
                              WARLOCK'S QUEST
                              ---------------


STUFF ADDED/CHANGED IN THIS VERSION:
------------------------------------
- cracked, packed, linked
- HD compatibility
- Mega/STE/Falcon030/TT/CT60 compatibility
- Mint/MagiC/Geneva compatibility
- compatible with all TOS versions
- 8/16 MHz switchable on MegaSTE and Falcon030
- intro can now be aborted with a key or the fire button
- fixed minor sprite flicker in a few levels
- fixed graphics glitch when going from level 12 to level 11
- brightened the colours a bit
- added a high score saver
- added quit option
- added memory snapshot option
- added 2 trainer options


SOURCE:
-------
Pasti image from original disk, Smash 16 version.


EXTRA KEYS IN THIS VERSION:
---------------------------
Control D        - quit to desktop
Control 1 - 9    - save memory snapshot #1 - #9
Control F1 - F9  - load memory snapshot #1 - #9

Hidden keys on the Klaz intro text screen:
H - toggle 50/60Hz (on Mega/ST/E)
L - toggle internal speaker on/off (on Falcon/TT)

Please see below for original game controls.


NOTES:
------
- The high score will be saved on quitting to the desktop. It won't be
  saved when you abort the game by pushing reset (or if you decide to
  cheat).
- The game originally featured a very dark colour palette. This version is
  now using a brighter palette by default, which is the same as in the US
  version (called just "Warlock"). If you want to use the original, darker
  colours there's an option to do so within the trainer options.


TRAINER OPTIONS:
----------------
- Infinite power
  Gives your wizard unlimited fire power.
- Infinite vitality
  Makes your wizard almost invulnerable. You can still drown in the water
  or get killed in a few special traps, so be careful.


MEMORY SNAPSHOTS:
-----------------
Memory snapshots can be saved/loaded any time once the program has loaded
to the intro sequence. There may be a delay until saving/loading actually
starts when the program is busy loading or unpacking data.


VERSION HISTORY:
----------------

2012-05-18: - Initial release



Klaz, May 2012


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--------------------------------------------------------------------------



Here's the original manual with some editing applied, taken from
lemonamiga.com with thanks:



WARLOCK'S QUEST - MANUAL
========================


INTRODUCTION:
-------------

Forget about that nap. Turn off the TV. Put away the potato chips. The
Karna, that precious jewel which grants its possessor infinite power, has
been stolen.
To recapture it you'll face unfriendly ghosts, winged rodents, fire-
breathing zombies and chomping piranhas. Be prepared. The Underworld is not
a place for a couch potato.
Your quest will take you through twenty levels of clammy ruins, infested
cemeteries and dangling skeletons. Equipped with only your wits and your
scepter you'll defend yourself from as motley an assortment of ghouls,
goblins and gobbling gargoyles as ever stalked a computer screen. Along the
way you'll locate the eight magical objects that will guide and assist you.
And you'll need all the help you can get. Because there at the earth's core
you'll meet and do battle with HE who has stolen the Karna. His evil is
unspeakable. His power unimaginable. His name, unpronounceable. And he
doesn't negotiate.

This journey is not for the faint of heart. Or the faint of stomach. You'll
actually hear scurrying spiders, slithering snakes and skulking spirits.
You'll see the full color graphic reproduction of havoc, destruction,
mayhem and devastation. Besides, the weather down there is terrible. But
you have no choice. You alone have been selected. The fate of the world
hangs on your joystick.

Have a nice day.



ABOUT WARLOCK:
--------------

WARLOCK consists of 20 different levels, with each level increasing in
difficulty. You goal is to re-capture the stolen "Karna", the precious
jewel of the Underworld. Your only defenses are your vitality, power and
objects you find along the way. Your mission is to collect eight magical
objects that are hidden among the 20 screens. As you collect the objects,
they will appear in the upper right portion of the screen. Only after you
have collected all eight objects can you attempt to re-capture the Karna.
Its thief is known only as the evil HE.



STARTING WARLOCK:
-----------------

Hit an key or the joystick fire button if you want to skip the intro
screens. Press the joystick fire button on the game screen to start the
game with joystick control. See the "CONTROLS" chapter below for other
input devices.



CONTROLS:
---------

CHOOSING THE INPUT DEVICE:
During game play, you may select either joystick or keyboard control by
pressing one of the following keys on the numerical keypad:
	0 - Keyboard control
	1 - Joystick control from Port 1
	2 - Joystick control from Port 2 (default)

DIFFICULTY LEVEL:
Choose a difficulty level for a new game by pressing one of the following
keys: (do this before starting a new game, i.e. when the program asks you
if you're ready)
F1 - Lesser Wizard: Start with 5,000 Vitality Points and 4,000 Power Points
F2 - Wizard:        Start with 3,500 Vitality Points and 3,000 Power Points
F3 - Master Wizard: Start with 2,000 Vitality Points and 2,000 Power Points

JOYSTICK CONTROL:
                                               O Fire Button Makes the
                              Jump Up            Warlock fire
                                /\
                  Jump Left            Jump Right

              Move Left                     Move Right

                                \/
                    Move to Upper or Lower Level
(You can move the Warlock between the upper and lower parts of the screen
when you are standing on a grey tile, in front of a ladder, or in front of
an entry way.)

KEYBOARD CONTROL:
	CURSOR LEFT/RIGHT ............ makes the Warlock walk left/right
	CURSOR UP .................... makes the Warlock jump up
	INSERT ....................... makes the Warlock jump left
	CLR HOME ..................... makes the Warlock jump right
	SHIFT or ALTERNATE ........... makes the Warlock fire
        CURSOR DOWN .................. moves the Warlock between the upper
                                       and lower parts of the screen. (This
	                               only works when the Warlock is
                                       standing on a grey tile, in front of
                                       a ladder or in front of an entry
                                       way.)
GENERAL KEYS:
        SPACE BAR .................... pause/resume the game
        ESC .......................... abort current game

PLAY AGAIN:
If the Warlock dies or if you press the escape key, you will be asked to
play another game. Press the "Y" key to play again, or the "N" key to exit
the program.



POINTS:
-------

For each "Bad Guy" the Warlock destroys, you will gain the number of points
shown on the screen (note by Klaz: actually you will usually only get one
tenth of the amount of points shown on screen). Sometimes "Bad Guys" will
leave you gifts. Pick them up to increase your score and gain Vitality,
Power and Armor points.
Each of these treasures will affect you in a different way.

	Treasure Chest: 	+500 points
	Magic Book:		+250 Power Points
	Protecto Scarab:	+1%  Armor Points
	Vitality Potion:	+250 Vitality Points
	Magic Elixir:		+500 Vitality Points, +5% Armour Power,
				+250 Power Points
	?:			Unknown treasure or Curse (kills Vitality)



HINTS:
------

Always keep an eye on your Vitality Level. If the Vitality Level reaches
zero, you will die. Try to shoot the "Bad Guys" before they get you. If
they reach you first, you will loose Vitality points. Some "Bad Guys" may
cause a "freezing" or "stunning" effect if you are caught with your guard
down. One more caution - be very careful when travelling between levels -
evil lurks around every corner. May the Lords of Light protect you on your
quest.


---
Brought to you by The Southern Star. Edited for the ST version by Klaz


