+------------------------------------------------------------------------+
|                         _    _  ____  _   _    _ ____                  |
|            |||   Atari | |  / |/ ___\| | | |  / |  _ \                 |
|            |||         | | /  | |  __| | | | /  | |_| |                |
|           / | \     /| | |/ / | | |_ | | | |/ / |  _ <                 |
|                    | |_| / _  | |__| | |_| / _  | | \\\                |
|                     \___/_/ |_|\____/ \___/_/ |_|_|  \\\               |
|                                                       \\\              |
|            64-BIT INTERACTIVE MULTIMEDIA ASCII-MAGAZIN                 |
|                                                                        |
|                         AUSGABE JULI 1995                              |
|                                                                        |
| Untersttzt von MEGA*STAR, Schaffhauser Str. 55, 79713 Bad Sckingen   |
|                 Tel.: 07761/59742  Fax: 07761/57014                    |
|                                                                        |
+------------------------------------------------------------------------+  
|                                                                        |  
|  Erscheinungsdatum: 03.07.1995  <->  Letzte Aenderung am: 02.07.1995   |
|                                                                        |  
|  Version: 1.00 <-> deutsch/englisch (CATnips)                          |  
|                                                                        |
+------------------------------------------------------------------------+
|                                                                        |  
|                  _/aguar Mag Support-Mailboxen:                        |
|                  ------------------------------                        |
|                                                                        |
| Name der Mailbox:                           Tel.-Nummer:  max. Connect |
|                                                                        |
| Apolonia (Line 1-20) <--------------------> 0201-2786111    28k8 V.34  |
| Apolonia (Line 21-28) <-------------------> 0201-2786222    I-S-D-N    |
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| Hit and Run (1. Line) HOLLAND! <----------> 0031-40574236   14k4       |
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| ST Computer Mailbox (Brett 050) <---------> 069-292966      14k4       |
| Subway BBS <------------------------------> 0211-285856     28k8 V.fast|  
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| Video Games Mailbox (kein Gastdownload) <-> 089-4613337     14k4       |
|                                                                        |
+------------------------------------------------------------------------+
|                                                                        |
|             Jaguar Mag ber das Internet (WWW PAGE):                   |
|             ----------------------------------------                   |
|                                                                        |
|      http://tangram.informatik.uni-kl.de:8001/~r_gehm/jaguar.html      |
|                                                                        |
+------------------------------------------------------------------------+
|                                                                        |
|                     Jaguar Mag auf Diskette:                           |
|                     ------------------------                           |
|                                                                        |
|                     schickt 1 Diskette sowie 2,- DM                    |
|                     Rckporto in Briefmarken und einen                 |
|                     Umschlag mit eurer Adresse an:                     |
|                                                                        |
|                     Atari Jaguar 64-BIT CLUB                           | 
|                     Mischa Hildebrand                                  |
|                     Emil-Nolde Str. 13                                 |
|                     59192 Bergkamen                                    |
|                                                                        |
|                     Tel.: 02307/61532                                  |
|                     (Mo. bis So. 18:00-20:00 Uhr)                      |
|                                                                        |
+------------------------------------------------------------------------+ 
|                                                                        |  
|                Impressum _/aguar Mag Ausgabe Mai 1995                  |
|                --------------------------------------                  |  
|                                                                        |  
|   Idee und Konzept..................................Martin Lethaus     |  
|                                                                        |  
|   Redaktion.........................................Martin Lethaus     |  
|                                                     Mischa Hildebrand  |  
|                                                     Stefan Kimmlingen  |
|                                                                        |
|   bersetzungen Englisch <-> Deutsch................Stefan Kimmlingen  |
|                                                                        |
|   Rechtschreibfehler................................Martin Lethaus     |  
|                                                                        |  
|   Private Kleinanzeigen.............................Rouven Gehm        |
|                                                                        |
|   Jaguar User-Liste.................................Gerald Gleissner   |   
|                                                                        |  
|   Schreiberlinge....................................Bernd Quermann     |
|                                                     Carsten Nipkow     |
|                                                     Martin Lethaus     |  
|                                                     Mischa Hildebrand  |
|                                                     Rouven Gehm        |  
|                                                     Stefan Kimmlingen  |
|                                                                        |
|   _/aguar-Testmuster-Support........................MEGA*STAR          |
|                                                                        |  
+------------------------------------------------------------------------+  
|                                                                        |
|                    _/aguar Mag Telefon-Hotline                         |
|                    ---------------------------                         |  
|                                                                        |  
| Mo. bis Fr. von 18:00 bis 21:00 (Martin Lethaus)......... 02389/534685 |  
| Mo. bis Fr. von 21:00 bis 23:00 (Stefan Kimmlingen)........ 0651/27200 |  
| Sa. bis So. von 13:00 bis 20:00 (Martin Lethaus)..........02389/534685 |  
| Sa. bis So. von 20:00 bis 23:00 (Stefan Kimmlingen)........ 0651/27200 |  
| Mo. bis So. von 18:00 bis 20:00 (Mischa Hildebrand)....... 02307/61532 |
|                                 FAXE bitte an............. 02307/61532 |
|                                                                        |  
+------------------------------------------------------------------------+  
|                                                                        |
|                      Private Kleinanzeigen:                            |
|                      ----------------------                            |
|                                                                        |
|               aus dem Mausnet an: ROUVEN GEHM @ KL                     |
|                                                                        |
|             aus anderen Netzen: ROUVEN_GEHM@KL.MAUS.DE                 |
|             o d e r             GEHM@SIXPACK.PFALZ.DE                  |
|                                                                        |
+------------------------------------------------------------------------+
|                                                                        |
|                        Jaguar User-Liste:                              |
|                        ------------------                              |
|                                                                        |
|              aus dem Mausnet an: GERALD GLEISSNER @ WUN                |
|                                                                        |
|            aus anderen Netzen: GERALD_GLEISSNER@WUN.MAUS.DE            |
|                                                                        |
+------------------------------------------------------------------------+
|                                                                        |
| Schickt euere Brief zum _/aguar Mag bitte an folgende EMail-Adressen:  |
| ---------------------------------------------------------------------  |  
|                                                                        |   
|                    MARTIN_LETHAUS@UN.MAUS.DE                           |  
|                    STEFAN_KIMMLINGEN@UN.MAUS.DE                        |  
|                                                                        |  
|               oder MARTIN LETHAUS @ UN (fuer User aus dem Mausnet)     |  
|                    STEFAN KIMMLINGEN @ UN (fuer User aus dem Mausnet)  |  
|                                                                        |  
+------------------------------------------------------------------------+     
|                                                                        |  
|                  oder per POST (wie altmodisch!):                      |
|                  --------------------------------                      |
|                                                                        |  
|                      _/aguar Mag Team                                  |  
|                        Martin Lethaus                                  |  
|                        Brevingstrasse 28                               |  
|                        59368 Werne                                     |  
|                        Germany                                         |  
|                                                                        |   
+------------------------------------------------------------------------+  

                                                                            
Vorwort...
---------------------------------------------------------------------------

Sehr geehrte Leser und Leserinnen des _/aguar Mags,

ich begre sie hiermit zur schon siebten Ausgabe des Jaguar Mags in den
letzten Monat hat sich mal wieder einiges getan, wie sie aus unseren
zahlreichen Berichten entnehmen knnen.

Aber trotzdem mchte ich hier die wichtigsten News kurz im Vorwort
zusammenfassen:

- Jaguar CD-ROM Release-Termin: immer noch August :)
- Rayman erscheint nicht vor Ende August/September! :(
- Es gibt eine neue Rubrik "Highscores"! :)
- Wir bekommen ab dato die CATnips direkt von Don Thomas/Atari Corp. USA :)

Ab jetzt werden wir immer die englischen CATnips im Jaguar Mag haben, da
wir auch unseren auslndischen Lesern etwas bieten wollen, zudem ist es
auch fr uns Deutschen interessant was in den USA so abgeht...
(wenn nicht gerade mal wieder von Donald's Bekannten ein Baby bekommt ;))

Also dann Schlu mit den Geslze und viel Spa beim Lesen wnscht

                                                    das _/aguar Mag Team
                                                    

                     ! ! !   A C H T U N G  ! ! !
            
        -----------------------------------------------------
        P.S.: Die nchste Ausgabe erscheint am 7. August 1995
        -----------------------------------------------------


Atari und Release Dates...
---------------------------------------------------------------------------

Hier eine kleine Auflistung einiger Spiele, die fr den Jaguar kommen bzw.
schon erschienen sind:

Spielname              geplanter Zeitpunkt    erschienen         Differenz
--------------------------------------------------------------------------

Air Cars               Oktober 1994           w. Juli 1995       + 8 Monate
Alien vs. Predator     Februar 1994           Oktober 1994       + 8 Monate
Brutal Sports Football Juni 1994              August 1994        + 2 Monate
Bubsy                  Dezember 1994          Dezember 1994      +- 0 Monate
Burn Out               Mrz 1995              Juni 1995          + 3 Monate
Cannon Fodder          Dezember 1994          Februar 1995       + 2 Monate
Checkered Flag         Februar 1994           Dezember 1994      + 10 Monate
Club Drive             Februar 1994           November 1994      + 9 Monate
Cresent Galaxy         November 1993          Januar 1994        + 2 Monate
Cybermorph             November 1993          November 1993      +- 0 Monate
Doom                   Juli 1994              Dezember 1994      + 5 Monate
Double Dragon V        Mai 1994               April 1995         + 11 Monate
Dragon                 November 1994          November 1994      +- 0 Monate
Evolution - Dino Dudes November 1993          Februar 1994       + 3 Monate
Flashback              Juli 1994              w. Juli 1995       + 12 Monate
Hover Strike           Dezember 1994          April 1995         + 4 Monate
Iron Soldier           Dezember 1994          Dezember 1994      +- 0 Monate
Kasumi Ninja           Mrz 1994              Dezember 1994      + 9 Monate
Pinball Fantasies      September 1994         Juni 1995          + 9 Monate
Robinson's Requiem     September 1994         w. September 1995  + 12 Monate
Raiden                 November 1993          Januar 1994        + 2 Monate
Rayman                 Dezember 1994          w. August 1995     + 8 Monate
Sensible Soccer        Dezember 1994          Mrz 1995          + 3 Monate
Syndicate              September 1994         Mrz 1995          + 6 Monate
Tempest 2000           Februar 1994           Mai 1994           + 3 Monate
Theme Park             September 1994         Mrz 1995          + 6 Monate
Troy Aikman Football   Oktober 1994           Mrz 1995          + 5 Monate
Ultra Vortex           September 1994         w. Juli 1995       + 10 Monate
Val d'Isere            Dezember 1994          Dezember 1994      +- 0 Monate
White Men Can't Jump   Oktober 1994           w. Juli 1995       + 8 Monate
Wolfenstein 3D         Juni 1994              Juli 1994          + 1 Monat
Zool 2                 Oktober 1994           Dezember 1994      + 2 Monate

w. = wahrscheinlich

Im Durchschnitt verspten sich die Jaguar-Spiele also um ca. FNF Monate!!
d.h. wenn Atari ein neues Spiel ankndigt und ein Release-Date angibt, kann
man etwa 4-6 Monate dazurechnen, dann wrde es zu folgenden Release Dates
kommen, im Gegensatz zur Release-Liste von Atari...

Folgende Faktoren wurden bei dieser Liste berechnet:

- Der Stand des Spiels (wurde es schon auf einer Messe gezeigt?)
- Die Zuverlssigkeit der Herstellers (kleine/unerfahrene Firmen neigen
  eher dazu Projekte zu verschieben wenn es Probleme gibt usw. ...) 
- Die Durchschnittsberechungen (siehe oben)
- Die Liste ist unvollstndig!!
- Nase / Faust * PI

Alien vs. Predator 2 (CD)                                   Juni/Juli 1996
Atari Kart (Modul)                                        Weihnachten 1995
Attack of the Muttant Penguins (Modul + CD)                      Mrz 1996
Batman Forever (CD)                                            August 1996
Battlewheels 2025 (Modul)                                 Weihnachten 1996
Black ICE/White Noise (CD)                                    Februar 1996
Brain Dead 13 (CD)                                             Januar 1996
Breakout 2000 (Modul)                                           April 1996
Brett Hull Hockey (Modul + CD)                                 Januar 1996
Commander Blood (CD)                                            April 1996
Commando (CD)                                                    Mrz 1996
Conan (Modul)                                                November 1995
Cybermorph 2 - Battlemorph (CD)                              November 1995
Dante (CD)                                                    Oktober 1996
Deathwatch (Modul)                                             Januar 1996
Defender 2000 (Modul)                                     Weihnachten 1995
Dune Racer (CD)                                                  Juni 1996
Formula 1 Racing (CD)                                            Mrz 1996
Frank Thomas Baseball (?)                                     Oktober 1996
Highlander 2 (CD)                                              August 1996
Highlander 3 (CD)                                         Weihnachten 1996
Iron Soldier 2 (CD)                                       Weihnachten 1995
Ironman/XO-Manowar (?)                                         August 1996
Legions of the Undead (Modul + CD)                                Mai 1996
Magic Carpet (CD)                                               April 1996
Mindripper (CD)                                                   Mai 1996
Missile Command VR (Atari VR)                                   April 1996
Mortal Kombat 3 (CD)                                             Juni 1996
NBA Jam - Tournament Edition (Modul)                             Mrz 1996
Pitfall 2 - The Mayan Adventure (Modul)                      November 1995
Primal Rage (CD)                                              Februar 1996
Redemption (CD)                                                Januar 1996
Rise of the Robots (CD)                                       Februar 1996
Rocky Horror Interactive (CD)                                 Oktober 1996
Ruiner (Modul)                                               November 1995
Skyhammer (CD)                                                   Mrz 1996
Sudden Impact (Modul)                                           April 1996
Thea Realm Fighters (CD)                                         Mrz 1996
Varuna's Forces (CD)                                          Februar 1996     
     

wie schon oben gesagt diese Schtzungen sind Spekulatius - h Spekulationen
ich hoffe, da die meisten Spiele frher erscheinen... ;)


Gerchte...
---------------------------------------------------------------------------

Jaguar II
---------

Nach den letzten Gerchten sollen die Entwickler im Herbst '95 die ersten
Jaguar 2-Entwicklungsgerte bekommen, die Leistungsfhigkeit des Jaguars 2
soll nach Aussagen etwa zwei- bis viermal schneller sein, als die Sony
Playstation.

Die neuen Chips sollen "Oberon" und "Puck" heissen, die Chips wurden von
Atari entwickelt und von Motorola produziert.

Wann der Jaguar 2 nun schlielich in den Geschften kommt und unbekannt,
aber ein Termin vor 4. Quartal 1996 ist sehr unwahrscheinlich...


Joust in Checkered Flag versteckt?!?!
-------------------------------------

Im Internet gab es das Gercht, da sich auf dem Modul von Checkered Flag
auch noch Joust befinden soll. Der jeweilige Schreiber meinte, da man
im Option-Men von Checkered Flag oben, unten, oben, links, oben, rechts,
oben, unten und dann A, B + C halten sollte, aber dies erwies sich schlie-
lich als verspteter April-Scherz :(


Rayman auf Modul oder CD!?!?
----------------------------

In den vergangenen Wochen gab es Gerchte ob Rayman nicht sogar zuerst auf
CD erscheinen soll, dies wurde aber von UBI Soft und Atari Corporation USA
dementiert. Die Modul-Version von Rayman wurde weiter verschoben und laut
den letzten Aussagen soll das Spiel erst Mitte Juli (17.7.95) in Produktion
gehen, d.h. durch die Produktionszeit wird das Spiel erst Ende August/
Anfang September erscheinen.

Es gab keine exakten Begrndungen wodurch diese Verzgerungen kommen.
Die Playstation-Version von Rayman soll Anfang September erscheinen und die
Sega Saturn-Version erst im Oktober...


Reviews... (demnchst auf dieser Konsole)
---------------------------------------------------------------------------

Atari gibt sich die Ehre

Am 20 Juni lud Atari USA die komplette amerikanische Fachpresse zu einer
Vorfhrung der neuen Jaguartitel ein. Unter dem Namen "Fun 'N' Games" konnten
sich die anwesenden Journalisten unter anderem ein Bild ber die Titel machen,
die wir eigentlich schon vor geraumer Zeit in unseren trauten Heimen
htten spielen sollen. Aber auch neue, bis dato relativ unbekannte Spiele
wurden prsentiert.

Gezeigt wurden folgende Titel:

Blue Lightning: Der Spieler schlpft in die Rolle eines UN Piloten. Seine
(CD)            Aufgabe: General Drako (ex UN-Mitglied, zu den Terroristen     
                bergelaufen) zu finden und ihm mchtig einheizen.
                Man kreiert seinen eigenen Flugplan, fliegt Angriffe auf die
                Stellungen des Gegners und eskortiert Cargo- und andere UN-
                Flugzeuge mit Regierungsangehrigen.

Hover Hunter:   Die Zeit der unerschpflichen Resourcen ist um. Das Schlacht-
(Arbeitstitel)  feld gehrt der Elite die mit Geschwindigkeit, Feuerkraft, Re-
(Cart)          flexen und Intelligenz ihren Job schnell und grndlich erle-
                digen. Als Pilot eines Hochgeschwindigkeitshovercrafts ist
                der Spieler im Besitz der strksten Waffe im Kampf um die
                globale Dominanz.
 
White Men Can't Automatische Kamerabewegungen und Zooms fangen die schnelle
Jump            Action dieses Basketballgames fr maximal vier Personen
(Cart)          realistisch und atemberaubend ein. Dieses Spiel wird zusammen
                mit dem "Team Tap", Ataris neuem 4-Spieler-Adapter, angeboten.

FlipOut!        Die Beschreibung dieses Spiels sagt leider nicht viel aus.
(Cart)          Nur soviel: Es handelt sich um ein Knobelgame, das auf dem
                "Cheese Planet" spielt. Neun verschiedene Abschnitte mit
                unterschiedlichen Spielen pro Abschnitt sollen fr die ntige
                Unterhaltung sorgen.
 
Highlander      Du bist Quentin MacLeod, die Hoffnung der Menschheit. Ba-
(CD)            sierend auf der Trickfilmserie enthlt Highlander Cinepack-
                sequenzen und sehr nett anzusehende Vectorgrafik.
 
Myst            Benutze Deinen Geist um hinter die Geheimnisse vergangener
(CD)            Zeiten zu kommen. Dieses "Grafikabenteuer", das schon auf
                diversen Computern und besonders in den Staaten fr Auf-
                sehen sorgte, findet nun auch seinen Weg in das CD-Gehege
                des Jaguar.
 
SuperX          Bei diesem Game (Supercross) handelt es sich um eine Motor-
(Cart)          radsimulation aus der Perspektive des Fahrers. Der Kurs
                besteht aus getexturten Polygonen. Man hat die Wahl zwischen
                Training, Einzelrennen und Meisterschaft. Die Fahrer be-
                sitzen unterschiedliche Eigenschaften wie z. B. Verletzungs-
                anflligkeit, Strke, Gewicht, Ausdauer und Moral.

Baldies         Wolltest Du mal die Welt beherrschen? Mit Baldies bekommst
(CD)            Du diese Mglichkeit. Erschaffe deine eigene Gesellschaft mit
                Arbeitern, Soldaten und Wissenschaftler.
                Benutze deine Wissenschaftler und denke Dir kreative Arten
                aus, um deine Gegner aus dem Weg zu rumen. Werfe zum
                Beispiel ein Stinktier in das Haus des Feindes und sieh ihm
                dabei zu, wie er voller Entsetzen in ein Minenfeld flchtet,
                das du vor seiner Htte platziert hast. Nur die eigene Vor-
                stellungsgabe schrnkt dich ein.
 
Robinson's          Hierbei handelt es sich um den berlebenskampf eines
Requiem             Menschen in der Welt der Ausserirdischen. Auch dieses
(CD)                Game sorgt schon auf anderen Systemen fr Aufsehen. Alles
                    spielt sich in Realtime ab.
 
Charles Barkley     20 Charaktere, inclusive Charles Barkley, stehen zur Aus-
Basketball          wahl bereit. Auserdem gibt es zwei unterschiedliche Modi.
(Cart)              Man kann gegeneinander antreten oder einen Turniermodus
                    spielen.
 
Commander Blood     ltere Semester unter unseren Lesern werden sich sich
(CD)                noch an Captain Blood fr den ST entsinnen knnen. Hier
                    ist nun die Fortsetzung dieses Games auf dem Jaguar.
 
