+------------------------------------------------------------------------+
|                _    _  ____  _   _    _ ____     _  _      _  ____     |
|   |||   Atari | |  / |/ ___\| | | |  / |  _ \   | || |    / |/ ___\    |
|   |||         | | /  | |  __| | | | /  | |_| |  | || |   /  | |  __    |
|  / | \     /| | |/ / | | |_ | | | |/ / |  _ <   | \/ |  / / | | |_ |   |
|           | |_| / _  | |__| | |_| / _  | | \\\  |    | / _  | |__| |   |
|            \___/_/ |_|\____/ \___/_/ |_|_|  \\\ |    |/_/ |_|\____/    |
|                                              \\\                       |
|                                                                        |
|                      NUMERO 10 - DIE ABRECHUNG!                        |
|                      --------------------------                        |
|                                                                        |
| Untersttzt von MEGA*STAR, Schaffhauser Str. 55, 79713 Bad Sckingen   |
|                 Tel.: 07761/59742  Fax: 07761/57014                    |
|                                                                        |
| Wir danken auerdem folgenden Firmen/Personen fr ihre Untersttzung:  |
|                                                                        |
| * Konstantin Woller                                                    |
|   WOLLER & LINK gbr, Westenallee 94a, 14052 Berlin                     |
|   Tel.: 030/7515724  Fax: 030/3049620                                  |
|                                                                        |
| * Thomas Prasse                                                        |
|   Technisches Kaufhaus, Lorenzstr. 30, 95028 Hof                       |
|   Tel./Fax: 09281/84823                                                |
|                                                                        |
+------------------------------------------------------------------------+  
|                                                                        |  
|  Erscheinungsdatum: 03.12.1995  <->  Letzte Aenderung am: 03.12.1995   |
|                                                                        |
|  ----------------> M A I L B O X - R E L E A S E <-------------------- |
|                                                                        |
|  Version: 1.11 <-> deutsch/englisch (CATnips)                          |
|                                                                        |
+------------------------------------------------------------------------+
|                                                                        |  
|                    _/aguar Mag Support-Mailboxen:                      |
|                    ------------------------------                      |
|                                                                        |
| Name der Mailbox:                           Tel.-Nummer:  max. Connect |
|                                                                        |
| Daten Pavillon (Befehl "JAG") <-----------> 030-6222636     28k8 V.34  |
| Gorezone <--------------------------------> 04841-6069      19k2 Zyxel |
| Quark Berlin (Befehl "JAG") <-------------> 030-7519443     28k8 V.34+ |
| Quark Hamm (Brett 840) <------------------> 02381-161398    19k2 Zyxel |
| Outbreak (Line 1) <-----------------------> 02129-959143    14k4       |
| Outbreak (Line 2) <-----------------------> 02129-959144    I-S-D-N    |
| ST Computer Mailbox (Brett 810) <---------> 069-292966      14k4       |
| Subway BBS <------------------------------> 0211-285856     28k8 V.fast|  
| Video Games Mailbox (kein Gastdownload) <-> 089-4613337     14k4       |
|                                                                        |
+------------------------------------------------------------------------+
|                                                                        |
|            Jaguar Mag ber das Internet (WWW PAGE):                    |
|            ----------------------------------------                    |
|                                                                        |
|      http://tangram.informatik.uni-kl.de:8001/~r_gehm/jaguar.html      |
|                                                                        |
|                             O D E R                                    |
|                                                                        |
|              http://www.fh-landshut.de/~holger1/jag.html               |
|                                                                        |
+------------------------------------------------------------------------+
|                                                                        |
|                       Jaguar Mag auf Diskette:                         |
|                       ------------------------                         |
|                                                                        |
|                    schickt 1 Diskette sowie 2 DM                       |
|                    Rckporto in Briefmarken und einen                  |
|                    Umschlag mit eurer Adresse an:                      |
|                                                                        |
|                       Atari Jaguar 64-BIT CLUB                         | 
|                       Mischa Hildebrand                                |
|                       Emil-Nolde Str. 13                               |
|                       59192 Bergkamen                                  |
|                                                                        |
|                       Tel.: 02307/61532                                |
|                       (Mo. bis So. 18:00-20:00 Uhr)                    |
|                                                                        |
+------------------------------------------------------------------------+ 
|                                                                        |
|                 _/aguar Mag 24 Stunden Telefon-Hotline                 |
|                 --------------------------------------                 |  
|                                                                        |
|   Fragen, Probleme rund um den Atari Jaguar? Wenn ja, dann ruft an!!   |
|                                                                        |
|                     02389-534685 (Martin Lethaus)                      |
|                                                                        |
| Normalerweise bin ich immer erreichbar, sogar spt abends, aber falls  |
| niemand abnimmt einfach so lange klingeln lassen (ca. 2 Minuten) bis   |
| der Anrufbeantworter aktiv wird und Namen und Telefon-Nummer deutlich  |
| sprechen und dann auflegen, ich rufe sobald wie mglich zurck...      |
|                                                                        |
+------------------------------------------------------------------------+  
|                                                                        |
| Schickt eure Briefe zum _/aguar Mag bitte an folgende EMail-Adresse:   |
| --------------------------------------------------------------------   |  
|                                                                        |   
|                     MARTIN_LETHAUS@UN.MAUS.DE                          |  
|                                                                        |
+------------------------------------------------------------------------+     
|                                                                        |  
|                    oder per POST (wie altmodisch!):                    |
|                    --------------------------------                    |
|                                                                        |  
|                          _/aguar Mag Team                              |  
|                          Martin Lethaus                                |  
|                          Brevingstrasse 28                             |  
|                          59368 Werne                                   |  
|                          Germany                                       |  
|                                                                        |
+------------------------------------------------------------------------+  

             
Vorwort...
===========================================================================

