Dec 8, 1989
                           Indiana Jones
                              and the
                           Last Crusade
                           ------------
                     A game by LucasFilm Games
                 -----------------------------------
                 |Solution written by Eric Tremblay|
                 |   Compuserve I.D. 73117,460     |
                 -----------------------------------

     Please keep in mind while working with this solution to save 
your game often.  Hope that you enjoy this solution feel free  to 
drop me a line at my I.D. number above.

     Everything  starts  in the gym,  a little  practice  in  the 
boxing ring never hurts but then again your Indiana Jones and the 
journey to the Holy Grail is long so there is no time to waste.

Exit the gym, you are now in the hallway, go talk to Marcus. Tell 
him anything you like its not important.

Now enter your class and tell the angry students...
"Just a moment, folks I'm sure we can work something out."
"Please relax. I have a solution that is fair for everyone."
"Irene, take down names and I will see everyone in order."

You are now in your lab...
Pick up the Junkmail, then the letters, then the papers, then the 
package.  Open  the package and you will find your fathers  Grail 
Diary.  Head for the window, open window, once outside the window 
you will be intercepted by two men who work for Mr. Donavan.

After your little meeting with Mr.  Donavan,  it's time to go  to 
your fathers house so click on Travel and head for Henry's House.

At Henry's house look around and make yourself at home. Once this 
is  done pull on the bookcase that is on top of another and  look 
very carefully,  there is a small (very small) piece of tape that 
is  stuck in back of the bookcase.  Pick up the sticky  tape  and 
also pick up the painting of a cup (Grail) in Henry's room.

Now  leave Henry's house and enter the open window that leads  to 
your lab.  In your lab,  notice a jar on the shelf,  open the jar 
and use sticky tape in jar.  Magic a small key, close the jar and 
go back to Henry's house.

In Henry's house,  pick up the small green plant on the table and 
pull the table cloth, use the small key to open the chest, in the 
chest pick up the old book, close chest, leave Henry's house. Now 
save your game before we take the plane for Venice.  I called  my 
game  "In the US before Venice" but you can call it anything  you 
like.



Venice
------

     Ah,  Venice, once there the lovely Dr. Schneider will escort 
you to the library. In the library you first have to find a Metal 
Post,  so find it and pick it up, you will pick up the red cordon 
automatically.  In the library try,  I mean find two books on  of 
them  is  called "How to fly a biplane" and the  other  is  "Mein 
Kampf" it's a first edition written by Hitler.

Now  look in your Grail Diary (The one in the computer)  and  pay 
close  attention to the details of the window,  then look at  the 
real  window  and  when  you hit the  right  one  (They  are  all 
different)  it will say at the top of the screen "It  looks  JUST 
like the picture in the Diary!" and when its not the right window 
it will say "It looks very similar to the picture in the  Diary!" 
When you finally find the right window,  save your game and start 
breaking  the slabs with the metal post until you hit  the  right 
one which will lead you to the underground caverns. My saved game 
is called "In the library before the cavern".

You  are now in the caverns go to location 2 on the map and  Pick 
up Arm,  notice that you now have a hook in your inventory. Go to 
location  1,  at  location  1 go to the other tunnel  and  go  to 
location 4,  at location 4 Push Manhole Cover and go outside. You 
are now in Venice,  go to the left,  there you will find  Lovers, 
look  at their Wine Bottle,  then Pick it up.  Head back for  the 
manhole and go to location 5 on the map. When you have arrived at 
location 5,  use the wine bottle with water.  Your wine bottle is 
now  filled with water.  Go to location 1,  then use wine  bottle 
with torch,  next pull the torch...  You are now at the * on  the 
small map numbered 2.

Head for location number 7.  This is the place under the plug  of 
location 5,  cross the stone bridge and visit the little room  on 
the other side and take note of what the inscription say. Go back 
on  the bridge and Use Hook with Wooden Plug,  then Use Whip  with 
Hook, now head for location 6 and climb the ladder.

     Once you climbed the ladder you will be at location  3,  now 
go  to location 5,  the water is all drained.  Climb down and  go 
into the tunnel.  You are now on map 3. Enter location 8 in order 
to  use the machine,  use the red cordon and then use the  wheel. 
Now go to location 9,  once arrived save your game and then  look 
at your Grail diary (in the computer) and by pushing the  statues 
flip them until  you get the configuration labelled "correct" and 
the  door will open.  You are now in the stairs of map 3,  go  to 
location 10 and cross the bridge,  then go to location 11 then go 
to location 12.





