       __________ 
      /         /\ 
     /   ______/ /_______      __/\F A i R L i G H T/\__ 
    /___/\_____\/__   __/\_______  _____________  _____     ___  ___  _____ 
   _\___\/   /\ \_/  /\/ _  /    \/ _  /  __/ _ \/  __/\   / _ \/ _ \/  __/\ 
  /         / /  /  / / _  / / / /  __/  __/ // /  __/\/  / _  / _  /__  /\/ 
 /_________/ /  /__/ /_//_/_/_/_/__/ /____/____/____/\/  /____/____/____/ / 
 \_________\/   \__\/\_\\_\_\_\_\__\/\____\____\____\/   \____\____\____\/ 
                         ________    ___      ________
      SYSOP             /  _____/\  /  /\    /__   __/\
       PAK             /  ___/\_\/ /  / /    \_/  /\_\/
                      /  /\__\/   /  /_/__    /  / /
    24 HOURS         /__/ /      /_______/\  /__/ /         CO-SYSOPS
  USR 14.4 HST       \__\/       \_______\/  \__\/          SLASH/FLT
 175 MEGS ONLINE      ______________     __ _______        BELGARION/FLT
 (813) 754-0685      / / / ___/ _  /\   / // / _  /\      THE THREAT/FLT
                    / / /__  / _  / /  / _  / // / /
                   /___/____/_//_/ /  /_//_/____ \/
                   \___\____\_\\_\/   \_\\_\____\_\
                                
                                GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES

(c)1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through VideoGames & Computer Entertainment for the private use of Game Genie owners. No commercial use without authorization.
This product is licensed by Sega of America, Inc. for use with the Sega(tm) Genesis(tm) System. Sega, Genesis and the Sega Seal of Quality are trademarks of Sega Enterprises, Ltd. Game titles are trad

emarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

NOTE: THESE PREVIEW CODES HAVE NOT BEEN COMPLETELY TESTED. IF A PROBLEM OCCURS, RESET OR POWER OFF AND ON AGAIN AND TRY A DIFFERENT CODE.

GENESIS(tm) CODES 2/19
1. The Aquatic Games Starring James Pond(tm) Game
2. Ecco the Dolphin(tm) Game
3. NHLPA Hockey '93(tm) Game
4. Rolo to the Rescue(tm) Game
5. The Simpsons Bart vs. The Space Mutants(tm) Game
6. Sonic the Hedgehog 2(tm) Game (More Codes)
7. Splatterhouse 2(tm) Game
8. Teenage Mutant Ninja Turtles - The Hyper Stone Heist(tm) Game
9. T2 The Arcade Game(tm) Game

The Aquatic Games Starring James Pond(tm) Game
AQUA Codes 32 thru 35 set bonus multiplier for event completion regardless of place of finish. Normally the bonus multiplier is 6 for gold medal, 4 for silver medal, and 2 for bronze medal. Experts, y

