* TANK GAME VARIABLE
* THIS IS D:TANKVAR.SRC
FIRSTVAR
RESULT	DS	2	;PRODUCT
M1	DS	1	;MULTIPLIER
M2	DS	1	;MULTIPLICAND
CHRX	DS	1	;HORZ. POS. OF CHAR TANK IS ON TOP OF
CHRY	DS	1	;VERT. POS. OF CHAR TANK IS ON TOP OF
XOFF	DS	1	;HOW MANY PIXELS TANK IS OFFSET FROM LEFT EDGE OF CHI
YOFF	DS	1	;HOW MANY SCAN LINES TANK IS OFFSET FROM TOP OF CHR
CHR1	DS	1	;CHAR TANK IS ON TOP OF
CHR2	DS	1	;ADJACENT CHARACTER TANK MAY BE ON TOP OF
BYTE	DS	2	;ACTUAL 8 BITS OF SCREEN DATA TANK IS ON TOP OF
DPOINTER	DS	1	;DATA POINTER INTO TARK DATA
SAVEX	DS	1	;TEMP. X REG. STORAGE
SAVEY	DS	1	;TEMP. Y REG. STORAGE
TANK	DS	1	;WHICH TANK IS BEING DONE
GAME	DS	1	;GAME IN PROGRESS FLAG
ENABLE	DS	1	;FLAG FOR VBI TO SKIP CODE IF CAME NOT RUNNING
PLAYRH	DS	2	;TANK HORIZ. POS.
PLAYRV	DS	2	;TANK VERT. POS.
PLAYRD	DS	2	;TANK DIRECTION OF MOVEMENT
PLAYRF	DS	2	;DIRECTION TANK IS FACING
NEWH	DS	1	;TEMPORARY COPIES OF TANK POSITIONS
NEWV	DS	1
NEWD	DS	1
NEWF	DS	1
NEWID	DS	1
TEMPO	DS	1	;TEMPORARY STORAGE
TEMP1	DS	1
TEMP2	DS	1
TEMP3	DS	1
TEMP4	DS	1
;
TURETF	DS	2	;FLAG FOR TURRET MODE
TURETD	DS	2	;TURRET DIRECTION
;
SHOTS	DS	2	;SHOT SOUND FLAG
SHOTD	DS	2	;SHOT DIRECTION
SHOTH	DS	2	;SHOT HORIZ. POS.
SHOTV	DS	2	;SHOT VERT. POS.
SHOTF	DS	2	;SHOT IN PROGRESS FLAG
CYCLES	DS	2	;EXPLOSION SEQUENCE FLAG AND COUNTER
INDEX	DS	1	;AN INDEX
IMMUNE	DS	2	;TEMPORARY TANK IMMUNITY TIMER
TIMER	DS	1	;JIFFY COUNTER
MINUTES	DS	1	;TIME
SECONDS	DS	1	;TIME
SCORE	DS	2	;PLAYER SCORES
;
;
LASTVAR
;