Sehr geehrte Leser(innen) des Jaguar Mags,

zum ersten Mal wird das Jaguar Mag auf einer Messe released und ich hoffe
auf eine groe Resonanz/Nachfrage, sowie da alle mit dieser neusten Ausgabe
zufrieden seien werden. Nach dem zahlreich Trouble in der letzten Zeit, gibt
es durchaus auch positive Nachrichten zu berichten. Das Jaguar-CD ROM kann
nun auch ber diverse Importhndler in gren Stckzahlen bekommen, zudem
sind seit der letzten Ausgabe sechs(!) Jaguar-Spiele erschienen und whrend
ich diesen Text tippe sind laut den letzten Infos ein Dutzend (12 Stck!!!)
Jaguar-Spiele in Produktion, die wohl in den nchsten 2 Monaten erscheinen
werden... Wer wird sich da eine Playstation oder einen Saturn kaufen? :)

Natrlich werden auch die negativen Meldungen in diesen Magazin erwhnt,
wie z.B. die zahlreichen Entlassungen bei Atari (darunter befinden sich 
auch sehr angesehene Leute wie Bill Rehbock, Normen Kowalewski, Francois
Bertrand*1, John Mathieson etc.) und auch einige Spiele wurden aus irgend-
welchen Grnden (Kosten?, Qualitt?) eingestellt. Leider ist auch das
Interview mit Marc Rosocha geplatzt (er hat leider kaum Zeit, da IS 2
fertig werden soll...).

Weiterhin werden wir in der nchsten Ausgabe einige Konsolen und sogar den
PC hinzunehmen, wodurch sich auch den Namen das Mags ndern werden, aber ihr
werdet uns sicher wiedererkennen. Das neue Magazin wird aber weiterhin, viele
Jaguar News haben und der zustzliche Blick ber den sogenannten Tellerrand
wird sicher viele Leser interessieren.

                            Mit freundlichen Gren

                                           Chefredakteur, Martin Lethaus
          
Zusatz: *1 Francois Bertrand arbeitet wieder fr Atari und wird auf jeden
           Fall "Fight for Life" beenden.

P.S.: Es hat wirklich Spa gemacht die proTOS zu besuchen und die ganzen
      Leute zu treffen, obwohl der Verkauf des Jaguar Mag 1-10 auf HD-Disk
      enttuschend war...
      
P.P.S.: Das neue Mag heit MEGA-PLAYER!!!
                           --------------
                           
        Wer Tests und News ber 3DO, Atari Jaguar, Nintendo 64, Sega Saturn,
        SKN Neo Geo CD, Sony Playstation, Super Nintendo, MS-DOS PC etc. ...
        hat sollte uns kontaktieren!! Wir suchen Autoren!!!


Umfrage-Ergebnis...
===========================================================================

In den Jaguar Mag 9 haben wir ja eine Umfrage gestartet, hier nun die
Ergebnisse:

UMFRAGE ZUM JAGUAR MAG
----------------------

* Soll das Jaguar Mag weiter erscheinen?

Mit "JA" stimmten 100%

- - -

* Soll das Jaguar Mag von den JAG! getrennt werden?

Hier war das Ergebnis wesentlich knapper ausgefallen, aber wir beugen uns
der demokratischen Mehrheit:

JA     52,73 %
NEIN   47,27 %
 
- - -

* Welche Rubriken wnschen Sie sich?

Die Mehrzahl der Leser waren mit den vorhanden Rubriken zufrieden, die am
meisten genannten Extra-Rubriken waren:

- Interviews
- andere Konsolen
- Gnstige Bezugsquellen, Schnppchen
- Gerchtekche
- Quiz
- Leserbriefe

Mal sehen was sich machen lt...

Aber es gab auch Sonderwnsche, wie:

- Kochrezepte
- Witze ber den Jaguar
- Wetterbericht
- Wie zerstre ich die Playstation?

- - -

* Wie lange lesen Sie das Jaguar Mag?

Knapp die Hlfe der Jaguar Mag-Leser lesen das Mag seit der ersten Ausgabe,
die andere Hlfe ist erst spter dazugekommen. Aber insgesamt gesehen lesen
etwa ber 75 % der Leser das Mag seit der 5. Ausgabe!!!

Hier nun die Werte:

seit der 1. Ausgabe: 49,09 %
seit der 2. Ausgabe:  3,63 %
seit der 3. Ausgabe:  7,27 %
seit der 4. Ausgabe:  7,27 %
seit der 5. Ausgabe: 10,90 %
seit der 6. Ausgabe:  7,27 %
seit der 7. Ausgabe:  1,08 %
seit der 8. Ausgabe:  7,27 %
seit der 9. Ausgabe:  5,45 %

Hoffentlich kommen durch den proTOS-Release noch weiter neue Leser dazu...

- - -

* Wie wurden Sie auf der Jaguar Mag aufmerksam?

Die Mehrzahl der Leser (ber 80%) haben eine Mail im Mausnetz gelesen oder
in den Supportboxen gesehen. Ich kann nur an allen Mausnetz-User und Modem-
Besitzer appelieren auch das NICHT-MODEM-BESITZERN das Jaguar Mag zugnglich
zu machen:

Hinweis im Mausnet:         29,31 %
in der Support-Box gesehen: 53,44 %
ber Freunde/Bekannte:      10,34 %
Sonstiges:                   6,89 %
darunter auch Fernsehwerbung(??)

- - -

* Woher beziehen Sie das Jaguar Mag?

In dieser Frage liegt deutlich die Mailbox von Peter Huluk (Quark Hamm),
vorne und ich mchte mich hiermit nochmals vielmals fr die tolle Unter-
sttzung von Peter Huluk bedanken, der wirklich zu fast jeden Probleme
eine Lsung hat und seine User in der Box hervorragend betreut.
An der zweiten Stelle liegt die Gorezone, die wohl eine der letzten Atari-
Szene-Mailboxen in Deutschland ist und ein Blick lohnt sich auf jeden Fall!

