

  ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 
  ~                                                                       ~
  ~ The 3 Support Disks contains a variety of example files that try to   ~
  ~ demonstrate some of of the almost possibilities of using LOGIC.       ~
  ~                                                                       ~
  ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

  You will find more information about some of the files below. Most of 
  the files will explain themselves. Here is an overview of the 
  example files:


  --- Support 1: Demosongs ---


 - INTRO.LOG: 

  Our LOGIC 2.0 Intro: a song that while playing back introduces you to 
  many of LOGIC's features. This song requires 4MB of RAM (see 
  below).

 - LOGCTOUR.LOG: 

  This songs while playing back introduces you to the concept of 
  screensets and the almost endless number of display options.

 - TUTORIAL.LOG:
 
  This song refers to the Tutorial Manual. You may order this Tutorial
  Manual at EMAGIC or at the distributor of your country.

 - VECTROPO.LOG:
 
  This song demonstrates the new vector fader (see below).

 - WAVMATIC.LOG:
 
  This song uses the Environment to create wave sequences (see 
  below).


 --- Support 2: Score Templates and Fonts ---


 - TEMPLATE.SCR:

 This folder contains a variety of score templates for diffdrent 
 instruments and ensembles including a large number of Score-Styles 
 (see below).

 - FONTS: 

 This folder containes additional fonts with musical symbols 
 (see below). 
	

 --- Support 3: Environment Templates ---

 
 This disk contains a whole set of environment templates including 
 Mixer Maps and Editors. 

 
 - ADATSRC.LOG: 

  The Adat Soft Remote Control: emulates the BRC for automisation.
 
 - DMP9-16.LOG: 

  A Mixer Map for the YAMAHA DMP 9-16 Mixer (see below).

 - HEX-DEC.LOG: 
 
  A Hexadezimal to Decimal Converter.

 - LXP-1EDT.LOG/LXP-5EDT.LOG: 

  Editors for Lexicon LXP-1 and LXP-5

 - MACKIE.LOG: 
  A Mixer Template for the MACKIE 1604 Mixer (see 
  below).

 - MTRX1000.LOG: 
  
  A Matrix 1000 Editor

 -NICHE.LOG: 

  A Niche-Mixer Template

- VARMULT.LOG: 
  This song contains a large number of Preset-
  Multinstruments with all the sound names typed in for your 
  convenience.


 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *



 --- LOGIC 2.0 Intro ---   Copyright 1994 by kurt hofmann, Switzerland


 LOGIC 2.0 Intro is a song which introduces many of LOGIC's 
 possibilities. It is not intended to be a musical masterpiece. 
 It's simply a fun way to show you some of the features you can 
 take advantage of when working with LOGIC 2.0.


 System requirements ATARI
 - An ATARI ST/TT/Falcon Computer with LOGIC 2.0.
 
   Warning: This songs requires 4MB of RAM!

 - A General MIDI  compatible sound module, connected to MIDI port A of 
   the ATARI.


 Starting the song

 Normally the LOGIC 2.0 Intro song will start playing right after you 
 have loaded it.

 If you made any changes to the MIDI port settings, then you will have 
 to start the song again unless you saved it while the song was playing. 
 To sart it again is easily done by pressing "enter" twice and then 
 pressing "0" (zero)  on your computer keyboard.
 
 Depending on your sound module, you should make certain to set it to 
 General MIDI mode.



 *** WARNING!! ***
 
 The Environment setup within the 'LOGIC 2.0 Intro' demo contains 
 some very freaky stuff. If you try to copy anything from this Environemt 
 to another song the chances are high, that it won't work. 
 So, unless you are a real 'Power-Environment-User'  you'd better 
 forget it !!

                                 * * * *


 --- VECTROPOLIS (Vectropo.log) ---

 - This Song uses the GM standard. Connect your soundmodule to MIDI 
 PORT A.

 - What is a Vector Fader? 
   It is a fader that can send two simultaneous controllers in a 
   vertical and horizontal vector! Great for spatial manipulation.
  
 This song demonstrates some of the potential uses of the vector fader. 
 For the most part these various vectors are sending control 7 (volume) 
 and control 10 (pan). 

 When you play the song notice the vectors animate. Vertical movement 
 equals volume. Horizontal movement equals pan. 