Breakout 2000       Hierbei handelt es sich um ein Update des Spiele-
(Cart)              klassikers. Der Unterschied zum Original besteht darin,
                    da Breakout 2000 ein 3D-Game ist. Der Blickwinkel ver-
                    ndert sich stndig.
 
Vid Grid            Eine neue Art, Musik zu erleben. Vid Grid enthlt die
(CD)                Videos so bekannter Knstler wie Red Hot Chili Peppers,
                    Peter Gabriel, Areosmith und Soundgarden. Ihre Videos
                    werden in Blcke aufgeteilt und gemischt. Der Spieler      
                    muss diese innerhalb eines Zeitlimits (Ende des Videos?)
                    wieder in der richtigen Reihenfolge zusammenfgen.
 
Varunas Forces      Man steuert ein Team von vier Sldnern, die Varuna Forces,
(CD)                durch feindliches Gebiet. Zur Ausrstung gehren Helm-
                    kameras und Sprechfunk. Auf dem Bildschirm erhlt der
                    Spieler einen berblick ber seine Aktionen und die der
                    anderen Teammitglieder. Jeder Kmpfer hat auch hier
                    eigene Charaktereigenschaften und spezielle Beziehungen
                    zu den anderen Mitstreitern.
 
Battlemorph         Laut Atari eines der realistischsten 3D Shooter, die
(CD)                es auf diesem Markt geben soll. Die Fortsetzung zu Cyber-
                    morph enthlt endlich das gewnschte Texturemapping,
                    neue Welten und mehr Missionen (auch im Wasser und in
                    Tunneln). Ausserdem soll sich das Griffon in einen
                    Panzer und in ein Wasserfahrzeug verwandeln lassen.

Fight For Life      Dieses Game spielt in der Hlle (hmmm). Jedem Kmpfer
(Cart)              wird die faire Chance gegeben, sein Leben zurckzu-
                    gewinnen. Man hat die Wahl zwischen acht unterschiedlichen
                    Kmpfern, jeder mit speziellen Eigenschaften und Kampf-
                    techniken. Besiegt man einen Gegner, so erhlt man als
                    Belohnung zwei seiner fnf Spezialschlge und kann diese   
                    von nun an gegen die schwererer "Brocken" einsetzen.

Space War 2000      Dies soll ein Abenteuerspiel aus der Egoperspektive
(Cart)              sein oder werden. Leider haben wir es bis jetzt noch
                    nicht live in Aktion gesehen. Die Beschreibung von
                    Atari ist sehr drftig.
 
Ultra Vortek        Auch dieses Spiel sollte jedem Leser ein Begriff sein.
(Card)              Bei Ultra Vortek handelt es sich um ein Prgelgame
                    welches Kasumi Ninja in den Schatten stellen soll
                    (Kunststck). Hier stehen gleich zehn Kmpfer bereit.
                    Auch hier gibt es, genau wie KN, die Mglichkeit, die
                    Blutrnstigkeiten durch einen Code zu mindern.
 
Creature Shock      Geniale Grafik, wenig Game! So kannten wir Creature
(CD)                Shock bereits vom PC her. Wollen wir hoffen, da es
                    sich bei der Version fr den Jaguar bereits um den
                    Remix handelt, der bald auch fr die anderen Systeme
                    erscheinen wird.
 
Demolition Man      Auch Demolition Man gab es bereits auf anderen Systemen
(CD)                (3DO). In Kinoqualitt kmpft man sich als digitaler
                    Sylvester- (Stallone) Kracher durch verschiedenste
                    kleine und grere Spielchen. Grte Herausforderung:
                    "Wie funktionieren die drei Muscheln???".
 
Black ICD/White     Eines der ersten "echten" Rollenspiele, die fr den
Noise               Jaguar erscheinen sollen. Man wandert als Cyberpunk
(CD)                durch die Straen von San Francisco. Man kann sich
                    nie ganz sicher sein, ob man sich gerade im Cyberspace
                    oder in der Realitt befindet. Auf jeden Fall ist man
                    selber der gute Junge, der gegen die Bsen kmpft (oder
                    ein bses Mdchen, das ihr Herz vor einiger Zeit in
                    San Francisco verloren hat (!!)). Fakt ist: Deine
                    Mission ging in die Hose und du hast einen Polizisten
                    erschossen. Jetzt sind alle hinter dir her.
 
Defender 2000       Was wurde nicht schon alles ber dieses Spiel von Jeff
(Cart)              Minter berichtet?! Fakt ist: Es kommt auf Cart, nicht
                    auf CD. Eine gute Entscheidung. Atari sollte sich in
                    erster Linie auf die Verbreitung des Jaguar konzentrieren.
                    Erst mit einer breiten Masse an Usern hat es einen Sinn,
                    Zusatzhardware anzubieten. Defender 2000 knnte mit
                    Sicherheit die Popularitt des Jaguar gehrig steigern.
 
Thea Realm Fighters Angeblich wurde dieses Spiel auf der E3 hufig mit
(CD)                MK3 verwechselt. Man hat die Wahl zwischen 12 Kmpfern,
                    einige bereits bekannt aus der MK-Serie (zumindest
                    wurden die gleichen Darsteller benutzt). Fnf weitere
                    Charaktere sind im Spiel versteckt und zustzlich macht
                    einem noch der Obermotz das Leben zur Qual.
 
Brett Hull Hockey   Eine 3D-Sportsimulation mit zwei unterschiedlichen Per-
(Cart)              spektiven und variabler Kamera. Die Kraft, die Strke
                    und die Farben des Jaguar sollen dieses Eishockeyspiel
                    zu einem echten Erlebnis machen.
 
Max Force           Willst Du ein Mitglied der Max Force, einer Elitetruppe
(CD)                im Kapf gegen das Verbrechen, werden? Dann sei clever,
                    schnell und zh. 3D-Grafik und die Egoperspektive...
                    wir sind gespannt.
 
Noch ein kleines Nachwort. Ich mchte mich wirklich fr die (teilweise)
extrem dummen Kommentare zu den einzelnen Spielen entschuldigen. Bei vielen
Games mute ich mich auf die Pressetexte von Atari verlassen. Leider war
es mir nicht vergnnt, alle Games zu begutachten. Mal sehen, was die Jungs
in den Entwicklungsabteilungen aus den einzelnen Games machen...

Stefan


Neues von den Softwarefirmen...
---------------------------------------------------------------------------


Beyond Games
------------

Ultra Vortex wurde in Ultra Vortek umbenannt, da man Probleme mit
Nintendo befrchtete, welches ein Spiel names "Vortex" auf dem Markt haben.


Electronic Arts
---------------

Electronic Arts arbeitet an keine Jaguar-Spiele, aber Atari hat sich die
Lizenzen von einigen Electronic Arts-Spielen gesichert wie uns E.A. UK
bestttigt hat...


Factor 5
--------

Die Jungs von Factor 5 hatten in einem Interview in der Game Pro 7/95
nichts bessers zu tun, als den Jaguar schlecht zu machen.

Einige Zitate:

"... 'Club Drive' und die Vorversion von 'Fight for Life' sind einsame
 Tiefpunkte der Softwaregeschichte" und "... Mchtegern-64 Bittern wie
 Atari Jaguar, ..."

Vor etwas mehr als einem Jahr hat Factor 5 ganz andere Aussagen zum
Atari Jaguar gemacht wie z.B.:

"Der Jaguar ist fr Programmierer eine Traumkonsole: Die Leistungsfhigkeit
 eines kompletten HighEnd Grafikcomputers in einer kleinen Konsole: Selbst
 fr ultraschnelle, knallbunte 3D-Orgien ist die Raubkatze schnell genug,
 klassische Spielgenres sind hardwaretechnisch ein Klacks! Kaum jemand
 htte geglaubt, da Atari fr so wenig Geld so viel Leistung bieten
 knnte..."
 
Tja, was soll man dazu sagen?? eventl. das Sega, Sony und Nintendo in den
letzten Monaten einige Leute von Factor 5 mit Geld zugeworfen haben?? :(
 
Schlimm, da sich manche Leute KAUFEN LASSEN :((


Team 17 Software
----------------

Das englische Softwarehaus arbeitet derzeit an vier Jaguar-Spielen, welche
auch fr alle anderen Plattformen erscheinen sollen.

Das erste Spiel welches im Oktober '95 erscheinen soll heit Worms, es
sieht Lemmings sehr hnlich und bietet einen saghaften 16-Spieler-Modus.

Die weiteren Produkte sollen frhestens Weihnachten '95 bzw. im ersten
Quartal 1996 kommen, es handelt sich um folgende Spiele:

- Allegiance CD
- Rollcage CD
- Witchwood CD

Allegiance ist ein Arcade-Strategie Spiel aus der Ich-Perspektive, man
luft u.a. wie bei Doom durch die Gegend und mu bestimmte Aufgaben
erledigen.

Rollcage ist ein Rennspiel welches "Rock'n'Roll Racing" auf dem SNES
sehr hnlich sieht. Die Perspektive ist schrg-oben wie z.B. bei Bad-
lands (Nachfolger von Super Sprint) auf dem Atari ST.

Witchwood ist ein Action-Adventure welches Nintendos Zelda das Wasser
reichen kann. Der Held bewegt sich in einer Fantasywelt und hat ver-
schiedene Aufgaben und Rtsel zu lsen...


Spieletests...
---------------------------------------------------------------------------

Pinball Fantasies
-----------------

Nach einigen Monaten Versptung erscheint nun doch noch die Konvertierung
eines der erfolgreichsten PC-Flippers - die Rede ist von Pinball Fantasies.

Die Grafik wurde nicht neu gezeichnet, trotzdem sieht der Flipper mit seinen
256 Farben knallbunt aus, vor allem der Flipper "Partyland".

Das Spiel selber bietet vier unterschiedliche Tische: Partyland, Speed Devils,
Billion Dollar Gameshow und last but not least Stones'n'Bones, alle vier
Tische sind sehr gut spielbar und auch das Ballverhalten der Kugel ist ein-
wandfrei - bis auf den Partyland-Table wo an einer Stelle die Kugel hngen
bleibt und selbst mit TILT sich nicht mehr befreien lt, dies passiert
aber zum Glck sehr sehr selten... 

Nach meinem persnlichen Geschmack wrde ich folgende Table-Reihenfolge
empfehlen:

1. Stones'n'Bones
2. Partyland
3. Speed Devils
4. Billion Dollar Gameshow

Nun zu den Musik- und Soundeffekten:

Dies sind ok, vor allem die Musikstcke hren sich sehr gut an, nur sind
die Abtastraten der Samples nicht besonders hoch (ca. 12 KHz), d.h. die
Samples klingen nicht 100%ig klar, welches aber kaum auffallen drfte...

Die Rekorde werden gespeichert welches den Spieler zustzlich motiviert.
 
Fazit: Wer Flipper liebt und nicht schon die Amiga- oder PC-Version im
       Schrank stehen hat, kann ohne groe Bedenken zugreifen denn mit
       der Jaguar-Version von Pinball Fantasies kann man vollkommen zu-
       frieden sein (Bis auf einen kleinen Bug).


Grafik: 80 %
Sound:  80 %
Gesamt: 80 %


Atari Jaguar Release Liste...
---------------------------------------------------------------------------

erschienen sind...

Name des Spiels...             Programmierer/(C)/Produktion    Modul  Datum
Genre...                       Grafik %/Sound %/Spielspa %    Serienummer
Spieleranzahl                  Sonstiges
---------------------------------------------------------------------------
Air Cars                       Midnite Software/Atari          16MBit 04/95
3D-Actionspiel                 15 %     20 %    10 %           Vorabversion!
1-8 Spieler (Netz)             nachgebesserte Version erscheint demnchst
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Alien vs. Predator             Rebellion Software/Atari        32MBit 10/94
Actionspiel                    90 %     75 %    90 %           J9008E
1 Spieler                      Fortsetzung auf CD geplant
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -    
Brutal Sports Football         Millenium Teque/Telegames       16MBit 08/94
brutales Sportspiel            60 %     50 %    60 %           JA100
1-2 Spieler                    erste Version hatte Bugs
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bubsy                          Imagitec/Accolade/Atari         16MBit 12/94
Jump'n'Run                     65 %     60 %    55 %           J9020E
1-2 Spieler (nacheinander)     nette Grafik
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cannon Fodder                  Sensible Software/Virgin        16MBit 02/95
Actionspiel                    75 %     70 %    80 %           keine Nummer
1 Spieler                      Amiga- und PC-Version sind auf dem Index
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Checkered Flag                 Rebellion Software/Atari        16MBit 12/94
3D-Rennspiel                   70 %     65 %    60 %           J9007E
1 Spieler                      Rebellion's erstes Rennspiel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Club Drive                     Atari                           16MBit 11/94
3D-Rennspiel                   40 %     20 %    30 %           J9003E
1-2 Spieler                    schlampige 3D-Grafik
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Crescent Galaxy                Atari                           16MBit 01/94
2D-Shoot'em Up                 80 %     10 %    40 %           J9001
1 Spieler                      Grafik hui, Gameplay pfui!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cybermorph                     Attention to Detail/Atari       16MBit 11/93
3D-Actionspiel                 70 %     50 %    70 %           J9000E
1 Spieler                      liegt normalerweise dem Jaguar bei
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Doom                           ID Software/Atari               32MBit 12/94
Actionspiel                    85 %     60 %    95 %           J9029E
1-2 Spieler (JagLink)          PC-Version ist auf dem Index
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Double Dragon 5                Tradewest/Williams              16MBit 04/95
Beat'em Up                     20 %     30 %    25 %           keine Nummer
1-2 Spieler                    Mit der 16-Bit Version (SNES) identisch
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dragon - The Bruce Lee Story   Virgin/Atari                    16MBit 11/94
Beat'em Up                     75 %     70 %    75 %           J9036E
1-2 Spieler                    spielerisch ok!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Evolution - Dino Dudes         Imagitec/Atari                  16MBit 02/94
Geschicklichkeitsspiel         60 %     50 %    55 %           J9006E
1-2 Spieler (nacheinander)     langweiliger Lemmings-Clone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hover Strike                   Atari                           16MBit 04/95
3D-Actionspiel                 75 %     55 %    65 %           J9009E
1-2 Spieler(steuern+schiessen) ehemaliger Projektname: "Battlezone 2000"
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Iron Soldier                   Eclipse Software Design/Atari   16MBit 12/94
3D-Actionspiel                 90 %     85 %    85 %           J9026E
1 Spieler                      Made in Germany
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kasumi Ninja                   Handmade Software/Atari         32MBit 12/94
Beat'em Up                     90 %     60 %    75 %           J9012E
1-2 Spieler                    Blutiger als Mortal Kombat!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pinball Fantasies              Spidersoft/21st Century/Atari   16MBit 06/95
Flipper-Simulation             80 %     80 %    80 %           J0144E
1-8 Spieler (nacheinander)     gute Konvertierung des Kult-Flippers
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raiden                         Imagitec/Fabtec Inc./Atari      16MBit 01/94
2D-Shoot'em Up                 65 %     60 %    60 %           J9005
1-2 Spieler                    gute Automaten-Umsetzung des Oldie-Shooters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sensible Soccer                Sensible Software/Renegade      16MBit 03/95
Fuballspiel                   50 %     50 %    70 %           JA250
1-2 Spieler                    bei 60 Hz keine Sprachen-Option
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Burn Out                 Shen/Atari                      16MBit 06/95
Motorradrennspiel              ?? %     ?? %    ?? %           ?????
1-2 Spieler                    Rennspiel a la Super Hang On
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Syndicate                      Bullfrog/Ocean                  16MBit 03/95
Action-Strategiespiel          50 %     35 %    80 %           L8002-SYNJAG
1 Spieler                      ruckel, ruckel, aber trotzdem gut
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tempest 2000                   Llamasoft/Atari                 16MBit 05/94
3D-Ballerspiel                 80 %     90 %    90 %           J9010E
1-2 Spieler                    Eines der besten Action-Spiele
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Theme Park                     Bullfrog/Ocean                  16MBit 03/95
Freizeitpark-Simulation        85 %     80 %    90 %           L8001-TPKJAG
1 Spieler                      begrenzte Abspeicheroption
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Troy Aikman Football           Tradewest                       16MBit 03/95
Sportspiel                     50 %     50 %    65 %           keine Nummer
1-2 Spieler                    -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Val d'Isere Skiing & Snowb.    Loriciel/Atari                  16MBit 01/95
Sportspiel                     80 %     65 %    70 %           J9060E
1-2 Spieler (nacheinander)     nettes Ski-Spiel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  
Wolfenstein 3D                 ID Software/Atari               16MBit 07/94
Actionspiel                    70 %     70 %    75 %           J9028
1 Spieler                      Die Jaguar-Version wurde beschlagnamt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -   
Zool 2                         Imagitec/Gremlin Graphics/Atari 16MBit 12/94
Jump'n'Run                     60 %     70 %    65 %           J9042E
1-2 Spieler (nacheinander)     Mit der Amiga-Version fast identisch
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Kommentar zum Juni 1995...
---------------------------------------------------------------------------

Mit Pinball Fantasies und Super Burn Out sind zwei ordentlich Spiele er-
schienen, aber zwei Spiele reichen noch lange nicht aus, vor allem wenn
ein Spiel es schon auf smtlichen anderen Computer- und Konsolensystemen
gibt. Zudem erschien Super Burn Out so spt in diesem Monat, da wir den
Test in der nchsten Ausgabe nachreichen mssen... :(
(Anmerkung: Es kam am 29.6. aus der Produktion und ist am 4.7. in den
            amerikanischen Geschften verfgbar!)


---------------------------------------------------------------------------
> > > >  VORRAUSSICHTLICHE ERSCHEINUNGSTERMINE VON JAGUAR-SPIELEN  < < < < 
---------------------------------------------------------------------------

Spiel (Game)              Hersteller (Developer)    Format           Release
----------------------------------------------------------------------------

