The CHARDATA.AMB file can be altered to start your character off with
a better set of stats than you are likely to roll. There are two
offsets for each characteristic. The first is the character's actual
value, the second is the maximum value for current race and level.
The addresses given are for values of 255 or less. If you want to
create a super character, you can put a value in the address before
the one given. For example, a '2' at offset 186 would give your
character a stength of 512. The values listed are the legal maximums
for a classless human. The Hex equivalent is in parentheses.
Here are the offsets in the file for your starting character:

             Act/Max    
STRength        187/19B - 60 (3C)
INTelligence    189/19D - 60 (3C)
DEXterity       18B/19F - 60 (3C)
SPEed           18D/1A1 - 60 (3C)
CONstitution    18F/1A3 - 60 (3C)
CHArisma        191/1A5 - 60 (3C)
LUCk            193/1A7 - 100 (64)
MAGic Resist.   195/1A9 - 0
AGE             197/1AB - 80 (50)

Ability offsets for starting character:

ATTack          144/14E - 20 (14)
PARry           145/14F - 20 (14)
SWImming        146/150 - 95 (5F)
LIStening       147/151 - 5
Finding Traps   148/152 - 0
Disarming traps 149/153 - 0
Picking Locks   14A/154 - 0
SEArching       14B/155 - 5
Read Magic Scr  14C/156 - 0
Use Magic       14D/157 - 0

Starting Supplies

Gold (<256)     1CF - 255 (FF)
Rations (<256)  1D1 - 255 (FF)

Life Points     1C5/1C7 (Start 4/4)

Experience is 20C-20D.

Character Class: 143
    Values:
    0=None
    1=Warrior
    2=Paladine
    3=Ranger
    4=Thief
    5=Monk
    6=White Wizard
    7=Gray Wizard
    8=Black Wizard
    9=Special
    A=Monster

Race: 142
    Values:
    0=Human
    1=Elf
    2=Dwarf
    3=Gnome
    4=Halfling
    5=Half-elf
    6=Half-ork

Sex: 141
    Values:
    0=Male
    1=Female

Any character can be altered; the number of bytes from the beginning
of the character's name is the same for any characteristic.
