
                                  POPULOUS
                                  --------


STUFF ADDED/CHANGED IN THIS VERSION:
------------------------------------
- cracked, packed/repacked, linked
- MegaSTE/Falcon030/TT/CT60 compatibility
- Mint/MagiC/Geneva compatibility
- 8/16 MHz switchable on MegaSTE
- fixed mouse cursor flicker
- fixed minor screen flicker (top screen region, earthquake)
- 'fixed' horrible intro sample sound on Steem (ok, I cheated a bit)
- added quit option
- added memory snapshot option
- added a trainer


SOURCE:
-------
Pasti image from original disk.


EXTRA KEYS IN THIS VERSION:
---------------------------
Control D        - quit to desktop
Control 1 - 9    - save memory snapshot #1 - #9
Control F1 - F9  - load memory snapshot #1 - #9

Hidden keys on the Klaz intro text screen:
H - toggle 50/60Hz (on Mega/ST/E)
L - toggle internal speaker on/off (on Falcon/TT)

Please see below for original game controls.


NOTES:
------
- The frame rate in the main game has been limited to 6 VBLs, so the game
  will still be playable on very fast machines (TT, CT60, etc.). As opposed
  to my first release, the CPU caches on 68020/030/040/060 machines are now
  switched on, which - in combination with the frame rate control - will
  result in a steady game speed on the TT and the CT60, even when the
  playfield gets very crowded.
- This game was quite a bitch to get working 100% flicker free, especially
  on newer machines.
- I couldn't test the modem/cable linked two player mode. It will probably
  work on Mega/ST/E only.


TRAINER OPTIONS:
----------------
- No mana loss
  The trainer will make you raise/lower terrain or cause other divine
  interventions without draining your manna. The trainer always applies to
  the blue (= good) player, so if you want to play a 2-players game, it
  would be sensible to leave it off before starting the game.


MEMORY SNAPSHOTS:
-----------------
Memory snapshots can be saved/loaded any time once the program has loaded
to the title picture. There may be a delay until saving/loading actually
starts when the program is busy loading or unpacking data.


VERSION HISTORY:
----------------

2009-01-27: - Initial release

2012-05-25: - fixed for CT6x
            - fixed for multitasking OSes
            - fixed a bad bug in my code, which occasionally caused not
              being able to place the Papal Magnet or use the inquiry
              shield on the MegaSTE @16MHz and the TT.
            - eliminated remaining mouse/screen flicker
            - added frame rate control
            - CPU caches are now switched on when available
            - numerous internal changes


Klaz, May 2012


--------------------------------------------------------------------------
--------------------------------------------------------------------------



Here's the original manual with some editing applied. At the end of this
file you will also find a special tips section and a list of all the world
names in Populous.



POULOUS - MANUAL
================



INTRODUCTION
------------

As a Divine Being...

You have a group of followers from whom you derive your power. The more
followers you have and the greater their achievements, the more power you
wield. Unfortunately, there is another group of people who follow a
different deity. Since there's barely enough room in the world for your own
magnificence, two won't do. You must rid the world of the opposition. To do
this, you will use your great power to move the earth and your devout
followers to crush the misguided.



GETTING STARTED
---------------

When you load the program you will be presented with an option screen.
Click on any of three buttons, or just wait to see the self-running demo.

TUTORIAL - A predefined game that allows you to test our your various
powers.

CONQUEST - Conquest consists of nearly 500 fixed worlds, with each world
getting progressively harder. You'll start on Genesis. Once you've defeated
the opposition, you're given the name of a more challenging world. The next
world you go to depends on the final score in your previous game. The
higher the score, the more difficult a world you're given (to match your
skills). You must defeat your opponent in a world before you can advance to
the next one. Choose from START GAME to start the game or NEW GAME to enter
the name of a new world. When you play in Conquest mode, you're always the
Good supreme being.
Before you enter each world, you'll get a briefing on the world's
landscape, your enemy and other helpful game information. Note: You cannot
change any game play options or use paint map in conquest mode.

CUSTOM - The custom game lets you modify over 60 game parameters, design
your own worlds and even play another human opponent on another computer
via modem or datalink cable.



TUTORIAL MODE
-------------

In the top left corner of the screen you have the Book of Worlds. This is a
small map of the entire world that you are fighting over. The small black
and white cross shows you where the centre of the Closeup map is. You will
find that the cross is currently in the top corner of the map. Click on the
Book of Worlds to move the closeup map directly to that point, this is the
quickest way of moving around. Look for the blue dots, these are your
people. Using the left mouse button click on one of the 8 directional
arrows and scroll the closeup map around.

Using the Zoom to Leader icon you will find that the closeup map is centred
on your leader, the one carrying the Ankh. The leader is vital to the
control of your people, as he is the only Walker that you can directly
advise and control.
Using the Zoom to Leader icon is very important to your ability to move
quickly around the map amd for your monitoring of the progress of your
people.

Next you should locate the Evil leader, use the map and look around the
middle left side, you will see some red dots, these are the Evil walkers.
The Evil leader carries the small skull with him.

Zoom to your leader, click on the Query icon and then click on your leader
with the top left corner of the shield. This shows the strength of your
leader in the two bars in the bottom right corner of the large information
shield. See the Query section about shields for more details. Now find the
Evil leader, place and leave the shiled on him. This allows you to see how
strong he is and also to watch what he gets up to.

Click on the Raise and Lower Land icon, then zoom to your leader and see
what's happening. Then click on the Zoom to Shield icon, this now allows
you to find and trace the Evil leader. Zoom to your leader again.