Air Cars                  MIDNITE SOFTWARE/ATARI    Modul (16 MBit)  7-8/95
Al Michaels Hard Ball     ACCOLADE                  Modul            3Q/95
Alien vs. Predator 2      ATARI                     CD               2/96
Allegiance                TEAM 17/OCEAN             CD               1Q/96
Arena Football League     V-REAL PRODUCTIONS/ATARI  Modul            10/95
Artemis                   SPRINGER SPANIEL          CD               2Q/96
Atari Kart                CYBERDREAMS/ATARI         Modul            11/95
Attack of the M. Penguins ATARI                     Modul + CD       10/95
B.I.O.S. fear             ALL SYSTEMS GO            CD               NO INFO
Baldies                   GAMETEK INC./ATARI        CD               9/95
Batman Forever            ATARI                     CD               4/96
Battlechess?              INTERPLAY                 CD               NO INFO
Battlesphere              4PLAY                     Modul            9/95
Battlewheels 2025         BEYOND GAMES              Modul            NO INFO
Black ICE/White Noise     ATARI                     CD               12/95
Blue Lightning            ATTENTION TO DETAIL/ATARI CD               8/95
Brain Dead 13             READYSOFT                 CD               10/95
Breakout 2000             ATARI                     Modul            11/95
Brett Hull Hockey         ACCOLADE/ATARI            Modul + CD       11/95
Casino Royale             TELEGAMES                 Modul            NO INFO
Center Court Tennis       ZEPPELIN GAMES            Modul            NO INFO
Charles Barkley Basketb.  ATARI                     Modul            9/95
Commander Blood           ATARI                     CD               11/95
Commando                  MICROIDS/ATARI            CD               11/95
Conan                     ARCADE ZONE               Modul            8/95
Creature Shock            ARGONAUT/VIRGIN           2 CDs !!         8/95
Crime Patrol?             AMERICAN LASER GAMES      CD               NO INFO
Cybermorph 2- Battlemorph ATTENTIOM TO DETAIL       CD               9/95
Cyberworld War            PGI/CSCN OF EUROPE        CD               NO INFO
Dactyl Joust              HIGH VOLTAGE/ATARI        Modul            11/95
Dante                     ATARI                     CD               6/96
Deathwatch                VISUAL DESIGN/ATARI       Modul            11/95
Defender 2000             LLAMASOFT/ATARI           Modul            10/95
Demolition Man            VIRGIN INTERACTIVE        CD               9/95
Deus ex Machina           SILMARILS                 CD               12/95
Dino Dudes 2              IMAGITEC DESIGN/ATARI     Modul (CD ?)     NO INFO
Dracula the Undead?       ATARI                     CD               NO INFO
Dragon's Lair 1           READYSOFT                 CD               8/95
Dragon's Lair 2?          READYSOFT                 CD               10/95
Droppings                 DELTA MUSIC SYSTEMS       Modul            NO INFO
Dune Racer                ATARI                     CD               1/96
Dungeon Depths            MIDNITE ENTERTAINMENT     Modul            NO INFO
Evidence                  MICROIDS                  CD               NO INFO
FIFA Soccer               ELECTRONIC ARTS           CD               NO INFO
Fight for Life            ATARI                     Modul (32 MBit)  7-8/95
Flashback                 TIERTEX LTD./U.S. GOLD    Modul            7-8/95
Flip-Out                  GORILLA SYSTEMS/ATARI     Modul            8/95
Formula 1 Racing          DOMARK GROUP LTD./ATARI   CD               12/95
Frank Thomas Baseball     ACCLAIM                   Modul            4/96
Freelancer 2120           IMAGITEC DESIGN/ATARI     CD               8-9/95
Galactic Gladiators       PHOTOSURREALISM           Modul            ????
Highlander 1              LORE DESIGN/ATARI         CD               11/95
Highlander 2              LORE DESIGN/ATARI         CD                2/96
Highlander 3              LORE DESIGN/ATARI         CD               11/95
Horrorscope               V-REAL                    CD               NO INFO
Hosenose and Booger       ALL SYSTEMS GO            CD               NO INFO
Hover Strike              ATARI                     CD               9/95
Hyper Force               VISUAL IMPACT/C-WEST      Modul            7-9/95
Indiana Jags?             VIRTUAL EXPERIENCE        Modul            NO INFO
Iratan Supremecy          LEVEL 7                   CD               1996
Iron Soldier 2            ECLIPSE SOFTWARE/ATARI    CD + 2 Player O. 12/95
Ironman/XO-Manowar        ATARI                     Modul? (CD ?)    4/96
Ishar Genesis             SILMARILS                 CD               12/95
Isle of the Dead          RAINMAKER SOFTWARE        CD               NO INFO
Jack Nicklaus Cyber Golf  HAND MADE SOFTWARE/ATARI  CD               NO INFO
James Pond 3              TELEGAMES                 Modul            NO INFO
John Madden Football?     ELECTRONIC ARTS           CD               NO INFO
Kasumi Ninja 2?           HANDMADE SOFTWARE         CD               NO INFO
Kick Off 3?               ANCO/IMAGINEER            Modul            NO INFO
League Bowling            V-REAL PRODUCTIONS        CD               3Q/95
Legions of the Undead     REBELLION SOFTWARE/ATARI  Modul & CD       4Q/95
Lester the Unlikely?      DTMC                      Modul            NO INFO
Lifewire?                 BLACK SCORPION SOFTWARE   Modul            NO INFO
Little Devil              GREMLIN GRAPHICS          CD               3Q/95
Lobo?                     OCEAN SOFTWARE LTD.       CD               4Q/95
Magic Carpet              BULLFROG/ATARI            CD               12/95
Max Force                 ATARI                     Modul            9/95
Mindripper                ATARI                     CD               2/96
Missile Command VR        ATARI                     Modul+JAGUAR VR  12/95
Mortal Kombat 3           WILLIAMS/ATARI            CD               4/96
Mountain Sports           DTMC                      Modul            NO INFO
Myst                      ATARI                     CD               8/95
NBA Jam-TournamentEdition ACCLAIM/ATARI             Modul            12/95
Nanoterror                DELTA MUSIC SYSTEMS       Modul            NO INFO
Need For Speed            ELECTRONIC ARTS           CD               NO INFO
Nerves of Steel           RAINMAKER SOFTWARE        Modul            NO INFO
Netwar                    ATARI                     CD               3Q/95
Neurodancer               PIXIS INTERACTIVE         CD               NO INFO
Phase Zero (Hover Hunter) HYPER IMAGE/ATARI         Modul            10/95
Pitfall 2 - The Mayan Adv.ACTIVISION                Modul            9/95
Pong 2000                 ATARI                     Modul            NO INFO
Power Drive Rally         TIME WARNER               Modul            8/95
Powerslide                WILLIAMS BROTHERS         CD               3Q/95
Primal Rage               TIME WARNER               CD               12/95
Quake?                    ID SOFTWARE               ?                NO INFO
Rainbow Warrior           3D GAMES                  Modul            NO INFO
Rayman                    UBI SOFT                  Modul (32 MBit)  8-9/95
Redemption                ATARI                     CD               11/95
Return of Magic           VIRTUAL ARTISTRY          Modull           4Q/95
Return to Zork?           ACTIVISION                CD               NO INFO
Rise of the Robots        TIME WARNER               CD               11/95
Robinson's Requiem        SILMARILS/ATARI           CD               9/95
Rocky Horror Interactive  ATARI                     CD               6/96
Rollcage                  TEAM 17/OCEAN             CD               1Q/96
Ruiner                    HIGH VOLTAGE SOFTWARE     Modul            9/95
Skyhammer                 REBELLION SOFTWARE/ATARI  CD               12/95
Soccer Kid                KRISALIS/OCEAN            Modul            7-8/95
Soulstar                  CORE DESIGN/ATARI         CD               9/95
Space Ace                 READYSOFT                 CD               9/95
Space War 2000            ATARI                     Modul            9/95
Starlight Bowl-A-Rama     V-REAL PRODUCTIONS        CD               10/95
Sudden Impact             ATARI                     Modul            12/95
Supercross 3D             ATARI                     Modul            9/95
T-MEK?                    TIME WARNER INTERACTIVE   CD               4Q/95
Thea Realm Fighters       HIGH VOLTAGE SOFTWARE     CD               10/95
Thunderstalker            TELEGAMES                 Modul            3Q/95
Tiny Toon Adventures?     TELEGAMES/ATARI           Modul            NO INFO
Twin Crystals             SINISTER DEVELOPMENTS     Modul            NO INFO
Ultimate Brain Games      TELEGAMES                 Modul            NO INFO
Ultra Vortek              BEYOND GAMES              Modul (32 MBit)  7-8/95
Varuna's Forces           ACCENT MEDIA PRODUCTIONS  CD               11/95
Vid Grid                  ATARI                     CD               8/95
Virtual Warriors          RAINMAKER SOFTWARE        Modul            NO INFO
Virtuoso                  TELEGAMES                 CD               3Q/95
Waterworld?               OCEAN                     Modul            NO INFO
Wayne Gretzky Hockey      TIME WARNER               CD               12/95 
White Men Can't Jump      HIGH VOLTAGE/ATARI        Modul + 4 Player 7/95
Wing Commander 3?         ELECTRONIC ARTS           CD               NO INFO
Witchwood                 TEAM 17/OCEAN             CD               1Q/96
World Class Cricket       TELEGAMES                 Modul            NO INFO
Worms                     TEAM 17/OCEAN             CD               10/95
XXX (racing game)         ECLIPSE SOFTWARE          Modul (CD ?)     NO INFO
XXX                       TEAM 17                   Modul            NO INFO
XXX (2 games)             ELECTRO BRAIN             Modul            NO INFO
XXX (platform game)       VISUAL DESIGN STUDIOS     ?                NO INFO
Zone Hunter               VIRTUALITY                Modul+JAGUAR VR  4Q/95
Zzyorxx II?               VIRTUAL EXPERIENCE        Modul            NO INFO


ALLE ANGABEN OHNE GEWHR !! (all infos without guarantee !!!)

XXX = noch kein Name bekannt (no name known)
? = unsicher (not safe)


Aus welchen Land kommen die Spiele...
--------------------------------------------------------------------------
England                                                  16x       59,26 %
USA                                                       8x       29,63 %
Frankreich                                                2x        7,41 %
Deutschland                                               1x        3,70 %


Spiele pro Softwarefirma...
--------------------------------------------------------------------------
Imagitec                                                  4x       14,81 %
Atari Corp. USA                                           3x       11,11 %
Rebellion Software, ID Software,
Bullfrog, Virgin                                       je 2x        7,41 %
Attention to Detail, Millenium Teque, Llamasoft,
Handmade Software, Eclipse Software Design,
Virtual Studio, Tradewest, Sensible Software,
Telegames, Midnite Software, 21st Century, Shen        je 1x        3,70 %


Woher kommen die Spiele??
--------------------------------------------------------------------------

Eigenentwicklung                                         10x       37,04 %
Konvertierung vom Commodore Amiga 500/1200/CD 32          6x       22,22 %
Konvertierung vom SNES/Mega Drive                         5x       18,52 %
Konvertierung vom MS-DOS(e) PC                            4x       14,81 %
Automatenumsetzung                                        2x        7,41 %

Anmerkung:
Es wird bercksichtigt, auf welchem System das Spiel ZUERST erschienen ist.


Zeittabelle der Spielerscheinungstermine... (ab 8/95 mit CD-ROM Spiele)
--------------------------------------------------------------------------

11/93 *
12/93
01/94 ***
02/94
03/94
04/94 
05/94 *
06/94
07/94 *
08/94 *
09/94
10/94 *
11/94 **
12/94 ******
01/95 *
02/95 *
03/95 ****
04/95 **
05/95 
06/95 **
07/95 **** (Prognose)
08/95 ******** (Prognose)


"Konsolometer" der Konsolenhersteller im Juni 1995...
---------------------------------------------------------------------------

       -SONY-
       In Sachen Playstation war nicht besonders viel los...
*****  Keine neuen berragenden Spiele und auch die Verkaufszahlen waren
       nicht so stark wie z.B. zum Weihnachtsgeschft. Geht's abwrts??
       

       -NINTENDO-
       Obwohl das U64 verschoben wird knnen SNES-Besitzer zufrieden sein,
*****  da bis Weihnachten einige Top-Titel auf dem Markt kommen, wovon
       selbst 32/64-Bitter von trumen...
  

       -SEGA-
       Der Saturn soll Anfang Juli (8.7.95) auch nach Europa kommen nur
*****  wird der Erfolg durch den hohen Preis von 749,- DM nicht besonders
       gro sein... Der nchste Flop nach 32X???


       -ATARI-
       Zwei Spiele sind nur ein Tropfen auf den heissen Stein und die
*****  Stimmung ist selbst bei den Jaguar-Freaks nahe NULL, die nchsten
       zwei bis drei Monate werden alles entscheiden...


Darauf wartet die Redaktion...
---------------------------------------------------------------------------

                      1. (1)  Jaguar CD-ROM + VLM
                      2. (2)  Rayman
                      3. (6)  Highlander 1 CD 
                      4. (4)  Fight for Life
                      5. (5)  Defender 2000
                      6. (7)  Iron Soldier 2 CD
                      7. (-)  White Men Can't Jump + Team Tap
                      8. (-)  Atari Kart
                      9. (9)  Ultra Vortek
                      10.(-)  Pitfall


Jaguar Games Leser-Hitliste (mit neuer Wertung!!!)...
---------------------------------------------------------------------------

Platz    Name des Spiels           | Stimmen | LOW % | HIGH % | Durchschnitt
-----------------------------------+---------+-------+--------+-------------
1.  (3)  Tempest 2000              | 10      |  78 % |  95 %  | 85,40 %
2.  (2)  Alien vs. Predator        | 12      |  50 % |  95 %  | 78,83 %
3.  (4)  Doom                      | 10      |  65 % |  91 %  | 77,90 %
4.  (1)  Iron Soldier              | 11      |  29 % |  90 %  | 76,18 %
5.  (5)  Theme Park                | 4       |  60 % |  78 %  | 72,00 %
6.  (6)  Cannon Fodder             | 4       |  55 % |  83 %  | 71,50 %
7.  (15) Dragon                    | 5       |  60 % |  80 %  | 69,20 %
8.  (NE) Pinball Fantasies         | 1       |  69 % |  69 %  | 69,00 %
9.  (7)  Val d'Isere               | 3       |  58 % |  72 %  | 66,66 %
10. (11) Hover Strike              | 10      |  42 % |  75 %  | 62,20 %
11. (10) Raiden                    | 6       |  29 % |  73 %  | 60,00 %
12. (8)  Syndicate                 | 4       |  30 % |  75 %  | 56,25 %
13. (19) Evolution: Dino Dudes     | 6       |  35 % |  70 %  | 57,66 %
13. (13) Bubsy                     | 6       |  30 % |  89 %  | 57,66 %
15. (14) Wolfenstein 3D            | 2       |  50 % |  64 %  | 57,00 %
16. (9)  Kasumi Ninja              | 8       |  40 % |  70 %  | 55,13 %
17. (22) Club Drive                | 4       |  20 % |  80 %  | 55,50 %
18. (12) Cybermorph                | 10      |  19 % |  70 %  | 52,60 %
19. (20) Checkered Flag            | 5       |  38 % |  75 %  | 52,20 %
20. (21) Crescent Galaxy           | 2       |  39 % |  60 %  | 49,50 %
21. (17) Zool 2                    | 2       |  45 % |  50 %  | 47,50 %
22. (16) Sensible Soccer           | 1       |  45 % |  45 %  | 45,00 %
23. (18) Brutal Sports Football    | 3       |  30 % |  62 %  | 40,66 %
24. (23) Double Dragon             | 1       |  15 % |  15 %  | 15,00 %
25. (24) Troy Aikmann Football     | -       |  -- - |  -- -  | ----- -   

Letzten Monat:

Name des Spiels           | Stimmen | LOW % | HIGH % | Durchs. Gewinn/Verlust
--------------------------+---------+-------+--------+-----------------------
Iron Soldier              | 21      |  65 % | 100 %  | 86,38 %  - 10,20 %
Alien vs. Predator        | 21      |  70 % |  95 %  | 83,70 %  -  4,87 %
Tempest 2000              | 19      |  50 % |  95 %  | 83,51 %  +  1,89 %
Doom                      | 17      |  20 % |  93 %  | 80,49 %  -  2,59 %
Theme Park                | 7       |  60 % |  90 %  | 76,42 %  -  4,42 %
Cannon Fodder             | 7       |  63 % |  82 %  | 73,28 %  -  1,78 %
Val d'Isere               | 5       |  65 % |  78 %  | 71,60 %  -  4,94 %
Syndicate                 | 6       |  30 % |  85 %  | 70,00 %  - 13,75 %
Kasumi Ninja              | 17      |  40 % |  87 %  | 65,53 %  - 10,40 %
Raiden                    | 9       |  60 % |  72 %  | 65,22 %  +  5,22 %
Hover Strike              | 8       |  53 % |  86 %  | 64,31 %  -  2,11 %
Cybermorph                | 20      |  10 % |  81 %  | 59,69 %  -  7,09 %
Bubsy                     | 5       |  38 % |  80 %  | 59,20 %  -  1,54 %
Wolfenstein 3D            | 8       |  15 % |  75 %  | 59,00 %  -  2,00 %
Dragon                    | 4       |  50 % |67,46 % | 58,36 %  + 10,84 %
Sensible Soccer           | 2       |  50 % |  60 %  | 55,00 %  - 10,00 %
Zool 2                    | 7       |  12 % |  69 %  | 54,28 %  -  6,78 %
Brutal Sports Football    | 4       |  40 % |  65 %  | 52,50 %  - 11,84 %
Evolution: Dino Dudes     | 13      |  0 %  |  77 %  | 51,07 %  +  6,59 %
Checkered Flag            | 10      |  30 % |  70 %  | 49,80 %  +  2,40 %
Crescent Galaxy           | 14      |  1 %  |  70 %  | 37,90 %  + 11,60 %
Club Drive                | 9       |  0 %  |  70 %  | 30,77 %  + 24,73 %
Double Dragon             | 1       |  10 % |  10 %  | 10,00 %  +  5,00 %
Troy Aikmann Football     | -       |  -- - |  -- -  | -- -- -  -  - -- -


Macht mit!
----------

Bewertet alle eure bekannten Jaguar-Spiele mit 0 bis 100 %
und schicke sie an mich!! (Martin Lethaus)


Jaguar-Bewertungen der BIG "3" (Mega Fun, Maniac, Video Games)...
---------------------------------------------------------------------------

-- = es liegen keine Daten vor...
?? = noch nicht getestet...
kW = keine Wertung
XX = Daten werden nachgereicht...

                        Mega Fun   Maniac   Video Games   maximale Differenz

Aircars                   ?? %      ?? %        80 %             ?? %
Alien vs. Predator        75 %      58 %        90 %             32 %
Brutal Sports Football    55 %      40 %        -- %             15 %
Bubsy                     57 %      57 %        65 %              8 %
Cannon Fodder             73 %      XX %        80 %              7 %
Checkered Flag            32 %      56 %        58 %             26 %
Club Drive                20 %      39 %        35 %             19 %
Crescent Galaxy           -- %      21 %        25 %              4 %
Cybermorph                85 %      59 %        59 %             26 %
Doom                      91 %      87 %        kW %              4 %
Double Dragon V           19 %      ?? %        39 %             20 %
Dragon - Bruce Lee Story  66 %      70 %        69 %              4 %
Evolution - Dino Dudes    -- %      69 %        67 %              2 %
Flashback                 ?? %      ?? %        ?? %             ?? %
Hover Strike              62 %      54 %        60 %              8 %
Iron Soldier              79 %      77 %        83 %              6 %
Kasumi Ninja              48 %      39 %        69 %             30 %
Pinball Fantasies         ?? %      ?? %        ?? %             ?? %
Raiden                    -- %      61 %        60 %              1 %
Sensible Soccer           64 %      86 %        78 %             22 %
Super Burn Out            ?? %      ?? %        ?? %             ?? %
Syndicate                 68 %      80 %        86 %             18 %
Tempest 2000              88 %      81 %        80 %              8 %
Theme Park                75 %      79 %        82 %              7 %
Troy Aikman NFL Football  ?? %      ?? %        ?? %             ?? %
Val D'Isere               56 %      45 %        81 %             36 %
Wolfenstein 3D            73 %      kW %        kW %             -- %
Zool 2                    65 %      55 %        71 %             16 %

Bei Abweichungen von unter 10% ist alles OK!
Aber bei Differenzen von ber 20% ist etwas faul!?!?


Highscores... (NEU!!)
---------------------------------------------------------------------------

In dieser neuen Rubrik werden die drei besten bei dem jeweiligen Spiel ge-
nannt, diese Highscore-Liste soll dazu anregen nochmals alte Jaguar-Games
aus den Schrank zu holen und auf Rekord-Jagd zu gehen...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

ALIEN VS. PREDATOR            1. Platz  8.912.600 - A. Mueller
                              2. Platz  4.237.500 - M. Lethaus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CRESCENT GALAXY               1. Platz  1.732.120 - R. Gehm

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CYBERMORPH                    1. Platz    366.500 - R. Gehm

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

DRAGON - THE BRUCE LEE STORY  


Schwierigkeitsgrad: normal    1. Platz    397.750 - R. Gehm

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

EVOLUTION - DINO DUDES        1. Platz    110.520 - R. Gehm

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

PINBALL FANTASIES


Einstellung: 5 Blle, schwer

Billion Dollar Gameshow:      1. Platz  36.828.350 - M. Markus

Partyland:                    1. Platz  21.636.230 - A. Meier

Stones'n'Bones:               1. Platz  78.251.510 - F. Sonnabend
                              2. Platz  66.864.030 - H.D. Wiggermann

Einstellung: 5 Blle, leicht

Billion Dollar Gameshow:      1. Platz  21.448.410 - S. Quermann

Partyland:                    1. Platz  36.015.950 - M. Lethaus

Stones'n'Bones:               1. Platz  59.853.890 - S. Quermann
                              2. Platz  53.844.860 - M. Lethaus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

RAIDEN


3 Credits                     1. Platz   2.227.990 - R. Gehm 

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

TEMPEST 2000                  1. Platz  2.149.490 - H. Griebner
                              2. Platz    568.674 - R. Gehm

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

ZOOL 2                        1. Platz     48.480 - R. Gehm 

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Jaguar Kleinanzeigen & Einkaufstips
===============================================================================

Ja hier sind sie die Kleinanzeigen, welche diesmal doch ein wenig grer
geworden sind. Achso ich habe von Martin gehrt, da sich jemand beschwert
bei ihm beschwert hat, da seine Anzeige in der letzten Ausgabe nicht drinne
war. Martin ist dafr nicht zustndig, sondern ich, also wenn sich jemand
beschweren will, bei mir oder bei /dev/null !!!