 Each MIDI track has a corresponding Vector fader track. 
 - The Atmos Vector (trk 9) is pretty straight ahead. It is sending pan 
   and volume to the Atmos MIDI Ch 16 (trk 8). 
 - The Whistle vector (trk 7) has a slight variation. The vertical vector is 
   sending volume. The horizontal vector is sending effects (reverb) 
   balance. This will only work on GM sound devices that adhere to this 
   GM controller standard. 
 - The Timp Vector (trk 5) is sending Pan and Volume. This vector 
   worked real well in creating some spatial movement of the Timp track 
   (trk 4). 
 - The Pad Man Vector (trk 2) is a little more involved. The Pad Man 
   MIDI track (trk 1) is triggering two different sounds on two different 
   channels. The first vector fader (Pad Man Vector) is controlling the 
   volume and pan of ch 15 (synth strings 2). The second vector fader 
   (Reverse Vector) is sending volume and pan to ch 14 (sweep pad). 
   Basically, the second 'reverse' fader is always doing the reverse of the 
   Pad Man Vector. This is accomplished using the Transform object. 
   
   Please have a look at screen set 3 to investigate these settings. 
 
 - Test The Vector!

 Go to screen set 1. Select the Pad Man sequence. Turn Solo on in the 
 main (floating) transport (S). Start the sequencer. Click and move the Pad 
 Man Vector up/down, sideways and all around. You will hear the two string 
 type sounds fade in and out as you do this. If desired repeat 
 this procedure for the other tracks. 

 Cascading Vectors used in conjuction with real time transforms can 
 create some pretty wild effects. Try some! 

 ~ ~ ~ Live Long and Vector! ~ ~ 

 This example file was created by Clint Ward, 
 Emagic East Coast Product Support Manager USA...


                               * * * *


 --- WAVMATIC.LOG ---

 The file called WavMatic is an example that uses the Environment's 
 Delay Object to create wave sequencing effects. 

 This file uses the GM format. Connect your soundmodule to MIDI 
 PORT A.

 If you do not have a GM module go to Screen set 3, click on each 
 instrument that is cabled to the 'Wavo 1' object and assign the 
 corresponding patch in your keyboard to that channel.

 The Delay Object named Wave Me  Wavo 1 ('Wav-O-Matic' - screen 
 set 3) have multiple 'virtual' cables attached to the different
 instruments around them. Each cable represents one delay. 
 This delay value is found in the Delay objects parameter box. 
 If the Delay object has 16 repeats (delay), each repeat will 
 go to a subsequent different cable of the Delay object and loop back 
 to the first cable if the number of cables is less than the 
 number of repeats. 
 

 - Create Your Own Wave Sequence:

 1) Create eight Instruments (from 'New' menu in the environment) 
    complete with port, MIDI CH settings and program changes. Make sure 
    each instrument has a different MIDI channel if they share the same 
    port. 
 
 2) Create a 'New' Delay object.

 3) From the Delay object connect each instrument in random 
    succession.

 4) In the Repeat field of the Delay's parameter box,  set the Repeats to 
    16 and the delay factor to 1   0 . 
 
 5) Using the 'Make MIDI Thru'  Tool (Environment Tool box) select the 
    Delay object. Or go back to your Arrange window, click hold any track 
    to get the Instrument list, scroll to the new Delay object and let go. 
 
 6) In the Arrange window make sure the Delay object is the currently 
    selected track
 
 7) Start the Sequencer
 
 8) Play short notes and see what happens!