Unpause the game by clicking on the Pause icon, your leader and people will
now walk about until they find some flat land to build on. As soon as they
find it they will build a house. The type of house depends upon the area of
surrounding flat land that can support the building. The small huts can be
supported by 1 or 2 areas of land whereas a castle requires large areas to
support it.

Click on the Raise and Lower Land icon; this gives you a hand pointer.
Place the pointer in the closeup map near to your leader, so that the small
black and white cross is at the top of an angular piece of land, then click
the right mouse button to remove that lump of land. This is the standard
mode that you play the game in, you raise with the left button and lower
with the right button. Raise and lower land so that areas of flat land
appear, on to which your people can settle.

You should now have mastered the basic techniques needed to play the game.
Zoom to shield and see what the Evil leader is doing, the Evil people will
be building flat land and building bigger houses. These are exactly the
things that you should do to expand your domain. Click on the Place Papal
Magnet icon, this now gives you a small Ankh cursor with a small black and
white cross,place the cross in the bottom corner of an Evil building and
click the left button. This will place your Papal Magnet in that building.
Click on the Go To Papal Magnet mode, your people will now walk towards
your leader and your leader will walk towards the Papal Magnet.

Scroll the closeup map so that you can watch your leader as he walks
towards the Papal Magnet, people should walk to your leader and join up
with him. When he gets about half way to the Evil lands, click on the
Settle mode icon, he should now build a house on the nearest flat land, as
should all your other people. Raise and lower land so that there a number
of buildings on the screen. Try and make at least one of them into a round
tower or castle, make sure that the leader is in a castle. The leader is in
the building with the Ankh next to it.

Check that the pointer by the Manna Bar is past the Knight icon, if it is,
then click on the Knight Divine Intervention icon, however if it isn't then
you must wait intil the pointer reaches that point. Continue if it is not
past the Quake icon. When you knight your leader, you turn him and the
building he is in, into a free spirit fighting force. Your knight is not
under your control and will not follow the instructions that the rest of
your people do. As you create a knight you will find that the Papal Magnet
is moved to the point at which your leader was knighted, this is the same
effect as when your leader is killed. Click on the Go To Papal Magnet mode
so that your people will go to the magnet and create a new leader.

Zoom to Knight, to find out where your knight is. You should find that he
has walked off towards the Evil people and may have started attacking them.
Follow your knight and see what destruction he causes to the buildings.
When a knight destroys a house he also destroys the land that surrounds it;
this is shown by the darker patchwork land that appears after the knight
has been through. Go into Settle Mode so that your people start expanding
their lands, click on the Book of Worlds, find some of your people and
create land for them so that they continue to thrive and build houses. This
is vital part of every game. You must make sure that your people are
supplied with flat land to build on. Every now and then in the game you
must return to your people and create some new terrain on to which they can
settle.

Find an area in the Evil land that is covered in nice red buildings, make
sure that you have this in the closeup map and then click on the Earthquake
special effects icon. This will shake the ground and destroy buildings in
that area. Place your Papal Magnet in the Evil lands, preferably in one of
his houses. Then click on Go to Papal Magnet mode so that your people walk
towards his lands and start attacking his people. When your people get into
his lands, click on Fight mode; this tells your people to attack any enemy
that they can find and then build houses.

You have now mastered the Tutorial Mode and can start Conquest mode.



GAME PLAY SCREEN
----------------

This screen contains all the controls you'll need to impose dominion over
any world. The screen is divided up into five parts: Book of Worlds,
Closeup map, Manna Bar, Information Shield, and Command Icons.

Book of Worlds: This shows you the entire world you're in. The crosshair
shows you where you're currently viewing. The red dots are the Evil walkers
and the dark grey dots are Evil settlements. The blue dots are the Good
walkers and the white dots are Good settlements. Light grey dots are rocks.
Click on any spot on the Book of Worlds to bring up the immediate are on
the Closeup Map.

Closeup Map: This is the area of the world you can directly influence using
your Command Icons: add or remove layers of terrain, invoke a catastrophe,
guide your followers, etc. See the "Closeup Map" section for details on
what you'll see on this map.

Manna Bar: The Manna Bar shows a series of icons; these icons are your
Divine Intervention Icons. The Raise and Lower land icon on the far left
requires the least manna to do, while Armageddon on the far right requires
the most. The arrow next to the Manna Bar marks what Divine Intervention
Icons that you can use: you have the power to invoke any command to the
left of the marker. The more manna you gather the farther the marker will
move right, and the more commands you can execute.

Shield Summary: The shield gives information on the current size of the two
populations and the status of the shield bearer. See "Query" in the Command
Icons section for complete details.

Command Icons: These icons control game play. See the Command Icons section
for complete details.



CLOSEUP MAP
-----------

Here are the things you'll see on your Closeup Map:

Papal Magnet:
the Papal Magnet is your sacred symbol. If you're Evil the Papal Magnet is
a Skull, if you're Good it's an Ankh. The Papal Magnet is the focus point
through which you can control your leader and walkers.

People:
There are three types of people in Populous. To find out the status of a
character, use the "Query" Command Icon.

- Walkers: Walkers are your primary population. Walkers do whatever you
  tell them: follow the leader and Papal Magnet, fight the enemy, settle in
  an area, etc. Use the Influence Behaviour Commands (described in the
  Command Icons section)to tell them what to do. Any time two of your
  walkers bump into each other, they combine to make one stonger walker.
  The strength of the walker depends on the numbers of members in the group
  and the weapons that they use. As the game progresses walkers will become
  more intelligent.

- Leader: You can only have one leader in existence at a time. This is the
  first person who touches the papal magnet. Think of him as a High Priest.
  You always start a game with a leader.