    Rouven Gehm @ KL (MausNet), gehm@sixpack.pfalz.de ((Inter)UseNet)
    oder auch wenn Ihr dieses Mag vielleicht durch andere Kanle erhaltet
    hier auch meine FAX-Nummer : 0631-29643
 
-------------------------------------------------------------------------------
Suche    : [BSF], [DOO], [HST], [W3D], [ZO2]
MausNet  : Rouven Gehm @ KL
Voice/Fax: 0631-29643
-------------------------------------------------------------------------------
Tausche  : [IRS] gegen [SYN]
MausNet  : Patrick Berzbach @ B2
Telefon  : 030 - 7863830
-------------------------------------------------------------------------------
Tausche  : [BUB] oder [ZO2] gegen [SSO]
MausNet  : Martin Lethaus @ UN
-------------------------------------------------------------------------------
Verkaufe : [CHF], [CYB], [DRA], [EDD], [KAN], [TMF]
Suche    : [THP], [T2K]
MausNet  : Christian Lier @ G
Tel(BTX) : 055241441(-0001)
-------------------------------------------------------------------------------
Verkaufe : [T2K]
MausNet  : Carsten Kucz @ DO2
-------------------------------------------------------------------------------
Verkaufe : [TMF], [EDD], [W3D] oder tausch von [TMF]+[EDD] gegen [DOO]
MausNet  : Michael Markus @ OS
-------------------------------------------------------------------------------
Tausche  : [DOO] gegen [SSO]
MausNet  : Holger Haslbeck @ LA
-------------------------------------------------------------------------------

AJN (Atari Jaguar Norm) ?&& ?? Einkaufstips
?????Spiele fr weniger als ein Blauer
                                             leider nicht immer :(

[AVP] Alien vs Predator                           89,-  CSCN of Europe
[BSF] Brutal Sports Football                      89,95 Spielraum
[BUB] Bubsy                                       69,-  Game Express
[CNF] Cannon Fodder                               89,-  Playcom
[CHF] Checkered Flag                              59,95 Tradelink
[CLD] Club Drive                                  39,90 O.I.T.
[CYB] Cybermorph                                 109,-  Playcom
[DOO] Doom                                        89,-  CSCN of Europe
[DD5] Double Dragon 5                            119,-  CSCN of Europe
[DRA] Dragon: The Bruce Lee Story                 69,-  Game Express
[EDD] Evolution: Dino Dudes                       69,-  CSCN of Europe
[HST] Hover Strike                                99,-  Galaxy*
[IRS] Iron Soldier                                89,-  Galaxy*
[KAN] Kasumi Ninja                                79,-  Galaxy*
[PIF] Pinball Fantasies                          109,-  Galaxy
[RAI] Raiden                                      89,-  CSCN of Europe
[SSO] Sensible Soccer                             99,-  Galaxy
[SYN] Syndicate                                   89,-  Galaxy*
[T2K] Tempest 2000                                75,-  Xware
[THP] Theme Park                                  79,-  Galaxy*
[TMF] Trevor McFur in the Crescent Galaxy         69,-  CSCN of Europe
[TAF] Troy Aikman Football                        79,-  Galaxy*
[VAL] Val d'Isere Skiing & Snowboarding           79,90 O.I.T., Galaxy*
[W3D] Wolfenstein 3D                              69,-  CSCN of Europe
[ZO2] Zool 2                                      69,-  Game Express

zudem hat Hard- & Soft noch einige Jaguar-Restposten zu je 49,- DM

* = angeblich begrenzte Aktion bei Galaxy

- Alle Angaben ohne Gewhr!! 
  (andere uns unbekannte Hndler knnten auch gnstiger sein)

- Preise knnen schwanken (Dollarkurs etc. ...)


Gebrauchtmarktpreise:
---------------------

Wenn Sie ein Spiel gebraucht kaufen, sollten sie nicht mehr zahlen, als
hier aufgefhrt wurde...


Name des Spiels                                   Gebraucht-Normalpreis
                                                  
[AVP] Alien vs Predator                           ca. 50 bis 60,- DM         
[BSF] Brutal Sports Football                      ca. 50 bis 60,- DM
[BUB] Bubsy                                       ca. 40 bis 45,- DM
[CNF] Cannon Fodder                               ca. 50 bis 60,- DM
[CHF] Checkered Flag                              ca. 30 bis 40,- DM
[CLD] Club Drive                                  ca. 25 bis 30,- DM
[CYB] Cybermorph                                  ca. 30,- DM (liegt bei)
[DOO] Doom                                        ca. 50 bis 60,- DM
[DD5] Double Dragon 5                             ca. 40 bis 45,- DM
[DRA] Dragon: The Bruce Lee Story                 ca. 40 bis 50,- DM
[EDD] Evolution: Dino Dudes                       ca. 35 bis 45,- DM
[HST] Hover Strike                                ca. 55 bis 65,- DM
[IRS] Iron Soldier                                ca. 55 bis 65,- DM
[KAN] Kasumi Ninja                                ca. 50 bis 55,- DM
[PIF] Pinball Fantasies                           ca. 60 bis 70,- DM
[RAI] Raiden                                      ca. 50 bis 55,- DM
[SSO] Sensible Soccer                             ca. 60 bis 65,- DM
[SYN] Syndicate                                   ca. 50 bis 60,- DM
[T2K] Tempest 2000                                ca. 45 bis 55,- DM
[THP] Theme Park                                  ca. 50 bis 55,- DM
[TMF] Trevor McFur in the Crescent Galaxy         ca. 30 bis 40,- DM
[TAF] Troy Aikman Football                        ca. 35 bis 45,- DM
[VAL] Val d'Isere Skiing & Snowboarding           ca. 50 bis 60,- DM
[W3D] Wolfenstein 3D                              ca. 40 bis 45,- DM
[ZO2] Zool 2                                      ca. 40 bis 45,- DM

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
---------------------------------------------------------------------------
CATnips 
von Donald A. Thomas, Jr.
Director, Customer Service, Atari Corporation USA)...
---------------------------------------------------------------------------
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


Die CATnips von Don Thomas wurden nicht eingedeutsch, da dies zuviel Arbeit
wre (versuchen sie mal einen ber 90 KB langen englischen Text auf deutsch
zu bersetzen), auerdem kann durch eine bersetzung es zu Missverstnd-
nissen kommen.


 CATnips... Jaguar notes from Don Thomas
 """""""""""""""""""""""""""""""""""""""

 Pinball Fantasies WILL BE IN STORES on June 9. The product has shipped
 from the factory and is in route to retail shelves NOW. I played with
 Pinball Fantasies at E3. I found it to be as appealing as any pinball
 game I have played with the added appeal of multiple playfields. I happen
 to like pinball simulations and I found Pinball Fantasies to be
 addictive. It includes high resolution graphics and all the bells and
 whistles found on real pinball machines.
  
 Laury Scott has announced in the Jaguar forum that "Super Burnout" is
 IN PRODUCTION. YEA! This motorcycle race game is VERY controllable as
 well as a heck of a lot of fun to play.
  
 A lot of Jaguar gamers have asked about the Jaguar's ability to
 integrate Q-Sound(tm) effects into software.  Q-Sound is a proprietary
 method to reproduce sounds so they audibly "appear" to be actually
 coming from their original source. This technology effectively emulates
 sounds made in front of the listener on a horizontal plane. In other 
 words, the sounds cannot reveal whether they were made higher or lower
 than the listener, but can reproduce sources in front of the listener
 at variable distances within almost 180 degrees. I'm sure a developer
 can explain it better, but the technology is licensed by Atari and 
 routines have been distributed to developers to integrate Q-Sound
 effects into future games. As I understand it, the routines work by
 passing monophonic sound samples to them with parameters that define
 the position of the sound source. I think this offers a lot potential
 for future development.
  
 Jeffrey Norwood's recent informal conference went very well. His
 impromptu style lured a lot of participants including Atari
 personalities such as Francois Bertrand and Laury Scott.
  
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

 CATnips... Jaguar tidbits from Don Thomas
 """""""""""""""""""""""""""""""""""""""""

 I've always thought it would be fun to own a private arcade room.
 Nothing elaborate.... just a few professional coin-op machines. A
 "Space Invaders", a "Missile Command"...  an Asteroids perhaps. My
 brother has a classic "Kickman" machine... remember that one? I once
 owned a generic knockoff machine that had an abstract resemblance to
 "Galaxian", but it never worked well and I sold it one day to someone
 who knew how to fix it up better than me.
  
 I don't think I will really ever own that arcade. Neither will I ever
 build that personalized cinema or private amusement park that's always
 sounded fun, but I do own an Atari Jaguar. With the Jaguar, I already
 own the exact arcade version of "Raiden" (2 player is better on the 
 Jaguar) and a super new version of "Tempest". "Defender" is forthcoming
 soon and other classics have been promised....  (Not to mention other
 great titles such as "Iron Soldier", "Doom" and "Alien vs. Predator",
 but that's another great story.)
  
 At the recent E3 (Electronic Entertainment Expo; the huge trade show
 for the gaming industry in Los Angeles) I had the opportunity to preview
 a new game which is coming to the Jaguar this Friday (June 9th). The
 game is called "Pinball Fantasies" and is published by CWest. CWest 
 emerged recently as a new software publisher. They ONLY publish games
 for the Jaguar and released "Cannon Fodder" a couple months ago.  Look
 for a preview of their third title on the Atari Explorer Online (AEO)
 video coverage of E3.
  
 "Pinball Fantasies" is like getting four great pinball coin-op machines
 and putting them into my virtual arcade. I was hooked within minutes of
 playing the game. My favorite is "Stone's 'N' Bones"; a playfield based
 on a ghosts and goblins theme, but there's also "Partyland"; based on a
 traveling carnival, "Speed Devils"; based on an automobile raceway and
 "Billion Dollar Game Show"; based on popular television game shows.
  
 A lot of video games cater to gamers who want to spend hours and hours
 doing complex things without coming to any ending. Earning health,
 casting spells, collecting jewels, answering riddles and maneuvering
 along obstacle-infested pathways are some of the basic components of
 contemporary game playing. For those of us who just want some old 
 fashioned mindless entertainment sometimes, nothing beats the hypnotic
 roll of a pinball as it pounds it way up and down the cling-clang
 alleyway. "Pinball Fantasies" has all the bells and whistles... the
 responsive flippers, the high-score screens, the ability to "nudge"
 the table, colorful targets, score multipliers, touchy bumpers,
 run-a-way ramps, drop zones and more. It has darn right decent sound
 effects and brings home the arcade feel of good pinball arcade action.
 If you remember "David's Midnight Magic" for the Atari 2600, that was
 one great pinball game back then! Now "Pinball Fantasies" brings it all
 up to date with four fun playfields on one cartridge.
  
 The suggested retail of "Pinball Fantasies" is $59.95 and it will be
 at your dealers June 9th. The suggested retail on "Cannon Fodder" (also
 by CWest) is Now Only $49.95.

 Last week, CWest announced an interesting offer out to all retail video
 game department employees on "Cannon Fodder". There is a $500 reward,
 a $300 reward, (12) $100 rewards, (24) $25 + a Jaguar T-Shirt rewards,
 and "a ton" of FREE Jaguar T-Shirts. If you are a good video game player
 you might want to check in with your local retailer and team up with a
 qualified employee and go for it.
  
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

 CATnips... Jaguar tidbits from Don Thomas
 """""""""""""""""""""""""""""""""""""""""

 Okay. LOTS of you <<<S-C-R-E-A-M-E-D>>> (just as you should have) over
 the Ultimate Gamer magazine article which appeared in their premiere
 issue (cover date; July 1995). For example, in that issue, Jaguar
 gamers were misinformed that the CD-ROM (to be released in August) was
 going to be single speed and... well, let's just say it was a bad hair
 day for the unnamed author of that article.
  
 Since a lot of onliners contacted me about the Ultimate Gamer's issue,
 I was invited by Ultimate Gamer to have lunch with them this afternoon.
 The lunch was hosted by Chris Gore and Randy Brown. Chris is the
 Editor-In-Chief of Ultimate Gamer, Video Games, and Tips and Tricks
 Magazines.

 Chris and Randy were meeting with Ron Beltramo; Vice President
 Advertising and Marketing for Atari Corporation and John Mathieson;
 Vice President Advanced Technology for Atari Corporation. We ducked
 into a restaurant called Pacific Fresh near the office and really got
 down to business.  After all that was said and done, I think we made
 a lot of headway and I'd like to share what I can with the people who
 helped correct this issue... the online community.
  
 Chris appeared in his trademark cap, calloused punch-button thumbs and
 glazed-over video eyes. He was all ablaze with energy. He talked about
 the future of the gaming industry and how well he thought Atari fit into
 the plan with a super system priced at less than $160. He shared with us
 his enlightenment from the E3 show and how he has come to conclude that
 there's room in the market for multiple high end systems as long as they
 were priced affordably. He talked about some great things happening in
 upcoming issues of his magazines and how much he has come to realize
 Atari is in a great position and that fact will be reflected in
 forthcoming issues.
  
 With Chris' permission, I have managed to grab some snippets from the
 Editorial by Ultimate Gamer's Frank O'Connor which will appear in the
 second issue to released July 25. I am obligated to say that this
 preview is subject to grammatical and technical corrections before it
 is actually printed....
  
                             "Plugged In..."
  
 "Welcome to the second issue of ULTIMATE GAMER. The response to the
 first issue was over-whelming,..."
  
 "It seems we also upset and confused a number of Jaguar owners. We
 incorrectly reported that the Jaguar CD was a single-speed unit..."

 "We apologize both to Atari and to nervous Jaguar owners for our
 unforgivable error..."
  
 "...it must be said in Atari's defense that E3 was a very good show
 for the company. All things considered, there was more software, better
 games and a much healthier presence..."
  
 "The Atari Virtual Reality headset was drawing crowds from all over..."
  
 "Jaguar's custom graphics hardware is almost perfectly suited to the
 shaded polygons required by Virtual Reality games. Better yet, the
 multi-processor architecture means there is less of the annoying
 Virtual Reality lag when you move too quickly..."
  
 "Atari may have single-handedly cracked open a new market, being the
 first company to produce a VR game system..."
  
 "Atari really hasn't made any big mistakes. Its machine is hot, the
 pricing is incredible and the ideas are fine..."
  
 "The company that started the business may yet find itself in a
 position to dominate..."
  
 I hope Jaguar users will pick up this issue of Ultimate Gamer and let
 me know what they think. It is also important that Jaguar gamers let
 Ultimate Gamer know that they are appreciative of healthy Jaguar
 coverage. Ron Beltramo was very instrumental in getting Chris Gore and
 company to look hard at Atari's position and the way the video game
 market is shaping up. We all agreed at lunch to the obvious... more
 quality software ASAP! We also agreed Atari is dealing with this in a
 very serious way with a lot of great software coming very soon. Now,
 more than ever, Atari is in a great position to make that happen as
 long as we stick by our guns, er, I mean joypads! <g>
  
 By the way, you can contact the Editorial offices of Ultimate Gamer by
 writing:
  
      Ultimate Gamer Magazine
      9171 Wilshire Boulevard, #300
      Beverly Hills, CA  90210
  
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

 CATnips... Jaguar tidbits from Don Thomas (95.06.13)
 """"""""""""""""""""""""""""""""""""""""""""""""""""
 
      I'm going to celebrate this edition of CATnips by giving it a
 theme...
 I'm calling it my "Personal Opinion Edition!" <g> Last week I was
 forwarded an Internet message from someone feeling I was not entitled to a
 personal opinion or, at least, a right to express it within my CATnips
 format. So to that... I say "Bullpunky!" <g>
  
      For the record, CATnips is NOT a formal statement of Atari
 Corporation and my personal opinions expressed herein are no one else's
 but my own.  I think everyone on my private distributionchannel (KJAG or
 WJAG for our friends East of the Mississippi <g>) knows that CATnips is my
 own personal means to fill the gap between what is newsy in the Jaguar 
 spotlight, but may not be covered by press releases or formal statements.
 Subjects I have covered have been personal perspectives of E3, my
 adventures with CATscan (209/239-1552 == 14.4 == 24 hours), my impressions
 on games or simply where to find them, previews of neat stuff I've snagged
 for onliners at great prices (T-Shirts, posters, CD Soundtracks, videos,
 etc.), great online comments and more... lots more.  I've even attached
 Press Releases from time to time. You can tell which ones they are because
 of the two secret words at the top of them... (PRESS RELEASE).
  
      Also, for the record, I do work at Atari Corporation and my opinions
 are 100%+ biased in favor of Atari product. I'm sorry to shock some of
 you, but looking for ways to sell the SNES doesn't really pay my mortgage
 well. For what it's worth, working at Atari is a thrill for me because I
 get to swim in my favorite pool of entertainment products.  Long before I
 knew Atari would scrape grease from my elbows, I was collecting 2600 game
 cartridges, devoted to my 400 and 800 computers (no, those are not
 quantities) and attending Atari users' group meetings in Ft. Worth, Texas.
  
      Although only one person I know of ever suggested I not voice
 opinions, I felt compelled to be PC (no pun intended) about it and 'fess
 up that I am biased. In the interest of fairness, I encourage anyone that 
 chooses to republish copies of CATnips to point out that my expressed
 opinions are based on those things I think will help promote the Atari
 Jaguar (and Lynx). Those who know me realize I will never falsify
 anything, but I won't go out of my way to point out the occasional "not so
 good" stuff... Kind of like when I proudly show pictures of my son, I
 don't go out of my way to point out that his team lost their baseball
 season this year. Heck, if I'm going to paint, why not use colors I like!
 Right?
  
      I suppose I should feel obligated to point out that the preceding was
 a biased editorial based on personal opinion.  Okay, let's move on <g>...
  
      Some of you may recall that I was entertaining the idea of assembling
 a timeline of Atari's history. Although things like Christmas and E3 have
 shifted its position on my priority list, I'm still collecting goodies as
 sources for information. So far I have over 130 pages packed with material
 and I still have volumes of books and magazines to review.
  
      I'd like to point out an excellent book I came across. It was
 recommended to me by John Hardie, a Jaguar devotee and CATscan member from
 New York who expressed his PERSONAL OPINION and... oh, anyway, the book is
 called: "PHOENIX: The Fall & Rise of Home Videogames". It was written by
 Leonard Herman who is a freelance writer, award winning lyricist, Atari
 game collector and computer programmer residing in New Jersey. The book is
 published by Rolenta Press with a copyright of 1994. Now the following
 review of this book is my PERSONAL opinion...
  
      "PHOENIX: The Fall & Rise of Home Video Games" seems to me to be the
 most thorough history of the video game evolution I have seen. Unlike
 "Game Over" by David Sheff which takes an angle from primarily Nintendo's
 perspective, Herman's accounts appear to me (my opinion) to be evenly
 devoted to all the systems that contributed to the phenomenon of
 videogaming. It would have been nice if there were photos or illustrations
 because part of the charm to reminisce is to visualize how some of those
 old blocky games looked. I do not know the accuracy of all the data in the
 book, but the book is extremely well indexed (another opinion) and offers
 a three page bibliography in teeny tiny print.
  
 The book is 298 pages and perfect bound by a generic looking cover. It is
 available direct from the publisher for $22.49 which includes shipping
 costs. New Jersey residents need to add $1.20 for the sales tax. In MY
 OPINION, it adds something to the book to have the author sign it. You may
 want to make that request when ordering.
  
      By the way, I am personally looking for a book titled: "ZAP" written
 by Scott Cohen and published by McGraw Hill in 1984. I found a copy in
 the library at Sacramento State University, but I would like to add a
 clean copy to my private library. The book is out of print and no longer 
 available through McGraw Hill. (A FACT verified through the publisher...
 not an opinion.) Please EMail me at 75300.1267@compuserve.com or
 atari@genie.com if you have help for me on this. I am also interested
 in dusty, but good condition Atari 2600 game cartridges. Of course, the 
 unusual ones would be most appealing. One such cart that comes to mind
 was part of a Puppy Chow promotion. Before you you offer them away to
 me or anyone else, take a good look at them again. Some of those games
 were a lot of fun and you might see new versions of some of them playing
 on a Jaguar near you! <wink>
  
      Those looking for great Jaguar press, check out the July issue of
 POPULAR SCIENCE on page 41. (Note, it is my opinion that the coverage was
 "great", but it is NOT my opinion that it is found on page 41.) The system
 is pictured and a couple screen shots of Kasumi Ninja are featured to show
 the version with and without the parental code activated.
  
      Just as a premature footnote, I have received several comments back
 in agreement with my PERSONAL OPINIONS of "Pinball Fantasies". Look for
 reviews coming up in the upcoming issues of STReport and Atari Explorer
 Online. BTW, "Pinball Fantasies" is available NOW!

 [Editor's note: The review of Pinball Fantasies was in last week's
 issue (issue #11.23)]

      The new July issue of VIDEOGAMES reached me today. In MY OPINION, our
 buddy Chris Gore is at it again. Although our recent lunch meeting with
 Gore was after this issue went to press, there are a few "technical
 errors" which will appear to be new because the magazine is just coming
 out. One of them happens to be the FACT (not opinion) that the CD-ROM is
 still scheduled for release in August... not "by Christmas" as quoted in
 the magazine. Please help notify gamers in advance of this.
  