1. Quark Hamm    41,37 %
2. Gorezone      24,13 %
3. Quark Berlin  13,79 %

Als weitere Bezugsquellen wurden folgende Mailboxen genannt:
ADM-Box, Apolonia Essen, Daten Pav., Dreamscape, Maus Kln, Maus Oldenburg,
Maus Leipzig, Maus Unna 2, Quark Bielefeld, Secret Mail, ST-Computer BOX, 
Subway BBS, X-Factor etc. ...

Andere Bezugsquellen waren: - Jaguar Club (Mischa Hildebrand) 
                            - WWW-Page von Rouven Gehm
                            
- - -

* Wie schtzen Sie ihre Englisch-Kenntnisse ein?

Hier scheint wohl die Mehrzahl der Leser nicht besonders ehrlich zu sein. ;)

sehr gut           26,78 %
gut                44,64 %
zufriedenstellend  25,00 %
magelhaft           3,57 %
ungengend          0,00 %

- - -

* Lesen Sie die CATnips?

Nach dem Ergebnis lesen 2 von 3 Lesern die Hlfte und mehr des CATnips!


Ja, komplett          19,29 %

Ja, aber nur zu <50%   8,77 %
                 50%  15,78 %
                >50%  29,82 %
                
Nein                  26,31 %

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

UMFRAGE ZU PERSNLICHEN DATEN DER LESER
---------------------------------------

* Wie alt sind Sie?

Das Durchschnitt-Alter liegt bei 26 Jahren!!!

unter 20 Jahre:    13,20 %
unter 25 Jahre:    24,52 %
unter 30 Jahre:    33,96 %
unter 35 Jahre:    20,75 %
35 Jahre und mehr:  7,54 %

- - -

* Welche Informationsquellen werden genutzt?

Mehr als die Hlfe der Leser nutzen neben dem Jaguar Mag weitere Jaguar-
Informationsquellen. Hier die Ergebnisse:

Videospielzeitschriften  58,92 %

Video Games              44,64 % (aller Jaguar Mag-Leser)
Mega Fun                 30,35 % (aller Jaguar Mag-Leser)
Maniac                   26,78 % (aller Jaguar Mag-Leser)

Der Witz, da sich die Maniac in der letzten Zeit am meisten um Jaguar-
News bemht hat die Mega Fun wirklich keine Interesse am Jaguar hat
(siehe auch die neue Rubrik names "Tip-Ex"!!!).


Nennung sonstiger Zeitschriften

ST-Computer              14,28 % (aller Jaguar Mag-Leser)
Atari Inside             10,71 % (aller Jaguar Mag-Leser)

Diese Zahlen finden wir natrlich enttuschend und ich kann jeden Leser
des Mags dazu nur aufrufen sich die ST-COMPUTER und ATARI INSIDE zu KAUFEN!
Besser pro Monat etwas ber 10,- DM ausgeben als auf einmal ohne Atari-
Zeitschrift dazustehen!!!


Online-Magazine          69,64 %

AEO                      50,00 % (aller Jaguar Mag-Leser)
STR                      39,28 % (aller Jaguar Mag-Leser)

weitere Online-Magzine

JAG!                      7,14 % (aller Jaguar Mag-Leser)

hehe, jeder liest es, aber keine will es zugeben... ;)


Computernetze            76,78 %

Mausnetz                 69,64 % (aller Jaguar Mag-Leser)
Internet                 25,00 % (aller Jaguar Mag-Leser) *1
FIDO-Net                  7,14 % (aller Jaguar Mag-Leser)


Als sonstige "Informationsquellen" wurde folgendes angegeben:

persnliche Kontakte, Carsten Nipkow, Videos, Jaguar Club, Marc Rosocha,
Traumfabrik, Phobyx Creative, der Papst

*1 komische, das aber angeblich etwa 38% Zugang zum Internet haben...

- - -

* Zugang zum Internet?

Ja    38,46 %
Nein  61,54 %

- - -

* Wieviel Spiele besitzen Sie?

Der durchschnittliche Jaguar-User besitzt etwa 9 Spiele.

weniger als 6 Jaguar-Spiele                    32 %
6 und mehr, aber weniger als 12 Jaguar-Spiele  38 %
12 und mehr Jaguar-Spieler                     30 %

- - -

* Was sind Ihre persnlich TOP 5-Spiele (die Sie besitzen)?

1. Alien vs. Predator        83,92 %
2. Rayman                    57,89 % (viele wollen noch Rayman kaufen)
3. Iron Soldier              57,14 %
4. Doom                      51,78 %
5. Tempest 2000              50,00 %
6. Super Burn Out            32,14 %
7. Cybermorph                21,42 %
8. Raiden                    10,71 %
9. Theme Park,
   Ultra Vortek            je 8,92 %

- - -

* Welche Spiele wollen Sie sich kaufen? (wenn Sie bis Weihnachten erscheinen)

1. Rayman                             23,21 % (>58 % besitzen es schon)
2. Ultra Vortek                       16,07 % (>9% besitzen es schon)
4. Defender 2000                      16,07 %
5. Highlander CD                      14,28 %
6. Iron Soldier 2 CD,
   Phase Zero                      je 10,71 %
8. Attack of the Mutant Penguins,
   Creature Shock CD,
   Zero Five,
   Myst CD                         je  8,92 %
12.Super Burn Out,                            (>32% besitzen schon SBO)  
   Battlesphere,
   Power Drive Rally,
   Fight for Life                  je  7,14 %
   
- - -

* Werden Sie sich das Jaguar CD-ROM kaufen?

JA                       80 %
NEIN                     16 %
BESITZE SCHON DAS CD-ROM  4 %

- - -

* Welche Konsolen wollen Sie sich in den nchsten 12 Monaten kaufen?