- Knight: If you have enough manna, you can turn your leader into a knight.
  Knights are fighting machines. They look for the enemy walkers or
  settlements, kill people amd burn down settlements. The knight will
  continue to systematically destroy the enemy until he has been killed.
  You can have as many knights as you have manna to make, though they may
  join together to form a single stronger knight.

Miniature Papal Magnet:
A miniature Papal Magnet is always attached to your leader so that you can
identify him.

Settlements:
Settlements range from primitive huts to intricate castles. Castles are
errected in areas of 5x5 or more contiguous fields. Once a walker settles
he builds the largest settlements he can, determined by the proportion of
that 5x5 land which is flat. Castles increase your population the fastest
but they also take the longest to fill. Walkers, your ever-important
pioneers, will not emerge from a settlement until it is full. As long as
walkers do not emerge, you will have nobody searching for new flat lands to
settle on (and proliferate!). There are good and bad points to having a
large settlement as there are for small settlements. As an omnipotent
being, you must decide which is the best move to make.

Terrain:
Terrain varies from world to world. Games take place on worlds that range
from hot deserts to ice masses, with each terrain type affecting the game
in different ways. i.e Walkers die faster in the desert, on Ice Worlds
population increases more slowly and there are no technology levels.



COMMAND ICONS
-------------

To turn a command on or off, click on the icon. When a command is on, the
square is highlighted


GAME CONTROL ICONS
FX - Sound effects. Turns the sound effects on or off.

Music notes - Music. Turns the music on or off
Note by Klaz: this does not apply to the Atari ST.
              There is no in-game music in the Atari version!

zzZZ - Pause. Turns the game pause on or off.


GAME SETUP
Click on this icon to bring up your game play options. Next to each of mthe
following options is a square button. Click on the button to turn it on or
off.

When the button is out, the option is off.
When the button is in, the option is on.

One Player - Play against the computer
Two Player - Play against another player via modem or Datalink. See the
             "Two Player Game" section for complete details.
Play Game  - Select this and then click on OK to resume the game.
Paint Map  - Select this and then click on OK to use paint map mode. When
             you use this option, the game pauses. Here are the keys you
             can use in paint mode:
<F1>       Place Good Walker.
<F2>       Place Evil Walker.
<F3>       Place tree or plant; press <F3> again on the same spot to cycle
           through the selection of trees and plants.
<F4>       Place rocks; press <F4> again on the same spot to cycle through
           the selection of rocks.
<F5>       Remove an object or person from the screen.
<F6>       Increase manna for Good.
<F7>       Increase manna for Evil.
<F8>       Mirror the landscape (make symmetrical).
<DEL>      Clear the landscape of all terrain.
<SH+F1>    Place Good leader.
<SH+F2>    Place Evil leader.
<SH+F6>    Lower manna for Good.
<SH+F7>    Lower manna for Evil.
<1-4>      Select the landscape types.

Good                    You control the good guys.
Evil                    You control the bad guys.
Human vs Computer       You play against the computer.
Computer vs Computer    To watch the computer battle itself, choose this.
                        You must choose a side; this is the side whoses
                        actions you'll view in detail. Although the
                        computer is set to fight itself, you can intervene
                        at any time. Just issue a command the same way you
                        would in a regular game. The computer moves pretty
                        fast, so don't be surprised if you move the papal
                        magnet and the computer immediatly moves it
                        somewhere else.

Conquest - Play the conquest game. This brings up the World to Conquer
requester. Click on Start Game to accept the world described or click on
New Game, type in another name and then press Return.

Custom - Play a custom game. Choose this if you want to create your own
maps or experiment with the various oppositions. Set the options you want
and then click OK.

Game Options - This brings up a requester with five options. The options
you choose affect both players:

  Water is fatal. Fatal automatically kills everything that falls in the
  water. With this option off, you have the opportunity to save people.

  Swamps Shallow. A person falling into a shallow swamp dies and the swamp
  disappears. Bottomless swamps don't disappear after someone falls into
  them.

  Cannot build. Neither side can raise or lower a thing. This overides the
  two other build options.

  Build up and down. Build up and down lets you build and remove terrain.
  If you turn this off, you can only add terrain.

  Build near people/towns. Determines if you can change the landscape when
  there is a person on the screen or if you must have the flag from a town
  on the Closeup Map in order to change the landscape.

Save a Game - This brings up a save game requester, this will catalogue the
disk and list any saved games. Click in the File Name box and type in the
file name followed by return or click on the name in the catalogue list.
Click on the Save box to save the game to disk.

Load a Game - This brings up a load game requester, this will catalogue the
disk and list any saved games. Click in the File Name box and type in the
file name followed by return or click on the name in the catalogue list.
Click on the Load box to load the game from disk.

Move to Next Map - This brings up a random map that you and your opponent
can fight over. The map is unrelated to those in the Conquest series.
Selecting this option while in conquest mode is equivalent to selecting
Restart this Map.

Restart this Map - This starts the game all over again for the current map;
any alterations that you've made will not appear.

Surrender this Game - In Conquest mode, this lets you surrender the game;
you will have to replay in this world again before you can continue to the
next world. In all the other modes, it lets you quit the game and go to a
new world.


GAME BALANCE
Click on this icon with the left mouse button to bring up your options.
Click on it with the right mouse button to bring up your opponents options.
You can make each of the following available or unavailable by clicking on
the square next to it:

 Can modify Land
 Can attack Towns
 Can attack Leader
 Can use Earthquakes
 Can use Swammp
 Can use Knight
 Can use Volcano
 Can use Flood
 Can use Armageddon

At the bottom of the screen are the settings for Aggression and Rate. Click
anywhere inside the bar to set the level.

