Known bugs/problems with 1.9b2:
 (Being here means they are known and will be worked on. I typically 
  release at least once a month. Check the web page regularly)
 
 * Bugs exist with Dsound. The new higher-resolution Pokey interrupts
   broke all sorts of stuff, and on slow machines I think
   Dsound will fall behind until it hits it's own write buffer. But
   MMSound works great, so....Dsound is out for now. Code is still 
   there though, I will revisit it later.
 * Start key gets "eaten" sometimes and doesn't respond, although it 
   always works eventually
 * 5200 controllers still busted, this is my fault I think
 * 7Cities of Gold busted because of disk format AGAIN. If you have the
   old 1.9 version, use that to run the map maker and this 1.9b2 version
   to play the game :-). I will fix this next rev.
 * Cut/Paste don't work as advertised
 * When switching between graphics mode on the fly, sound may be a little
   off for a period afterwards. This is because the sound layer needs to
   be reinitialized when graphics are switched (actually only DirectSound
   primary mode requires this, but it gets done every time regardless). 
   This is harmless and temporary (and rarely noticeable).
 * If command line parameters for Machine type or OS are screwed up, then
   the user interface will probably not reflect the command line values 
   after the config fails to load.
 * Nagging SIO problems. Autoduel ALMOST loads. This game must work! must!
 * Antic artifacting should exist in other modes than antic 0xf, and
   shouldn't take place under PAL at all. Oh well, I'm not sweating this.