
                                 ARKANOID 2
                                 ----------


STUFF ADDED/CHANGED IN THIS VERSION:
------------------------------------
- cracked, packed, single-parted
- HD compatibility
- MegaSTE/Falcon030/TT/CT60 compatibility
- Mint/MagiC/Geneva compatibility
- 8/16 MHz switchable on MegaSTE and Falcon030
- CPU caches switchable on Falcon030 and TT
- initial intro sequence can now be aborted with mouse button
- added a high score saver
- added quit option
- added memory snapshot option
- added 3 trainer options


SOURCE:
-------
Pasti image from original disk


EXTRA KEYS IN THIS VERSION:
---------------------------
Control D        - quit to desktop
Control 1 - 9    - save memory snapshot #1 - #9
Control F1 - F9  - load memory snapshot #1 - #9

Hidden keys on the Klaz intro text screen:
H - toggle 50/60Hz (on Mega/ST/E)
L - toggle internal speaker on/off (on Falcon/TT)

Please see below for original game controls.


TRAINER OPTIONS:
----------------
- Easy final boss
  It will require less hits to destroy that pesky final boss in level 34
  
- Skip level with S
  Hit the "S" key while playing to open up the exits to the next level
  
- Infinite lives


MEMORY SNAPSHOTS:
-----------------
Memory snapshots can be saved/loaded any time once the program has booted
to the initial intro sequence.



Klaz, March 2012
A few fixes (screen init, unpacker), April 2012


--------------------------------------------------------------------------
--------------------------------------------------------------------------



Here's the original manual, taken from Atarimania.com with thanks again.



ARKANOID 2 - MANUAL
===================


INTRODUCTION:
-------------

The huge alien spacecraft, ZARG, has entered our universe. It is known to
contain the dimension-controlling force DOH, a being believed to have been
destroyed forty thousand years ago in the Arkanoid spacewars.

Doh has metamorphosed into an even greater adversary and now threatens the
very universe. Only your skill and split second timing can now save us!
Deploy the new VausII spacecraft and may fortune follow you.

Adding to the fun and excitement of the original ARKANOID with many extra
Vaus effects and a secret additional alien, this is the most thrilling
reaction game since ARKANOID, with so many improvements you just won't be
able to stop playing.


STARTING THE GAME:
------------------

Press the mouse button to start the game. Press 1 or 2 to select the number
of players.


CONTROLS:
---------

The game is controlled by a mouse plugged into port 0 on the computer. Left
and right movement of the mouse controls the Vaus on screen, so ensure that
you have enough room to move the mouse and a good surface to roll it on.

Use the mouse button to fire the lasers or release the ball when "Catch" is
in operation.

Press the space bar to pause the game.

Press a mouse button to exit the pause mode.


STATUS AND SCORING:
-------------------

On screen scoring displays current score, high score and number of lives
remaining.

Points awarded are between 30 and 120 for destroying a brick depending on
the colour. Hitting aliens scores 200 points and collecting a capsule gives
you 1,000 points. An extra live is awarded at 50,000 points and on
collecting a 'P' capsule.


HOW TO PLAY:
------------

You control the Vaus craft which can be moved from left to right. Using
your skills, you must deflect an energy bolt which will gradually break
down the walls confronting you.	Certain coloured bricks must be hit more
than once and others are completely indestructible. Alien life forms
descend at random to hinder you but are eliminated on contact with either
the Vaus or the energy bolt.


SPECIAL POWERS:
---------------

You are aided in your attempts with energy capsules which are hidden
beneath certain bricks. These capsules are released upon the destruction of
the brick. Each capsule has a different power, denoted by a letter painted
on its side.
These powers are as follows:

B - breaks through the side walls, giving the Vaus an alternative escape
    rout to the next level.

C - enables you to catch the bolt, move to the desired position and then
    fire.

D - disrupts the bolt into eight separate components, thereby giving you
    eight times the effect.

E - expands the Vaus, giving you more chance to reflect the energy bolt.

I - gives the Vaus a 'ghost', which trails along behind the Vaus and can
    reflect the energy bolt.

L - arms your Vaus with a laser, allowing it to shoot through bricks and
    aliens.

M - allows the bolt to break through bricks without bouncing off them.

N - breaks the bolt into three separate components, which regenerate when
    each one is lost.

P - awards you an extra life.

R - reduces your Vaus making it harder to reflect the energy bolt.

S - slows down the speed of the energy bolt, making it easier to deflect.

T - this causes a twin of the Vaus to appear. These crafts are identical
    and give you twice the effect.

SPECIAL CAPSULE - this bestows a random special power on the Vaus.


HINTS AND TIPS:
---------------

- The disruption capsule is of great use if your energy bolt is trapped
  behind a wall.

- The laser is most useful to break down bricks that require a number of
  hits.

- Using the very edge of your Vaus to deflect the bolt will give you a much
  sharper angle, most useful for manoeuvering into restrictive places.



------