1. KEINE                       62 %
2. Sony Playstation            14 %
3. Nintendo Ultra 64           11 %
4. Atari Jaguar 2               9 %
5. Sega Saturn                  4 %

- - -

* Welche Konsolen besitzen Sie neben dem Jaguar?

1. Atari Lynx                  30 %
2. Super Nintendo,             
   Sonstige Konsolen        je 11 %
4. Sega Mega Drive,
   Atari VCS                je  9 %
6. Sony Playstation             7 %
7. Sega Saturn                  2 %             
   
d.h. die Mehrzahl der Jaguar-User stammen nicht aus der "Konsolen-Szene".


LAST MINUTE... Neuigkeiten in der letzten Minute!
===========================================================================

Im Compuserve fand vor wenigen Tagen eine sehr interessante Diskussion
statt. Die Atari's Lage in einigen Bereichen klrt:

Vielen Dank nochmal an Stephan Baucke, da schon am Freitag alle in der
Mausnet-Gruppe names Atari.Jag-Bescheid wuten...

Transcript from the Conference on Compuserve (Nov. 22):


(3-24,Jeff @ JJ/Host)
      A Word From Ted Hoff...
      I would first like to wish everyone a happy Thanksgiving.
      I know it may sound like a cliche, but we do have much to
      be thankful for this holiday season. By means of a lot of
      people, we have the strongest release of software titles
      we have ever had for the Jaguar AND that includes CD as
      well as cartridge titles.

      We have powerful retail chains on line now including select
      Montgomery Ward stores, Radio Shack Unlimited, Spiegel and
      Sears catalogs and <taking a deep breath> Wal*Mart which is
      expected to have product in almost 400 nationwide stores by
      this Friday.

      The software we are publishing is enjoying a consistently
      high review ratio which I attribute to a stringent internal
      quality review process. We have directed our focus to our
      most powerful projects like NBA JAM, Myst, Defender 2000,
      Highlander II, Mortal Kombat III and Magic Carpet so that
      we can rely on them in a timely fashion. We are also scouting
      new opportunities with aggressive vigor.

      In spite of a few unkind and inaccurate reports of Atari's
      overall demeanor, I am proud to declare Atari's ongoing
      commitment to the Jaguar platform and our commitment to
      stand behind it as a product.  You may notice some changes
      in our approach to things since many of you follow us so
      closely.

      I cannot open the book as wide as I'd like to, but I'll tell
      you we are prioritizing ways to increase the number of
      satisfied Jaguar users. Examples include a national direct
      mail campaign we have already initiated and a nationally
      televised infomercial which kicks off this coming Friday.
      Watch for it!  Don Thomas may be able to answer a few
      questions about those projects if you have any.

      I would like to also share with you that Francois Bertrand
      has been asked back to complete work on Fight for Life.
      It's important that I also tell you that our official
      position is the same as it has been for months.... that FFL
      will be released IF and WHEN it meets Atari standards.
      As you may have heard, the latest test reports have been
      favorable and I'm delighted to review it, but if Atari
      personnel answer your inquiries that the title remains on
      hold, then they are answering your question accurately.
      Atari remains faithful to publishing software under strict
      guidelines so that the product Atari customers buy meets
      or exceeds their expectations.

      At this point, I will turn the conference over to Mr. Norwood
      with additional thanks to him and all the members
      of this forum for supporting us so well.

      --Ted Hoff

(3-24,Jeff @ JJ/Host)
      This was an Exclusive Conference Note from Atari's Ted Hoff,
      And Welcome everyone.

(3-12,DThomas@Atari)
      Jeff, thanks for posting Ted's formal statement... Ted
      planned a statement since he could not be with us this evening.

(3-24,Jeff @ JJ/Host)
      Okay, the first question is from KYLE.  GA

(3-8,KYLE)
     okay
     First off is Atari planning to make a game to compete with sony's Ridge
     Racer or With sega's Daytona?
     ga

(3-12,DThomas@Atari)
     Kyle, Atari has plans to continue exploiting the Jaguar for a long time...
     Specific titles such as Ridge Racer or Sega's Daytona has not been
     announced, but many others have such as NBA Jam, Primal Rage, F1 Racer
     and more.
     ga

(3-20,Steve J. Scavone)
     My question is As a hopeful developer, What kind of support will Atari
     give me and others like me in the future?

(3-12,DThomas@Atari)
     Steve, support for individual developers will depend on their specific
     relationship with Atari as determined by their NDA, the project(s) they
     are working on and other factors... the best and fastest way to determine
     specific qualifications is through the developer support department.
     ga

(3-20,Steve J. Scavone)
     thanks

(3-24,Jeff @ JJ/Host)
     Just to inform everyone, Ron Beltramo and Francois will be answering
     questions later.  They are both in attendance.

(3-24,Jeff @ JJ/Host)
     Okay, Charlie is next then!
     GA

(3-9,Charlie M)
     Do you agree with Mr lincoln of Nintendo that this is not the year for
     32+ bit systems? Is Atari holding back for next year? MR B? GA

(3-12,DThomas@Atari)
     Charlie, I personally think Mr. Lincoln's "opinion" is based on specific
     conditions that exist for Nintendo and their particular needs to influence
     potential purchasers of their system(s)...
     ...we all can have a tendency to do that...

(3-9,Charlie M)
     Yes, I guess everyone serves their own best interest.

(3-12,DThomas@Atari)
      Atari has a superior system out now AND at an incredible value to get
      into...

(3-9,Charlie M)
      GET THE WORD OUT

(3-12,DThomas@Atari)
      I think the 64-bit generation has begun.
      ga

(3-24,Jeff @ JJ/Host)
      Mr. Beltramo... the question was also aimed at you.  Do you have any
      additional comments?
      GA

(3-3,Ron Beltramo (Atari)
      The Jaguar is here now...at a great value for $149.

