver. 1.0 of Dungeon Master would make the game just lock up,
and freeze...  other than that, I haven't heard of any problems...

(I'd tell you how I did it, but that would probably be more suitable for
Category 21...)

BobR
----------
