Preview of a Lotus-type of game for Falcon.
It runs in 320x240 on VGA and RGB/TV. It runs a bit faster on RGB/TV.
This is version 0.60.
The next version will still be named lotus???.lzh, but will have a 
logo with the real name of the game.

The complete game will have these features:

*	Texturemapped road (already implemented)
*	Texturemapped sides (already implemented)
*	A car! (already implemented, but still no brake)
*	Lots of cars! (implemented, and not so buggy any more)
*	Quite a lot of objects by the road (partly implemented)
*	Some nice sceneries like forest, desert, winter, tropics, 
	city and more. A scrolling background (implemented), and 
	bugfixed.


Controls:
	Joypad A:
		Left, right, A to accelerate
		
	Keyboard:
		Arrow left	Move left on the road
		Arrow right	Move right on the road
		Arrow up	Accelerate
		Space		Quit

	Joystick 1:
		Left, right, fire to accelerate
		

Credits:
	Idea(s)		Henrik Gild (irc: HencoxNAT)
			Torbjrn Gild (irc: InStreamNAT)

	Coding		Torbjrn Gild
			Henrik Gild (mostly debugging)

	Graphics	Torbjrn Gild (raytracing)
			Henrik Gild (dead tree ;) )

	Music		Daniel Persson (irc: C-Frog)	
	Replay routine 	bITmASTER of TCE


New stuff:
*	The DSP is now used, but for music and sound effects (soon) 
	only. Please excuse the MODule, it's only for testing the 
	replay routine. The replay routine was programmed by bITmASTER 
	of TCE. If you read this bITmASTER, please contact us.
*	A timer has been added, and is also updated and affected by 
	checkpoints and the finish line.
*	Collision checks have been implemented and are performed for all 
	objects.
*	Another car has been added, a Porsche.


Bugs:
	There are also some bugs to fix, as you can see from this 
	preview. The background scrolls nicely now, but the side 
	objects still flicker. You can also sometimes see an upcoming 
	slope through the hill you're currently climbing. The 
	irritating car bug in version 0.46 has been fixed though.


Request for help:
	One thing that takes unnecessary huge amounts of time when 
	creating games is usually the graphics. That applies to this 
	case also, and since time is one of the things we don't have 
	in unlimited supply, we would be very grateful if you (yes, 
	Y.O.U) helped us a bit.
	If you think you can draw reasonably nice trees and other 
	objects by the road, or raytrace them, then please send them 
	to my E-mail address and we'll see if they will suite the 
	game. If you draw something please use at least 65536 colours, 
	preferrably the .F16, .TIF or .TGA formats (if TGA please use 
	24bit uncompressed). Try to keep the objects in the same 
	scale. I mean, so that there won't be a tree that's smaller 
	than the road signs, for example. The curve signs are 40x40 
	when they are closest to the car, which is about half the 
	width and height of the car. You only have to draw one picture 
	of any one object (of course the biggest one), we'll scale 
	them down later.
	Another thing to keep in mind is not to draw too long shadows 
	on the objects. The shadow should be right below the object, 
	and not stretch too much in any direction. To more clearly see 
	what I mean study the objects in the original Lotus III, for 
	example.
	We also happily accept .3DS or .3D2 files (at least 2000 
	faces) of cars, so that we can raytrace them.
	All contributors will be listed in the credits in contributing
	order.

Request for testresults:
	If you happen to have some sort of accelerator installed in 
	your Falcon, please tell us about the behaviour of the 
	program. Preferrably with some estimated fps, frames per 
	second, (or spf, seconds per frame, if it is a poor 
	accelerator ;-) ).


Greetings:
	Greetings fly out to the following people and demo groups we 
	know about:
	
	Avena (esp. Tat), DHS (esp. Evil), New Beat Development (esp. 
	Daniel Hedberg, when will Willie's Adventures be finished?), 
	Reservoir Gods (for your splendid work on the Falcon scene), 
	some guys on irc #atari (yeager, Prof, and the others I've 
	been talking to), Grey of Mystic Bytes (thanks for the 
	postcard!!), David Valry (Hades of Tool8 Technologies; thanks 
	for the letter, and yes of course we'll try to finish this 
	game, we're no company so we're not dependent on income, only 
	on worshippers of our games ;-) ) and then to everyone else 
	active on the atari scene.
	 

Disclaimer:
	If you happen to get brain damage from looking at those ugly 
	dead trees spread around the course, or if anything else 
	happens to you or your computer while (ab)using this program, 
	we take absolutely no responsibility whatsoever, only the 
	credits. ;-)

	


	Send your Falcon040/Hades060/Phenix060 to:
	
	Henrik Gild		Torbjrn Gild
	Prinsgatan 3c		Prinsgatan 3c
	541 31 Skvde		541 31 Skvde
	Sweden                  Sweden
	
	E-mail: hencox@hotmail.com
	Homepage: www.update.uu.se/~yomat/hencox/welcome.html (please 
	note that the e-mail address on those pages is not correct)
	
						/Henrik Gild, 27 Dec 1997