(3-24,Jeff @ JJ/Host)
      Mike Lipson ... GA

(3-15,Mike Lipson)
      Is it reasonably foreseeable that the VLM will be accessible
      by MIDI or RCA input?  That would sell a lot of Jaguars.
      You don't need a focus group for that!
      ga

(3-12,DThomas@Atari)
      To whom are the questions directed?

(3-15,Mike Lipson)
      Anyone at Atari who would be involved with such a decision
      ga

(3-12,DThomas@Atari)
      Mike, a lot of people are involved in most Atari decisions...
      I know we continue to be anxious to look at all ways to exploit
      Jaguar potential...The technical answer to your inquiry is YES...
      In the meantime, Atari is focused on other priorities such
      as direct marketing campaigns.
      ga

(3-15,Mike Lipson)
      Who at ATC would be responsible for MIDI/RCA access to VLM? ga

(3-13,Dan McNamee (Atari))
      RCA is certainly feasable, MIDI would be pretty difficult
      and probably expensive.
      ga

(3-24,Jeff @ JJ/Host)
      Harris GA.

(3-1,Craig Harris)
      I've noticed on the last few product, the Jaguar logo changed
      ever so slightly. Instead of sitting sternly on a black background,
      the logo now has a white aura surrounding it. Also, the spheres
      containing the "64-Bit"  have been 3D-ized. Personally, I feel these
      changes make the familiar logo appear less dynamic than what it once was.
      Can anyone at Atari comment as to why the changes occurred?
      GA

(3-12,DThomas@Atari)
      Ron Beltramo can elaborate... from what I understand we are
      branching out in new forms of multimedia tools to reach the consumer...
      It's appropriate that multimedia forms of exposure utilize
      dramatic 3-D and colorful graphics.
      ga

(3-3,Ron Beltramo (Atari)
      Craig: I disagree with you assessment.  We believe that the new
      logo treatment really makes the Jaguar logo stand out even
      better...and the 64-Bit also pops better.  Also, we felt the need
      to update the logo treatment after it had been out from the initial
      launch.

(3-24,Jeff @ JJ/Host)
      Dave - you were before Keith - so GA!

(3-23,DAVID A. LEONARDIS)
      Thank You for being here gang, I would like you to know
      that I have owned my Jaguar for over a year now and
      great job to the Atari gang on Highlander. My question
      regarding the status of certain games in development:
      1-SoulStar 2-SkyHammer 3-Leigions of the Undead
      4-Freelancer 2120, and of course Alien Vs. Predator 2.
      And what is the status of TWI using the Jaguar hardware for
      there arcade division?And what happened to the Sega/Atari
      crossover games? I Hope I did'nt ask to much.Thanks in Advance.

(3-13,Dan McNamee (Atari))
      1. SoulStar is still in development.  I'm not sure exactly
         where it is.
      2. Ted T. just got back from the UK to visit the developer about
         that project.
      I'm not sure about the rest.  GA

(3-11,Keith H.)
      I do realize that you may not be able to directly answer this,
      but, can you tell us what games you realistically expect out by
      Christmas, and what might be a little late but be out by
      January 31? <GA>

(3-12,DThomas@Atari)
      Keith, Myst, Missile Command 3D, Battlemorph, I-War,
      Fever Pitch Soccer, Atari Karts, Attack/Penguins,
      Supercross 3D, NBA Jam are some of the definites from Atari.
      ga

(3-3,Ron Beltramo (Atari)
      Followed by Defender 2000 and NBA Jam.  Check these out. GA

(3-13,Dan McNamee (Atari))
      Add to that Baldies (Jag CD) sometime not too long after x-mas.
      Probably early January.
      ga
 
(3-24,Jeff @ JJ/Host)
      Dan, your up at bat! GA

(3-14,Daniel  J. Radzicki)
      my question is a three parter: one, when will we reap
      the spoils of the sega deal. Two, is there a deal
      with EA or is it all rumor, and three, will MK3 be
      regular or the newer ultimate? Also, whatever
      happened to the usa up all night thing?
      wait. jam before or after x-mas? GA

(3-3,Ron Beltramo (Atari)
      USA up all night is happening on three sucessive Friday nights
      including tonight.  Check it out! GA

(3-13,Dan McNamee (Atari))
      Daniel> NBA Jam will be after x-mas as well.
      GA

(3-3,Ron Beltramo (Atari)
      NBA Jam and Defender 2000 will be in January. GA

(3-24,Jeff @ JJ/Host)
      Okay.  Dana. GA

(3-10,Dana @ STReport)
      Thanks!  I'd just like to start off by thanking Jeff and
      the folks at Atari for making this all possible...
      Happy Turkey eve to all...
      Ted's opening comments mentioned major marketing...
      plans for the holiday.  Specific plans?  What's the scoop
      on the Infomercial mentioned, also?
      GA

(3-12,DThomas@Atari)
      I think Ron should answer this...

(3-3,Ron Beltramo (Atari)
      The infomercial is a terrific selling tool designed to build the
      Jaguar installed base.  We will be airing the infomercial starting
      tomorrow through the first week of December in numerous
      markets around the country and on selected cable stations.
      More info will be sent out on schedules from Don Thomas.  GA

(3-12,DThomas@Atari)
      Look for it as early as this weekend... GA

(3-10,Dana @ STReport)
      Quick synopsis as to what it will cover?

(3-3,Ron Beltramo (Atari)
     The infomercial will be focused on the attributes of the Jaguar
     system and the outstanding games available and upcoming.  It
     is different than just about any other infomercial you have ever
     seen.  You gotta check it out. GA

(3-12,DThomas@Atari)
     THE inmomercial is the best I've seen in a long time...
     profesionally done...IMO.

