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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
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or modification to this etext.

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The Project 64 etext of the Ulysses and the Golden Fleece manual.
Original document released 1984 by Sierra On-Line.  Converted by Paul
David Doherty <h0142kdd@rz.hu-berlin.de>, retrieved from the Sierra
section of the Preserving Classic Adventures (PreCAP) Project
<precap@zes.hu-berlin.de>.

ULYSS10.TXT, November 1996, etext #114.

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Ulysses and the Golden Fleece Manual
------------------------------------

=====================================================================
                  ULYSSES AND THE GOLDEN FLEECE (tm)
                    By Bob Davis and Ken Williams
=====================================================================

It was a long time ago, a time of pagan gods and miraculous deeds.

I, Ludicrous, was there. Just a boy, mind you. I watched as the
ships, filled with victorious warriors, returned from two decades of
battle.

Among them was Ulysses, conqueror of Troy. Here was an adventurer
without equal, a mortal favored by the gods.

Later, when it was time to choose a profession, I apprenticed to a
powerful seer. I learned his secrets of the future and the past.

That is how I've come to live through the ages, to survive until the
20th Century. But even master sorcerers and seers must surrender
their powers, and I have chosen you.

First, you must prove your fitness to carry on the powers I've borne
throughout the ages. You must become Ulysses. Your task: to find the
Golden Fleece and return it to the King.

The perils are many and your foes powerful. But with courage, logic,
intuition and perseverance, you can survive and take with you the
secrets of sorcerers.

Now sit back, close your eyes, and I'll spin a spell to open time's
portal...


                    Neptune's potion, Pluto's dust,
                      Ancient maps foil Furies' gusts.
                    Dragons and gems, classical Greece,
                      Ulysses reborn to capture the Fleece!

You are Ulysses, adventurer brave and bold. In a dream planted by the
gods you have learned of the Golden Fleece, a prize beyond value.

The gods have bid you to find the Fleece and return it to the King.
But first, you must overcome certain obstacles. One slip, one wrong
turn and... well, it could be your last.

Your journey begins in the King's town, where you must find a crew
and buy supplies before setting sail.

Fair winds push your craft far out to sea. Then a hurricane appears
off the bow, forcing you to either alter course or brave the high
winds and rocky seas.

If you should survive the elements, another task awaits you on the
Island of Storms. There, you'll need to find certain items with
mystical qualities.

Then on to Colossal Island and the Fleece -- but beware the Sirens,
the Cyclops and the fierce protectors of the Golden Fleece, the
Skeletons.

As in all adventures, watch for passwords and items along the way
that might be keys to your survival.


TAKE HEED, PLOT YOUR PROGRESS

You, Ulysses, must plot your own path to Colossal Island and the
Golden Fleece.

Be forewarned! The way is treacherous and the journey long. It cannot
be accomplished in haste.

You would be wise, my friend, to keep a map of your progress. If you
move north, plot it on the chart.

Show where you've been and what you've done along the way.

Take special care to map when you're in a maze -- the bane of all
adventurers. It may be a cavern, a tunnel or just a repeating visual.

Know where you've been by dropping articles along the way. Then
backtrack and pick up the articles. Above all, try different
directions and map all of the possibilities. If you forget an area,
you might miss an important clue or device.


Examine the typical map I've drawn for you.

[see SIERRMAP.GIF]


SOME FRIENDLY ADVICE

Before embarking on your journey, check your inventory. Do you have
everything you'll need for such a long voyage?

Knowing a bit of mythology and the Classics -- a familiarity with
Ulysses' adventures -- also will help you survive.

As with many classical Greek heroes, you will be required to perform
certain superhuman feats and to use magical substances to overcome
malicious gods and evil creatures. Remember, logic will not always
work because the gods are not always logical.

Nor are all of the people you encounter honest; some want their palms
crossed with silver before giving you valuable information.

Should you be hopelessly lost and are ready to admit defeat,
telephone Sierra On-Line for a guiding hand.

Have a safe journey, oh noblest of adventurers!


=====================================================================

                        WARRANTY NOTICE

Sierra On-Line, Inc. wants your continued business. If you fill out
the enclosed product registration card and return it to us (we have
already paid the postage), you are covered by our warranty. If your
software should fail within 90 days, return it to your dealer or
directly to us, and we will replace it free. After 90 days, enclose
$5 and return the disk directly to us. Sorry, without the
registration card you are not covered by the warranty.

Sierra On-Line, Inc., Sierra On-Line Building, Coarsegold, CA 93614

                            WARNING

Unauthorized copying of this program disk and the documentation may
be a violation of Federal Criminal Laws (Title 17 USC Section 506).
Violation may carry a fine of $25,000 or imprisonment for not more
than one year for a first offense. Sierra On-Line, Inc. may have
remedies under Federal Civil Laws (Title 17 USC Section 501) for
unauthorized and unlawful copying of their copyrighted material.

Ulysses and the Golden Fleece (c) 1981, Sierra On-Line, Inc.