ou'll have no problem winning with any of the "clock runs faster codes." NOT.
AQUA
CODE KEY IN . . . EFFECT . . .
1 RH9T-R60T MASTER CODE-MUST BE ENTERED
100-Meter Splash Codes
2 1B2T-BEY0 Clock runs slower
3 1B2T-BNY0 Clock runs faster
Kipper Watching Codes
4 1CXT-BEYR Clock runs slower
5 1CXT-BTYR Clock runs faster
6 ALXT-AA9G + ALXT-AA9Y Never miss qualification
7 AYMT-AAFY Substitute long jump bonus Event for kipper watching
8 AEMT-AAFY Substitute juggling bonus event for kipper watching
Hop, Skip and Jump Codes
9 ANMA-ACBY + ACET-AABW 1 attempt instead of 3
10 ANMA-AEBY + AGET-AABW 2 attempts
11 ANMA-AJBY + ARET-AABW 4 attempts
12 ANMA-ALBY + AWET-AABW 5 attempts
13 ANMA-ARBY + A4ET-AABW 7 attempts
14 ANMA-AWBY + BCET-AABW 9 attempts
Bouncy Castle Codes
15 1CST-BEYJ Clock runs slower
16 1CST-BNYJ Clock runs faster
17 GCVT-BJX0 Style points worth double
18 GCVT-BNX0 Style points worth triple
19 GCVT-B2X0 Style points worth 6 times
Feeding Time Codes
20 1CBA-BEZG Clock runs slower
21 1CBA-BTZG Clock runs faster
22 SCDA-BJZA Feed bag fills faster
23 ALBT-AA3N Feed bag never gets empty once filled
24 BCDA-AAFG + BCDA-AAFR Feed bag can be filled only half way
25 BLBA-AA90 Never miss qualification
Shell Shooting Codes
26 1CHT-BEVR Clock runs slower
27 1CHT-BNVR Clock runs faster
Tour de Grass Codes
28 1B9A-BEV8 Clock runs slower
29 1B9A-BNV8 Clock runs faster
Leap Frog Codes
30 1B7T-BETA Clock runs slower
31 1B7T-BNTA Clock runs faster
All Events Codes
32 AJRA-BA2T Bonus multiplier always 2
33 ATRA-BA2T Bonus multiplier always 4
34 A2RA-BA2T Bonus multiplier always 6
35 BARA-BA2T Bonus multiplier always 8
The Aquatic Games Starring James Pond and related names are trademarks of Millenium Interactive Ltd.

Ecco the Dolphin(tm) Game
In some cases you can get caught and the only way out seems to be to run out of breath and start the level over. DOLF Code 1 prevents this, so switch off if you get stuck, die, and then continue playi

ng.
DOLF
CODE KEY IN . . . EFFECT . . .
1 AKRT-JA64 Almost infinite breath-switchable
2 AL2A-JA7L Protection from most jellyfish and many other enemies
3 ALZA-JA5Y Protection from spiked shells and some other enemies
4 AAVT-NAFC Protection from octopus
5 HAVT-NAFC Octopus is fatal
6 HCBT-LAEW Charging a school of fish restores health completely instead of partially
7 SW2A-KGPJ + HC2A-JAFL Most jellyfish and some other enemies restore health instead of taking it away
8 SW2A-KGPJ + TC2A-JGFL + E42A-JAFN Most jellyfish and some other enemies restore breath instead of damaging health
Ecco the Dolphin is a trademark of SEGA.

NHLPA Hockey '93(tm) Game
HOCK Codes 7 thru 14 may only be used with the 10-minute period option. The 5- and 20-minute period options cancel out the codes.
HOCK
CODE KEY IN . . . EFFECT . . .
1 RH7T-R60E MASTER CODE-MUST BE ENTERED
2 ZJNA-DTC2 Period clock runs faster
3 ZJNA-CJC2 Period clock runs slower
4 ZJNA-DTL2 Period clock runs much faster
5 ZJNA-CCC2 Period clock runs much slower
6 AANA-CAC2 Period clock is frozen (no time limit)
7 HVWT-AAD0 Each period lasts 1 minute instead of 10 minutes
8 SBWT-AAD0 Each period lasts 2 minutes
9 0VWT-AAD0 Each period lasts 3 minutes
10 8BWT-AAD0 Each period lasts 4 minutes
11 TVWT-AGD0 Each period lasts 15 minutes
12 BBWT-ARD0 Each period lasts 30 minutes
13 NBWT-AWD0 Each period lasts 40 minutes
14 CBWT-A6D0 Each period lasts 60 minutes
15 AHXT-BJ5J All penalties last 1 minute
16 AMXT-BJ5J All penalties last 2 minutes
17 ASXT-BJ5J All penalties last 3 minutes
18 AXXT-BJ5J All penalties last 4 minutes
19 A1XT-BJ5J All penalties last 5 minutes
20 A9XT-BJ5J All penalties last 7 minutes
21 BHXT-BJ5J All penalties last 9 minutes
22 AWEA-AA7Y Infinite timeouts instead of 1
23 AKYT-AA3Y No timeouts
NHLPA Hockey '93 is a trademark of NHLPA.