Aggression - The higher the setting, the more the computer will attempt to
invade your land. Aggresion has no effect on a human player since you
obviously can't dictate how aggressively he or she will play.

Rate - Sets the rate that new population is added to settlements. The
faster the setting, the faster a computer opponent will gain manna and
proliferate. The computer may seem almost impossible to beat when this is
set to maximum. Click on OK to accept these options and to continue with
the game. Note : In conquest mode you cannot alter any of the above.
Note by Klaz: it seems to me that the "Rate" slider rather corresponds to
the computer's reaction speed.


MESSAGE (PHONE SYMBOL)
If you're playing a two player game, either by modem or Datalink, then
choosing this icon will bring up a requester. Type in the message you would
like to send to the other player (up to a maximum of 20 characters) and
press <Return>. A similar requester containing the message will appear on
your opponent's screen.
See the "Two Player Game" section for more details on playing against a
human opponent.



DIRECTION AND OBJECT ICONS
--------------------------

These icons let you control the movement of your Closeup Map and find out
information on that map.

Direction Icons:
Press any of the direction icons to move the Closeup Map one point in that
direction. You can use your numeric keypad in place of the direction icons,
but the keypad is slower.

Query:
Selecting this turns your cursor into a shield; use the shield to find out
information about people or settlements. Using the top left corner of the
shield, point at a person or at a flag flying by a settlement and then
press the left mouse button, this is then the shield bearer. The
Information Shield now fills with the following information on the person
or settlement:

*Doing graphics with ed mode is bad so i will try to be brief (JESTER)*

The top right hand corner of the screen is a shield with 4 sections plus 2
bars either side.
                             _____________
                            | ||   |   || |
                            | || 1 | 2 || |
            This bar is Good| ||-------|| |This bar is Evil
                            | ||   |   || |
                            | || 3 | 4 || |
                                \  |  /
                                 \_|_/

Quadrant 1: This shows which side this information is for: Ankh for
Good,Skull for Evil.

Quadrant 2: The more primitive the settlement, the more primitive the
weapon. Fists and clubs are primitive, while crossbows and swords are more
advanced.

Quadrant 3: This is the subject that the shield is attached to.

Quadrant 4: The information here depends on the subject. If you're viewing
a settlement, the left bar (yellow) represents the size/strength and
defensive value compared to a full castle. The green bar shows how close
this building is to turfing out a new walker.
When you're looking at a walker, the bars represent the strength of the
walker. There are three bars representing a walker's strength, only 2 of
these are shown at any time. When the right-hand orange bar fills up, one
small notch appears on the left-hand side orange bar and the right-hand
side bar disappears. When both the orange bars fill up the display switches
to show you a yellow bar and an orange bar, these work in a similar manner
except they are higher values. A walker with a full yellow and orange bar
is very tough. When you are looking at someone in combat the bars show the
relative strengths of the two combatants.

The larger blue and red bars next to the shield represent the populations,
the higher the level, the more the populous you are.

The small shield icon stays attached to the walker or settlement to remind
you what you're looking at. If a walker with a shield enters a building
then the shield will transfer to that building. If a walker leaves a
building with a shield, the shield will transfer to that walker. If a
walker dies the shield will vanish, unless he dies in combat in which case
the shield transfers to his opponent.



INFLUENCE BEHAVIOUR
-------------------

Use these to control your followers:

Go to Papal Magnet
This causes your walkers to go to your leader who in turn goes to the papal
magnet. If you don't have a leader, your walkers will head directly for the
papal magnet; the first one to touch it will become your new leader. It is
worth noting that people will not touch the papal magnet unless they are in
this mode, however close they walk to it.

Settle
This commands your walkers to look for unsettled flat land, preferably
unexplored. Once there, a walker will build the largest settlement he can.

Gather Together
This makes your walkers look for other walkers or settlements. When a
walker bumps into another walker,they turn into a single, stronger walker.
If they can't find anything to join they will settle.

Fight
Tells your walkers to look for enemies to attack. If no enemies are in the
vicinity, the walker will just settle.



ZOOM ICONS
----------

These icons are enclosed with "< >" signs.

These commands let you go straight to a particular place on the map. Each
time you zoom to a new subjest the Information Shield will show a summary
of that subject, for about three seconds. After that, the Information
Shield will go back to showing information for the shield bearer. If you
don't have a shield bearer, the Information Shield will be blank.

Zoom to Leader or Papal Magnet
Click on this icon with the left button to show your leader on the Closeup
Map. If you have no leader, you'll go to the papal magnet instead.
Press the right mouse button to go to your papal magnet on the Closeup Map.

Zoom to Knight or Settlements
Press the left mouse button to show your knight on the Closeup Map. If you
have more than one knight, press the left mouse button repeatedly to
cycle through all of your available knights. If you have no knights,
nothing will happen.
Press the right mouse button to repeatedly cycle through each of your
settlements.

Zoom to Battle
Each press of the left mouse button will cycle through each battle. If
there is no battles taking place, nothing will happen.

Zoom to Shield
Press the left mouse button to show the shield bearer. Nothing will happen
if you haven't assigned the shield to a person or settlement. To assign the
shield on a walker or settlement, use the "Query" Command Icon.



DIVINE INTERVENTION ICONS
-------------------------

These are the same items that are on your Manna Bar. The ones you can
execute depend on the amount of manna you have; you can perform any divine
intervention that is to the left of the arrow marker. It is very important
to note that each of these actions require the expenditure of manna to
perform and that the pointer on the manna bar will move to the left as you
perform these actions. Each of the following options are available unless
turned off under Game Setup.

Raise and Lower Land
This is the default mode. Place the hand anywhere on the Closeup Map and
press the left mouse button to raise the land under the floating cross and
the right mouse button to lower the land. You must have a walker or a
settlement for this to work.