 For all real time based Environment objects (Delay, Arrpegiator etc...) 
 the Sequencer must be running. 

 ~~~ Live Long and Catch the Wave ~~~

 This example file was created by Clint Ward, Emagic East Coast 
 Product Support Manager USA...


 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 

 
 --- Support 2: FONTS and SCORE TEMPLATES ---


 --- FONTS ---

 The following instructions apply to the fonts on the Fonts 1 disk and 
 the fonts on the Support 2 Disk. 


     
 - Fontinstallation -

 LOGIC offers you different text- and symbolfonts for text editing in the 
 score. To install these fonts, proceed as follows:

 Copy the fontfolder of the fontdisk 1 onto your harddisk. Add the 
 Chord- and Symbolfonts you find on the program disk. Now boot LOGIC and 
 choose "Select Fontfolder" in the Text menu of the Score Window. Open 
 the folder in the fileselector and confirm with "OK". LOGIC will now 
 scan the fontfolder automatically and will display you the fonts in the 
 different textmenus.

 If you do not use a harddisk select Drive A when selecting the 
 fontfolder. Then LOGIC will tell you automatically when to insert the 
 fontdisk. If you want to use the symbol and chord fonts this won't work 
 by just copying these fonts the fontdisk due too a lack of memory. But 
 you may setup your own fontdisk by copying only those fonts onto your 
 fontdisk which you really need. There are three types of fonts: the 
 ones without an extension behind the font name serve for the screen 
 display of texts so you need them anyway. Those with "SP" are for 24pin 
 writer (180dpi), those with "LS" for inkjet printers with 300 or 360dpi 
 resolution and laser printers. Choose the ones you need und copy them 
 onto your fontdisk.


 	- Symbol & Chordfonts

	Just copy all files into your font folder and they will be 
  immediately recognized when you boot LOGIC. 
  The symbols can be inserted as textevents with the cursor tool 
  via the keyboard. Just try it to find out which symbol is assigned
  to which letter The recommended size for the fonts in the 
  Score Window is "24". We recommend to setup an extra textstyle for 
  each of the fonts with this size.



  --- SCORE TEMPLATES (Template.scr)---


 - GENERAL INFORMATION

 This Disk contains a variety of score templates for different instruments 
 and ensembles including a large number of Score-Styles. 
 These templates were created using Finale 3.0 templates as a model.

 These templates are the result of hours of research and hard work  
 by Blaine Young, 101 Ridgway Ct. #2, Elkhorn, Wisconsin 53121, 
 U.S.A. Please let him know what you think of this great work!

										
			       
 - SCORE STYLES

 Transposition values for score styles are based on the octave 
 placement of the instruments from the General MIDI standard.


 - TEMPLATES


 - Some larger templates have track instruments that appear in 
   parentheses. Sequences that are assigned to these track instruments 
   will not appear in the score window when you show the whole score.  
   In order to have one of these sequences  appear in the full score you 
   must merge this sequence with the sequence that is assigned to the 
   track instrument of the same name but without parentheses.

   For example, the Oboe 2 sequence is on the track instrument named 
   (Oboes). (Oboes) is not part of the instrument set in the score window.  
   Therefore, to have the Oboe 2 sequence appear in the full score it must 
   be merged with Oboe 1.  Be careful though!  Both Oboes and (Oboes) 
   are on MIDI channel 2.  If you merge the two sequences, you cannot 
   demix by event channel.

   Also, the score styles used by these sequences have staff sizes 
   small enough to fit all the sequences on one page. If you double click 
   on a single sequence to print out a single part, you might want to 
   increase to staff size in the sequence's score style prior to printing.


 - RECORDING IN ARRANGE WINDOW

   Recording options...  are set to merge new sequence with selected 
   sequences. This is necessary to insure that the new sequence uses 
   the score style that is attached to the empty sequence from the blank 
   template.

   When you open a template and want to begin recording, click on the 
   desired track instrument and the corresponding sequence will 
   automatically be selected. Because the recording options for these 
   templates have be set to merge new sequence with selected 
   sequences, what is about to be recorded on the Tenor Sax 1 track will 
   be merged with the existing empty Tenor 1 sequence. The new 
   sequence will be named Tenor 1*merged and will use the score style 
   from Tenor 1 which transposes the part up a whole step in the score.  
   Not in the sequencer!



 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 



 --- Support 3: Environment Templates


 --- MACKIE OTTO-1604 MIXER MAP (Mackie.log) ---

 With version 2.0 we have created a new mixer map for the powerful 
 Mackie 'OTTO-1604' MIDI controlled mixer.

 - There is a section in your 2.0 update manual under Environment, 
    section 'New menu' "Faders, Knobs...", "Transformer" and "Physical 
    Ports", that fully describes all of the various components 
    used to create the "OTTO" mixer map.

 - Please be sure to set the appropriate Port/Cable/Channel for the   
   "Mixer" physical port to work with your MIDI setup.

 - In order to see all data you record played back via the mixer map's 
   'Faders, Knobs...' you must enable the "OTTO Plybk" instrument as 
   your current Track / Instrument. 

 - Before using the mixer map, you must first teach the Mackie OTTO-
   1604 mixer what LOGIC's MIDI volume controller #s & mute #s are. 
   This is done using the OTTO 'learn' function and clicking on fader #1 & 
   then mute #1. Each of these 'learn' steps must be proceeded by a 
   press of the 'LEARN' button on the front of the 'OTTO' Automation 
   Control Module.

 - For more information on how to use the OTTO 'learn' function, please 
   refer to the OTTO-1604 Owners Manual.

 - For information regarding the use of the various functions of the 
   OTTO-1604 mixer map, please refer to pages 28-31 of the OTTO-1604 
   Owners Manual. 

 - For specific features (i.e. Fade Times, Controller #s etc.) and specs, 
   please see page 35 of the OTTO-1604 Owners Manual.

 - To see all of the preset screen setups, press the # keys 1-2-3-4 or 9!


   ~~~ We hope you enjoy using the OTTO-1604 mixer map! ~~~


                            * * * *


 --- YAMAHA DMP9-16 MIXER MAP (DMP9-16.log) 
	

 1) Setup Instructions

 1.1 Connect the MIDI Input and Output from the DMP9 to the Atari 
 MIDI ports or to those of the LOG3/Unitor 2. Make sure to connect in 
 both directions.   		