Rolo to the Rescue(tm) Game
RESCUE
CODE KEY IN . . . EFFECT . . .
1 R19T-R60L MASTER CODE-MUST BE ENTERED
2 AFVT-AACT Start with 2 chances
3 BFVT-AACT Start with 10 chances
4 DFVT-AACT Start with 26 chances
5 GKVT-AACT Start with 51 chances
6 NPVT-AACT Start with 100 chances
7 AK6A-AA3Y Infinite chances
8 ACLA-AAGJ Invincibility
9 AB6T-BAHN Bogus jump
10 AB6T-AA1N Super jump
11 AB6T-AA9N Mega jump
12 ACNT-BA98 Golden box worth 0 chances Instead of 1
13 A0NT-BA98 Golden box worth 5 chances Instead of 1
14 BLNT-BA98 Golden box worth 10 chances Instead of 1
15 DB8A-AA2G Lemonade glass provides infinite shots
16 HGNA-BAXY Lemonade glass worth 8 shots instead of 3
17 HGSA-BAYT See whole map (you can only look, won't let you go anywhere new)
18 RGYA-A616 Lets you open a cage without a key
Rolo to the Rescue is a trademark of Electronic Arts.

The Simpsons Bart vs. The Space Mutants(tm) Game
MUTE
CODE KEY IN EFFECT
1 AJRT-AA4N Invincible against hits and time-not against falling in quicksand or pits
2 A2RT-AA6N Infinite lives
3 AAXA-BJ6J Infinite rockets after you buy one
4 AAXA-BJ5L Infinite cherry bombs after you buy one
5 FJ0A-AA2G Infinite spray paint once you get it
6 AJBT-AADW Start on level 2
7 ANBT-AADW Start on level 3
8 ATBT-AADW Start on level 4
9 AYBT-AADW Start on level 5
10 ED0A-CAGE Need 20 goals-level 1
11 C10A-CAGE Need 15 goals-level 1
12 CD0A-CAGE Need 10 goals-level 1
13 A10A-CAGE Need 5 goals-level 1
14 AH0A-CAGE Need 1 goal-level 1
15 EACT-EAA6 Need 20 goals-level 2
16 CYCT-EAA6 Need 15 goals-level 2
17 CACT-EAA6 Need 10 goals-level 2
18 AYCT-EAA6 Need 5 goals-level 2
19 AECT-EAA6 Need 1 goals-level 2
20 GART-EACG Need 30 goals-level 3
21 FART-EACG Need 28 goals-level 3
22 EART-EACG Need 20 goals-level 3
23 CYRT-EACG Need 15 goals-level 3
24 AYRT-EACG Need 5 goals-level 3
25 AERT-EACG Need 1 goal-level 3
26 AY4A-EAD0 Need 5 goals-level 4
27 AT4A-EAD0 Need 4 goals-level 4
28 AN4A-EAD0 Need 3 goals-level 4
29 AJ4A-EAD0 Need 2 goals-level 4
30 AE4A-EAD0 Need 1 goal-level 4
31 AEBT-AADG Start with 1 life
32 ATBT-AADG Start with 4 lives
33 AYBT-AADG Start with 5 lives
34 A2BT-AADG Start with 6 lives
35 A6BT-AADG Start with 7 lives
36 BABT-AADG Start with 8 lives
37 BEBT-AADG Start with 9 lives
38 E3AT-AA68 Stop timer on door puzzle (level 3)
The Simpsons Bart vs. The Space Mutants is a trademark of Twentieth Century Fox Film Corporation

