
                                   GAUNTLET
                                   --------


STUFF ADDED/CHANGED IN THIS VERSION:
------------------------------------
- cracked, filed, packed, linked
- HD compatibility
- Mega/ST/E/Falcon030/TT/CT60 compatibility on all TOS versions
- Mint/MagiC/Geneva compatibility
- 8/16 MHz switchable on MegaSTE and Falcon030
- CPU caches switchable on Falcon030 and TT
- fixed annoying screen flicker in main game
- fixed a few more minor glitches
- added a 2nd key to bring a new player into the game. As some PC keyboards
  don't have a dedicated INSERT key anymore you may now also use the ENTER
  key on the numerical keypad.
- added missing sample data not present on the Mindscape release
- added quit option
- added memory snapshot option
- added 4 trainer options


SOURCE:
-------
Pasti images from original disks (USA Mindscape version)


NOTES:
------
- Occasionally the game will run very slow if you've only got a machine
  that can't run faster than 8MHz. That's not only down to the graphic
  routines but also to the myriads of enemies that may occupy the screen at
  certain times. You will get a close to constant framerate of 3 VBLs when
  you run it on a Falcon030 (16MHz/caches on) or a TT (caches on). The game
  will default to these fast settings on startup. In case 3 VBLs feels too
  fast for your taste there's also an option to slow down the game a bit.
  See the trainer options for this.

- To play the game in two player mode you must have a joystick connected to
  port #0 - the mouse port. If you keep the mouse plugged and let a second
  player enter the game then second player's sprite will go 'berserk'.

- There is another HD compatible version of this game, already done many
  years ago. This version, by Mr.?, improved on the original in some
  aspects. It has slightly faster graphics routines than my version and
  will also work on most TOSes. The screen flicker has not been fixed in
  this version though. If you want to check it out, it's on the Vectronix
  compilation disk #491 and can be downloaded from the usual places.


EXTRA KEYS IN THIS VERSION:
---------------------------
Control D        - quit to desktop
Control 1 - 9    - save memory snapshot #1 - #9
Control F1 - F9  - load memory snapshot #1 - #9

Hidden keys on the Klaz intro text screen:
H - toggle 50/60Hz (on Mega/ST/E)
L - toggle internal speaker on/off (on Falcon/TT)

Please see below for original game controls.


TRAINER OPTIONS:
----------------
- H for more health
  while playing hit the "H" key to add 1000 to the health of all active
  players

- Infinite magic
  no need to have a potion to use the magic keys (F9/10 for player 1 and
  F1/2 for player 2 respectively)

- Infinite health

- Slower gameplay
  this option is mainly intended for very fast machines like the TT or the
  CT60, but may also be useful on the Falcon030 or the MegaSTE at 16MHz. It
  will limit the framerate to 4 VBLs instead of the standard 3 VBLs, so the
  game will play a bit more relaxed on fast setups. Note that this option
  won't show up when you're running at 8MHz CPU speed only, which will
  usually give a much slower (and unsteady) frame rate anyway.


MEMORY SNAPSHOTS:
-----------------
Memory snapshots can be saved/loaded at any time once the program has
loaded to the Gauntlet title screen. There may be a short delay until
loading/saving actually starts when the program is busy loading or
unpacking data.


VERSION HISTORY:
----------------
2011-10-29: - Initial release
2012-04-15: - CT60/3 fix
	    - Added "H for more health" trainer option
	    - Added "Slower gameplay" option
	    

Klaz, April 2012


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Here's the original manual, taken from a Sewer doc disk with thanks.
There were lots of errors in the text though, so I had to rewrite some
paragraphs.



        SEWER SOFTWARE PROUDLY PRESENT ANOTHER DOC BY DR J (USA)

                       GAUNTLET       by Atari
                       =======================


SETTING FORTH:
--------------

When the game has loaded to the Gauntlet title screen press any key to
leave it.

On the game screen you may select the hero you want to control by using the
cursor up/down keys. Press the INSERT or the ENTER key on the numerical
keypad to invoke your hero. You may also just press INSERT or ENTER to
play the default hero, the Warrior.

If you want to play a two player game use cursor keys up/down again and
press INSERT/ENTER when you're satisfied with your choice. This can be done
at any time in the game.

Please note that you MUST have a joystick plugged into the mouse port for
the two players game to work.



THE HEROES:
-----------

Thor the Warrior
      Armor:        Tough skin - eliminates 20% of damage.
      Shot Power:   Excellent - twice normal power.
      Hand-to-Hand: Excellent - Battle Axe - can destroy generators.
      Magic Power:  Poor - damages most monsters and no generators.

Thyra the Valkyrie
      Armor:        Shield - eliminates 30% of damage.
      Shot Power:   Poor.
      Hand-to-Hand: Good - Sword - can destroy generators.
      Magic Power:  Moderate - damages most monsters and generators.

Merlin the Wizard
      Armor:        None.
      Shot Power:   Good.
      Hand-to-Hand: Poor - Bare Hands - cannot destroy generators.
      Magic Power:  Excellent - destroys all monsters and generators.

Questor the Elf
      Armor:        Leather - eliminates 10% of damage.
      Shot Power:   Poor.
      Hand-to-Hand: Moderate - Dagger - cannot destroy generators.
      Magic Power:  Very good - destroys almost all monsters and
                    generators.