(3-24,Jeff @ JJ/Host)
      Okay.  I'm going to stop Ron, Don, and Dan just for now.

(3-24,Jeff @ JJ/Host)
      All of you who have questions for them, stay tuned!
      You'll be back in order in a few minutes.
      Francois is online, but does have to leave in a few minutes.
      I feel many of you may have questions, so any "?" marks at
      this point until he leaves is for him only!
      As you know, Francois (FYB) was hired back Atari, as mentioned
      in the opening letter from Ted.
      FYB, GA!

(3-25,FYB)
      hello every body
      good to see you all

(3-24,Jeff @ JJ/Host)
      Okay Francois.
      They've got questions ... do you have answers?  Remember to use
      "GA" at the end of your statements!
      Kyle, you're up! GA

(3-8,KYLE) Mr. francois.
      Is fight for life goin to be for the Jag-cd, or for Jaguar-64?
      also How is it compared to virtua fighter or toshinden?
      ga

(3-25,FYB)
      FFL is going to be a 4 Mbyte (32 Mbits) cartridge for the Jaguar64

(3-8,KYLE)
      neat

(3-25,FYB)
      Most of the character are fully Texture mapped (not as Virtua Fighter),
      and the type of fight is closer to TEKKEN than to Toshiden.
      GA

(3-24,Jeff @ JJ/Host)
      Charlie M.  GA

(3-9,Charlie M)
      What is the problem you are having with ffl? Frame rate? <GA>
      Why?
      GA

(3-25,FYB)
      No the frame rate in FFL is very good (up to 27 frame/second) and an
      average of 22.We has some design problem and some visual problems.If you
      look at the latest screen shot from the game, you will see that the
      graphics have improved a lot, and the game is now pushing the Jaguar
      as it should have done from the beginning.
      GA

(3-9,Charlie M)
      Excellent. than you

(3-24,Jeff @ JJ/Host) Gibson, GA

(3-5,Gordon Gibson)
      As a fellow developer, it's good to see you getting another
      chance at FFL, how long do you see the game taking from here ?
      GA

(3-25,FYB)
      I am just finishing to clean up the latest texture for some of the
      characters, and debugging whatever the test department doesn't like.
      When you devellop a game, you can make some choice which seems logical
      to you but are sometime not the best solution.The test department is
      doing a great job on this side.GA

(3-24,Jeff @ JJ/Host)
      Paul Harris, GA

(3-19,Paul Harris)
      Hello,  Will you be working on anything else for ...the Jag and FFL?
      ga
      Sorry I mean After FFL?
      GA

(3-25,FYB)
      I am finishing right now FFL with Atari. My future is something I will
      take care off as soon as FFL will be done.Who knows ? GA

(3-24,Jeff @ JJ/Host)
      Keith H.  GA

(3-11,Keith H.)
      How would you compare FFL to Sega's or Sony's latest?<ga>

(3-25,FYB)
      FFL does include a lot of thing you will not find on any of the other
      platform.The fact that you can devellop your own fighter, fight after
      fight is unique.I did include a combo system in the game, which give it
      a deeper gameplay.And I did devellop a morphing system, that is a first
      on a 3d fighting game.Stick with your Jaguar.Nobody else give you this
      sort of things.
      GA

(3-12,DThomas@Atari)
      ...My exp[erience is that FFL seems a lot more responsve than other
      systems... that's REAL important to me. IMO... GA

(3-24,Jeff @ JJ/Host)
      My turn (you all probably noticed the question mark before!)  Can't
      cheat...

(3-3,Ron Beltramo (Atari)
      Go for it Jeff....It's your show.

(3-24,Jeff @ JJ/Host)
      I think someone had to ask this ... at the current pace you are going,
      when can we expect to see this title?  I'm so excited after
      the description.  Also, will there be a multi-player (4 players) mode
      where 2 can battle 2 (tag team) or for a large tournament? GA

(3-25,FYB)
      Atari will take the decision to market the game,after I will give them
      the final code.I expect to be ready in the middle of december, so we will
      see from there.No no multi player game (but that's a nice idea for a
      fighting game.)GA

(3-24,Jeff @ JJ/Host)
      David... GA

(3-17,NETTIE  M. STEGALL)
      Is the jag Hardware better than the playstation or is
      it some what a little behind it Includeing the Jags Cd?

(3-25,FYB)
      The Jaguar architecture is different than the playstation's one. I do
      believe that the Jaguar may be stronger in certain area, but not all
      of them. The Jag+Jag CD is a strong environment, and you should see some
      beautiful products coming out for those two.
      GA

(3-21,kenney resseger)
      FYB  Can you work STR Ralph and ATC Sam in as characters
      in FFL so they can finally have it out with each other ? :-)

(3-10,Dana @ STReport)
      <rbg>

(3-24,Jeff @ JJ/Host)
      Scavone, GA.  Questions for Francois only.

(3-2,Steve J. Scavone)
      Hi FYB, I just wanted to know,  have you come even
      close to tapping the Jag potential?
      ga

(3-25,FYB)
      during the development of FFL, I did discover some new way
      (faster way) to do things.Sometime, it wasn't too late to make
      the modification to include those new tricks in the code, but
      not all of the time. If I had to redo FFL from scratch today,
      I do believe I may go faster on some area.But the actual result
      is still pretty impressive.GA

(3-2,Steve J. Scavone)
      thanks. I look foward to programming on the Jaguar
      ga

(3-24,Jeff @ JJ/Host)
      Okay, stop asking questions for a minute!
      Don, Ron, and FYB must leave now.  Please say bye (everyone can!)
      bye don, ron, and fyb!

