                        DUNGEON MASTER HELP DOC

                                 Hints

   For problems prior to level 5 see the following articles

ST ACTION VOLUME 2 ISSUE 13 PAGE 84


   On level 6 there is a room with three pressure pads, a pit, a 
transporter, a transporter wall switch and a key behind a closed 
portcullis. To solve it first switch off the transporter, throw 
something onto the place where the transporter was, switch on the 
transporter. The object will move onto the pressure pad and open the 
portcullis.
   The horn of fear puts the wind up various monsters including the 
water monster which can flow under sealed doors. Blow the horn a few 
times and the water will run enabling you to fight it as it runs.
   Knights are probably the hardest monsters to kill and they require 
brute force. They reach a point where they will not move any further. 
Fight them and then move past this point to recover your strength.
   Certain fire pits can be killed and others can be extinguished for a 
short time. On level 14 one pit will die down enabling you to pass.
   The winged key is needed at the end of the game and is found on level 
7 but you cannot get to it until you have all 3 of the RA keys. Having 
collected all 3 of the RA keys and opened the 3 doors you can go to 
level 7 where you will find a long corridor. Mid way down this corridor 
you will find a secret button which will open a secret wall which will 
reveal the key further down the corridor.
   When you reach the sign saying "When is a rock not a rock" simply 
step left then forwards but be prepared for what is waiting for you.
   On level 14 there is a pile of ash which used to be an adventurer. 
Underneath is the key to the steel doors.
   On level 6 there is a passage with 3 doors leading from it. One door 
has a teleport in front of it which pushes you back. To get past drop 
all posessions and run to the door and press the button. The next run 
should get you through.
   On level 7 there are fire balls which fly around. There are also 
transporters which turn everything through 90 degrees. Somewhere there 
is a switch to turn the fireballs off.

EXTRA MONSTERS ENCOUNTERED ON LEVELS

LEVEL 2

MUMMIES
SCREAMERS

LEVEL 3

ROCK MONSTERS
BLUE OGRES

LEVEL 4

PINK WORMS
GHOSTS
GIANT WASPS

LEVEL 5

FLYING SNAKES
GREEN TENTACLE MONSTERS
?

LEVEL 6

?

LEVEL 7

?

LEVEL 8

?

LEVEL 9

?

LEVEL 10

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LEVEL 11

?

LEVEL 12

?

LEVEL 13

?

LEVEL 14

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