 1.2 From the File menu, select Song Settings. From this window, 
 select Chase Events. Set all MIDI Controller events to be chased.

 1.3 On the DMP9-16, press the MIDI key. If necessary, press this 
 key repeatedly until the CTRL Change screen appears. On this 
 screen, make the following settings:

	Tx:  On
	Rx:  On
	Omni:  Off
	Echo:  Off
	Memory Recall:  On or Off (see below)

 When the Memory Recall function is turned On, recalling a Scene 
 Memory in the DMP9 will cause selected parameter types to be output 
 as MIDI Control Change data.  This allows the state of the LOGIC 
 Mixer Environment to be updated to display the correct parameter 
 values.  
 When not using the LOGIC sequencer for automation, it would 
 normally be useful to leave this parameter turned On. Also, when 
 recording Memory changes into the sequencer, this parameter should 
 be turned On.
 However, after Memory changes have been recorded into 
 the sequencer, the Memory Recall parameter should be turned Off for 
 automation playback.  At this stage, the individual control change 
 parameter values will have been recorded into the sequencer and these 
 will be used to update the LOGIC mixer's state display.

 1.4 Press the DMP9's MIDI key until you reach the CTRL Out PRM. 
 screen. Selections on this screen determine which types of 
 parameters will be output as MIDI Control Change data when a Scene 
 Memory Recall occurs 	(refer to 1.6).  For use with this LOGIC 
 DMP9-16 mixer environment, set as follows:

	On/Off:  On
	Pan:     On
	Level:   On
	Send:    On
	EQ:      Off
	Others:  Off

 1.5  Press the DMP9's MIDI key until you reach the MIDI Local 
 screen. Set Local to On.

 1.6  Press the DMP9's MIDI key until you reach the MIDI Setting 
 screen. Make the following settings:

	Tx Channel:  1
	Rx Channel:  1
	Mode:  Channel


 2) Testing the DMP9-16/LOGIC Communications

 Adjust knobs on the DMP9-16 relating to levels, sends, and 
 pans. The corresponding sliders in LOGIC should move to display the 
 correct values.  

 Move sliders and click On/Off buttons on the LOGIC mixer 
 screen. The associated controls on the DMP9-16 should move to 
 represent new values.

 If the above tests are OK, proceed. If not, check each step 
 of the setup procedure again.

 3) Accessing DMP9-16 Mixer Display Screens

 The numeric keys on the Macintosh can be used to quickly 
 change the screen displays in LOGIC. When the DMP9-16 Mixer 1.0 
 is first opened, a display suitable for a 14" monitor will appear.
 This allows access to the Help pages and most of the first 
 13 channels are displayed. This screen can be returned 
 to at any time by pressing the numeric key 9 on the Mac keyboard.
 Press the 8 key to access the fader level, channel on/off button, 
 pan control, and aux sends 1-4 for channels 1-13.
 Press the 7 key to access channels 14-16, return channels 
 1-4, and ST 1 level.
 Press the 6 key to access return channels 1-4 and ST 1 and 2 
 levels.  

 4) Recording Automation Data into the LOGIC Sequencer

 4.1 Press the numeric key 1 on the Mac keyboard. This will cause 
 the Arrange screen to be displayed. Select one of the DMP9 tracks 
 to record automation sequence data into.  

 4.2 Press the * key to begin recording. Press Enter to stop (press 
 twice to return to the beginning), and press 0 to play the 
 sequence. Remember to set Control Change Memory Recall to On 
 when recording Scene Memory Recalls, and to Off when playing back 
 a sequence which contains Scene Memory Recalls (refer to 1.6).

 4.3 Automation data can be recorded into the sequencer either 
 from the DMP9 controls or from the LOGIC sliders and buttons.

 4.4 Controller data for automation can be viewed and edited in the 
 sequencer track. Refer to the LOGIC users manual for more details 
 about sequencer recording and editing operations. 


 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


 We hope that these examples will help you to learn more about the 
 power of LOGIC. 

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ~~~~  EMAGIC - We Make Computers Groove!  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


   ------------------------------------------------------------------------
   * Logic is a registered trademark of EMAGIC GmbH. All other trademarks *
   * are property of their respective manufacturers.                      *
   ------------------------------------------------------------------------