(3-3,Ron Beltramo (Atari)
     Thanks to all for participating in the forum tonight. There is a lot
     of great things going on at Atari, and Ted Hoff is doing a great
     job of instilling a new spirit in the company.  With lots of new
     games coming for the Jaguar almost every day and an extensive
     list of new software still to come.  Hang in there for the rest of the
     Jaguar story.  Happy Thanksgiving to all.  I told Jeff we should
     do this again soon.


THEMA: WOHER BEKOMME ICH DAS JAGUAR CD-ROM?
===========================================================================

Wir haben bei Darryl Still/Atari UK persnlich nachgefragt:


1. Haben Sie irgendeine Idee wo deutsche Jaguar-Besitzer das deutsche
   Jaguar-CD ROM kaufen knnen?

Kuschke bei Rushware (ABC Spielspass) ist die beste Quelle fr Hndler.
Er hat eine Sendung erhalten, die aber schon verkauft ist und wird demnchst
eine neue bekommen. ABC Spielspass bekommt exklusiv die deutschen Jaguar
CD-ROMs und wenn wir ein Lieferdatum kennen werden wir es ihm mitteilen.


2. Wie sieht es mit den Erschienen Jaguar-CD ROM-Spielen aus?

Highlander CD und Hover Stike - Unconquered Lands sind im Lager des
europischen Warenhauses.


Die weitere zehn Fragen, z.B. nach Erscheinungstermine der neuen Jag-Spiele,
Stand der Entwicklungen bei diversen Jag-Spielen, welche Jag-Spiele in
Produktion sind sowie Atari's Lage nach den Entlassungen bei Atari USA
wollte/konnte Darryl Still/Atari UK nicht beantworten... :(

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Nach unseren letzten Informationen (Telefon-Gesprch am 24.11.1995 um 17:30)
wird hat uns ABC Spielspass (Herr Kuschke) die Lieferung von 180 Jaguar-CD ROMs
bestttigt, die aber schon vor einigen Wochen komplett nach Neckermann gegangen
seien (Neckermann hat das Jaguar-CD ROM im Winter-Katalog).

Weitere Jaguar-CD ROMs erwartet Herr Kuschke im Laufe der nchsten Woche.
Bei der Nachfrage nach den Stckzahlen erwhnte Herr Kuschke, da die
Zahl dreistellig sei... Laut den Aussagen von Kuschke gbe es schon Liefer-
engpsse seit der ganzen Zeit und auf Dauer wird sich sicher keine 
Distributor dies gefallen lassen, der die Distribution in einem
80 Millionen-Einwohner Land bernommen hat und da sind dreistellige Stck-
zahlen wirklich ein Witz!!!

Wie es derzeit aussieht wird es im diesen keine groen Stckzahlen des
deutschen Jaguar-CD ROM geben, was wirklich enttuschend ist (braucht
Atari das Geld nicht?).

Aber zum Glck gibt es noch einige Hndler, die das Jaguar-CD ROM direkt
aus den USA besorgen, dadurch kann ein Preis von den empfohlenen 299,- DM
nicht eingehalten werden, aber die Hndler haben es lieferbar.

Folgende Hndler sollte man durchprobieren/sind empfehlenswert:

Name                             Telefon      Preis     sonstige Bemerkungen

Dynatex, Dortmund                0231/556140  299,- DM  ohne deut. Netzteil
Galaxy, Mnchen                  089/7605151  349,- DM  ---
Mega*Star, Bad Sckingen         07761/59742  349,- DM  ---
Order in Time, Stuttgart         0711/616485  299,- DM  ---
Spielraum, Erlangen              09131/205093 369,- DM  ---
Technisches Kaufhaus, Hof        09281/84823  349,- DM  ---
woller & link, Berlin            030/7515724  329,- DM  mit deut. Netzteil

ALLE ANGABEN OHNE GEWHR!!!


Atari am Ende?
===========================================================================

In den letzten zwei Monaten gab es einige Entlassungswellen bei Atari da-
runter wurden neben den Groteil des "Inhouse-Developments" auch einige
Producer auf die Strae gesetzen. Die bekanntesten Namen drften wohl
"Bill Rehbock" - Producer, "John Mathieson" - Vater des Jaguars,
"Normen Kowalewski" - Technischer Jaguar-Support, "Sean Patten" - Producer
und "Jon Correl" - Producer sein...

Die Frage warum ein Groteil des Inhouse-Developments entlassen wurde ist
ziemlich klar: Sie waren nicht effektiv genug!!! Viele Inhouse-Spiele waren
zu schlecht und wurden nie released. Die einzigen Spiele, die es bis zur Pro-
duktionsreife geschafft haben waren: Crescent Galaxy, Club Drive, Hover
Strike und Hover Strike CD. Nur vier Spiele in zwei Jahren dies ist natr-
lich Atari auf Dauer zu teuer und diese Entscheidung ist verstndlich, da
die meisten Jaguar-Spiele von kleinen europischen Softwarehusern kommen,
wie z.B. Attention to Detail, Eclipse Software, Imagitec, Ocean, Llamasoft,
Lore Design, Rebellion Software, Virgin oder Virtual Xperience.

Warum aber fr den Jaguar wichtige Leute wie Bill, Sean und Normen entlassen
wurden kann derzeit keiner beantworten und Atari sowie die entlassenen Mitar-
beiter schweigen sich aus... Die freigewordenen Positionen wurden von einigen
anderen Atari-Mitarbeitern ersetzt hoffen wir, da sie es noch besser machen
als die Alten. Neue Besen kehren bekanntlich gut und sicher wurden durch diese
Aktion einige Jaguar-Programmierer wachgerttelt.

Zudem wird Atari sich in Zukunft verstrkt den PC zuwenden, d.h. es werden
einige Jaguar-Spiele fr den PC konvertiert. Tempest 2000 ist auf dem PC
so gut wie fertig und wird wohl in den nchsten Monaten erscheinen, auch
soll es eine PC-Version von Highlander geben... Hoffen wir das Atari ihren
Geldbeutel damit auffllen kann und wieder schwarze Zahlen schreibt.

