
		ST/E Wolf3d history
	~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3-10-2001	new wolf3d engine, quicker & better implementation
		than the old on. heavy bug with distance-calculations
		in 1st quadrant, though

5-24-2001	distance-bug fixed after weeks of searching.
		some lookups beeing runtime generated -> smaller file

5-25-2001	opt.: dynamically compiling texturemapper. quicker
		than a looping one on the 68000.
		all the lookups get runtime generated now.

5-27-2001	keyboard handler & movement-routines

5-28-2001	gamemask-picture included.

7-19-2001	RELEASE OF THE FIRST ALPHA VERSION =)
		many bugs remaining - will be fixed within one of
		the next versions. horizontal walls on map aren't
		drawn yet, so don't wonder why all the walls are
		facing the same direction.

enjoy.

 ray//.tscc.