Sonic the Hedgehog 2(tm) Game (More Codes)
CODE KEY IN . . . EFFECT . . .
43 AH2T-CAH6 / AH2T-CAHN  Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post
WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA RINGS, BUT YOU DO GET THEM
44 SBJA-HJWJ / SBJA-HJV2  Rings worth 2 in special stages-Sonic
45 SBJA-HNWJ / SBJA-HNV2  Rings worth 3 in special stages-Sonic
46 SBJA-HTWJ / SBJA-HTV2  Rings worth 4 in special stages-Sonic
47 SBJA-HYWJ / SBJA-HYV2  Rings worth 5 in special stages-Sonic
48 SBJA-H2WJ / SBJA-H2V2  Rings worth 6 in special stages-Sonic
49 SBJA-H6WJ / SBJA-H6V2  Rings worth 7 in special stages-Sonic
50 SBJA-HAWJ / SBJA-HAV2  Rings worth 8 in special stages-Sonic
51 SBJA-HJWR / SBJA-HJV8  Rings worth 2 in special stages-Tails
52 SBJA-HNWR / SBJA-HNV8  Rings worth 3 in special stages-Tails
53 SBJA-HTWR / SBJA-HTV8  Rings worth 4 in special stages-Tails
54 SBJA-HYWR / SBJA-HYV8  Rings worth 5 in special stages-Tails
55 SBJA-H2WR / SBJA-H2V8  Rings worth 6 in special stages-Tails
56 SBJA-H6WR / SBJA-H6V8  Rings worth 7 in special stages-Tails
57 SBJA-HAWR / SBJA-HAV8  Rings worth 8 in special stages-Tails
FOR CODES 58 THRU 64, DON'T GRAB MORE CHAOS EMERALDS THAN THE AMOUNT YOU NEED
58 ACZT-CACA / ACZT-CACN Need 0 chaos emeralds to become Super Sonic (in addition to rings)
59 AGZT-CACA / AGZT-CACN Need 1 Chaos Emerald to become Super Sonic (in addition to rings)
60 ALZT-CACA / ALZT-CACN Need 2 chaos emeralds to become Super Sonic (in addition to rings)
61 ARZT-CACA / ARZT-CACN Need 3 chaos emeralds to become Super Sonic (in addition to rings)
62 AWZT-CACA / AWZT-CACN Need 4 chaos emeralds to become Super Sonic (in addition to rings)
63 A0ZT-CACA / A0ZT-CACN Need 5 chaos emeralds to become Super Sonic (in addition to rings)
64 A4ZT-CACA / A4ZT-CACN Need 6 chaos emeralds to become Super Sonic (in addition to rings)
65 AGZT-CACJ + K4ZT-CA9N / AGZT-CACY + K4ZT-CA92 Need 1 ring to become Super Sonic (in addition to chaos emeralds)
66 A0ZT-CACJ / A0ZT-CACY Need 5 rings to become Super Sonic (in addition to chaos emeralds)
67 BLZT-CACJ / BLZT-CACY Need 10 rings to become Super Sonic (in addition to chaos emeralds)
68 DGZT-CACJ / DGZT-CACY Need 25 rings to become Super Sonic (in addition to chaos emeralds)
69 FCZT-CACJ / FCZT-CACY Need 40 rings to become Super Sonic (in addition to chaos emeralds)
70 K4ZT-CA9N / K4ZT-CA92 Super Sonic doesn't lose rings with time
71 RE8A-A60W / RE8A-A60G Level select menu-at title screen, hold down A while pressing start
72 2VAT-BCRN / 2VAT-BCRA Start each level with some rings-1-player game only (Number of rings varies with stage, and you can still lose rings)
Sonic the Hedgehog 2 and related names are trademarks of SEGA.

