
                                 KID GLOVES
                                 ----------


STUFF ADDED/CHANGED IN THIS VERSION:
------------------------------------
- cracked, packed, linked
- HD compatibility
- Falcon030/TT/CT60 compatibility
- Mint/MagiC/Geneva compatibility
- 8/16 MHz switchable on MegaSTE
- CPU caches switchable on Falcon030 and TT
- fixed music speed at 60Hz screen refresh
- added quit option
- added memory snapshot option
- added 6 trainer options


SOURCE:
-------
Pasti image from original disk, GBH version.


EXTRA KEYS IN THIS VERSION:
---------------------------
Control D        - quit to desktop
Control 1 - 9    - save memory snapshot #1 - #9
Control F1 - F9  - load memory snapshot #1 - #9

Hidden keys on the Klaz intro text screen:
H - toggle 50/60Hz (on Mega/ST/E)
L - toggle internal speaker on/off (on Falcon/TT)

Please see below for original game controls.


TRAINER OPTIONS:
----------------
- Lots of cash
  Start the game with 10,000 money
- Infinite spells
- Infinite bombs
  Infinite supply of smart bombs
- Infinite keys
  No need to pick up keys to unlock doors/obstacles
- Infinite lives
- Invulnerability
  Kid can't be harmed by any opponents or obstacles. There is a very rare
  chance that Kid may get stuck when this trainer is used. To solve this,
  press the BACKSPACE key which will transport you back by 3 screens.


MEMORY SNAPSHOTS:
-----------------
Memory snapshots can be saved/loaded any time. There may be a delay until
saving/loading actually starts.


VERSION HISTORY:
----------------
2012-06-24: - Initial release



Klaz, June 2012


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Here's the original manual with some editing applied, taken from
lemonamiga.com with thanks.


KID GLOVES - MANUAL
===================


HERO WANTED - APPLY WITHIN
--------------------------

You must help Kid get back to his own time and the safety of his uncle's
house. On the way home you will travel through many eras in time and
journey to great places. But there will also be obstacles blocking your
path.

As you start the game, if you look around the screen you will see the
number of lives Kid has left, in the top-left of the screen. To the top-
right you will see the number of the screen you are on. At the bottom, from
left to right are: keys, magic spells, extra life tokens, your score, cash
and smart bombs. A full description of those later.

Various creatures roam around each screen but the most of these can usually
be destroyed with whatever weapon you are carrying at the time. Different
creatures require different amounts of hits to kill, and some are immune to
your weapons. The only way to know when you are hurting a creature is when
you hit it. It will emit a quick white flash if it's being harmed. When the
creature has been hit enough it will die.

Along the way there are various obstacles which need to be overcome. Some
may be jumped over or walked around, but others need to be dealt with in
special ways. Some of the obstacles that appear to be solid and blocking
your path may be opened with keys. If you can remove the obstacle, then it
will dissapear when you touch it if you are carrying a key. This will use
the key up and you should be careful not to use every key, as not every
obstacle needs to be removed.

Orange blocks fall down when touched. There are a couple of these in screen
two, as well as throughout the rest of the game, and should usually be used
to help you reach the platforms which are just too high. Be careful though
- you'll lose a life if a block falls on your head.

Some ledges dissapear when you touch them, thus causing anything that was
resting on them to fall down. Again beware that nothing falls on your head.

There are also some special blocks, doors and chains which just dissapear
after you have been on-screen for 10-15 seconds, thus enabling you to
continue. You will have to survive the assaults of creatures in the
vicinity whilst you are awaiting the obstructions to clear.

Sometimes there may be too many creatures in your way, in this case it is
best to use a smart bomb (if you have one), but smart bombs will only kill
creatures you can kill with ordinary weapons.

Ice creams and fruit can be collected on most screens for bonus points.
Also cash bags and dollar signs can be collected, and spent in the shops,
so long as you can find one. In the shop you can purchase spells, keys,
smart bombs, and weapons with the cash collected.

Finally it is possible to buy or collect extra life tokens. For every four
of these you get, you will get an extra life.

Every time you enter a screen, your position will be stored along with the
amount of keys, spells, cash, and smart bombs that you are holding. If you
die on that screen, you will be returned to the position where you entered
the screen and you will lose a life. Every time you leave a screen, any
creatures killed on that screen will remain perminantly dead throughout the
rest of the game.



THE CONTROLS
------------

JOYSTICK:
        Left            Left
        Right           Right
        Up              Jump or climb ladder
        Down            Climb down ladder
        Fire            Fire your weapon

KEYBOARD:
        Space           Smart bomb
        Return          Cast spell
        Backspace       Go back in time! - This lets kid go back
                        to where he was three screens ago - just in
                        case you forgot to collect a key etc.
        F1              Pause/unpause
        Escape		Abort game



WEAPONS
-------

DEATHCOIN: You start the game with this weapon, you can fire up to two at
any one time and they will bounce around the screen for a short amount of
time or until they hit something. They aren't very strong, but will knock
out most small creatures with a single blow.

FLAMES: These fire in a straight line, slightly stronger than a deathcoin.

DEATHSTAR: Just like the Deathcoin, you can bounce up to two Deathstars
around the screen, but are a lot more powerful.

MEGALASER: This fires a long straight line and cuts through most creatures
in one shot.



SPELLS
------

Before you cast a spell, you don't know which one is going to be cast.
There are six differant ones, and as it is cast the spell name appears on
the screen, the game pauses, and anything the spell is going to effect on
the screen will flash for a few seconds. Sometimes there is nothing on the
screen for the spell to effect, in which case nothing will happen.

SESAME: Any locked obstacles will be turned into oranges, this is useful if
you run out of keys.

SAFETY: Anything on the floor which is normally hazardous to stand on
(eg. fire) will stop animating and become harmeless to walk over.

TIMBER: Certain moving obstacles on the screen will fall on the floor.
Most of the time this helps get the obstacle out of the way, but sometimes
it can trap you, if this happens press the back in time button.

YUM YUM: Anything on the screen that flashes will turn into oranges.

SLOW MOTION: Any moving object that flashes on the screen will move in slow
motion for a few seconds. No other spells can be cast until this spell has
run out.

FREEZE: Any moving object that flashes on the screen will freeze for a few
seconds. No other spells can be cast until this spell has run out.



---
Typed by PARASITE of LSD, edited by Klaz

