Preview of a Lotus-type of game for Falcon. From now called Reeking 
Rubber. This is version 0.71.


THIS VERSION NOW WORKS ON 4MB TOO!!! See section bugs for info.
(Grey: Hope you like it now when you get to play the rest of the 
track. ;-) )


It runs in 320x240 on VGA and RGB/TV. It runs a bit faster on RGB/TV 
(10fps on standard falcon, 8-9fps on VGA).
Please have as clean a system as possible. No AUTO shit (and disable 
STiNG).
In version 0.60 we promised you that the next version would have the 
Reeking Rubber logo. WE LIED!!! ;) (=forgot that we had written that!)

The complete game will have these features:

*	Texturemapped road (already implemented)
*	Texturemapped sides (already implemented)
*	A car! (already implemented, but still no brake)
*	Lots of cars! (implemented, and not so buggy any more)
*	Quite a lot of objects by the road (partly implemented)
*	Some nice sceneries like forest, desert, winter, tropics, 
	city and more. A scrolling background (implemented), and 
	bugfixed. This version has the desert scenario, though not 
	fully completed.



Controls:
	Joypad A:
		Left, right, A to accelerate, up/down select gear
		

	Joystick 1:
		Left, right, fire to accelerate, up/down select gear
		

Credits:
	Idea(s)		Henrik Gild (irc: HencoxNAT)
			Torbjrn Gild (irc: InStreamNAT)

	Coding		Torbjrn Gild 
			Henrik Gild (mostly debugging )

	Graphics	Torbjrn Gild (raytracing)
			Henrik Gild (dead tree ;) and raytracing)

	Music		Daniel Persson (irc: C-Frog)
	Replay routine 	bITmASTER of TCE
	Sound FX	voice of Johan Ericson


New stuff since v0.6:
*	Collision checks with other cars.
*	Gears.
*	Desert scenery.
*	Simple car AI
*	Sound effects when you pass checkpoints and finish.
*	Control selection.
*	Fps calculation.



Bugs and fixes:
	There are also some bugs to fix, as you can see from this 
	preview. The background scrolls nicely now, and the side 
	objects don't flicker any more. But sometimes you can see a 
	flickering pixel in the sky. The horrible 
	'start-label-crash-bug' is now fixed, so the game works on 4MB 
	too. It was pure coincidence that it worked on 14MB earlier.
	 



Please excuse:
*	The short track.
*	The lousy MODule.
*	The lack of engine and skid sound FX.



Request for help still remains (we've had no response yet though, you 
lazy bastards! ;-)
	One thing that takes unnecessary huge amounts of time when 
	creating games is usually the graphics. That applies to this 
	case also, and since time is one of the things we don't have 
	in unlimited supply, we would be very grateful if you (yes, 
	Y.O.U) helped us a bit.
	If you think you can draw reasonably nice trees and other 
	objects by the road, or raytrace them, then please send them 
	to my E-mail address and we'll see if they will suite the 
	game. If you draw something please use at least 65536 colours, 
	preferrably the .F16, .TIF or .TGA formats (if TGA please use 
	24bit uncompressed). Try to keep the objects in the same 
	scale. I mean, so that there won't be a tree that's smaller 
	than the road signs, for example. The curve signs are 40x40 
	when they are closest to the car, which is about half the 
	width and height of the car. You only have to draw one picture 
	of any one object (of course the biggest one), we'll scale 
	them down later.
	Another thing to keep in mind is not to draw too long shadows 
	on the objects. The shadow should be right below the object, 
	and not stretch too much in any direction. To more clearly see 
	what I mean study the objects in the original Lotus III, for 
	example.
	We also happily accept .3DS or .3D2 files (at least 2000 
	faces) of cars, so that we can raytrace them.
	All contributors will be listed in the credits in contributing
	order.

Request for testresults:
	If you happen to have some sort of accelerator installed in 
	your Falcon, please tell us about the behaviour of the 
	program. Tell us the fps and possible bugs.


Greetings:
	Greetings fly out to the following people and demo groups we 
	know about:
	
	Avena (esp. Tat), DHS (esp. Evil), New Beat Development (esp. 
	Daniel Hedberg, when will Willie's Adventures be finished?), 
	Reservoir Gods (esp. Spare Head 3), some guys on irc #atari 
	(Faltrion, Thomas, deez, qwe15r), Grey of Mystic Bytes, David 
	Valry (Hades of Tool8 Technologies) and then to everyone else 
	active on the atari scene.


	 

Disclaimer:
	If you happen to get brain damage from looking at all those 
	cactii spread around the course, or if anything else 
	happens to you or your computer while (ab)using this program, 
	we take absolutely no responsibility whatsoever, only the 
	credits. ;-)

	


	Send your Falcon040/Hades060/Phenix060/ST-Milan060 to:
	
	Henrik Gild		Torbjrn Gild
	Prinsgatan 3c		Prinsgatan 3c
	541 31 Skvde		541 31 Skvde
	Sweden                  Sweden
	
	E-mail: hencox@hotmail.com (text only)
		monalisa@algonet.se (text and attachments) (preferred)
	Homepage: www.algonet.se/~monalisa/ 

	
					/Henrik Gild, 6 Feb 1998