Splatterhouse 2(tm) Game
SPLAT Codes 12 thru 24 operate on the Normal level select. The display will not always indicate the remaining hit points or lives accurately.
CODE KEY IN . . . EFFECT . . .
1 AX3A-AA2N Infinite lives
2 AE0A-AAG8 Start with 2 lives
3 AJ0A-AAG8 Start with 3 lives
4 AN0A-AAG8 Start with 4 lives
5 AY0A-AAG8 Start with 6 lives
6 A20A-AAG8 Start with 7 lives
7 A60A-AAG8 Start with 8 lives
8 BA0A-AAG8 Start with 9 lives
9 BE0A-AAG8 Start with 10 lives
10 AEBT-AAB6 Start with 1 hit point
11 AJBT-AAB6 Start with 2 hit points
12 ANBT-AAB6 Start with 3 hit points
13 AYBT-AAB6 Start with 5 hit points
14 BJBT-AAB6 Start with 10 hit points
15 B6BT-AAB6 Start with 15 hit points
16 CTBT-AAB6 Start with 20 hit points
17 DEBT-AAB6 Start with 25 hit points
18 D2BT-AAB6 Start with 30 hit points
19 GJBT-AAB6 Start with 50 hit points
20 NTBT-AAB6 Start with 100 hit points
21 3ABT-AAB6 Start with 200 hit points
22 9JBT-AAB6 Start with 250 hit point
Splatterhouse 2 is a trademark of Namco Ltd.

Teenage Mutant Ninja Turtles(tm) - The Hyper Stone Heist(tm) Game
MUTE Codes 1 thru 12 work only for the 2-player game and not on continues.
MUTE
CODE KEY IN . . . EFFECT . . .
1 RFWA-C6VA + 9VWA-DGKC + ABWA-CABE Player 1 starts with 1 life instead of 3
2 RFWA-C6VA + 9VWA-DGKC + BFWA-CABE Player 1 starts with 10 lives
3 RFWA-C6VA + 9VWA-DGKC + EVWA-CABE Player 1 starts with 25 lives
4 RFWA-C6VA + 9VWA-DGKC + KFWA-CABE Player 1 starts with 50 lives
5 RFWA-C6VA + 9VWA-DGKC + RVWA-CABE Player 1 starts with 75 lives
6 RFWA-C6VA + 9VWA-DGKC + XFWA-CABE Player 1 starts with 100 lives
7 RFWA-C6VL + 9VWA-DGKN + ABWA-CABR Player 2 starts with 1 life instead of 3
8 RFWA-C6VL + 9VWA-DGKN + BFWA-CABR Player 2 starts with 10 lives
9 RFWA-C6VL + 9VWA-DGKN + EVWA-CABR Player 2 starts with 25 lives
10 RFWA-C6VL + 9VWA-DGKN + KFWA-CABR Player 2 starts with 50 lives
11 RFWA-C6VL + 9VWA-DGKN + RVWA-CABR Player 2 starts with 75 lives
12 RFWA-C6VL + 9VWA-DGKN + XFWA-CABR Player 2 starts with 100 lives
13 ADCT-CAGC Infinite lives - player 1
14 ADFA-CAB2 Infinite lives - player 2
15 RHST-C6YG Both players are invincible
16 BXYA-CA6L Deadly attack uses no life points-player 1
17 BXYT-CA2G Deadly attack uses no life points-player 2
Teenage Mutant Ninja Turtles is a trademark of Mirage Studios. The Hyper Stone Heist is a trademark of Konami Co., Ltd.

T2 The Arcade Game(tm) Game
CODE KEY IN . . . EFFECT . . .
1 AE6A-BE3W Start with 1 credit instead of 4
2 EY6A-BE3W Start with 25 credits
3 LA6A-BE3W Start with 50 credits
4 RY6A-BE3W Start with 75 credits
5 RZ8A-A6V6 Infinite credits
6 XE6A-BE3W Advance to next level and get infinite credits when terminated-may have some weird effects, doesn't work on last level
7 SF4A-BEXL Start on human hideout
8 SF4A-BJXL Start on trip to skynet
9 SF4A-BNXL Start on skynet
10 SF4A-BTXL Start on cyberdyne systems
11 SF4A-B2XL Start on the freeway
12 SF4A-B6XL Start on the steel mill
13 AADT-AAEL Always have maximum gun power
14 RGJA-A60C Infinite energy (invincibility)
15 RZ8A-A6X0 Infinite rockets & shotgun shells on pick-up
16 XGGA-BA30 Start with LOTS of rockets
T2 The Arcade Game and related names are trademarks of Carolco Pictures Inc.