      Your favorite press celebrities have been invited to a very special
 FUN 'N' GAMES event at Atari headquarters. Look for early feedback from
 them within a couple weeks. The event will open opportunities for sneak
 previews, exclusive interviews (and the separation of opinion and fact).
  
      I still get a lot of EMail asking if we still have AvP or IS posters,
 Tempest Soundtrack CDs and videos. Yes, we have all of them for
 collectors and enthusiasts. Whenever I get a chance, I snag some for
 the onliners in case they want to get one. Just follow the instructions
 in the ad to place your order. Please keep in mind that the Tempest
 Soundtrack CD is now scheduled for release as a pack-in with the CD-ROM
 so don't order one if you can wait until then. Also, the best recent
 video (IMO) is actually from Atari Explorer Online. Here's what the
 onliners are saying about the AEO/E3 video...
  
    Service: GEnie

    Author: C.SMITH89[CLINT/A.P.E.]
    Posted: 06/09/95, 08:29PM
    Message #: 148
    Category: The Jaguar - Atari's latest Game Console!
    Topic: ATARI@E3
  
    "...Terrific quality work... Rayman looks killer... 
    Hopefully the rest of SoulStar will be as good as it's 
    FMV intro. Whoa! Missile Command 2000 is looking very 
    nice indeed. White Men Can't Jump looks and sounds very 
    cool. Nice effects. Shut Up and Jam's setup screens look 
    nice. Nice to see that it's being handled by Ringler(they 
    did Lynx Hockey, Mario Lemieux for Sega, and some 
    computer sports games for Mindscape years ago). Fight For 
    Life looks GREAT. Much better looking than Virtua 
    Fighters on Saturn. The best move shown on the video is 
    when a character gets finished off with a vicious looking 
    bearhug. Nice FMV for that NERF ad. Defender 2000 plus 
    looks excellent. Love the aurora and the various sounds 
    (especially the sizzle of the lightning lazer). It should 
    kick with the right music. More great looking FMV for 
    Varuna's Forces. Pinball Fantasies looks pretty good and 
    the music is quite nice. Flip Out...boy what an odd 
    looking(but neat) game. Ultra Vortex is looking 
    great(especially since the background smooth scrolls ... 
    no more jumpiness). Lucius has some great looking 
    attacks. SkyHammer looks promising. Power Drive Rally 
    looks and sounds excellent. Love the reflection of the 
    sky in the water. Ruiner looks interesting. The war motif 
    appeals to me more. Some cool sound. Battlesphere ... WOW 
    ... Battlesphere. Oh my god, it's full of stars! Somebody 
    clone the 4Play gang. I especially love the music. It 
    sounds EXCELLENT.  Also, I don't care who you have to 
    bribe ... keep the Star Raiders shot sound. Who'd think 
    that an 8-bit game's sound effect would seem so right in 
    a 64-bit game? Thea Relm Fighters looks to have promise. 
    Really nice backgrounds.  The FMV on Blue Lightning is 
    incredible. I'd really like to see something of a level 
    where you're flying over ground though before I condemn 
    it (plus, it's probably still being worked on). Primal
    Rage is looking VERY close to the arcade game. Hyper 
    Force strikes me along the same lines as Switchblade 2 on 
    the Lynx. I hope the game is still being worked on (your 
    character looks super stiff). Creature Shock has to have 
    the BEST FMV on the Jag CD. It looks unbelievable.  Even 
    if there isn't much gameplay, it still may be worth 
    picking up just to blow your friend's minds. Brett Hull 
    Hockey (also from Ringler) is also looking VERY promising. 
    Could be a good one. Vid Grid looks pretty good. People's 
    thoughts that it might be very easy to piece together a 
    music video in motion need to take a look (ouch, tough).
    Battlemorph. YES. Great FMV. Visually it's a step beyond 
    the original and the underwater stuff looks great. 
    Deathmatch gives me almost an EarthWorm Jim feel. Very 
    pretty. It'll be interesting to see what they do with it.
    Finally, Hover Hunter looks very neat.
  
    Terrific job, AEO gang.
  
    (Oh, when I said the Jag logo looked neat, I meant this 
    cool FMV logo sequence. It's looks great).
  
    ========================================================
  
    Service: GEnie
    Author: C.BENAVIDES[CB Sez]
    Posted: 06/10/95, 12:10AM
    Message #: 151
    Category: The Jaguar - Atari's latest Game Console!
    Topic: ATARI@E3
  
    I just finished watching both AEO tapes (which I received today!).
    They are great. I personally can't wait to get BattleMorph and
    Battlesphere. My 11 year old son wants Vid Grid. Great job by the
    AEO guys.
  
    -CB Sez
  
    ========================================================
  
    Service: GEnie
    Author: C.WELLS10[Ginsu]
    Posted: 06/10/95, 02:57AM
    Message #: 152
    Category: The Jaguar - Atari's latest Game Console!
    Topic: ATARI@E3
  
    Got both tapes in this afternoon; had to skim through the 
    Atari one real quick before work, getting ready to sit 
    down and watch now.  What brief bit I saw earlier looked 
    excellent!  Rayman, Ultra Vortex, Defender 2000, White 
    Men Can't Jump, Battlemorph, Battlesphere (AWESOME!) and 
    Hover Hunters looked like the best of the bunch, with many 
    others looking really great (or promising on the early 
    ones).  The intros on the CD games were all spectacular!  
    Gotta go watch, more comments to follow!
  
    ginsu

    ========================================================
  
    Service: CompuServe
    Author: Daniel Skelton  73742,464
    Posted: 0/126/95, 10:51PM
    Message #: 82913
    Category: Jaguar General
    Topic: AEO tapes arrive
  
    Got mine today, and spent most of the evening watching 
    it. Great stuff again, and thanks!
  
    Dan Skelton
    Antique Videogame Aficionado and Proud Jaguar Owner
  
 I am getting a lot of EMail on the E3 Video. Please!... the video is
 available exclusively through Atari Explorer Online. Contact them
 through the Internet for ordering info: aeo.mag@genie.com
  
 A lot of people have asked about the software schedule. As many of you
 have heard, there are enough software projects in the works for the
 Jaguar to have a library potential of 75 - 100 titles to have been
 released by the Holidays. Many of them have already been announced.
 Here is the schedule from E3: (although NOT based on opinion, the FACTS
 are subject to change <g>)
  
    JUNE:       Pinball Fantasies        Super Burnout
  
    JULY:       Air Cars                 Fight For Life
                Flashback                Power Drive Rally
                Rayman                   Ultra Vortex
                White Men Can't Jump
  
    AUGUST:     Arena Football           Baldies (CD)
                Battlemorph (CD)         Blue Lightning (CD)
                Creature Shock (CD)      Demolition Man (CD)
                Dragon's Lair (CD)       Flip-Out
                Highlander I (CD)        Myst (CD)
                Pitfall                  Rise of the Robots (CD)
                Robinson's Requiem (CD)  Ruiner Pinball
                Space Ace (CD)           Vid Grid (CD)
  
    SEPTEMBER:  Atari Kart               Battlesphere
                Charles Barkley B'Ball   Hover Hunter
                Hover Strike (CD)        Max Force
                Soul Star (CD)           Space War
                Super Cross (3D)

  
    OCTOBER:    Attack of the Mutant Penguins (CD/Cart)
                Braindead 13
                Defender 2000 
                Dragons Lair 2: Time Warp (CD)
                Highlander II (CD)
                Starlight Bowl-a-Rama (CD)
                Sky Hammer (CD)
                Thea Relm Fighters (CD)
  
    NOVEMBER:   Brett Hull Hockey (CD/Cart)
                Commando (CD)
                Dactyl Joust
                Formula Racing (CD)
                Highlander III (CD)
                Primal Rage (CD)
                Varuna's Forces (CD)
                Wayne Gretzky NHL Hockey (CD)
  
    DECEMBER:   Black Ice\White Noise (CD)
                Deathwatch
                Magic Carpet (CD)
                NBA Jam TE (TBD)
  
    JANUARY 96: Dune Racer (CD)
                Iron Soldier II (CD)
  
    FEBRUARY:   Alien Vs Predator (CD)
                Mind-ripper (CD)
  
    APRIL:      Batman Forever (CD)
                Frank Thomas Big Hurt Baseball (TBD)
                Ironman/Exoman (TBD)
                Mortal Kombat 3 (TBD)
  
    JUNE:       Dante (CD)
  
 Wow, that's a long list! (Well, that's MY OPINION anyway!)
  
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

 CATnips... Jaguar tidbits from Don Thomas (95.06.15)
 """"""""""""""""""""""""""""""""""""""""""""""""""""


 A lot of people have been asking me about the status of the AEO/E3
 video shipments. I understand they're wrapping and packing them day
 and night. In the last CATnips, I included some early feedback from
 viewers of the tape... mostly from GEnie. Here's a great one in the
 public Jaguar forum on CompuServe:
  
    Service: CompuServe
    Author: Brian McLaughlin  102006,3407
    Posted: 06/13/95, 08:24PM
    Message #: 83070
    Category: Jaguar General
    Topic: AEO tapes arrive

    Jag VR...
    The demo of Missile Command 2000 looked pretty slick, and
    the helmet did look quite responsive. If they can get rid
    of that seasick feel most VR helmets give you, then at
    $300 they should have a winner (as long as they get some
    software for it, however, there are LOTS of possibilities
    for some real kick games.)
  
    White Men Can't Jump...
    Looks like a nice street ball game.  Nice zooming and
     panning, with a pretty decent framerate. The street talk
    was a nice touch, but seemed a bit repetitive. However,
    if they pack this with the 4 way adapter at no extra
    cost, then I'll definitely pick it up.
  
    Defender 2000...
    Even though only Classic and Plus modes were shown,
    they're enough to already have me drooling already.
    Great pixel- shatter explosions and I love the aurora
    effect in the background. Guess I'll have to live with
    the windows version of Defender available on the net
    until this one comes out, however, it's just not gonna be
    as fun!  :)
  
    Ultra Vortex...
    Looks like a pretty cool fighting game, and I esp like
    the characters. And I love that announcers voice!
    Straight from, er, heck! My only complaint is I wish
    some of the animation was a bit smoother, but I'm still
    gonna pick this one up (been waiting for it for a while)

  
    Battlesphere...
    Great looking game with a great sense of humor. Some of
    those ships were hilarious, esp with the animations. I'd
    reveal some of them, but I think I'll hold off so that
    those who haven't seen the video yet can still be
    surprised. I know I was! :) Suffice it to say, the ships
    look great, the game looks well thought out, and the
    explosions are pretty cool (what more can you ask for?)
    This game looks real smooth and should be a real winner.
    On my "Must Buy" list. (Oh, that one ship looked A LOT
    like a Star Fury from Babylon 5.  Hmmm...)
  
    Hover Hunter...
    This game looks real good, esp if they can put it on a 2
    meg cart! Imagine what they could do on a CD. Yikes! It
    looks a lot like Comanche on the PC, and I was impressed
    with Hyper Image's support for items like the Catbox,
    Jaglink and even the VR helmet. If they can put in
    support for the VR helmet, I'll definitely get this game.
    (And for those who've seen the interview with the HI
    crew, I think we all need to buy this game, if only so
    those poor guys can get some shoes!  :)
  
    Other Possibilities...
    Other games that show potential and I may end up getting:

    Soulstar (Only some FMV was shown, but I have high hopes
    for Core Design), Fight for Life  (I'll wait till it's
    done to post a verdict on this one), Skyhammer  (little
    smoother scrolling on this one would be nice, but still
    showed potential. That 1994 date on it has me wondering
    what it looks like now), Power Drive Rally (Like the
    little touches, like skid marks on the road), Thea Realm
    Fighters (Some smoother character animations, and this
    could be a winner), Primal Rage (Looked like it was
    lacking in the color department, but I'm assuming that's
    not a final version <g>), Brett Hull Hockey (Some more
    polishing and this could be a winner. Like polish up that
    rink, looks a little shabby. And how about changing camera
    perspectives during the game?) Battlemorph (I wasn't a
    big Cybermorph fan, but this looks a lot nicer.  One
    complaint I had from Cybermorph that's been addressed is
    that the planets now have skies and landscapes in the
    distance, which I think adds a lot of atmosphere. Now if
    only everything would bank when you turn. That would help
    add more to the illusion of movement, etc.) and
    Deathmatch (Could be a decent platformer, but that's not
    my area of expertise)
     ...
  
    My favorite non-game "thrill"...
    Getting to see what some of these net people look like,
    from Sven to Jeff Minter.  And where were you, Don?
    Don't tell me you're shy in front of a camera!  <g>
     ...
  
    And that's my take on things. Sorry it's so long, but my
    fingers just wouldn't stop typing!  (Just be glad I
    didn't type everything I wanted too!  <g>)
  
    Later!
  
    BY
  
 Remember, the AEO/E3 tape is available now. If you want a great way to
 preview great new Jaguar games, get this video. For more info, contact
 AEO through the Internet:
  
                     AEO.MAG@genie.com
  
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  
 Another reminder, the next issue of Atari Explorer Online (AEO) will
 include a reprint of the "Pinball Fantasies" review from their January
 issue (and some great stuff on "Super Burnout"). A lot of people are
 bragging about their copies and it's a good time to see reviews since
 that game has just been released. Look for issue number 11.23 of 
 STReport for their "Pinball Fantasies" review.
  
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

 One of the Atari Product Managers tells me I can now confirm "Super
 Burnout" IS in production. (It has been for a couple weeks) Look for
 it soon or place pre-orders with your retailer now. "Super Burnout" is
 an arcade favorite and the Jaguar version is extremely faithful to the
 arcade feel INCLUDING the fun factor Atari is known for!
  
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  
 Ms. Kristine Chambers also tells me that "Defender 2000" has just been
 "promoted" to cart format. I say "promoted" because "Defender 2000"
 lends itself to a plug 'n play format in my opinion. When you have the
 urge to play, you're going to want to play! It's clear that a lot of
 CD titles are coming together as they are now planned and there's no
 reason to steal the cartridge appeal of the classic remake away.

        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  
 Atari collectors and Jaguar gamers may like to look for page 133 of
 the July issue of GamePro magazine. Crave Division: Rockabilla, Inc.
 is offering a new variety of licensed Atari Jaguar T-Shirts including
 one that features "Hover Strike", "Tempest 2000", "Iron Soldier" and
 the Jaguar eyes. Each shirt is just $16.95 each and they sell Jaguar
 hardware and software too. For a free catalog or to order, call
 612/942-9920. These T-shirts are 3rd party and not available direct
 from Atari.
  
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  
 I don't often include news concerning competitors, since people on my
 distribution list are most interested in Jaguar specific information.
 Sometimes there's reason for exception. Please note, that although I am
 employed by Atari, any commentaries are my own and do not reflect the
 point of view of Atari Corporation.
  
 On June 13, Golin/Harris, Nintendo's PR Firm, issued a press release
 announcing Nintendo's intention to drop participation in the Winter
 Consumer Electronics Show (CES). The major significance of this is the
 gaming industry trend toward dedicated shows such as the Electronic
 Entertainment Expo (E3) and away from CES. This new announcement from
 Nintendo comes within mere weeks of Nintendo's announced delay of
 Ultra 64.
  
 Trade shows are significant within the industry because it's a major
 thrust behind putting products on store shelves. It's an opportunity
 to lure the buyers of the major chain stores. Nintendo's announcement
 which they say, "cements industry support for single yearly show", will
 be a major sacrifice for them because it will eradicate an early 1996
 opportunity to show off any progress they may have made on their
 Ultra 64 system.

 Meanwhile, a recent article in the Wall Street Journal reveals Trip
 Hawkins' efforts to sell 3DO/M2 technology to a broader range of
 potential buyers. According to the article, Sega is targeted with
 proposals and analysts theorize that is because "(Sega) needs help with
 its technology."
  
 Mr. Jim Carlton, author of the article, points out that 3DO's
 "cumulative net loss is $113 million since it was founded in 1993."
  
 Gamers may recall that Sega of America scrambled to get the Saturn out
 earlier than originally announced in time to show for E3 as an effort
 to douse some of the impact of Atari's VR and Sony's Playstation.
 Backstage, Sega is literally giving away Sega CD systems to users in
 manufacturer-direct promotions in hopes of increasing the installed
 base of 16-bit CD users.

        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  
 A lot of people want to know where the best online support sites are.
 Here is a summary and in no particular order:
  
  CATscan BBS
     Dial 209/239-1552 * 24 hrs. 14.4 Free/except LD charges
  
  Toad Hall BBS
     Dial 617/567-8642 * 24 hrs. 2400 Free/except LD charges
          617/569-2489 * 24 hrs. 9600 Free/except LD charges
  
  Cleveland Free-Net Atari SIG
     Dial 216/368-3888 * 24 hrs. 300/1200/2400+ baud
     Internet: telnet freenet-in-a.cwru.edu or 129.22.8.32
               type "go lynx" or "go jaguar" from any menu
  
  STAR*LINX BBS  Lynx / Jaguar / ST / STe / TT / Falcon030
     Dial 602/464-4817 * 24 hrs. 14.4  over 500 megs online
  
  CompuServe Online Service  (GO JAGUAR) [subscriber service]
     Dial 800/848-8199 (voice) Ask for op #198 for more info.
  
  GEnie (JAGUAR) [subscriber service]
     Dial 800/638-9636 (voice) for sign-up information.
  
  Delphi [subscriber service]

     Dial 800/544-4005 (voice) for sign-up information.
  
  Also interactive areas on America Online and Prodigy
  
  *** WORLD WIDE WEB and INTERNET SITES ***
  *
  *  The following includes sites that may not be Jaguar 
  *  specific, but caters to Atari gamers and/or computer 
  *  users. Internet access and appropriate software required.
  *  Sites have not been cross individually checked. 
  *
  *  Unofficial Atari Jaguar Home Page by Christian Svensson
  *    www.bucknell.edu/~svensson
  *  Yak's Zoo (Jeff Minter's Fun Farm)
  *    hyrax.med.uth.tmc.edu/misc/zoo/zoo.html
  *  Toad Computers (retail and information site)
  *    www.charm.net/~toad/
  *  Jaguar Directory
  *    akh104.rh.psu.edu/pub/Jaguar/
  *  Atari Jaguar 64-Bit Game Machine Stuff
  *    wwwz.ecst.csuchico.edu/~jschlich/Jaguar/Jaguar.html
  *  Index of/~jschlich/Jaguar/
  *    www.ecst.csuchico.edu:80/~jschlich/Jaguar/
  *  ST Format Page
  *    www.futurenet.co.uk/computing/stformat.html
  *  CAIN Page
  *    ace.cs.ohio.edu/personal/mleir/cain.html
  *  Cybercube WWW Page
  *    www.interlog.com:80/~cyrel/
  *  Atari Home Page by Martijn Dekker
  *    www.fwi.uva.hl/~mdekker/atari.html
  *  Steve's Atari WWW Pages
  *    www.wmin.ac.uk/~richara/suitaref.htm
  *  Atari Page by Dirk Klemmt
  *    www.uni-frankfurt.de/~klemmt/atari.html
  *  Atari Users List
  *    www.dtek.chalmers.se:80/~d4reine/atari.html
  *  Eero Tamminen's Atari Pages
  *    proffa.cc.tut.fi%7Et150315/atari.html
  *  CNAM Atari Pages
  *    web.cnam.fr/comp/atari/accueil.html
  *  Simon Gornall's Atari Pages
  *    www.ph.kcl.ac.uk/~sig/home.html
  *  Atari Page by Robert Krenn
  *    tpx5.htb.se:8000/~d93rkr/atari.html
  *  Atari Ghostwriter
  *    godel.ph.utexas.edu/members/timg/gs/gs.html
  *  Julian's Atari Page
  *    aire.ncl.ac.uk:80/Atari/index.html
  *  Atari Page by Frank Post
  *    www.gm.fh-koeln.de/~iss009/sonstiges/atari.html
  *  Atari Lynx Page
  *    math.ohio-state.edu:80/~harmon/lynx/
  *  Lynx Pages
  *    www.mcs.usu.edu/~kuito/lynx/
  *  Volker Burggraf Atari Pages
  *    www.hrz.uni-oldenburg.de/~burggrae/
  *  Martin's Atari Page
  *    www.dur.ac.uk/~d408x2/
  *  ZFC's Atari Page
  *    www.nl.net/~zfc/Atari/index.html
  *
  *****************************************

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

 CATnips.... Jaguar tidbits from Don Thomas (95.06.21)
 """""""""""""""""""""""""""""""""""""""""""""""""""""


 On June 20, 1995 (yesterday as I write this), Atari Corporation hosted
 an all day "Fun 'N' Games" event for select gaming industry press
 members. Valued online publication representatives were invited as well
 as the hard copy gaming magazines. After all the RSVPs were narrowed
 down, about two dozen hard core gaming reporters were hosted to an
 entire day of news, previews, and interviews. Events included
 structured, one-on-one, face-to-face, closed-door, candid interviews
 with Atari's most experienced programmers, producers and testers.
 Guests were given opportunities to take their own exclusive photographs
 and screen captures. Every visitor was provided an extensive press
 package with E3 releases as well as brand new material. Nagging
 questions were answered and undoubtedly new ones were created. When
 the festivities wound down at the end of the business day, Atari
 escorted the dazed bunch to Great America amusement park for the rest
 of the evening and in through the night. (Paramount's Great America,
 located in Santa Clara, California is the one used in Beverly Hills
 Cop III. No, Eddie couldn't make it.)
  