     This is the room with the skulls,  now we are going to  have 
to play some music with the skulls,  look at your Grail dairy (in 
the computer) and play the notes on the skulls.  Once the door is 
open find your way to the tomb by using map 5,  open the  casket, 
look at casket and enjoy!  Exit chamber by opening the old  rusty 
lock on the grating. Go outside by climbing out of the manhole.

   Brunwald Castle
   ---------------

     You  as Indiana Jones have arrived at  Brunwald  Castle,  go 
inside and knock-out the servant.

G1: Dressed as Indy
    "Hello, and how are you?"
    "May I get you another drink?"

He will give you the Stein,  go fill it up at location one,  then 
use the Stein with the hot coals,  wait a moment for the smoke to 
clear, then get the Roast boar.

In location 3: Pick up the servant uniform.

G2: Dressed as Indy
    "Where is the prisoner?"
    "Gestapo. Special investigations. I'm Dietrich's successor."
    "How do you know about that? Are you leaking information?"

G3: Dressed as Indy, meet Corporal Kruger
     "Hi!  I'm  selling  fine leather jackets like  the  one  I'm 
      wearing."
     "I've got authorization. How else would I get here?"
     "15 Marks. Just the thing for guard duty on cold nights."

     Go to location 4 on the second floor and open the chest,  in 
the  chest you will find some money.  Save your game,  enter  the 
other door in there is a gaurd this will lead you to the  hallway 
which in turn will lead you to location 7.

     In Location 7 of the second floor you will find a brass  key 
in a uniform. Use this key to unlock the grey uniform in location 
3 of floor number one. Using the same passage go get your uniform 
at location 3.  Now come back and meet gaurd 4 (G4) but this time 
dressed as an officer, give this gaurd the painting.

OR...
G4: Dressed as Indy
    "Quickly, out of the way, I have a message for the colonel!"
    "Good for you! I'm glad you asked."
    "I'm condusting a test of security."
    "Excellent! You've passed. You may get a promotion!"


G5: This is one of the guard's that you have to beat up. Knock'em 
down Indy... Or dressed as an officer try not to get to close and 
you can pass by him in his back.

Now go to location 8 and get the first aid kit, use this kit only 
when nessesary because it does not last forever...

Before you climb the stairs and go to location 9, find yourself a 
private  room  and  change  into your uniform  that  you  got  at 
location 3,  but before you get there you will meet guard  number 
6.

G6: As an officer
    "Soldier! Your pants are wrinkled!"
    "And no time to remove the stain on your jacket?"
    "Sauce? You buffoon! You waste my time, stand aside!"

At  location 9 (The office with the dog) Give roast boar to  dog, 
pick up trophy,  open file drawer, look pass, pick up pass, close 
drawer. Now go to location 1 on the first floor (the kitchen) and 
fill the trophy full of ale, on your way back stop at  location 6 
(The  painting storage room) and go to the far left of the  room, 
there is a large painting of the Mona Lisa,  push painting,  open 
vault door and go take a look inside.

Remember that you have to be dressed in the same way that you met 
the guards the first time,  if your not dress the same they  will 
recognize you and you will be in trouble.

Go to the third floor (map 8) and go meet Biff (G7).

G7: As an officer, meet Biff
    Offer an item: Trophy full of ale.

G8:  Throw a punch until he's knocked out,  use the first aid kit 
if your health is REALLY LOW.

     At  location  10  of  the third floor get  the  key  on  the 
chandlier. Then go to location 11 and open the door with the key. 
Open  the window and go outside,  go right or left and  get  into 
a window,  Ah!  Henry's here,  (on the map location 12 is Henry's 
cell but it can be any one of the three top rooms in this section 
. The same thing goes for the red cabinet.) open the red cabinet, 
you  found  some Marks,  close the cabinet.  Go outside  and  and 
renter the open window, once in the hall go to the next door (12) 
and open it with the key. The alarm will ring and the gaurds will 
come.  Offer the gaurds the OLD BOOK.  The gaurds will think  its 
the Grail Diary.



     You  are now held captive in location 2 of the first  floor, 
save the game here as a security measure,  trust me! Now pull the 
chairs  until  you  reach the suit of armor  (the  one  near  the 
fireplace)  then aline Indy's hat (the tip of the hat)  with  the 
handle of the hachette.  Make sure the end of Henry's feet are at 
the edge of the red carpet.  The push the suit of armor and  prey 
that  you are at the right spot...  If your still alive push  the 
statue  on  the  left hand side of the  fireplace  and  exit  the 
castle. Use the motorcycle to escape.