Place Papal Magnet
This lets you place your Papal Magnet anywhere on the Map. The Papal Magnet
acts as a beacon for your followers. Click on the Place Magnet Icon and
then click anywhere on the Closeup Map to plant it. To replant the Papal
Magnet, click on the Place Papal Magnet Icon and click on any new location;
the Papal Magnet will move to the new location. You must have a leader to
relocate the Papal Magnet. You start the game with a leader, but if he
dies, the first person to touch the Papal Magnet becomes your leader. If
your leader dies or is knighted, the Papal Magnet moves to the spot where
this happened.

Earthquake
This causes the area in the Closeup Map to be randomly shaken up,
destroying buildings and drowning people caught up in its effects. Be sure
not to earthquake your own people or settlements.

Swamp
This creates a swamp in any flat area. Anyone falling into the swamp will
drown. If you selected the "swamps bottomless" option the swamp will
remain after it swallows somebody; the only way to get rid of it is to bury
it by raising the land, or dig it out by lowering the land. If you don't
select the bottomless option, the swamp will disappear once someone has
fallen into it.

Knight
This causes your leader to be knighted. As a knight, he will look for the
enemy, kill them, burn down settlements and destroy their crop fields. The
knight will systematically destroy the enemy until he has been killed.
Remember, when you knight a leader, you no longer have a leader, which is
why the Papal Magnet jumps to the knight. Have a walker touch the Papal
Magnet to make a new leader.
You can have as many knights as you have the manna to make.

Volcano
This causes the area in the Closeup Map to be raised up to a considerable
height, destroying all buildings and creating rocks over the affected area.
It requires A great deal of time and manna to repair the effects of a
volcano. In order to get rid of the rocks, you must remove the terrain
until you get down to water; then you can rebuild.

Flood
Raises the sea level by one over the entire landscape. If water is set to
fatal, everything caught in the deluge will die. If not, you have the
chance to work quickly to save your drowning population.

Armageddon
Both Papal Magnets are moved to the centre of the world and both
populations uproot their homes and head to the Magnets, building land if
necessary to cross water. Once there, they fight to the last. Once you
select Armageddon, you cannot alter the flow of events in any way, so make
sure your population heavily outnumbers your enemies before invoking this
command.



COMBAT
------

Since you don't directly control your people, there's not much you can do
in the way of instigating or controlling a fight. As an instigator you can
select the "Fight" icon; your people will look for enemies they can attack
beofre settling. Alternatively you can direct your troops to the Papal
Magnet which is strategically placed in an enemy settlement.
When your people enter combat, they'll fight until their strength bar is
completely drained; at that point they die. The "Gather Together" Icon is a
good command to use to make your people stronger. It tells people to
combine to create a single, stronger person who will stand longer in
battle. When you win a game in Conquest mode, you will see the Demonic
presence who informs you about your status and the name of the next world
to conquer.



DIVINE TIPS
-----------

To reach the goal of ultimate ruler in this game, you'll want to do two
things: build your population and chip away at the enemy's population. This
section has tips that can help you reach ultimate rule.

SPREAD OUT
You can't divide and conquer if your followers are content with hanging out
in their huts all day. They need to keep building and moving. Use the
commands under Influence Behaviour Icons to control your people.

WORK THE EARTH
Terrain affects the people's ability to build and flourish. The flatter the
land is, the easier it is to build on. You'll want to smooth the area where
your people are trying to settle and ruin the land your enemy is trying to
use.

SETTLEMENTS: BIG vs SMALL
Big settlements take more time to build and populate. If you're in
desperate need of power, you won't to spend your manna in the construction
industry. Big settlements, however, have a higher defence value and higher
technology level; a big plus when the enemy is crawling into your
territory. For a large settlement, you need flat land that's clear of
objects.
Small settlements are quicker to erect and populate. Having small villages
lets you spread over a wider area faster. Unfortunately, huts are easier to
conquer than fortresses. To have small settlements, don't make the area
completely flat or object free.



TWO PLAYER GAME
---------------

There are two ways to play against a human opponent: using a modem to
connect to a remote player, or by using a null modem cable to connect the
serial ports of two computers.

Connecting in Datalink Mode:
1. Get a null modem cable. You can probably find one from your local
computer store.
2. Disconnect both machines from their power supply.
3. Connect the cable between the serial ports of the two computers.
4. Reconnect the power supply to both machines.
5. Boot the game on both machines and select Custom Mode. When the main
game screen appears, click on the Game Setup Icon and then click on Two
Players to bring up the Startup Serial Requester.
6. The default baud rate is 9600. If you want to use a different baud rate
for the computers, click on the baud rate text box; a flashing cursor
should appear. Backspace over 9600, enter a new baud rate, and press
<return>. The baud rate must be the same for each computer.
7. Now go to Starting the two player game.

Connecting Modems in Voice Mode:
If you and your opponent can plug phones into your modem, then you can
connect in voice mode.
1. Disconnect both machines from their power supply.
2. Connect the modem's serial cable to the computer. Then connect the modem
to the phone line; your phone should be connected to the modem.
3. Call your friend on the phone and boot the game on both machines, both
players should select Custom Mode.
4. When the main game appears, click on the Game Setup icon and then click
on Two Players. You'll see the Startup Serial Requester. Click on the
button next to "Datalink" and it will change to "Modem."
5. Next choose who is going to play good and evil, see Starting the Two
Player Game below.
6. You will see a text input box above Baud rate that says "Send Login."
You will also see a new button that says "Full serial checking."
7. Establish a data connection between the two computers by clicking in the
Send Login box.
8. One player should type ATD and press <Return>. The other player should
then type ATA in his Send Login box and press <Return>. This will cause the
modem to send a carrier. Once the CD light on the modem lights up, the
connection is established and both players should wait a couple of seconds
and put their phones down. Now go to "Starting the Two Player Game."