 (Regrettably, my son fell ill yesterday with some 24-hour stomach flu
 so I was unable to do much more than work from home. Consequently, I
 found myself playing catch up with everyone in the office today to see
 how it went.)

 Look for wrap-ups in upcoming issues of your favorite online Jaguar
 publication. In the meantime, I thought I would share a couple of
 documents that were a part of the press kit handed out. There were a
 lot more materials issued to the guests; some were reprints of E3
 materials found in past CATnips distributions.

       =+======================================================+=

 FOR IMMEDIATE RELEASE
  
  CONTACT: Jessica Nagel or Tom Tanno
           Dorf & Stanton Communications, Inc.,
           (310) 479-4997 or (800) 444-6663
  
  
     ATARI PRESENTS NEW SOFTWARE TITLES AT "FUN 'N' GAMES" MEDIA DAY

  
  
 SUNNYVALE, CA (JUNE 20, 1995)-Numerous new titles for the Jaguar system
 and Jaguar CD were previewed at the "Fun 'N' Games" media event at Atari
 Corporation headquarters today. Hands-on previews and demonstrations
 were conducted by game producers and developers. In addition, the event
 highlighted marketing strategy, technology developments, and a
 presentation of peripherals including Jaguar VR.

 Atari Corporation continues its Jaguar software library expansion,
 approaching 100 titles for its 64-bit Jaguar entertainment system by the
 end of the year. "We will have every kind of game that players want,
 from the best developers and publishers in the world," comments Atari
 President Sam Tramiel.
  
 The titles demonstrated at "Fun 'N' Games" include:
  
  
                       =*= Blue Lightning (CD) =*=
  
 Gamers pilot a chosen plane from a squadron of United Nations operatives
 as they fight to stop General Drako, the UN member turned terrorist.
 Players design flight plans and use their quick maneuvering skills to
 destroy key enemy locations and bases. Players also protect cargo planes
 and other UN planes transporting important government officials.

               =*= Hover Hunter (working title) (cart) =*=
  
 The age of limitless resources and vast armies is over. The battlefield
 now belongs to the elite; those with the speed, firepower, reflexes and
 intelligence to get the job done fast and done right. As pilot of a
 high-speed attack hovercraft, gamers man the most powerful tool utilized
 in this struggle for complete global domination.
  
  
                   =*= White Men Can't Jump (cart) =*=
  
 Trash talk runs rampant on this in-your-face, two-on-two, blacktop
 basketball shoot-out. Automatic camera control zooms in and swings
 around to catch all the action in this fast-paced, hard playing new
 sports game for the 64-bit Jaguar.

 White Men Can't Jump will be released bundled with the Team Tap, the
 multi-player adapter for the Atari Jaguar, a $29.95 value.
  
  
                         =*= FlipOut! (cart) =*=
  
 A puzzle game with an alien twist. Take a tour of the Cheese Planet (or
 as the citizens call it, Planet Phromahj) which includes nine different
 areas of game play, with multiple games per area, and four difficulty
 levels, from normal to psychotic. Whatever you do, watch out for those
 mischievous little aliens. Some of them will try to help you (if you can
 call it help), but most of them will try to trip you up for the fun of
 it. If they weren't so cute, you'd wring their necks.
  

                         =*= Highlander (CD) =*=
  
 You are Quentin MacLeod, the hope of mankind. An immortal raised as an
 ordinary child, your destiny was unknown until the day slave traders
 destroyed your village, kidnapped the Dundees, and killed your mother.
 As she died, your mother called you "The Highlander" and urged you to
 seek out the stranger who would train you to fulfill your destiny--to
 wrestle mankind from the grasp of the evil immortal, Kortan. You must
 find this stranger, an immortal named, Ramirez, who will help you gather
 the knowledge you need to defeat Kortan. Your first quest is to rescue
 the Dundees from Kortan's stronghold.
  
 Highlander includes original dialog from the actors in the animated
 series and cinepaked sequences from the animated series as well.
  
  
                            =*= Myst (CD) =*=
  
 Get lost in the worlds of Myst. Use your mind to unlock the secrets of
 ages past. What happened to the worlds Atrus created? Is one of his
 sons behind the destruction? It's up to you to find out. Take careful
 notes. Everything you see or hear, no matter how insignificant, could
 be the key to unlocking the mystery.

  
                          =*= SuperX (cart) =*=
  
 Supercross enables the player to experience this exhilarating dirt bike
 ride and race from a realistic first person bikers perspective. The
 track is constructed from texture mapped polygons allowing full
 360 degree 3D generation of the course. The game is based around three
 main modes: practice, single race, and championship/tournament. The
 riders have particular characteristics that affect performance, including
 strength, weight, agility and accumulated factors such as injuries and
 morale (based on recent from). Put on your helmet.... you're in for
 everything from tunnel jumps to triples... get out in front quick and
 you'll have everyone freight-training behind you.
  
  
                          =*= Baldies (CD) =*=
  
 Ever want to rule the world? With Baldies, you have the resources but
 do you have the strategy and skill? Build your own society complete
 with workers, builders, soldiers, and scientists, and use them to
 create your own world and conquer the enemy.
  
 Use your scientists to invent creative ways to kill the enemy. Dropping
 a skunk into an enemy house to make them run out into a minefield you've
 laid is just one way to get rid of them. You can also drown them,
 electrocute them, and trap them, to name just a few of their useful ploys.
  
 You are only limited by your own imagination. This game is truly for all
 ages. With its advanced AI, it can be a "fishbowl" where you observe the
 baldies multiplying and living out their lives or you can interact,
 decide to conquer the world and attack the bad guys (those with hair).
 There are five areas of game play with literally hundreds of levels,
 including secret levels and secret warps to get to other levels.
  
  
                     =*= Robinson's Requiem (CD) =*=
  
 This is the ultimate test of human endurance in an alien world-- a
 survival/adventure simulation set in a startlingly realistic virtual
 environment the likes of which has never before been seen. You are
 imprisoned on an alien planet --Zarathustra-- and your aim is to escape.
 If you have to amputate one of your own limbs in order to survive, then
 that's what you must do.
  
 To escape, you'll need to use the environment and your cunning, and do
 anything necessary to stay alive-- including amputating your own limbs.
 Features more than 100 variables in real time; your body temperature,
 stress, fatigue, pain, coughs, malaria, poisoning, fractures, gangrene,
 hallucinations... Deal with diseases and health hazards and fight off
 predators.
  
 This is no outward-bound weekend. Robinson's Requiem will test your
 survival skills to the limit. Keep your wits about you Robinson, and
 you just might make it.
  
  
                =*= Charles Barkley Basketball (cart) =*=
  
 Charles Barkley Basketball is an over-the-top, in-your-face two-on-two
 basketball game. The player has 20 characters to choose from including
 Charles Barkley. There are also two modes: versus and tournament mode.
  
  In versus mode, pick your players nd go at it. In tournament mode, if
 you're good enough, you can even end up endorsing products as your work
 your way through the tournament to meet Charles Barkley in the finals to
 see who really is the best.
  
  
                      =*= Commander Blood (CD) =*=
  
 Bob Morlock, the oldest being in the universe, is the boss of Kanary
 Corp., a gigantic business he founded over two hundred thousand years
 ago. All of his millions of employees were built by and for Kanary,
 which spends colossal sums of money just to keep Bob alive. Bob has felt
 the end approaching so it is time to delve into the meaning of life,
 the central truth of existence. Bob has put together an expedition
  through time to the final destination: the Big Bang. The Kanary
 Research Corp. scientists have developed an amazing black hole, name
 Oddland; a new era in space travel has dawned.

 As Commander Blood, you take command of the Ark (the best spaceship
 anyplace, anytime), aided by Hank, the onboard bioconsciousness, and
 Olga, the onboard translator, with Morlock on board as well. Your job
 is to fly through Oddland as often as it takes to get to the Big Bang.
 However, black holes aren't just the natural boundary points between
 universes, they're also political borders and are heavily guarded by
 SCRUT ships. To make your trip a little easier, you have several
 identities:  frozen meat salesman, roadie for the famous "Migrators"
 rock band, etc.  Each universe contains not only business and military
 vessels, but also a number of planets.  You'll need to make friends, do
 favors, or get involved in local wars to gather information you will
 need. Good luck!
  

                      =*= Breakout 2000 (cart) =*=

  
 Breakout 2000 is an update to Ataris classic game, Breakout. As in the
 original, the game consists of a paddle, a ball, and a playfield composed
 of bricks. The difference in Breakout 2000 is that it changes the
 viewpoint by rotating the playfield back into a 3/4 3D perspective. The
 objective will still be to get a high score by clearing the playfield of
 all removable bricks and not losing your turn by missing the ball.
  
 To make this more difficult, there are bricks that are non-breakable
 and some must be hit more than once to be broken. Also there are
 power-ups which may give you an extra ball, speed up your ball, slow
 down your ball, etc. If you loved the original, you'll love this.

  
                          =*= Vid Grid (CD) =*=
  
 Here's a whole new way to "play" music videos. As you watch each video,
 the screen is divided into squares that are all mixed up. You have to
 unscramble each video while it's playing and before the music ends. You
 choose to divide the screen by 3x3, 4x4, 5x5, 6x6 squares, upside down,
 to name just a few of the options. Vid Grid features some of your
 favorite full-length, uncut videos including Red Hot Chili Peppers,
 Peter Gabriel, Aerosmith, Sound Garden and more.

 It takes just minutes to learn, but provides hours of challenging
 entertainment. (And to make it even better, it will packed-in to the
 Jaguar CD player at launch).
  
  
                      =*= Varuna's Forces (CD) =*=


 Varuna's Forces is an action strategy game with elements of a
 "shoot 'em up". You are in control of a team of four soldiers of the
 United Coalition of Planets, Marine Attack Division, nicknamed Varuna's
 Forces. The team is equipped with helmet cameras and microphones linked
 via radio to your tactical command console. You see, on your common
 screen, views from each of your soldier's cameras. Also at your disposal
 is an overall view of a plan of the area with your troops' positions
 indicated.
  
 Your soldiers have his or her personal characteristics and relationships
 with his or her teammates which change over time. Sometimes command
 decisions must be made not just upon the physical status of a particular
 soldier, but also upon his or her personal attributes. You are given a
 number of scenarios from which to choose, however, your objective is
 to successfully complete each one. You may need to obtain the release
 of hostages, or capture an entire area or base, or capture a particular
 piece of equipment.

  
                        =*= Battlemorph (CD) =*=
  
 One of the most realistic 3D shooter/explorer games to date, Battlemorph
 picks up where Cybermorph left off. This sequel will have more unique
 worlds, more elaborate missions, and both underwater regions and
 underground tunnels to explore. Players can use the various formations
 of the war Griffon to battle into enemy territory, using fighter, tank,
 and amphibious forms to gain the edge over enemies.
  
  
                      =*= Fight for Life (cart) =*=
  
 This 3D fighting game is set in hell, with each character striving for
 the ultimate prize: the chance to gain redemption and live again.
 Players choose one fighter from among eight different characters. They
 then battle the remaining characters one-by-one and proceed to the final
 showdown with the end boss. As they defeat each opponent, players can
 select up to two of each character's five special moves, in effect
 creating their own truly unique fighting character.
  
  
                      =*= Space War 2000 (cart) =*=
  
 As a space knight, gamers vie for glory, honor, fame and fortune in
 this first-person perspective 3D adventure. With the proceeds from each
 successful intergalactic joust, players can procure multiple weapons to
 defeat the enemy and have their name cast for eternity in "The High
 Score Table".
  
  
                       =*= Ultra Vortek (cart) =*=
                 [Editor's note: tentative title change]
  
 Players become one of ten eye-popping, bone-crunching warriors of the
 underground who battle it out in mind-bending arenas carved from the
 living rock, with one goal in mind: Defeat the dreaded Guardian of the
 Vortex. This game features a "lock-out" code to limit violence within
 gameplay.
  
  
                       =*= Creature Shock (CD) =*=
  
 The remains of the SS Amazon, a space-drifting ship abandoned in 2023,
 is the setting for this fully rendered 3D animation Sci-Fi / Adventure
 game. In the hopes of finding a new home for the dying planet Earth,
 players must kill the deadly, crawling creatures which have inhabited
 the ship, before the creatures literally slash and burn them first.
 Created by Argonaut, designers of Nintendo's Special FX(tm) Chip.
  

                       =*= Demolition Man (CD) =*=
  
 Based on the movie starring Sylvester Stallone and Wesley Snipes, this
 title features several different types of gameplay including shooting,
 car chasing, tunnel hunting, and hand-to-hand combat. Players will
 actually control cinematic-quality live action footage of Stallone as
 Demolition Man in this game, which smoothly merges movie and video
 footage. Includes footage of Stallone and Snipes filmed specially for
 this interactive adventure.
  
  
                  =*= Black ICE \ White Noise (CD) =*=
  
 No Respite. No Rails. No Rules.
  
 In Black ICE \ White Noise players take the role of a street-level
 cyberpunk in the urban blightscape of New San Francisco, walking a
 barbed wire tightrope between the crystalline informational world of
 C-Space and the grimy reality of The Street and The Meat. Gameplay
 features include point-of-view C-Space hacking, full-motion video
 encounters, and digitized video sprites of gangs, crazies, cops,
 Corps... and corpses.
  
 Play a good guy who fights the good fight...or a bad girl who left her
 heart in San Francisco a long time ago. Ooops--your mission went bad
 and you just blew away a cop. Now here come allllll his friends. Make a
 note: Better do some creative hacking on that lengthy police record of
 yours, after you get out of this alive.
  
 If you get out of this alive...
  
  
                      =*= Defender 2000 (cart) =*=

 This arcade classic (from the creator of Tempest 2000 for the Jaguar)
 will feature autofire for the basic laser; loads of enemies; additional
 weapons; bonus rounds; a graphically enhanced ship and enemies;
 spectacular explosions; scrolling and warping backdrops; up to four
 modes of play (including "CPU assist"); and, of course, great music.
  
  
                    =*= Thea Realm Fighters (CD) =*=
  
 As one of 12 digitized fighters, you must defeat all the others before
 facing SurRaider, a powerful warrior from another dimension. Four or
 more special moves and two "killer" moves will help you win your battles
 against hidden SubBosses and 5 secret characters. Defeat up to 21
 characters in a single game or SurRaider will conquer the planet and add
 Earth to his vast empire.
  
  
                    =*= Brett Hull Hockey (cart) =*=

 This 3D game offers the player two different perspectives and features
 a camera which zooms in and out and moves in all directions to keep up
 with the fast paced action. The power, colors, and speed of the Jaguar
 and texture mapping will give the gamer a true 3D experience.
  
  
                         =*= Max Force (CD) =*=
  
 This game takes place at the Max Force Virtual Training Facility where
 you must be smart, quick, and accurate with over a dozen Nerf weapons in
 order to become a member of the elite Max Force Team. While shooting
 enemies and targets, collect all four pieces of the Max Force medallion
 and destroy the boss in each level. Three dimensional artwork and
 first-person perspective with action taking place in a Virtual Reality
 Simulator guarantee lots of Nerf fun where no one gets hurt.

  
                        How Many Bits is Jaguar?
                     (And what does it mean anyway?)
  
 The number of bits used to characterize a computing system is, in
 general, a fairly straightforward issue. The candidates for the number
 to use are:

  1) The number of bits in the data bus. This is the number of
     bits that can be transferred from one part of the system
     to another at one time.
  
  2) The number of bits in the ALU (Arithmetic Logic Unit).
     This is the number of bits that can be computed at once.
  
  3) The number of bits in a data register. This is the number
     of bits that make up a value when stored inside a chip.
  
 The number usually used is the first one, the width of the data bus.
 This is because there are bottlenecks in all systems. These need to be
 avoided. The transfer of data is a vital aspect of performance and it
 has been seen to be an important way to judge overall system performance.
  
 First, a bit of history. The first popular microprocessor was the
 Intel 8080. It had an 8-bit data bus (meaning 8 bits of data could be
 transferred at one time), an 8-bit ALU (Arithmetic Logic Unit, so it
 could compute 8 bits at once), and 8-bit wide registers. There was a
 universal agreement that this should be called an "8-bit processor".
 Another popular 8-bit processor is the 6502. Like the 8080, the 6502
 has an 8-bit data bus, an 8-bit ALU and 8-bit registers. There was also
 universal agreement that this should be called an 8-bit processor. The
 6502 is the processor used as the computation base of many popular
 systems. These include: game systems such as the Atari 2600, 5200, 7800
 and the Nintendo Entertainment System (NES), as well as computer systems
 such as Atari 400, 800, Commodore VIC-20, C-64 and Apple II. These are
 the classic 8-bit machines.
  
 Now the confusion starts. Consider the Intel 8088. The chip has an 8-bit
 data bus, a 16-bit ALU and 16-bit registers. Intel called this an 8-bit
 processor because it has an 8-bit data bus to distinguish it from the
 8086 which is the 16-bit bus version. The 8088 was used in the first
 IBM PC and IBM called it 16-bit. This was probably because the Apple II
 was 8-bit and IBM wanted to be bigger. In this case, the stretch is not
 completely ridiculous because the 8088 is identical to the 8086 except
  for the width of the databus.
  
 Next consider the Motorola 68000. This has h 16-bit data bus, a 16-bit
 ALU and 32-bit registers. It is also known as a 16-bit processor. The
 68000 was the heart of the original Apple Macintosh. For reasons no
  doubt similar to IBM's, Applechose to call the Mac a 32-bit machine
 (although no one really really believed them).
  
 Intel actually worked a clever way around this problem when the 386 came
 out. The 386 is a true 32-bit chip with a 32-bit data bus, a 32-bit ALU
 and 32-bit registers. Intel also produced a version of the 386 that was
 identical except that it has a 16-bit data bus. Intel called the 32-bit
 bus version the 386DX and the 16-bit version the 386SX. The performance
 difference between these two chips demonstrates the validity of the data
 bus criterion. By the convention, the 8088 and 8086 should be called the
 8086SX and 8086DX respectively. The concept of system architecture is
 quite useful here. The 386 is a 32-bit architecture and the 386SX is a
 16-bit implementation of that architecture. Just to add confusion, Intel
 changed the meaning of DX and SX with the 486. The 486SX is missing an
 on-chip co-processor.
  
 In the video game arena, things were quite a bit simpler. The Sega
 Genesis used, as it main processor, the 68000. Either, as a result of a
 failure of marketing imagination or due to Apple's failure to convince
 anyone that the original Mac was 32-bit, Sega called the Genesis a
 16-bit machine.

 The Super Nintendo Entertainment System (SNES) is based on a 65816, a
 16-bit version of the 6502. This is also a 16-bit system. Both of these
 systems use 16-bit graphic chips. This means that the graphics chips in
 the system are capable of moving data around the system 16-bits at a
 time. The NEC TurboGraphics 16 is an interesting machine. It used an
 8-bit processor but contained 16-bit graphics hardware. This is the
 first popular example of the bit size of a system not being determined
 by the central processor, but by other parts of the system. Another
 example of a 16-bit system containing an 8-bit processor is the Atari
 Lynx.
  
 To recap the discussion above, there are several different numbers that
 can be used to classify a computing system. The one that has had the
 best historical success is the width of the data bus. At present, this
 is relatively easy to do. Just count the number of wires carrying data.
 As technology advances, this will become harder since the busses will be
 on-chip. This means that the actual 46 wires may not be visible on the
 circuit board, as they are now. The details may change, but the basic
 principal will remain the same.
  
 Now, how many bits is the Jaguar?
  
 The heart of the Jaguar architecture is a 64-bit data bus.

 This allows several of the system components to operate on 64-bits of
 data simultaneously and pass those results around the same way. These
 components are:
  
  =*= Object Processor =*=
      This system element takes an image from DRAM (main
      memory) to draw it on the screen. It reads DRAM 64-bits
      at a time.
  
