ON THE FIRST LEVEL:

 CAST YOUR INFLUNCE..You throw a 1/6 spell to open door then you 
throw a object threw the door

 LOCKED DOOR..BLUE SHIELD YOU SEE A CHEST: Find the door and 
strike it down with your sword

SECOND LEVEL:

  After going downstairs face the left wall go 6 or 7 spaces and 
you will find a switch opens secret panel where you will find a 
compass to use with the Matrix room

Vault room: remove coin and replace with something else door will 
now stay open

Time is of the Essense: push button and move very quickly to get 
through fist passage way..push button turn around and throw 
something through the blue field the pit will then close..push 
button and walk backwards

Chamber of the Guardians: push the button next to the chest until 
the chest appears outside..In chest use the mirror of dawn to open 
secret passage next to blue eye

Level 4

 Transporter Room: The way through to get to the room is a you 
land you turn RIGHT..RIGHT..180..LEFT..180..RIGHT

 Buttom Room: you push the button as they show up until you have 
pushed 5 of them you may have to push them more than once..mark 
them as you push them so that you can keep track

 Neverending Room: Find the button on the wall push it..then go 
back to where you came in the big room.turn left and follow the 
wall to get to the next room

 Pit Room: In the room to the left there are many secret room 
starting to left by walking threw the wakk while facing the arm 
and wood shackles...there are 3 secret rooms in all after entering

On level 3 there is another staircase that leads back to level 2 
there is a room that has a closed gate in that room you will find 
screamers that when you leave the room the door will close and 
they will be reborn therefore a endless food supply

Level 5

 Riddle room:

   I am all- I am none: mirror of dawn

   An arch but no back: bow

   Hard as a rock..Blue as the sky..Twinkle in a woman eye:  blue 
gem

   A golden head but no body:  gold coin

 Midas room: you place a coin in the hole in the wall

 Room with locked gate and no way to open it: Place a heavy object 
where the Transporter appears and turn it on

 After going through the locked door you will come across a room 
that is locked and in it you will find a magical box as you leave 
you will see a ring on the wall push it..you will open a secret 
passageway

 Strength Hall: shoot a arrow or throw a dagger if it comes back 
try again if not go around a corner and a gater will be open

Level 7 

 The easist way to shut off the Fireballs is to drop down into the 
pits and then drop into the next one and bring yourself back to 
the surface and walk foward in front of you will be the shut off 
for the deflector and the fireballs

 Level 8

  When is a rock not a rock: when it is nothing

  Step to the left one step and walk threw the wakk as you get 
through the wall mark it so that you can find your way back

 Also on that level there is a area in the hallway that spins you 
180 degrees so you end up going back where you came from. Use 
magical footprints or throw things down the hallway when they come 
back you are there mark that area and when you get there turn 180 
as you get there

 What is at your feet is overhead: you step on switches and 
fireball hit you

  The easiest way is to put something on the switches as you get 
out of the way of the fireballs..with something on the switches 
they will only fire once and you can pass right threw..there are 6 
floor switch 3 on both sides

 What is lighter than air.. The corbomite you found earlier


 Beware of my twisted fate: The room is set up like a snake you 
have to go threw in a winding fashion

 Vooommm: 2 places to go 

 Clockwise room: go counterclockwise to get to all the different 
area of the room you must start at the sign that says clockwise 
and move to a different section by going counter clockwise

 Poison Room: get the sword and stay where you are until the cloud 
clears when the cloud clears step foward and kick off another trap 
and move back to the clear area until out the door

How to kill the Dragon:

 Lead him back to the stairway you came down and then attck him 
with spells and weapons..when you see a fireball coming run 
upstairs to safety

 To get the power gem to merge with the firestaff you must ise the 
Zokthra spell..a little advice have everything you wnat in the 
dragon area before you do this for afterwords there is no way out

Next to the power gem in the locked room is a rebirthing chamber 
so save those coins it's the only way in

What kills the Creatures: As you get stronger in your wizard 
skills yopu will be able to make stronger version of the same 
spell as the creatures show up they each take a stronger version 
of the same potion and it may take more than one to kill it

 mummies..Weapons at first when you wizard skills are stronger 
          fireballs
 Screamers: weapons..poison clouds..fireballs
 Blue meanies w/ clubs..Fireballs..weapons
 Rock creature..poison clouds
 Bees..fireballs
 Worms..fireballs(level 4)..posion cloud
 Ghosts..Vorpal blade..yew staffs..staff of manar..non material 
         being spell
 Green octopus..fireballs
 Flying snakes..fireballs
 Skeltons..fireballs
 Wizard eyes..Fireballs
 Rock thing in the Ra level..Catch them in a door and then use 
                             your weapons
 Theives: fireballs..when you chase after them beware they will 
          always lead you to a larger enemy
 Rats..fireballs
 Armadillos..fireballs
 Trolls..fireballs
 Scorpions..fireballs (lots of them) 
 Knights..doors and fighting skills
 Crystal ball octopus.. Vorpal blade..non material spell
 Spiders..Fireballs
 Tarpits..Fireballs
 Gargoyles..fireballs
 Wizard..firestaff after being merged with power gem