STARTING THE TWO PLAYER GAME

First decide who will be Evil and who will be Good. If you want to be Evil,
click on the button next to "I am Good" and it should change to "I am
Evil".
Unless you use a saved game, both players will start on the landscape which
the Evil player is currently using. Both machines will use the evil players
options.

Using a Saved Landscape
If you want to use a saved landscape, then both players must have the same
copy of that landscape. If you're playing with two identical computers
connected via datalink, just swap the disk from one computer to the other.
Put the disk containing the landscape you want to use into a drive and
click on the Use This Landscape button. Use the Load Game requester to
select the landscape and load it.
If you want to play on equal terrain, create your own map using the paint
map mode and use Mirror Landscape to make a symmetrical terrain. You will
also have to place any people in symmetrical positions.


----


Well i think that just about wraps it up for this documentation.
It took about 6 hours of precious time, 10 cans of cherry coke, 1 mars bar,
1 ham sandwich, 2 beef stews and one pastie all over 1 whole day.

JESTER




===========================================================================


SPECIAL TIPS SECTION
--------------------

The different grades of the gods are:

                                - Mortal
                                - Immortal
                                - Eternal
                                - Deva
                                - Greater Being
                                - Deity
                                - Greater Deity
                                - Mortal God
                                - Greater God
                                - Eternal God

The growth of the population and the quality of the landscapes

                 Landscapes      Population     Quality

                 Grass Planes    very fast      very good
                 Desert          fast           good
                 Snow and Ice    medium         average
                 Rocky           very slow      very poor

Every Name of the 500 Worlds of Popolous is build with three little words
or letters from a list in the programm. Not all combinations are useful.
Try it. Possible names are Genesis (Gen-e-sis), Timuslug, Caldiehill or
Hurtoutord.

Wordlist:
ring, very, kill, shad, hurt, weav, min, eoa, cor, jos, alp, ham, bur, bin,
tim, bad, fut, mor, sad, cal, imm, suz, nim, low, sco, hob, dou, bil, qaz,
swa, bug, shi, hill, tory, hole, pert, mar, con, low, dor, lin, ing, ham,
old, pil, bar, met, end, las, out, lug, ill, ick, pal, don, ord, ond, boy,
job, er, ed, me, al, t, out, qaz, ing, ogo, que, lop, sod, hip, kop, wil,
ike, die, in, as, mp, di, oz, ea, us, gb, ce, me, de, pe, ox, a, e, i, o,
u, t, y


Unicorn



===========================================================================



WORLD LIST
----------


For all you cheaters out there, here's a list of all the worlds in
Populous:


