  About the -RISKPLAYER v2.0- from 17.06.1993 - yet
  -------------------------------------------------

  We started coding this utility after the 'Fied Bits Party I' in Bremen, 
  because the -RISKPLAYER v1.2b- was full of bugs and coded in GFA-BASIC.
  We decided to do a nearly perfect version of such a player and coded it 
  in assembler. This player actually works on all TOS versions and it's
  resolution independent [yeah, yeah, hello guys from 'THE INDEPENDENT'] 
  It actually is not working on 'MULTI-TOS' as nearly all programs. You can
  start it as '*.ACC' or as '*.PRG'. Please copy this files together. They 
  must be in the same directory.

- RIPLAY2 .ACC/PRG       [The player program, including the Preferences]
- RIPLAY2 .RSC           [The recource file for the player]
- RIPLAY2 .TXT           [This instuction file]
- RISKEDIT.PRG           [Editor for the offset - file]

  Now, some instructions for this player.


  ****************************************************************************
  * About the actual relevant chipfiles. [having own playroutines]           *
  ****************************************************************************

  1.0.0. [just a joke]
  --------------------
  We think that everybody which uses this utility will be capable to 
  imagine what the meaning of the buttons is. Nevertheless, we will 
  give you some short insructions.
  If you play sounds without having selected the correct playrout this 
  player fucks up. We mostly did not check the tunefiles, because there
  exist to many differnt sound formats. And if we would have done the 
  checks, you would not have been able to play all the tunes. So, be careful
  and think about the playrout before clicking the play button. [Little 
  example : Paula is not able to play all Trackermodule formats. It
  won't play a file with unknown fileheader.]

  1.0.1. [offset checks]
  ----------------------
  First of all let's talk about the offsets for the usual Soundchip 
  routines. You've got a little popup menu on which you can select the
  offsets for the playrout you want to use. You can also define own 
  offsets for INIT [offset to init the playrout], PLAY [offset to play the
  tune with a timer], EXIT [offset to quit the playrout] and SONGNUM [to 
  select the tunenumber you want to play, in most cases 1] When you want  
  to play a tune, the player makes a little offset check. In most cases 
  there will appear an alert-box when the offsets are wrong. for example :
  
  INIT : HAS BRA        [Init offset has a branch /all right]
  PLAY : NO  BRA        [Play offset has no branch /wrong]
  EXIT : HAS BRA        [Exit offset has a branch /all right]

  If one of the offsets is bigger than 12 the, offsetcheck will not be done.

  Offsets implemented in the player :

  | PLAYROUT    | INT. | INIT | PLAY | EXIT | SONGNUM | OFFSET CHECK |
  |------------------------------------------------------------------|
  | COUNT ZERO  | 50Hz | +00  | +06  | +02  |   +01   |     YES      |
  | BIG ALEC    | 50Hz | +00  | +08  | +00  |   +01   |     YES      |
  | DAVID W.    | 50Hz | +00  | +14  | +00  |   +00   |     NO       |
  | LAP/NEXT    | 50Hz | +00  | +34  | +00  |   +01   |     NO       |
  | MAD MAX     | 50Hz | +00  | +08  | +00  |   +01   |     YES      |
  | MEGATIZER   | 50Hz | +00  | +08  | +04  |   +00   |     YES      |
  | SOUND MAGIC | 50Hz | +00  | +08  | +00  |   +01   |     YES      |
  | SYNERGY     | VBI  | +00  | +06  | +02  |   +00   |     YES      |
  | TAO/CREAM   | 50Hz | +00  | +04  | +00  |   +01   |     YES      |
  | TRISOUND    | 50Hz | +00  | +06  | +02  |   +01   |     YES      |

  1.0.2. [different frequences for chiptunes]
  -------------------------------------------
  All chiptune players will be played in the 200Hz system timer. You can 
  set different speeds for those tunes. Just click the frequency buttons
  to 50hz, 100hz or 200hz. [Little comment : when you click the 
  'INFO' - button you can watch a Spectrumanalyse of the Chiptunes. You
  can also select if it shows you the amplitude, with the 'AMPLI'-button.]

  1.0.3. [problems with SID-voices and solutions]
  -----------------------------------------------
  We also included a 'vbi'-interrupt to play the tunes. That's useful for
  playing SID-voice chiptunes. When you use SID-voice players in the 
  system timer, you'll sometimes hear some noises like on an old disc-
  player. That's because the interrupts will have different priorities. 
  There you have the possibility to play in the 'vbi'-interrupt. Don't 
  forget, that the 'vbi' will be different on ST, STE, TT and FALCON. It 
  changes between 50Hz or 60Hz. 

  1.0.4. [select different tune numbers]
  --------------------------------------
  You can select different tune numbers with the following buttons :
  [<] - button = previous tune
  [>] - button = next tune
  The actual songnumber is shown in the player.

  1.0.5 [define own offsets for chiptunes]
  ---------------------------------------- 
  You can set 10 different offsets for chipplayrouts.
  Select the 'RISKEDIT.PRG' to include your own offsets. 


  ***************************************************************************
  * About the actual relevant modfiles [not having own playroutines]        *
  ***************************************************************************

  1.1.0. [about the 'c64' playrout]
  ---------------------------------
  not implemented till yet.

  1.1.1. [about the 'cronicle' playrout]
  --------------------------------------
  It's working on all ATARI's.
  Nothing special to be said here. The known playrout by 'CRONICLE'.

  1.1.2. [about 'delta music']
  ----------------------------
  not implemented till yet.

