       ___   ______     ___       _________   _________   ___
       \__\  \   __\    \  \__    \______  \  \   _____\  \__\
         ___  \  \       \  __\     _____\  \  \  \         ___
         \  \  \  \       \  \      \  ____  \  \  \        \  \
          \  \  \  \_____  \  \____  \  \__\  \  \  \        \  \
           \  \  \       \  \      \  \        \  \  \        \  \
            \__\  \_______\  \______\  \________\  \__\        \__\

                     *   m   a   g   a   z   i   n   e   *

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                             S T O S   S O U R C E

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-> BALLMODL.BAS

   Um, well try it and find out. <Falcon>

-> CYBERWRM.BAS

   An interesting, addictive game. <Falcon>

-> FILTSCRL.BAS

   A parrallax/playfied scroller. Compiled, Can you guess how its done?
   <Falcon>

+> PONTOON.BAS

   Arcade style Pontoon/Hi-Low game. Unfinished, but playable.
   <iCTARi>

-> RASTERS.BAS

   A STOS Raster routine and demo.  Lets you redefine a particular colour
on
   each line of the screen.  Includes  a  machine  code program in memory
bank.
   <Falcon>

-> ULS.BAS

   A Multiple Sprite Demo. Very impressive! <Falcon>