000 - GENESIS     001 - HURTOUTORD  002 - JOSAMAR     003 - TIMUSLUG
004 - CALDIEHILL  005 - SCOQUEMET   006 - SWAUER      007 - KILLPEING
008 - EOAOZORD    009 - BURWILCON   010 - MORINGILL   011 - NIMIHILL
012 - BILCEMET    013 - RINGMPED    014 - WEAVHIPHAM  015 - ALPOUTOND
016 - BADACON     017 - IMMUSILL    018 - HOBDIETORY  019 - BUGQUEEND
020 - SHADTED     021 - CORPEHAM    022 - BINOZOND    023 - SADWILLOW
024 - LOWINGICK   025 - QAZITORY    026 - VERYMEEND   027 - MINMPME
028 - HAMHIPOLD   029 - FUTOUTBOY   030 - SUZALOW     031 - DOUUSICK
032 - SHIDIEHOLE  033 - HURTLOPLAS  034 - JOSTME      035 - TIMPEOLD
036 - CALOZBOY    037 - SCOWILDOR   038 - SWAINGPAL   039 - KILLOHOLE
040 - EOAMELAS    041 - BURMPAL     042 - MORHIPPIL   043 - NIMOUTJOB
044 - BILADOR     045 - RINGGBPAL   046 - WEAVINPERT  047 - ALPLOPOUT
048 - BADTAL      049 - IMMPEPIL    050 - HOBOZJOB    051 - BUGWILLIN
052 - SHADOGODON  053 - COROPERT    054 - BINMEOUT    055 - SADMPT
056 - LOWHIPBAR   057 - QAZOUTER    058 - VERYELIN    059 - MINGBDON
060 - HAMINMAR    061 - FUTLOPLUG   062 - SUZTT       063 - DOUPEBAR
064 - SHIOZER     065 - HURTIKEING  066 - JOSOGOORD   067 - TIMOMAR
068 - CALMELUG    069 - SCOMPHILL   070 - SWAHIPMET   071 - KILLQAZED
072 - EOAEING     073 - BURGBORD    074 - MORINCON    075 - NIMLOPILL
076 - BILTHILL    077 - RINGOXMET   078 - WEAVEAED    079 - ALPIKEHAM
080 - BADOGOOND   081 - IMMOCON     082 - HOBMEILL    083 - BUGMPTORY
084 - SHADKOPEND  085 - CORQAZME    086 - BINEHAM     087 - SADGBOND
088 - LOWINLOW    089 - QAZLOPICK   090 - VERYYTORY   091 - MINOXEND
092 - HAMEAME     093 - FUTIKEOLD   094 - SUZOGOBOY   095 - DOUOLOW
096 - SHIMEICK    097 - HURTDIHOLE  098 - JOSKOPLAS   099 - TIMQAZAL
100 - CALEOLD     101 - SCOGBBOY    102 - SWAINDOR    103 - KILLSODPAL
104 - EOAYHOLE    105 - BUROXLAS    106 - MOREAAL     107 - NIMIKEPIL
108 - BILOGOJOB   109 - RINGUDOR    110 - WEAVDEPAL   111 - ALPDIPERT
112 - BADKOPOUT   113 - IMMQAZT     114 - HOBEPIL     115 - BUGGBJOB
116 - SHADASLIN   117 - CORSODDON   118 - BINYPERT    119 - SADOXOUT
120 - LOWEAT      121 - QAZIKEBAR   122 - VERYQUEER   123 - MINULIN
124 - HAMDEDON    125 - FUTDIMAR    126 - SUZKOPLUG   127 - DOUQAZHILL
128 - SHIEBAR     129 - HURTCEER    130 - JOSASING    131 - TIMSODORD
132 - CALYMAR     133 - SCOOXLUG    134 - SWAEAHILL   135 - KILLDIEMET
136 - EOAQUEED    137 - BURUING     138 - MORDEORD    139 - NIMDICON
140 - BILKOPILL   141 - RINGINGTORY 142 - WEAVIMET    143 - ALPCEED
144 - BADASHAM    145 - IMMSODOND   146 - HOBYCON     147 - BUGOXILL
148 - SHADUSTORY  149 - CORDIEEND   150 - BINQUEME    151 - SADUHAM
152 - LOWDEOND    153 - QAZDILOW    154 - VERYWILICK  155 - MININGHOLE
156 - HAMIEND     157 - FUTCEME     158 - SUZASOLD    159 - DOUSODBOY
160 - SHIYLOW     161 - HURTAICK    162 - JOSUSHOLE   163 - TIMDIELAS
164 - CALQUEAL    165 - SCOUOLD     166 - SWADEBOY    167 - KILLOZDOR
168 - EOAWILPAL   169 - BURINGPERT  170 - MORILAS     171 - NIMCEAL
172 - BILASPIL    173 - RINGHIPJOB  174 - WEAVOUTLIN  175 - ALPAPAL
176 - BADUSPERT   177 - IMMDIEOUT   178 - HOBQUET     179 - BUGUPIL
180 - SHADPEJOB   181 - COROZLIN    182 - BINWILDON   183 - SADINGMAR
184 - LOWIOUT     185 - QAZCET      186 - VERYMPBAR   187 - MINHIPER
188 - HAMOUTING   189 - FUTADON     190 - SUZUSMAR    191 - DOUDIELUG
192 - SHIQUEHILL  193 - HURTTBAR    194 - JOSPEER     195 - TIMOZING
196 - CALWILORD   197 - SCOINGCON   198 - SWAILUG     199 - KILLMEHILL
200 - EOAMPMET    201 - BURHIPED    202 - MOROUTHAM   203 - NIMAORD
204 - BILUSCON    205 - RINGINILL   206 - WEAVLOPTORY 207 - ALPTMET
208 - BADPEED     209 - IMMOZHAM    210 - HOBWILOND   211 - BUGINGLOW
212 - SHADOILL    213 - CORMETORY   214 - BINMPEND    215 - SADHIPME
216 - LOWOUTOLD   217 - QAZAOND     218 - VERYGBLOW   219 - MININICK
220 - HAMLOPHOLE  221 - FUTTEND     222 - SUZPEME     223 - DOUOZOLD
224 - SHIWILBOY   225 - HURTOGODOR  226 - JOSOICK     227 - TIMMEHOLE
228 - CALMPLAS    229 - SCOHIPAL    230 - SWAOUTPIL   231 - KILLEBOY
232 - EOAGBDOR    233 - BURINPAL    234 - MORLOPPERT  235 - NIMTLAS
236 - BILPEAL     237 - RINGEAPIL   238 - WEAVIKEJOB  239 - ALPOGOLIN
240 - BADOPAL     241 - IMMMEPERT   242 - HOBMPOUT    243 - BUGHIPT
244 - SHADQAZBAR  245 - COREJOB     246 - BINGBLIN    247 - SADINDON
248 - LOWLOPMAR   249 - QAZTOUT     250 - VERYOXT     251 - MINEABAR
252 - HAMIKEER    253 - FUTOGOING   254 - SUZODON     255 - DOUMEMAR