The Airport Terminal
--------------------

     There is an old man reading a newspaper,  place Indy on  his 
left and then switch to Henry and place Henry to the right of the 
man.   Using  Henry  talk  to  the  man,   "Tell  me  about  your 
grandchildren" then switch  to Indy and steal the  man's  tickets 
that are sticking out of his pocket. Save your game then exit the 
terminal.  In the next section of this game can be solved by  two 
different methods.

The first way, The Zepplin (Bad Choice)

Go in the Zepplin,  give the tickets to the man.  Using Henry, go 
to the far end of the Zepplin near the piano,  use coins in bowl, 
as  soon as possible switch to Indy and open the door  then  open 
cabinet  pick up wrench.  When you finally get rid of  the  radio 
operator,  use wrench in hole, use wrench (A ladder will appear) 
climb  the ladder,  you are now in the maze and my the  force  be 
with you because I'm not...

The second way, The Biplane (Good Choice)

The  Biplane section is very simple (almost) print-out  the  file 
called cockpit because you will need it.  Once out of the airport 
terminal  head  for  the  biplane  and  follow  the  instructions 
carefully.  Note:  on  instruction  number  2 it  says  pump  oil 
pressure handle three times,  but be careful  because in order to 
pump it three time you have to click on it six times.

After the plane crash, get the blue car and you will encounter 
seven security gates, if you have the right words the gaurds will 
let you by...

In this section of the game it is very possible that the gates do 
not appear in this order so be warned.








The First Gate

"But of course, how silly of me."
"I am but a lowly worm."
"I bet you could have me shot!"

The Second Gate

"That is out of the question."
"The only papers I can find are these Marks."
"Let me see how much I have"
"Here is 50 Marks."

The Third Gate

"But of course, how silly of me."
"Of course, I'm sorry. You must be a busy, important man!"
"Am I that obvious?"
"You're just too perceptive."

The Fourth Gate

"My authorization? You insult me!"
"You talk this way to a senior officer?"
"Soldier let me pass IMMEDIATELY."

The Fifth Gate

"That is out of the question."
"Keep it down! This man with me is Gestapo!"
"You have my word of honour. Trust me!"
"That is your final word?"
"Perhaps you'd better break it to him."

The Sixth Gate

At this gate you have two options, the first one is to fight him
and the second one is to give him 150 Marks.

The Seventh Gate

"That is out of the question."
"Keep it down! This man with me is Gestapo!"
"You have my word of honour. Trust me!"
"You spurn my trust? An insult!"
"Soldier! Do you realize you are out of uniform?"
"New orders have come through concerning uniforms."
"If you want to argue with Captain Kleist, you can..."






You have now arrived at the final part of this adventure. Save 
your game at this very moment because passed this point you won't 
be able to save your game.

Now enter the temple.

The Three Challenge
--------------------
#1
"The breath of God, only the penitent man will pass."

At this challenge look on page 56 of Henry Jones Diary, and 
remember that X marks the spot.

#2
"The word of God, only in the footsteps of God will he proceed."

This challenge is very simple, only step on the letters that are 
contained in the word that blinks in the "quotation marks" above 
the screen. Example "JEHOVU", only step on the letter J, E, H, O, 
V, U Until you reach the end.

                Here is the complete diagram.

                            _______
                           _|U|X|A|_
                          | | |E|K| |
                         _| |B|O|H|J|_
                        |S|H| |T|V| |P|
                        |E| |T|E| |Q|R|
                        |N|H|A| |U| |S|
                        |O| | |C|F|E| |
                        |J|E| |R|B| |V|
                        |R|M|H| |D|H| |
                        |D|J|I|G| |H| |
                        | | |E| |E| |J|
                        |A|R|N|E|H| |L|
                        |J| |U| |Q|O| |
                        |F|H|H|E| |A|F|
                        |V| | |P|H| |N|
                        |G|J|X|B|I| | |
                        |R|O|U|A| | |O|
                        | | |H| |D| | |
                        | | | |E|Z| | |
                        | | |I|J|G| | |
                        ---------------
#3
"The path of God, only in the leap from the lion's head will he 
prove his worth."





At this place click on the proper spot on the other side of the 
raven.

You are now(?) in the chamber where the Holy Grail is kept, now 
chose the Grail wisely...

              *** Congratulation on completing ***
          **** Indiana Jones and the Last Crusade ****


