
                                METRO-CROSS
                                -----------


STUFF ADDED/CHANGED IN THIS VERSION:
------------------------------------
- cracked, packed, single-parted
- HD compatibility
- Falcon030/TT/CT60 compatibility
- Mint/MagiC/Geneva compatibility
- 8/16 MHz switchable on MegaSTE
- CPU caches switchable on Falcon030 and TT
- fixed a few very minor graphics glitches
- added a high score saver
- added quit option
- added memory snapshot option
- added a trainer


SOURCE:
-------
Pasti image from original disk.


EXTRA KEYS IN THIS VERSION:
---------------------------
Control D        - quit to desktop
Control 1 - 9    - save memory snapshot #1 - #9
Control F1 - F9  - load memory snapshot #1 - #9

Hidden keys on the Klaz intro text screen:
H - toggle 50/60Hz (on Mega/ST/E)
L - toggle internal speaker on/off (on Falcon/TT)

Please see below for original game controls.


TRAINER OPTIONS:
----------------
- Infinite time


MEMORY SNAPSHOTS:
-----------------
Memory snapshots can be saved/loaded any time. There may be a short delay
until saving/loading actually starts.


VERSION HISTORY:
----------------

2008-03-06: - Initial release ("STOT Edition")
2008-03-26: - added a trainer
2012-04-24: - added memory snapshot option
            - fixed for CT60/3
            - fixed for multitasking OSes
            - numerous internal changes



Klaz, April 2012


--------------------------------------------------------------------------
--------------------------------------------------------------------------



I couldn't find the original manual for this game anywhere, so here are
just some lines taken from the back of the original box (hosted at
Atarimania) and a command summary.



METRO-CROSS - NOTES
===================


INTRODUCTION
------------

It's you against yourself. And the clock. Easy enough. Except for the
barrage of barriers that stand between you and the finish line. And, oh
yes, little inconveniences such as rats the size of cars eager to leave a
sharp impression on you. After all, the measure of true success is the
amount of obstacles one must overcome. Like hurdles that bring to mind
skyscrapers. And big barrels, as in rolling right at your legs. And
potholes. How wide? There's a picture of the Grand Canyon in your
encyclopedia. Now's the time to look.

Ready for countdown? Don't slip. Jump on a skateboard and speed over the
green slime tiles. Ever wonder what it feels like to get shot out of a
cannon? There are springboards along the course that will shoot you through
mid-air like a surface-to-air-missile.

Save your breath. There are 24 levels in all and each gets harder and
harder as you go along.


COMMAND SUMMARY
---------------

The game can be controlled with a joystick or with the keyboard.

JOYSTICK:
The usual left/right/up/down business.
Fire - jump

KEYBOARD:
A     - move up
Z     - move down
,     - run slower
.     - run faster
SPACE - jump

P     - pause the game. Any other key to resume
ESC   - abort game and reutn to menu


---------------------------------
Klaz, April 2012