THE GOAL:
---------

The goal is for one or two adventurers to survive the perils of the dungeon
while collecting valuables and destroying evil creatures. Each level must
be explored to find the exit(s) to the next level. How long you survive is
determined by your health score, which will go up and down as you progress
through the levels.



THE VILLAINS:
-------------

Scattered throughout the depths of the dungeons you will find Monster
Generators. Creatures spew forth from these generators at regular
intervals. Each generator creates a specific type of villain. There are
three different generator levels, creating monsters from merely strong to
awesomely deadly. You can destroy the generators by shooting them or, for
the tougher heroes, by pounding them into rubble or by using magic.

The monsters come in three levels of toughness (except Death, more on him
later). A Level One ghost will take one hit to destroy, while a Level Three
demon will take three hits to destroy.

GHOSTS:
Stay away from ghosts. They will hit only once then disappear. That one hit
can hurt a lot, don't turn into them!

GRUNTS:
Grunts will immediately move up and attack you with their clubs. Either
fight them hand-to-hand or shoot them from a distance.

DEMONS:
Demons will shoot fireballs at you from a distance, and they will bite
fiercely when they get in range. The fireballs are far more harmful then
their bites. Fight them hand-to-hand or shoot them.

LOBBERS:
Lobbers attack by throwing rocks over the tops of the dungeon's walls.
They run away, so if you intend to fight them you will have to corner them.

SORCERERS:
Sorcerers can disappear while moving. They will attack evasively by
flickering in and out of sight. They are immune to attack when invisible.
Fight them hand-to-hand or shoot them.

DEATH:
The Dark Prince drains health from you. He will steal up to 200 points from
you and then die. Death cannot be killed by any weapon except magic.



THE DUNGEONS:
-------------

The dungeons are filled with a variety of objects ... some good, some evil.
You should collect the good ones and avoid the evil ones. Here are a few
pointers to help you tell the difference.

POTIONS:
Potions grant magical powers to those who know how to use them. When a
potion is collected and used, all the monsters on the screen will be
affected in proportion to the magical power of the hero wielding the
potion. Some potions can be activated by a shot, but the effect is not as
great.

SPECIAL POTIONS:
These are just like regular potions when they are shot, but if they are
collected, they give special bonuses to the player.

      EXTRA ARMOR:  Increases protection.
         (looks like shield)

      EXTRA MAGIC POWER:  Increases the effect of potions.
         (looks like bottle)

      EXTRA SHOT SPEED:  Increases missile speed.
         (looks like lightning bolt)

      EXTRA SHOT POWER:  Increases damage inflicted by missiles.
         (looks like ring)

      EXTRA FIGHT POWER:  Increases hand-to-hand ability.
         (looks like knife)

      EXTRA PICKUP POWER:  Increases ability to carry 10 to 15 times.
         (looks like hand)

FOOD:
Plates of cold food increase both your health and your score by 100
points.

CIDER:
Cider is the same as food, except it can be destroyed by a careless shot.

POISON:
This looks a lot like cider, but it takes one special power and 100 points
of health when consumed.

KEYS:
Score 100 points for collecting each key. Keys are used to open doors.

TREASURE:
Treasure chests are worth 100 points each.

AMULET:
A magical device that confers invisibility for a short time.

WALLS:
Most walls are impenetrable, but some of the older ones can be crumbled by
multiple shots.

TRAPS:
Glowing floor patterns that make some walls disappear.

TRANSPORTERS:
These powerful devices transport you to the nearest visible transporter.
If there are several within the same distance, then one is chosen at
random. There are ways to influence the direction of travel if you can
find them.

EXITS:
These labeled holes lead down to the specified level. If you do nothing
for 30 seconds, then all the gates will disappear, freeing all monsters.
After another 30 seconds or so (if you avoid any combat) the walls turn
into exits.

When you use an exit, there is a chance that you will end up in a treasure
room. Collect all the valuables you can and escape within the time limit
for bonus points. No score will be awarded if you don't escape.

In general, players are immune to each other's shots, but in some portions
of the dungeon, they may be stunned or injured by careless fellow
adventurers.



THE CONTROLS:
-------------

Each character is controlled by a joystick. Player one uses a joystick in
port 1 (the regular joystick port), player 2 uses a joystick in port 0 (the
mouse port). You cannot play with more than one player if you have a
mouse connected as usual.

Fire Button Shoots
Push joystick up to move up
Push joystick down to move down
Push joystick left to move left
Push joystick right to move right

Special Controls:
- To use a potion, player one presses either the F9 or the F10 key and
  player two presses either the F1 or the F2 key.

- To pause the game, press the space bar. Press any key to continue.



REMINDERS:
-----------

 -> Hold the fire button to shoot.
 -> Release the button to move.
 -> Shoot the generators to destroy them.
 -> Move toward monsters for hand-to-hand combat.
 -> Hand-to-hand combat scores more points than shooting.
 -> Food increases scores by 100 points.
 -> Poisoned food looks a little different than regular food.
 -> Treasure is worth 100 points.
 -> Team play gives the best chance for survival.
 -> Avoid Death unless you have a potion and someone who can use it
    effectively.
 -> Cooperate in treasure rooms.


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