



                            Reboot proudly presents


                                    Downfall
                               Falcon030 version

                                  Version 1.0






About
-----

Downfall is a game for the Atari Falcon030  computer.  It is more or less a port 
of the Jaguar version released earlier this year.


Requirements
------------

To run this game you need:

- An Atari Falcon030 with at least 4MB of RAM
- At least 2.5MB of hard disk space
- One or more of the following input devices:
  - Joystick plugged into port 1
  - Jagpad (Powerpad)
  - Jagpad rotary (support will be added for it in a future update)

Controllers are  auto-detected in the title screen, just move the d-pad/joystick
around and the game should pick up what controller you're using
  
Falcon accelerators like the Centurbo CT2 or CT60 are unsupported. Please switch 
them off prior to running Downfall Falcon.

If you have a 4MB machine, try  to  free  up  as much memory as possible, as the 
game utilises a big chunk of memory due to the backgrounds.


Gameplay
--------

Use LEFT  and RIGHT on  the d-pad and  the B button  to control the  falling man
(equivalent joystick controls  are LEFT, RIGHT, FIRE). When  you start the game,
the player sprite falls from the top  centre of the screen. Quickly guide him to
the safety of one  of the platforms that are moving up  the screen. You must now
prevent your character from being squashed  at the top of the screen by dropping
down to lower platforms - but be  careful! You must also ensure he does not fall
off the bottom of the screen.

During your time falling and running you  will find tasty fruits to refresh you. 
These give score based on a  multiplier  of  level  -  the higher the level, the 
higher the score. Your character will tell you what he thinks of the fruits in a 
number of ways.

You will occasionally  also find a number of power-ups. Some  require the use of
the B  button to activate them. When  your character shouts the  secret word you
will know your power-up is about to expire - act quickly!

The character  may sometimes make  comments other than  those that are  fruit or
power-up related. You may  or may not find these useful as  you guide him deeper
and deeper down.

During the title screen you can also press  A  or C on the jagpad (LEFT/RIGHT on 
joystick) to change backgrounds, OPTION (DOWN  on joystick) to toggle Heiko mode 
(just try it!) and SELECT (UP  on  joystick)  to toggle superfly mode (also just 
try it!).


Backgrounds information
-----------------------

<<<<<<< .mine
Downfall Falcon utilizes any remaining  RAM  left  after  loading to display the 
animated backgrounds. Currently we have  two  sets  of  backgrounds, one for 4MB 
machines and one for 14MB ones. If you  have  a 4MB machine then you do not need 
the 14MB backgrounds. To  reduce  the  download  times,  we  have decided to not 
include the  backgrounds in the main  archive.  You can download  the background
packs seperately  from our website  (http://reboot.atari.org) depending  on your
configuration.
=======
Downfall Falcon  utilizes any  remaining RAM left  after loading to  display the
animated backgrounds.  Currently we  have two sets  of backgrounds, one  for 4MB
machines and one for  14MB ones. If you have a 4MB machine  then you do not need
the  14MB backgrounds.  To reduce  the download  times, we  have decided  to not
include the 14MB  pack in the main archive.  If you have a 14MB  machine you can
download the  14MB pack from  our website (http://reboot.atari.org/)  and delete
the backgrounds included in this archive.
>>>>>>> .r725

The only  difference between the 4 and  14MB background packs are  the number of
stored frames.  4MB backgrounds store 25  frames, while 14MB ones  store 120, so
the animation  is smoother  in the latter.  Of course  if someone finds  the 4MB
backgrounds better to look at, there's no harm done in using them instead of the
larger ones :).

Background files must reside on a  folder called GFX where DOWNFALL.PRG resides. 
Each background consists  of  2  files:  One  with  extension  BGR  and one with 
extension PAL. Do not copy a BGR file without its PAL companion.

The game at startup will scan the GFX folder and use the first 64 backgrounds it 
finds there. Any background  file  that  doesn't  fit  in  the  free RAM will be 
discarded (so it is safe to have the 14MB pack in there if you so desire). If no 
backgrounds that fit the free RAM are found,  the game will display an alert and 
exit.


High scores
-----------

High scores  are saved automatically in a  file called DOWNFALL which  is on the
folder  DOWNFALL.PRG  resides. If  the  file doesn't  exist,  it  is created  at
startup. If  for some reason the file  cannot be created, the  entire feature is
skipped.


Credits
-------

Falcon code: GGN (based on Cyrano Jones' Jaguar version)
Module player code: bITmASTER of TCE
Music: 505 of Checkpoint and Paradox
Graphics: Templeton of Celebral Vortex Software Development
          SH3
Testing: Partycle, ChrisTOS, Cyrano Jones


Future enhancments
------------------

The main feature that's missing is Jagpad rotary support. This will be addressed 
when GGN gets hold of one. However,  since  no other Falcon game uses rotary and 
it is not very likely that Falcon owners  will  have a rotary, we felt that this 
shouldn't hold back the release.

Another thing we'd like  to  see  is  user  created  backgrounds. If there's any 
submissions from people,  we'll  include  them  on  the  website  for  people to 
download. If anyone is  interested  in  creating  background  animations, get in 
touch with us for help!


Version history
---------------

1.0 - 13-Nov-11: Initial release


Contact
-------

info.reboot@gmail.com


Website
-------

http://reboot.atari.org


The button
----------

Press it.