                                                              H4D-101

---------------------------------------------------------------------

Sierra On-Line (tm)

TM designates a trademark of SIERRA ON-LINE, INC.
(c) SIERRA ON-LINE, INC. 1983

=====================================================================

[inlay card:]

                 ULYSSES AND THE GOLDEN FLEECE (tm)
                      COM 64 - PLAYER GUIDE
                            BY BOBBIT!


LOADING INSTRUCTIONS

  1. Check to make sure there is no cartridge in your cartridge slot.
  2. Turn on the power to the disk drive; when the light goes off,
     turn on the monitor, then the computer.
  3. Insert your Ulysses and the Golden Fleece disk into the drive
     and close the door.
  4. Type <LOAD"ULYSSES",8,1>, then press <RETURN>.

COMMANDS FOR THE HERO

Your computer will be your hands, eyes and ears, but it only
understands one or two words at a time. If you make a mistake when
you give it directions, use the INST DEL Key to erase key strokes.

  Different directions use only a single letter      North <N>
                                                     South <S>
                                                     East  <E>
                                                     West  <W>
                                                     Up    <U>
                                                     Down  <D>

  Sometimes a direction may not be enough. To go
  into a house,                                      <GO HOUSE>

  If an acrobatic feat is required,                  <JUMP>, <FLY> or
                                                     <SWIM>

  You may meet someone who has information.          <TALK GUARD>

  You may need an object you see along the way.      <GET KEY>

  If you choose to leave it behind,                  <DROP KEY>

  Pay close attention to details. To see a better
  scene, type                                        <LOOK>
  and a description may appear.

  To see an object closely,                          <LOOK TREE>

  Your command to cut down a tree may prompt your
  computer to ask "With what?" Answer:               <WITH AX>

  If there is more description than there is room
  for on the screen, the monitor will beep. To
  see the remaining text, press:                     <RETURN>

  If you wish to look into the past, you can
  review the previous 24 lines of test. Press:       <RETURN>

  To go back to the scene again, press:              <RETURN>

  To check your inventory during your journey:       <INV>


MAGIC OF YOUR OWN

Formatting or Preparing a "Saved Game Disk"

In order that you might quit and take a rest, or to protect against
being trapped in a maze or being killed, save your game often. Games
are saved on a separate disk. Use one with information that you do
not need, because it will be erased when it is formatted.

You will need to format (prepare) your "saved game disk" only once.
Any time during the game, take out your Ulysses and the Golden Fleece
disk and insert a blank disk. In the space for commnads,

    TYPE <INIT DISK>

Replace the "saved game disk" with your Ulysses and the Golden fleece
disk to return to the game.


Saving a Game

The game can be saved almost any time during the game and should be
saved often. To save a game,

    TYPE <SAVE GAME>

You will be instructed to put your "saved game disk" in the drive and
enter a set of characters to identify your game. For instance, you
might name the first cave you enter "CAVE #1."

    TYPE <CAVE #1>

The game will be saved, and you may then put Ulysses and the Golden
Fleece back in the drive.

    PRESS <RETURN>

(Note: Once you have used a set of characters to label a saved game,
you may not use that name again.)


Restoring Your Game

To regain your previously saved game while playing the game, or after
you've quit and come back to it,

    TYPE <RESTORE GAME>

at the command prompt. You will be asked to take out your Ulysses and
the Golden Fleece disk and insert your "saved game disk."

    TYPE <CAVE #1> (the name of your saved game)

Now take out your "saved game disk," and reinsert your Ulysses and
the Golden Fleece disk into the drive, and

    PRESS <RETURN> (Once)

You will be returned to the frame where you saved yoiur game.


                                                              H4D-801

=====================================================================

[sleeve notes:]

                                             HI-RES ADVENTURE (tm) #4

                ULYSSES AND THE GOLDEN FLEECE (tm)

                COM 64 DISKETTE VERSION BY BOBBIT
                           SRL 812

       WARNING: This is MORE than an Arcade style endeavor.

Enter the world of computer adventure. Each Sierra On-Line adventure
takes several weeks to master, providing hours of fascination and
intrigue. You must use their imagination and logic to unlock the
mysteries of each adventure.

Map skills are a must since our adventure games contain over a
hundred full-color computer-generated images which lead you in every
direction. So, muster up all your wit, logic and perseverance for
this is a Sierra On-Line adventure and a challenge to your ingenuity.

Journey into the land of mythology in search of the "Golden
Fleece" -- an ancient treasure that has long been protected by the
Greek gods. Become the legendary Ulysses and direct your voyage
through challenging waters, changing weather conditions, luring
Sirens and treacherous Cyclops. Pluto, God of the Underworld, and
many others plan to test your courage. Finding Pegasus, the
magnificent winged horse, will aid in your recovery of the "Golden
Fleece." Clad only in your pocketed toga and chain armour, can you
revive the legend?

"Ulysses and the Golden Fleece boasts some of the best
representational, high-resultion graphics available, as well as
sustained interest, a travelogue, and an intellectual challenge."
                                         - Easy Home Computer

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End of the Project 64 etext of the Ulysses and the Golden Fleece
manual.

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