  =*= BLiTTER =*=
      This moves data around the system. It is optimized for
      the transfer of graphics data. The BLiTTER is capable of
      64-bit reads and writes.
  
 =*= GPU =*=
      This is the true computational heart of the system. It
      is a custom RISC processor, with a 64-bit data bus, a
      32-bit ALU and 32-bit registers.

 There are other support components in the Jaguar that are not 64-bit
 in nature. This does not prevent the system from being 64-bit.
  
 From this, it should be easier to see that the Atari Jaguar really is
 a 64-bit system.
  
 (This document issued at Atari's "Fun 'N' Games" press event held
 June 20, 1995 at Atari headquarters in Sunnyvale, California. Tradenames
 used are Trademarks or Registered Trademarks of their owning companies.)

       =+=======================================================+=

 In my last CATnips, I captured a lengthy list of popular World Wide Web
 Sites that cater to Atari Lynx or Jaguar gamers. My captures were
 revealed simply by surfing the net and I am certain I missed others.

 One such site I missed was STReport International Online Magazine.
 Their site can be reached with the following address:
  
                http://www.icba.com/streport
  
 I visited the site and found it to be a convenient way to grab the most
 recent issue of "STReport" which has covered the Atari product line for
 about 8 years now. STReport can also be obtained from The Bounty BBS by
 dialing 904/786-4176  or CATscan BBS by dialing 209/239-1552. New issues
 of STReport begin distribution every Friday evening. Many BBS systems
 have them up by Saturday morning.
       =+=======================================================+=
 Travis Guy is hoping to get an issue of "Atari Explorer Online" out this
 coming weekend. Coverage will include an exclusive report from Adam
 Urbano of Atari's Fun 'N' Games event Tuesday.
       =+=======================================================+=
 Jeffrey Norwood has just released the June/July issue of "Jaguar
 Journal" online magazine. Look for it in online service libraries or
 grab a copy off CATscan.
       =+=======================================================+=
 Danny Miskin has just released the #2 issue of "Jag Zone" online
 magazine. Look for it in online service libraries or grab a copy from
 CATscan. Please note that ALL CATscan files may be re-posted on any
 public access service.  
      =+=======================================================+= 
 The July issue of "Next Generation" Magazine features and impressive
 7-page pictorial interview with Mr. Sam Tramiel. PLEASE check this issue
 out even if you just read it at the magazine section in the store while
 the wife (husband) looks (and buys) new shoes (tools)! This one's a
 keeper!
       =+=======================================================+=
 Yes, the CD-ROM is still planned for an August release. Those of you
 asking for confirmations on that should be pleased to learn that
 marketing remains faithful to that schedule at this time.
       =+=======================================================+=
 I've been getting a lot of praise for the decision to put "Defender
 2000" on cart. Apparently, a lot of onliners agree with Atari's
 observation that everyone wants that to be a "plug 'n play" game. Most
 everyone writing me realize that no game play features are being
 sacrificed with this decision. Atari just wants everyone to be able to
 enjoy this guaranteed Minter classic with or without the CD-ROM already 
 attached to their system.
       =+=======================================================+=
 I am looking for the dates, how many members attended and where the
 first Atari computer and/or video game users' group meetings were held
 in their respective area. I would appreciate exact dates at least down
 to the month and year. Any history would be appreciated. If you have that 
 information, please EMail me (Don Thomas) through the Internet at
 75300.1267@compuserve.com.
       =+=======================================================+=
 Welcome to the newest members on my distribution lists. Thanks for your
 interest in the Jaguar and all your help to spread the word about our
 favorite machine!

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

 CATnips... Jaguar tidbits from Don Thomas        (95.06.22)
 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""

 Yes, this is still another edition of CATnips. I thought I
 included everything yesterday, but a lot of people are 
 working hard and things are changing by the hour.
 
 One of the first things to do is update the tentative 
 software schedule from the one I sent out a week ago or so. 
 The schedule had changed since E3, but I didn't know what 
 all the changes were so I sent out the information I had. The 
 schedule below includes up-to-the-minute additions, 
 corrections and changes. I will remark about key changes 
 after the schedule. Again, these are NOT promises or 
 guarantees. The information is taken directly from 
 up-to-date project status reports with projected release 
 dates based on realistic developer projections. Some of the 
 information WILL change, but as always we will make every 
 effort to keep changes to a minimum. Please note that titles 
 noted by (*) are third party releases. Also note that some 
 titles remain unannounced and are not yet placed on this 
 schedule. I apologize in advance for any typos I may have 
 made.
 
   =-=-=-= JAGUAR WORKING SOFTWARE RELEASE SCHEDULE =-=-=-=
 
   JUNE '95:
       Pinball Fantasies(*)        cart   simulation   
       Super Burnout               cart   racing    
 
   JULY '95:
       Air Cars(*)                 cart   racing/combat
       Fight For Life              cart   fighting
       Flashback(*)                cart   action/adventure
       Ultra Vortek (formally Ultra Vortex)
                                   cart   fighting
       White Men Can't Jump (with Team Tap pack-in)
                                   cart   sports
 
   AUGUST '95:
       Blue Lightning              CD     flying/action
       Creature Shock              CD     adventure/sci-fi
       Dragon's Lair(*)            CD     adventure
       Flip-Out                    cart   puzzle
       Myst                        CD     interactive novel
       Power Drive Rally           cart   driving
       Vid Grid                    CD     puzzle/music video
       Rayman                      cart   action/adventure
 
   SEPTEMBER '95:
       Baldies                     CD     action/simulation
       Battlemorph                 CD     flying/action
       Battlesphere(*)             cart   space/combat
       Charles Barkley Basketball  cart   sports
       Demolition Man              CD     action/combat
       Hover Strike CD             CD     action/combat
       Max Force                   cart   action
       Pitfall(*)                  cart   arcade
       Robinson's Requiem          CD     adventure
       Ruiner Pinball              cart   arcade
       Soul Star                   CD     action/sci-fi
       Space Ace(*)                CD     space/combat
       Space War 2000              cart   action/adventure
       Supercross 3D               cart   sports
 
   OCTOBER '95:
       Arena Football              cart   sports
       Attack of the Mutant Penguins
				 CD/cart  arcade
       Braindead 13(*)             CD     action/adventure
       Defender 2000               cart   arcade
       Dragon's Lair 2(*)          CD     adventure
       Phase Zero (formally Hover Hunter)
				   cart   action/arcade
       Starlight Bowl-a-Rama       CD     sports
       Thea Realm Fighters         CD     fighting
 
   NOVEMBER '95:
       Highlander I                CD     action adventure
       Atari Kart                  cart   TBD
       Brett Hull Hockey         CD/cart  sports
       Commando                    CD     3D action
       Dactyl Joust                cart   arcade  
       Deathwatch                  cart   action
       Rise of the Robots(*)       CD     action/arcade
       Varuna's Forces             CD     action/adventure
       Breakout 2000               cart   puzzle
       Commander Blood             CD     RPG
       Redemption                  CD     action/adventure
 
   DECEMBER '95:
       Black Ice/White Noise       CD     action/adventure
       Formula 1 Racing            CD     racing
       Magic Carpet                CD     action/RPG
       NBA Jam Tournament Edition  TBD    sports
       Primal Rage(*)              CD     fighting
       Wayne Gretzky NHL Hockey(*) CD     sports
       Sudden Impact               cart   action
       Skyhammer                   CD     flying/action
 
   JANUARY '96:
       Dune Racer                  CD     racing
       Iron Soldier II             CD     action/strategy
 
   FEBRUARY '96:
       Alien Vs. Predator: The CD  CD     RPG/adventure
       Mindripper                  CD     adventure
       Highlander II               CD     action adventure
 
   APRIL '96:
       Batman Forever              CD     action/adventure
       Frank Thomas Big Hurt Baseball
				   TBD    sports
       Ironman/XO-Manowar          TBD    action
       Mortal Kombat 3             TBD    fighting
 
   JUNE '96:
       Dante                       CD     action
       Rocky Horror Interactive    CD     adventure
 
 Here are key changes:
 
 # To avoid confusion with an existing title called Vortex, 
   Ultra Vortex is now "Ultra Vortek".
 # "White Men Can't Jump" will be packed with a Team Tap, 
   multi-player peripheral. The bundle will be $69.99 MSRP.
 # Hover Hunter will be changed to "Phase Zero". It may turn 
   out that it is written "Phase 0", but I doubt it since it 
   could be read as "Phase Ohh" if it is.
 # "Defender 2000" (as previously announced) is now on cart.
 # UBi Soft has changed the release of "Rayman" to be "late 
   summer" according to an inquiry my staff placed this 
   afternoon. One source suggested that they know that 
   translates to September, however, I have reason to believe 
   it will actually be early August. The change is strictly 
   due to the desire of putting out a quality product. Some 
   rumors have been floating around that the change is 
   connected to changing formats or other things... not true.
 # Some new titles have been added to the list which have not 
   appeared on it before... mostly for November and December 
   1995 release.
 # Note that an error was contained in the software 
   descriptions in yesterdays CATnips. "Flip-Out" is a cart, 
   not a CD.  
 =+=======================================================+= 
 I spoke this afternoon with Joe Harabin of Sandwich Islands 
 Publishing. The official Jaguar Tips Book is now in blue 
 line and will be shipping from their Michigan printers 
 beginning July 12th. The book is an authorized compilation 
 of pro tips for over 25 Jaguar software titles. In addition, 
 other features include popular reprints of online articles 
 and ads for our favorite online services.
 
 If you did not yet order this book, I urge you to do so now. 
 It's been a long wait for many of us, but now that the book 
 is finished, it won't be that long now. It includes 
 exclusive maps and illustrations, cheats, tips and 
 strategies so you can play better and reach higher levels of 
 skill.
 
 To order, call 808/661-8195 and have your credit card 
 ready... or fax your order to: 808/661-2715. The price is 
 only $16.95 plus $3.00 shipping and handling.
 =+=======================================================+= 
 BOX COPY...
 
 SUPER BURNOUT
 ^^^^^^^^^^^^^
    OPEN THE THROTTLE AND LET 'ER RIP!
 
    This game will get your adrenaline pumping and pin you to 
    your seat with its 'G' force. As you lean into the first 
    bend you'll feel like you're really there. Go for it! 
    Twist the throttle hard and ride that curve like a pro.
 
    * Choose from 6 great custom sport bikes.
    * Pit your skills against 8 of the world's meanest race 
      tracks.
    * Race against the computer or go head-to-head with a 
      friend for a truly competitive experience.
 
    Take the ride of your life on these fantastic bikes!
 
 
 PINBALL FANTASIES
 ^^^^^^^^^^^^^^^^^
    ARE YOU UP TO THE CHALLENGE?
 
    Turn your Jaguar into the ultimate amusement arcade with 
    Pinball Fantasies - the greatest pinball simulator ever. 
    This classic game offers four scorchingly addictive 
    tables with the most realistic ball movement you'll ever 
    see in a video game. If you're looking for instant 
    playability, speed and excitement, Pinball Fantasies is 
    the game for you.
 
    But be warned - one game and you're hooked.
 
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

 CATnips... Jaguar tidbits from Don Thomas        (95.06.25)
 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""
 Bonjour from the 64-bit highway.
 
 
 HOUSEKEEPING
 ============
 In my software release schedule I posted in my last CATnips,
 I inadvertently listed "Max Force" to be a cart game when it
 will actually be a CD-based title. I knew better, but I was
 in "mindless copy" mode when I typed the list. My apologies
 to Mr. Chris Howard of Genus Microcomputing!
 
 
 NEW JAGUAR GAMERS UNDER DEVELOPMENT
 ===================================
 It may be a few months before these new Jaguar gamers are
 beating their Dads at gruelling 64-bit Jaguar head-to-head
 competitions, but I wish to congratulate them now for their
 pending victories.
 
 Atari's own, Dan McNamee, officially became a new Dad on May
 11th at 2:37am CST. Weighing in at 8 lbs. 9.8 oz, Trevor Lee
 Cluney (not to be confused with Trevor McFur) measured 22".
 Send your congratulations to Dan through the Internet at
 [ d.mcnamee@genie.com ].
 
 Mr. Randy Magruder runs the Jaguar and Portables section of 
 the VIDGAM Forum on Compuserve. His daughter, Erin Leilani, 
 was born last week. She weighed 7 lbs. 8 oz. at birth and 
 was 21" long. Randy says his "nerves are shot to hell", but 
 "mother and baby are doing just fine!". (Sounds like a 
 strong dose of Doom is in order, Randy)! <g> Congratulations 
 go to Randy via the Internet: [ 70720.663@compuserve.com ].
 
 
 JAGUAR AT WAL*MART?
 ===================
 Mr. Jeffrey Norwood, publisher of Jaguar Journal online
 magazine, has stated that the Jaguar will be sold at
 Wal*Mart.
 
 "It's true", he writes to me and Dan in an open message on
 CompuServe. "Wal*Mart agreed to sign to distribute Jaguar
 items at many of their locations... I got a second
 confirmation today... my uncle works for a Wal*Mart
 distributing company, McKlein, and he did mention that the
 Jaguar will be on shelves later this year."
 
 In the interest to answer the flood of E-Mail that came in
 to me to confirm this report, I checked with Mr. Garry
 Tramiel at Atari. He told me that Wal*Mart has sent to Atari
 a vendors kit which may have been sent to us (Atari) via
 their distributing company. The distributing company may be
 aware that, statistically, those things go to new vendors,
 and we also find that to be a good sign. On the other hand,
 neither Atari nor Wal*Mart have yet made any announcements
 regarding Wal*Mart carrying Jaguar products.
 
 In the meantime, Atari does remain faithful to its goal of
 expanding the Jaguar's use of shelf space at existing and
 new retail locations.
 
 
 SOME SMOOTH MOVES FROM A COOL CAT
 """""""""""""""""""""""""""""""""
 While speaking to Mr. Garry Tramiel Friday, he said I could
 pass on to everyone some GREAT news. Jaguar exposure on
 retail shelves and in popular consumer catalogs will be
 outstanding. As always, information is subject to change. 
 The purpose of sharing this is to help keep people 
 informed...
 
 The Jaguar will be featured in the new Sear's Christmas Wish
 Book and in upcoming Speigel and J.C. Penney catalogs. The
 Jaguar will also be at ALL Venture locations sometime in
 October. Montgomery Ward will carry Jaguar in their San
 Francisco and Los Angeles locations this fall. A big St.
 Louis chain called Grandpa's will carry the Jaguar within
 the next few months approaching the fall and Christmas. The
 Jaguar will be in the top Software Etc. locations and K-Mart
 is looking carefully at how the Jaguar does at a location
 where FunCo is a concession operator in the store.
 
 People in many areas have already told me they have noticed
 our efforts to get the Jaguar's exposure in Toys R Us
 locations to expand and improve. Look for similar successful
 efforts in many other retail, chains too such as Tower
 Records, Electronics Boutique and the Wherehouse locations.
 
 There are a lot more pending success stories which are
 simply waiting for the ink to dry on the paper.
 
 
 NEW ISSUE OF AEO COMING SOON!
 =============================
 Mr. Travis Guy, publsher of AEO, promised me that the newest 
 issue of Atari Explorer Online is coming as early as Monday 
 evening (June 26, 1995)!  Look for it at your favorite data 
 gathering hole!
 
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

 CATnips... Jaguar tidbits from Don Thomas        (95.06.29)
 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""
 Any of you who feel I tend to exaggerate just because I work
 at Atari, may wish to turn down the "glowing review knob" of
 their text editor now. I am about to do it again. The first
 batch of "Super Burnout" carts began shipping today to
 qualify as a June release and I snagged one (Thanks Garry!)
 as they began to bundle them for the carrier.
 
 I often don't know very much about a new software title
 until the game is released. While a game is being developed
 I have to hope I can catch a glimpse on monitors left
 unattended during the lunch hour (if the developers even
 take a lunch). At trade shows, I can only hope to play
 unfinished games between visits from inquisitive guests in
 the booth. Once a tester gets hold of a game, forget it.
 They cling to the carts like squirrels protecting their
 winter's keep. Once in production, the temporary carts are
 converted to new things to test and the cycle starts all
 over. The end result is that I often get as excited when new
 software starts shipping to stores as the gamers do.
 
 I usually have a lot of catch up things to do when I get
 home from the office so, after dinner, I gave the cartridge
 to my 12 year old son to check out. My son is very choosey
 about games and it means a lot to me if any particular game
 keeps him occupied for any length of time. Next thing I
 knew I haven't heard from him for a while, but there he
 was... Jaguar connected to an SC1224 color monitor, a set of
 stereo headphones and a posture of relaxed anxiety. I
 couldn't take it any longer, but he made me wait until his
 race was over before setting up two players.
 
 For those of you that don't know, "Super Burnout" is a
 motorcycle racing simulator. It will have a lot of appeal to
 those of you who enjoyed the classic, "Night Driver",
 "Grand Prix", and "Pole Position" games. After my son
 completed his laps, he reset the cartridge and changed it
 from a single player game to "versus" mode. We choose our
 cycles based on acceleration and maximum speed features,
 then we chose the number of laps and the course to run.
 Courses are labeled by country. There were so many, I
 couldn't remember them all. There was U.S., Hungary,
 Australia, France, Germany and what not else.
 
 The results of each race report the average time to complete
 each lap and the best time that any one lap was completed.
 Those statistics become (my son just came in and "informed"
 me that he beat my record on the Brazil course with a time
 of 0' 33'' 96. He has also "informed" me he's going to
 destroy all the records I set before beginning to write this
 report. Rotten kid! <g>) Anyway... those statistics become
 the basis of establishing records. New records are rewarded
 with the privilege to set three initials.
 
 One of the Jaguar's most prominent features is the ability
 to play carts as well as the upcoming CDs with the optional
 CD-ROM coming in August. "Super Burnout" looks like it's
 another one of those games that is packed with fun factor.
 The graphics for a cart game are terrific... just wait until
 you race into the gorgeous midnight moon on the horizon.
 There are details such as blimps, clouds, spectacular
 skylines and lots of obstacles to trip you up if you take
 corners too fast. The control is perfect in my opinion... no
 "Checkered Flag" debates here that I can see.
 
 There's still a lot more to the cart for me to play, but I
 know people like to have some feedback on new Jaguar
 software as soon as they are released. As far as initial
 tips, get used to the tire blackened pathways in the road.
 They are there for a reason... the good pilots know where to
 steer for speed and performance... try to hug corners
 tight and avoid the brake (which is hard because the brake
 light looks cool when lit! <g>).
 
 I strongly urge gamers to set up a small personal fan to
 blow against their face as they play "Super Burnout" and
 they should wear stereo headphones on this one... the
 soundtrack sounds cool!
 
 "Super Burnout" will be in stores as early as this 4th of
 July weekend. Burn rubber to your favorite Jaguar gaming
 store and get a copy before they "cycle" out of them. The
 MSRP is $59.99.
 
 Okay, the "glowing review knob" can be reset now. <g>
 
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

 CONTACT: August Liguori
          Atari Corporation
          (408) 745-2069
 
          Jessica Nagel and Patricia Kerr
          Dorf & Stanton Communications, Inc.
          (310) 479-4997 or (800) 444-6663
 
 For Immediate Release...
 
 ATARI CORPORATION NAMES
 HOFF PRESIDENT OF NORTH AMERICAN OPERATIONS
 
 SUNNYVALE, CA -- (June 26, 1995) -- Earlier this morning 
 Atari Corporation announced that Theodore M. Hoff has joined 
 the company's core management team as President of North 
 American Operations. Hoff will oversee Atari Corporation's 
 North American operations, which includes the United States, 
 Canada and Mexico.
 
 "We are very pleased to have Ted Hoff at Atari," said Atari 
 Corporation President/CEO Sam Tramiel. "His extensive 
 industry experience will play an integral part, both in the 
 planning and execution of our long and short term corporate 
 strategies."
 
 Prior to joining Atari Corporation, Mr. Hoff was Senior Vice 
 President and General Manager of Fox Interactive, a division 
 of Twentieth Century Fox.  During his tenure, Hoff launched 
 Fox's interactive entertainment division, establishing the 
 company's mission, structure, five-year strategic and 
 financial plans, and led the launch of multiple titles based 
 on their film and television properties.
 
 From 1990 to 1994, Mr. Hoff held the key position of Senior 
 Vice President of Time Warner Interactive, Inc. (TWI), the 
 home entertainment software publisher subsidiary of Time 
 Warner, Inc. At TWI Hoff directed  sales and marketing and 
 established annual and long-range strategies and financial 
 objectives.
 
