ZEBULAND (Programm / accessory)
(c) by JAY Software


 5.1.1996
	-added registration into INF file! (not needed registration
	 after each start)

 9.1.1996
	-quit by keys (ctrl or alt +q)

24.1.1996
	-removed error on writing INF with library.
	-implemented clipping rectangle (no more bad screen output)

31.1.1996
	-added some hotkeys (see README file)
	-repaired mouse visibility
	-repaired year in background picture

 1.2.1996
	-made BETAversion (with many restrictions) to another file!
	 and uploaded to InterNet

18.2.1996
	-removed bug from rotation (gap under rotateable brick)

21.2.1996
	-removed activation of any objects when the window
	 is moved (used wind_update)

27.2.1996
	-* special hotkeys
	-rebuilt the sound system and add more samples

 4.3.1996
	-implemented Help screen (Help key)
	-removed bug from best five

 7.3.1996
	-* another special hotkey
	-Zebuland runs on 640x400 or HIGHER resolutions;  Maybe 8-(
	 allways black&white  ;-)))

12.3.1996
	-best five is done (clear, ...  )
	-no more blinking faces when level starts

14.3.1996
	-some sounds were added

16.3.1996
	-confirmed running on 640x400 or HIGHER resolutions :-)
	 thanks to Fufin and his FALCON (change from 7.3.1996)

19.3.1996
	-there was added headers to level and library file in Editor
	 now, when haven't the library file its header, it isn't loaded
	-repaired playing sound when you turn brick or switch player
	-changed files structure (zebu1st.ip)
	-currently implemeted sounds are now placed well

20.3.1996
	-added sounds at the end (end level)

25.3.1996
	-sound improvemets (brick down)
	
26.3.1996
	-ZebuLand is able to recieve AP_TERM since now (MTos)
	-another sound improvements (undo)
	-repaired the button procedure (no repeat when it isn't needed)
		-> no more uregistering when Field is clicked
	-no outgoing by disabled buttons!

27.3.1996
	-implemented demo (15 sec wait)
	-repaired saving INF file when is standart set back (levels)
		and when quitting

28.3.1996
	-repaired mouse visibility when play and click to another window
		( wind_update(.._mctrl) used)
	-switching between windows with Joystick control changed
		(modified proc drall !!! for par. -3) (isd ???)
	-Joystick control repaired (problems with assembler)

30.3.1996
	-* another special hotkey

 1.4.1996
	-again repaired the button procedure (hope definitely)
	-removed bug from entering new level by code button
	-INF file must be in the home directory of application
	-turning off the beeps by keyboard improved

 2.4.1996
 	-clearing WHOLE buffer after keyclick (no repeat !!!)
		-> no stopping keyboard, ....

 9.4.1996
 	-included Final picture

10.4.1996
	-Final picture stays after window redraw!!!
	-aua sound doesn't cause any beep since now
	-Final picture shows not after nonregistration

11.4.1996
	-aua sound was wrong again

12.4.1996
	- 7.20pm : Final picture shoes not when library is loaded
	- 7.41pm : Demo couldn't show last level now
	- 8.15pm : Repaired mistake at the end of game
	- 9.32pm : Mended Fpath
	
19.4.1996
 	-repaired 43th level solving
 	
 9.5.1996 (v1.01)
 	-repaired 75th level solving

14.5.1996 (v1.02)
	-repaired saving while leving Best five

10.4.1997 (v1.15)
	-JagPad control implemented
		-cookie checking for Enhanced Joysticks
	-some alert (button) bugs fixed
	-INF file is searched in path, ... and saved on the same file

11.5.1997
	-Play sokoban levels!!!
	-change player by 1..4 keys (on jagpad too)

12.5.1997
	-repaired bug in testing sokoban end level

19.5.1997
	-preparing to upgread to color version
		->totally reprogrammed main process function
			->Sokoban levels are still out of order

21.5.1997
	-Sokoban levels functions now well

22.5.1997
	-improved compression of levels (full compatible)

23.5.1997
	-some movement improve

24.5.1997 (v1.25)
	-finished sokoban level and combination of both types (hope)

27.5.1997
	-one more bug fixed in movement

30.5.1997
	-added Sokoban library! (SOKOBAN.ZLB)

 3.6.1997 (v1.25)
	-once more solved the problem in the button function