  1.1.3. [about the 'galactic musicmon' playrout]
  -----------------------------------------------
  It's working on all ATARI's.
  You can play galactic tunes from musicmon v1.0 - v2.0. It was coded by :
  --- Frank Lautenbach [DARK ANGEL/AURA]. --- 
  When you click the '**Hz'-buttons, the galactic timer-routine is playing.
  When you click the 'VBI'-button, the galactic VBI-routine is playing.

  1.1.4. [about the 'future composer' playrout]
  ---------------------------------------------
  It's working on STE, TT and FALCON.
  It uses the effects of the 'FUTURE COMPOSER v1.3' on AMIGA. This player
  was originally done by WIZZCAT.

  1.1.5. [about the 'protracker' playrout]
  ----------------------------------------
  It's only working on FALCON. [There still exit players for the other ATARI's]
  You can play up to protracker v3.0b. It was coded by :
  --- Christian Cartus [CHRIS/AURA]. ---
   
  1.1.6. [about the 'sidmon v1.0' playrout]
  -----------------------------------------
  not implemented till yet.

  1.1.7. [about the 'sound monitor' playrout]
  -------------------------------------------
  not implemented till yet.

  1.1.8. [about the 'tfmx' playrout]
  ----------------------------------
  not implemented till yet.
 
  1.1.9. [including own modplayers in the 'RISKPLAYER']
  -----------------------------------------------------
  You can include 10 extern playrouts for 'MOD'-files. 
  Select the 'RISKEDIT.PRG' to include own players.


  ***************************************************************************
  * About the preferences / how to set and save them.                       *
  ***************************************************************************

  2.0.0. [general for all preferences]
  ------------------------------------
  To set the numbers all preferences use :
  [<] for down
  [>] for up

  2.0.1. [memory setting]
  ------------------------
  The memory setting is only important for the player in accessory mode.
  There you can set the memory, the player will be able to use as '*.ACC'.
  It was useful to use a constant memory, because a lot of programs reserve
  all memory. [The 'RIPLAYER v2.0' reserves its memory in the SECTION BSS]
  The memory will not be reserved again, [like in the other players]
  when you change the resolution. 
  A new memory configuration is used when you 'change the res.', 'reset' or
  a new init with 'Chameleon'.

  - You see the actual memory configuration in the informations.
  - You see the memory configuration for the next 'reset'... in the 
    preferences [Don't forget to save them before restarting]

  The player as '*.PRG' reserves its own memory, no setting needed. 

  2.0.2. [about the other settings]
  ---------------------------------
  Click the buttons and try it yourself. You can listen 'directly' to the 
  other preference settings.


  ***************************************************************************
  * About the coder and other stuff... haha haha... cool.. [greets/thanx]   *
  ***************************************************************************

  --------------------------------------------------------------------------

  coding and design were done by : p Sepp Jo. of RISK/INDEPENDENT q

               contact adress is : p Jean-Pierre Putzolu q
                                   p Ohmstr. 10          q
                                   p 72555 Metzingen     q
                                   p GERMANY             q
 
  If you know new playrouts, please contact me. They will be included in
  this player immidiatly. For chiptunes having own players, only send me
  an example (or lots!!!) with the offsets. Other playrouts can only be
  included if you send me the playrout or the source (please with example
  for testing it in the player.). 

  --------------------------------------------------------------------------

  Special thanx go to :

  DANNY O./RISK     [FOR MENTAL SUPPORT AND TESTING THE PLAYER]
  RIPGUY/RISK       [FOR GREAT TUNES AND COOL MOTIVATION]
  MCFLY/RISK        [FOR SILLY MEETINGS, TOUGH YOU'RE SLEEPING MOST TIME]
  CHRIS/AURA        [FOR UPDATING THE DSP ROUT., IT'S QUITE ONE OF THE BEST]
  BITMASTER/INTER   [FOR THE DSP-SURROUND ROUT., IT SOUNDS COOL]
  DARK ANGEL/AURA   [FOR THE MUSICMON II]
  STALLION/AURA     [FOR TESTING THE PLAYER ON HIS FALCON EVERY TIME]
  INNOVATOR/NEWLINE [FOR SEARCHING BUGS, INSPIRATION AND ADDITIONAL IDEARS]
  ALL INDEPENDENT MEMBERS FOR THOSE COOL MEETINGS.

  CHAOS/SANITY      [FOR THE C64 ROUT.]
  SYNERGY           [FOR GREAT CHIPTUNES AND CHIPPLAYROUTS]
  SENTRY            [WHERE ARE YOU GUYS?]
  HEMOROIDS         [WHY DID YOU NEVER SEND ME ANY NEW AMAZINE. DOES IT 
                    STILL EXIST?]
  D.B.A.            [FOR RELEASING RISKPLAYER v1.2b]


  Greetings and regards in no special order :

  TOM G.            [Making crap with you is cool (haha) very cool.
                    Have you got an INVALIDS compile?]
  AVENA             [Meetings with your crew are still cool]
  NPG               [Do you like RAG-D?]
  CHAOS ENGINE      [We need some new chipmodules]

  LIGHT, TOS-CREW, MEGA 4, DUNE, NEW TREND, PHF, ELECTRONIC IMAGES 
  and all other cool crews.

  ---------------------------------------------------------------------------
  ***************************************************************************

  That's it from RISK [<R>iesige <I>dioten <S>chreiben <K>acke] 
  bye bye, and lots of fun with this player.