 Hoff hired and directed senior staff, including directors of 
 marketing, sales, licensing and acquisition, and third party 
 publisher affiliates. Under Hoff's direction, Time Warner 
 Interactive launched 15 to 20 new titles per year including 
 arcade, theatrical, and sports licenses.
 
 Mr. Hoff's previous experience also includes senior 
 management positions at United Brands Co. and  Philip 
 Morris, where Hoff launched new products and directed retail 
 sales, marketing, and operations at both corporations.
 
 Atari has been in the video game business for over twenty 
 years.  Today, Atari markets Jaguar, the only American made, 
 advanced 64-Bit entertainment system. Atari  Corporation  is 
 located in Sunnyvale CA.
 

Jaguar-User Liste...
---------------------------------------------------------------------------

Erluterung von Gerald Gleissner @ WUN
--------------------------------------

Hallo Martin

Ich mchte dich bitten folgenden Text in deinen Mag zu verffentlichen, da ich
gehrt habe das dein Mag auch von Nichtmausern gelesen wird.

Schade eigentlich das es keine Auflagenzahlen gibt.  :-(

Jetzt kommt der Text:


Hallo Leute

Also ich hab mal meine Jaguar-Seriennummernliste angefangen, damit man z. B.
schnell feststellen kann wer in der Nhe wohnen knnte und auch um z. B. dem
Doomproblem nherzukommen (Ist es vielleicht eine gewisse Serie)
aber leider hat bestimmt nicht jeder schon Doom vernetzt gespielt.

Es werden ja weitere Spiele kommen die man vernetzt spielen kann, auch ber
Telefonleitung.

Lie Liste habe ich damals nach den Seriennummern sortiert, was sofort eine
Diskussion gab nach welcher Norm sortiert werden soll, ich habe damals die
goldene Mitte gewhlt und habe beide Listen getrennt.

Es gibt sogar heute noch jemanden der mchte das ich die beiden Liste in der
Rangfolge vertausche :-) Hallo Patrick

Die Liste ist nun auf 70 Eintragungen gestiegen, wer also mal schnell schauen
will wer in der Nhe wohnt und wer neu in meiner Gegend dazugekommen ist tut
sich bei dieser Sortierung schwer.

Deshalb mchte ich die Liste nach PLZ sortieren, nur leider gibt es da ein
Problem betreffend Datenschutz.

Wenn ich eine 5-stellige PLZ angebe ist es leicht fr einen Hndler
festzustellen wo jemand wohnt (Telefonbuch z. B.) und daher bruchte ich von
jeden sein Einverstndnis dazu :-)

Da ich aber denke das nicht jeder damit einverstanden ist mchte ich gern die
ersten drei Zahlen angeben damit der Raum nicht zu gro wird, OK.

Also bitte alle die in der Liste sind gebt mir eure PLZ :-)

So und jetzt haben wir noch ein paar Modemlose, ich wei nicht mehr wer mir die
Nummern durchgegeben hat, hatte mal nen leichte Crash in der Database.

Ich mchte daher den jenigen bittem mir doch bitte die PLZ dazuzugeben, und
auserdem mochte ich denjenigen gern als Kontaktperson zu den Modemlosen
speichern, falls ich mal ne Nachfrage bekomme.

Ich wrde mich selbst auch als Kontaktperson anbieten, mte aber dazu die
Telefonnummern haben, ich wrde dann im Falle eines Falles dort anrufen und
Nachfragen ob ich seine Telefonnummer weitergeben darf da jemand in seine Nhe
mit Jag wohnt und Ihn gern kennenlernen mchte um z. B. Erfahrungen
auszutauschen oder vernetzt zu spielen.

Wir Mauser tun uns da leichter! :-)

So jetzt bruchte ich noch die Faxnummern von den Spielemagazienen, die ich
seit dem Jaguar-Mag (Hallo Martin) nicht mehr lese, da ich die Liste erweitern
will.

Sobald die Liste mehr als 100 Eintragungen hat werde ich Sie nicht mehr posten
sondern in versch. Musen ablegen.

So, jetzt ist genug gequatscht.

Gru an alle aus Bayreuth


Hier nun die aktuellste Liste:
------------------------------

Hallo all

Hier die neue Liste
"Update vom 26.06.95" JAGSER_2.005

D-10559 Frank Sonnabend @ B2               = K 147 010 488
D-10829 Joachim Hurst @ B                  = K 146 005 224
D-10965 Patrick Berzbach @ B2              = K 14B 002 694
D-12045 Patrick Jerchel @ B                = K 13B 004 155 US
D-12163 Thomas Seddig                      = K 146 003 990
\_Kontakt: Stefan Glaser @ B2
D-12347 Stefan Glaser @ B2                 = K 146 005 343
D-26919 Michael Rosenbohm @ OL             = K 146 006 407
D-27389 Rainer Stamm @ HB2                 = K 14B 002 487
D-28259 Olaf Gthe @ HB2                   =
\_"Jaguar ist immer noch in Reparatur" :-(
D-28779 Frank Grosse @ HB                  = K 14B 002 993
D-29336 Lars Kammann                       = K 14A 006 244
\_Kontakt: Michael Pieper @ LL
D-30823 Dirk Reisgies @ H                  = K 14A 012 525
D-30823 Nils Raschke @ H                   = K 146 006 179
D-33334 Thomas Rinne @ BI                  = K 14A 006 242
D-37073 Alex Mueller @ H                   = K 13C 011 513 US
D-37269 Michael Schrter @ G              = K 146 006 635
D-38118 Thomas Kpper @ SZ                 = K 14A 006 230
D-38446 Bernd Eichelberg @ WOB             = K 142 007 551 US
D-42119 Mark Endres @ W                    = K 143 007 145
D-42119 Holger Griebner @ W                = K 146 003 395
D-44894 Arthur Zalewski @ DO               = K 141 002 324
D-45257 Tobias Jung                        = K 146 002 773
\_Kontakt: Thorsten Felbor @ DO
D-45478 Daniel Tepas @ DU                  = K 146 005 594
D-45879 Thorsten Felbor @ DO               = K 146 003 241
D-45884 Hans Werner Tolksdorf F: 2:2448/10 = K 146 005 428
D-46282 Harald Denker @ MS                 = K 14B 002 957
D-46499 Achim Puschhof @ DU                = K 146 005 177
D-47179 Dirk Paulsberg @ KR2               = K 14B 002 740
D-48151 Hilmar Ackermann @ MS2             = K 14B 003 193
D-48165 Thomas Kruse @ MS                  = K 146 008 909
D-49504 Michael Markus @ OS                = K 142 001 881 US
D-50389 Frank Brodmuehler F 2:2450/565     = K 142 001 012
D-50670 Jens Wrker @ K                    = K 14A 005 811
D-50937 Malte Benthin                      = K 146 008 465
\_Kontakt: Jens Wrker @ K
D-51469 Fritz Schober F 2:246/1038.5       = K 142 008 090
D-54292 Stefan Kimmlingen @ UN             = K 13B 003 330 US
D-59368 Martin Lethaus @ UN                = K 142 007 349 US
D-60488 Norbert Rcker @ F                 = K 146 003 103
D-63303 Robert Schaffner @ OF2             = K 146 002 510
D-64291 Sandro Baroni @ OF2                = K 142 001 141
D-65232 Ralph Douglas @ WI                 = K 149 018 401
D-67659 Manfred Sanders @ KL               = K 146 002 783
D-67663 Rouven Gehm @ KL                   = K 143 013 808 US
D-70176 Arne Riewe @ S4                    = K 144 007 752
D-70437 Rudi Karalic                       = K 144 011 358
\_Kontakt: Arne Riewe @ S4
D-70771 Klaus Welzenbach F 2:246/1038.5    = K 146 002 311
D-74074 Gerd Hofmann @ HN                  = K 146 006 154
D-76756 Achim Settelmeier @ KA2            = K 143 006 064
D-84130 Holger Haslbeck @ LA               = K 13C 008 215 US
D-84130 Andreas Hippauf @ LA               = K 142 001 445 (1)
D-86368 Michael Pieper @ LL                = K 146 005 121
D-95028 Andreas Hippauf @ WUN              = K 142 001 445 (2)
D-95460 Gerald Gleissner @ WUN             = K 146 006 286
D-97464 Martin Zimmer @ W                 = K 13C 007 399 US


Volker Brehm            @  RS               =     K 141 002 313
Stefan Egeler           @  BB2              =     K 141 002 353
Jrgen Rahm             @  KR               =     K 141 002 529
Matthias Karius         @  ???              =     K 142 001 006
Stefan Damerau          @  OL2              =     K 142 001 183
Manfred Tetzlaff        @  WOB              =     K 142 001 454
Mark Fechtner           @  HB2              = *   K 142 001 469
Andreas Binner          @  N                =     K 142 008 455  US-Gert
Ulrich Clasen           @  SU2              =     K 143 002 636  US-Gert
Hagen Deike             @  KA               =     K 143 012 488  US-Gert
Thiemo Lsebrinck       @  DO               =     K 143 013 489  US-Gert
Michael Raasch          @  LU               =     K 144 007 218  US-Gert
Tom Kohl                @  W                =     K 146 002 446
Hans Huemmer            @  W               =     K 146 002 758
Herbert Hffner         @  K2               =     K 146 003 371
Gnter Lindner          @  WOB              =     K 146 003 737
Mirko Nahrwold          @  HM               =     K 146 005 040
Achim Puschhof          @  DU               =     K 146 005 177
Volker Nawrath          @  B4               =     K 146 006 253
Gerald Peinelt          @  F                =     K 146 006 428
Martin Schubert         @  H2               =     K 146 008 082
Steffan Kaminski        @  FL               =     K 146 008 477
Michael Bnold          @  OF2              =     K 146 008 994


Michael Raasch          @  LU               =     K 13B 003 635  US-Gert
Peter Goertzel          F  2:2476           =     K 13C 001 861  US-Gert
Markus Dring           @  OS2              =     K 13C 009 345  US-Gert
Konstantin Woller       @  B2               =     K 13C 010 218  US-Gert
Carsten Kucz            @  DO2              =     K 14A 012 904
Thomas Gusenleitner     @  A-L              =     K 14B 002 858
Harald Mutter           @  W                =     K 14B 002 926
Christian Pick          @  ???              =     K 14B 006 064
\_Kontakt: Hagen Deike @ KA
Matthias Schmidt        @  SI               =     K 14B 002 007
Gereon Steffens         @  K2               =     K 14B 002 778

Marc Rosocha           @  UN  
\_"mal was neues: Hat Jaguar ohne Seriennummer ?!"

Bis jetzt haben wir 88 Jaguar Adressen in der Liste!

Die mit nem F statt @                         = Fido

So damit ich nicht noch mehr falsche Nummern bekomme, die Seriennummer steht
auf einem Aufkleber mitten auf dem Jaguar auf der Unterseite!

Ich hoffe ich bekomme die anderen PLZ auch noch, vor allem von Marc
der dann endlich mit in den oberen Teil kann und nicht immer Schlusslicht
in der letzten Liste macht. :-)

Gru Gerald


Adressen...
---------------------------------------------------------------------------

In dieser neuen Rubrik tragen wir die Internet-Adressen einiger wichtiger
Persnlichkeiten im Atari-Bereich (vor allem Jaguar) zusammen.

Bitte schreiben sie die betreffenden Personen nur bei wirklich wichtigen
Problemen an und nicht nur so zum Spa!!!

legrand@tesla.mbi.ucla.edu    4-Play, Scott LeGrand, Jag-Prog.
accolade@netcom.com           Accolade USA
76004.2132@compuserve.com     Accolade USA, Dan Evans
support@activision.com        Activision
76004.2122@compuserve.com     Activision
cca93015@sun1.bham.ac.uk      Adventure Soft/Horrorsoft, Simon Woodroffe
atari@genie.geis.com          Atari Customer Support USA
atari@cix.compulink.co.uk     Atari England
james-grunke@genie.geis.com   Atari Corp. USA, James Grunke, Dir of Aud
d.mcnamee@genie.geis.com      Atari Corp. USA, Dan McNamee, Testing
d.thomas@genie.geis.com       Atari Corp. USA, Don Thomas, Dir Cust Rel
100015.3044@compuserve.com    Atari Corp. USA, Loic Duval, Jag Dev Sup
100111.2631@compuserve.com    Atari Corp. USA, John Mathieson, Jag Dad
70007.6363@compuserve.com     Atari Corp. USA, Greg LaBrec
75300.1141@compuserve.com     Atari Corp. USA, Mike Fulton
75300.1165@compuserve.com     Atari Corp. USA, Juli Wade
75300.1267@compuserve.com     Atari Corp. USA, Don Thomas, Dir Cust Rel
75300.1606@compuserve.com     Atari Corp. USA, Bill Rehbock, Head Dev
75300.2631@compuserve.com     Atari Corp. USA, Laury Scott
75300.3443@compuserve.com     Atari Corp. USA, Sam Tramiel
75300.3444@compuserve.com     Atari Corp. USA, Normen Kowalewski, Jag Dev Sup
aeo.mag@genie.geis.com        Atari Explorer, Travis Guy, AEO Editor
bethesda01@aol.com            Bethesda Softworks
tim.huntsman@m.cc.utah.edu    Beyond Games, Tim Huntsman, Jag-Prog.
bbundtech@aol.com             Broderbund
100425.2335@compuserve.com    Carsten Nipkow, Jaguar-Entwickler
digint@cix.compulink.co.uk    Digital Integration Ltd, Robin
74431.1164@compuserve.com     Domark
marc_rosocha@bi.maus.de       Eclipse Software, Marc Rosocha, Jag-Prog.
76004.237@compuserve.com      Electronic Arts USA
ea@cix.compulink.co.uk        Electronic Arts UK
75052.1667@compuserve.com     EGM, amerk. Videospielmagazin
72662.1727@compuserve.com     Epic Megagames, Mark Rein
aeddy@iftw.com                GamePro, amerk. Videospielmagazin, Andy Eddy 
Glenn@WillBros.co.uk          Glenn Williams, Programmierer Sensible Soccer
hms@cix.compulink.co.uk       Handmade Software, Rob Nicholson, Jag-Prog.
hvoltage@vpnet.chi.il.us      High Voltage Software
scottcy@ripco.com             High Voltage Software, Scott E. Corley
help@idsoftware.com           Id Software, Fragen zu Id-Games
american@idsoftware.com       Id Software, American Mcgee
jayw@idsoftware.com           Id Software, Jay Wilbur
romero@idsoftware.com         Id Software, John Romero
shawng@idsoftware.com         Id Software, Shawn Green
jsp@netcom.com                Interplay, John Price, Programmierer
76702.1342@compuserve.com     Interplay, Chris
rjung@netcom.com              Jaguar FAQ, Robert A. Jung
llamaman@ix.netcom.com        Llamasoft, Jeff Minter, Jag-Prog.
75300.454@compuserve.com      LucasArts, Jason Deadrich
martin_lethaus@un.maus.de     Martin Lethaus, Jaguar Mag & Release Liste
support@maxis.com             Maxis, Mike
76004.2223@compuserve.com     Microprose USA, Brian
microprose@aol.com            Microprose USA
microprose@genie.geis.com     Microprose USA
osi@aol.com                   Origin
76004.2612@compuserve.com     Origin, Jennifer Mason
origin_cs@aol.com             Origin, Wayne Baker
ab@nova.cc.purdue.edu         Photosurrealism, Al Braunsdor, Jag-Prog.
psygtech@psygnosis.com        Psygnosis USA
rebel@cix.compulink.co.uk     Rebellion Software
stefan_kimmlingen@un.maus.de  Respectables, Stefan Kimmlingen
ccmshe!aastor@netcom.com      Shiny Entertainment
spadge@team17.demon.co.uk     Team 17
zaphod@tbyte.com              Trilobyte, Graeme Devine
10072.661@compuserve.com      UBI Soft, Frank Slater
tony_fagelman@virgin.com      Virgin, Tony Fagelman, Internal Dev. Manager

alle Angaben ohne Gewhr, da sich die Internet-Adressen laufend ndern!!!

Wenn ihr selber Internet-Adressen von Softwarefirmen, Programmierern,
oder coolen Leuten habt, dann schickt sie uns!!

HALLO! SCHICKT UNS INTERNET-ADRESSEN VON ENTWICKELERN UND SOFTWAREFIRMEN!!


Jaguar-Bezugsquellen in Deutschland... (Hndlerverzeichnis)
---------------------------------------------------------------------------


20000
-----

WBW-Service
Osterfeuerbergstr. 38
28219 Bremen
TEL.: 0421-3968620
FAX:  0421-3967221


40000
-----

Just! Warenvertrieb GmbH
Nur fr Wiederverkufer!
Nordstr. 18
40764 Langenfeld
TEL.: 02173-22025
FAX:  02173-22027


50000
-----

CSCN Europe (Cybercon Systems Carsten Nipkow)
Entwicklung & Vertrieb 64-Bit Videospiele
Paul-Schallck-Str. 17
50939 Kln
TEL.: 0221-4201683
FAX:  02392-12150
BBS:  0221-427437


70000
-----

Walliser & Co. KG
Personal Computer
Markstr. 48
70372 Stuttgart-Bad Canstatt
TEL.: 0711-567143
FAX:  0711-567154


75000
-----

MEGA*STAR
Video Game - Express Versand - Laden
Schaffhauserstr. 55
79713 Bad Sckingen
TEL.: 07761-59742
FAX:  07761-57014


90000
-----

Spielraum
Whrstr. 17
91054 Erlangen
TEL.: 09131-205093
FAX:  09131-205083


95000
-----

Technisches Kaufhaus
Lorenzstr. 30
95028 Hof
TEL.: 09281-84823
FAX:  09281-84823


Grsse gehen an... (Gre in alphabetischer Reihenfolge)
---------------------------------------------------------------------------

Achim Settelmeier
Al Bundy
Alex Pustan
Alexander Bochmann
Alexander Schaaf
Ali Goukassian
Andre Lehmann
Andreas Binner
Andreas Euler
Andreas Liebau
Andreas Rotzoll
Arne Riewe
Arnold Tpfer
Agent T
Atari Inside
Benjamin auf dem Kamp
Bjrn Bernbom
Carsten Nipkow
Christian Nitschke
Christian Pick
Daan van der Pol
Dynatex
Eric Oostendorp
Frank Dopierala
Galaxy
Georges Kesseler
Gtz Hoffart
Hans-Dieter Jankowski
Harrie Luyten
Holger Haslbeck
Jeff Minter
Jens Lehmann
Jochen Hippel
Jrg Rsing
Klaus-Peter Plog
Ludovic Bevand
Lutz Widzgowski
Manfred Kunovic
Manuel Hermann
Marc Bourlon
Marc Rosocha
Mario Pilz
Mark Fechtner
Markus Lehmann
Martin Stckli
Martin Weidner
Matthias Karius
Max Mann
Mega Fun
MEGA*STAR
Michael Bittner
Michael Markus
Michael Obsieger
Michael Raasch
Mikael Folkesson
Mirko Nahrwold
Mischa Hildebrand
Niclas Felske
Nils Raschke
Normen Kowalewski
Olaf Gthe
Patrick Berzbach
Pekka Saarinen
Peter Hilbring
Peter Huluk
Peter Verstraeten
Philipp Donze
Pim Wessels
Rainer Frhlich
Robert Schaffner
Roland Spatzenegger
Ronald Wendt
Ronny Schbel
Rouven Gehm
Sebastian Fahrenbruch
Sietse Postma
Steffen Scharfe
Thiemo Lsebrinck
Thomas Morgen
Thomas Schenck
Tino Gietschel
Tom Kohl
Udo Bartel
Uhle Daniel
Video Games
Volker Meyer
Wolfgang Schdle

und alle die wir vergessen haben sollten... 
(schreibt 'ne Mail! an "MARTIN_LETHAUS@UN.MAUS.DE")

----------------------------------+---------------------------------------
     __ __    __ __   __ __ __    | Wir bedanken uns bei allen Lesern fr
   //_//_ / //_//_/  ////_//_     | Ihre Aufmerksamkeit und hoffen auf ein
__// //_//_// // \  / // //_/     | baldiges Wiederlesen in der achten
                                  | Ausgabe. Ihr   
Ausgabe 8 erscheint am 07.08.1995 |                 _/aguar Mag Team
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
----------------------------------+---------------------------------------

Atari Corporation markets the Jaguar, the world's first and only
64-Bit interactive multimedia entertainment system. Atari is
headquarters at 1196 Borregas Avenue, Sunnyvale, California  94089.

###

Jaguar is a trademark of Atari Corporation.  Atari is a registered
trademark of Atari Corporation. Other products named may be
trademarks or registered trademarks of their owning companies.