256 - SHIMPLUG    257 - HURTKOPHILL 258 - JOSQAZMET   259 - TIMEER
260 - CALGBING    261 - SCOINORD    262 - SWALOPCON   263 - KILLYLUG
264 - EOAOXHILL   265 - BUREAMET    266 - MORIKEED    267 - NIMOGOHAM
268 - BILOORD     269 - RINGDECON   270 - WEAVDIILL   271 - ALPKOPTORY
272 - BADQAZEND   273 - IMMEED      274 - HOBGBHAM    275 - BUGINOND
276 - SHADSODLOW  277 - CORYILL     278 - BINOXTORY   279 - SADEAEND
280 - LOWIKEME    281 - QAZOGOOLD   282 - VERYUOND    283 - MINDELOW
284 - HAMDIICK    285 - FUTKOPHOLE  286 - SUZQAZLAS   287 - DOUEME
288 - SHIGBOLD    289 - HURTASBOY   290 - JOSSODDOR   291 - TIMYICK
292 - CALOXHOLE   293 - SCOEALAS    294 - SWAIKEAL    295 - KILLQUEPIL
296 - EOAUBOY     297 - BURDEDOR    298 - MORDIPAL    299 - NIMKOPPERT
300 - BILQAZOUT   301 - RINGIAL     302 - WEAVCEPIL   303 - ALPASJOB
304 - BADSODLIN   305 - IMMYPAL     306 - HOBOXPERT   307 - BUGEAOUT
308 - SHADDIET    309 - CORQUEBAR   310 - BINUJOB     311 - SADDELIN
312 - LOWDIDON    313 - QAZKOPMAR   314 - VERYINGLUG  315 - MINIT
316 - HAMCEBAR    317 - FUTASER     318 - SUZSODING   319 - DOUYDON
320 - SHIOXMAR    321 - HURTUSLUG   322 - JOSDIEHILL  323 - TIMQUEMET
324 - CALUER      325 - SCODEING    326 - SWADIORD    327 - KILLWILCON
328 - EOAINGILL   329 - BURIHILL    330 - MORCEMET    331 - NIMASED
332 - BILSODHAM   333 - RINGOUTOND  334 - WEAVACON    335 - ALPUSILL
336 - BADDIETORY  337 - IMMQUEEND   338 - HOBUED      339 - BUGDEHAM
340 - SHADOZOND   341 - CORWILLOW   342 - BININGICK   343 - SADITORY
344 - LOWCEEND    345 - QAZASME     346 - VERYHIPOLD  347 - MINOUTBOY
348 - HAMALOW     349 - FUTUSICK    350 - SUZDIEHOLE  351 - DOUQUELAS
352 - SHIUME      353 - HURTPEOLD   354 - JOSOZBOY    355 - TIMWILDOR
356 - CALINGPAL   357 - SCOIHOLE    358 - SWACELAS    359 - KILLMPAL
360 - EOAHIPPIL   361 - BUROUTJOB   362 - MORADOR     363 - NIMUSPAL
364 - BILDIEPERT  365 - RINGLOPOUT  366 - WEAVTAL     367 - ALPPEPIL
368 - BADOZJOB    369 - IMMWILLIN   370 - HOBINGDON   371 - BUGIPERT
372 - SHADMEOUT   373 - CORMPT      374 - BINHIPBAR   375 - SADOUTER
376 - LOWALIN     377 - QAZUSDON    378 - VERYINMAR   379 - MINLOPLUG
380 - HAMTT       381 - FUTPEBAR    382 - SUZOZER     383 - DOUWILING
384 - SHIINGORD   385 - HURTOMAR    386 - JOSMELUG    387 - TIMMPHILL
388 - CALHIPMET   389 - SCOOUTED    390 - SWAAING     391 - KILLGBORD
392 - EOAINCON    393 - BURLOPILL   394 - MORTHILL    395 - NIMPEMET
396 - BILOZED     397 - RINGIKEHAM  398 - WEAVOGOOND  399 - ALPOCON
400 - BADMEILL    401 - IMMMPTORY   402 - HOBHIPEND   403 - BUGOUTME
404 - SHADEHAM    405 - CORGBOND    406 - BININLOW    407 - SADLOPICK
408 - LOWTTORY    409 - QAZPEEND    410 - VERYEAME    411 - MINIKEOLD
412 - HAMOGOBOY   413 - FUTOLOW     414 - SUZMEICK    415 - DOUMPHOLE
416 - SHIHIPLAS   417 - HURTQAZAL   418 - JOSEOLD     419 - TIMGBBOY
420 - CALINDOR    421 - SCOLOPPAL   422 - SWATHOLE    423 - KILLOXLAS
424 - EOAEAAL     425 - BURIKEPIL   426 - MOROGOJOB   427 - NIMODOR
428 - BILMEPAL    429 - RINGDIPERT  430 - WEAVKOPOUT  431 - ALPQAZT
432 - BADEPIL     433 - IMMGBJOB    434 - HOBINLIN    435 - BUGLOPDON
436 - SHADYPERT   437 - COROXOUT    438 - BINEAT      439 - SADIKEBAR
440 - LOWOGOER    441 - QAZOLIN     442 - VERYDEDON   443 - MINDIMAR
444 - HAMKOPLUG   445 - FUTQAZHILL  446 - SUZEBAR     447 - DOUGBER
448 - SHIINING    449 - HURTSODORD  450 - JOSYMAR     451 - TIMOXLUG
452 - CALEAHILL   453 - SCOIKEMET   454 - SWAOGOED    455 - KILLUING
456 - EOADEORD    457 - BURDICON    458 - MORKOPILL   459 - NIMQAZTORY
460 - BILEMET     461 - RINGCEED    462 - WEAVASHAM   463 - ALPSODOND
464 - BADYCON     465 - IMMOXILL    466 - HOBEATORY   467 - BUGIKEEND
468 - SHADQUEME   469 - CORUHAM     470 - BINDEOND    471 - SADDILOW
472 - LOWKOPICK   473 - QAZQAZHOLE  474 - VERYIEND    475 - MINCEME
476 - HAMASOLD    477 - FUTSODBOY   478 - SUZYLOW     479 - DOUOXICK
480 - SHIEAHOLE   481 - HURTDIELAS  482 - JOSQUEAL    483 - TIMUOLD
484 - CALDEBOY    485 - SCODIDOR    486 - SWAKOPPAL   487 - KILLINGPERT
488 - EOAILAS     489 - BURCEAL     490 - MORASPIL    491 - NIMSODJOB
492 - BILYDOR     493 - RINGAPAL    494 - WEAVUSPERT  495 - ALPDIEOUT
496 - BADQUET     497 - IMMUPIL     498 - HOBDEJOB    499 - BUGDILIN

999 - KILLUSPAL

Please note that world numbers >=495 will revert difficulty to the
lowest level, so they're child's play to complete. Technical sidenote:
this might actually be a bug in the game, as the program tries to
seek a file offset that is beyond EOF.


-------