Alles weitere wre zu diesen Zeitpunkt alles reine Spekulation und daran
beteiligt sich das Jaguar Mag nicht!!!

(Das Compuserve-Protokoll klrt ja einige Sachen)


News...
===========================================================================

Nintendo 64 verschoben!!!
-------------------------

Auf der japanischen Shoshinkai-Messe mute Nintendo bekanntgeben, da das
Nintendo 64 erst am 21. April 1996 in Japan ohne Spiel, aber einem Joypad
zum Preis von $250 erscheint.

Die gezeigten Spiele waren auch nicht fertiggestellt und einige waren regel-
recht enttuscht. Wie Nintendo ohne CD-ROM gegen die nur $50 teureren Konsolen
von Sega und Sony durchsetzen will wird sich dann Mitte '96 zeigen, nur die
Zeiten haben sich gendert und es wird fr Nintendo kein Spaziergang...

MEHR darber im nchsten MAG names MEGA-PLAYER, das ber alle Konsolen-
Systeme (Atari Jaguar, Nintendo 64, Sega Saturn, Sony Playstation etc.)
und PC-Spiele berichten wird.


Area 51 - Erste Spiel auf Jaguar-Automatenbasis fertig!!!
---------------------------------------------------------

In den USA steht seit Mitte November das erste Spiel auf Jaguar-Basis in
den Spielhallen! Vom spielerischen soll es wie Virtua Cop sein mit MPEG-
Filmsequenzen im Hintergrund.

Nach den letzten Gerchten ist der Automat ein sogenannter "Co-Jag", der
folgender (bekannte) nderungen gegenber den normalen Jaguar hat:

- erweitere Grafik-Fhigkeiten (MPEG)
- Motorola 68030, anstatt 68000
- mehr Speicher

Wir bleiben am Ball!!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Time Warner verkauft Atari-Aktien-Anteile, Aktie fllt um 9/16 Dollar!
----------------------------------------------------------------------

According to compuserve ...

DJ 10/24 1733  =Atari Down 16%; Analyst Says Time Warner Trades Block
   By Marlon Millner
   Dow Jones Staff Reporter

NEW YORK -DJ- Atari Corp. (ATC) shares plummeted 16.3% and one analyst said
         Time Warner Inc. (TWX) sold its stake in the video-game company.
         
Jeffries & Co. analyst Lee Isgur said an afternoon block trade of 6.6 million
shares was made by Time Warner. The block, which represented 10.4% of Atari's
shares outstanding, was crossed by Bear Stearns & Co.

Atari and Time Warner officials weren't immediately available to comment.
Isgur said Time Warner had announced either early this year or in late 1994
that it would be selling a lot of nonstrategic assets, and one of those they
named was Atari.

It was unclear whether the block - if Time Warner made the trade - would have
been Time Warner's entire stake in the Sunnyvale, Calif., company.
As of March 22, Time Warner and Warner Communications Inc. held 15.62 million
Atari shares, according to Disclosure Inc.

Amex-listed Atari shares were down 7/16 at 2 1/4 on volume of 7.1 million,
compared with average daily volume of 78,000. Earlier, the shares set a 52-week
low of 2, passing the previous low of 2 1/2.

(END) DOW JONES NEWS 10-24-95
5:33 PM

Hierzu noch die Meldung von Reuter:
-----------------------------------

WASHINGTON, Oct 25 (Reuter) - Time Warner Inc said it lowered it
stake in Atari Corp to 13.67 percent or 8.71 million common shares
from 24.5 percent.

In a filing with the Securities and Exchange Commission, Time Warner said
it sold 6.9 million shares of Atari between March 23 and October 24,
including 6.6 million shares on October 24 for $2.00 per share.

Last March, the media, publishing and entertainment giant said it
planned to sell some or all of its stake in the video game maker as
part of its plan to raise $2 to $3 billion.

Rtr 17:43 10-25-95

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Trouble bei Atari! Ein paar Stze von Travis Guy/AEO:
-----------------------------------------------------

All,

It has been a very hectic past few days, to say the least. Atari did lay off
over a dozen programmers and developer support employees last week as a
"headcount reduction" in Sunnyvale. Bill Rehbock and Francois Bertrand were
two of the employees who left Atari last week, while Pradip and Mike Fulton
have been gone for several weeks now.

Some games have been lost, but this does =not= include the titles which have
already made it to production, obviously. (Myst being the latest, I believe.)
Although Francois is no longer working at Atari, Fight For Life has not been
canned. (As of today.) The only other big in-house title, Black ICE\White
Noise, has been cancelled. Atari UK have issued a statement verifying that the
agreement with Virtuality is no more.

That's the downers. On the upslope....

A running version of Space Ace has been spotted in an early stage, and
Highlander II is taking fine shape. While NBA Jam TE is not graphically
"arcade perfect", it's darn close, and gameplay and audio elements are as
close to the arcade version as can be.

I'll have an AEO News file that will hopefully cover everything that's been
going on, and I'll upload it by this Friday. The latest issue of AEO was
delayed due to one of my writers taking very ill. He assures me that he will
be done with his articles by this weekend, so I'm projecting a new issue by
next Monday.

I've been busy myself, and unable to participate online, and I hope to catch
up on messages over the next day or so. Please bear with me! :)

On another subject, Don Thomas wanted me to tell everyone here that he has
been unable to log on to GEnie for the past few days, but he still wants to be
accessible to anyone who wants to ask him something. If you need an EMail
address where he can be reached, let me know in EMail.

--Travis @ AEO

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

"Attack of the Mutant Penguins" und "Fever Pitch Soccer" in Produktion!
-----------------------------------------------------------------------

07-Nov-95  05:34:42
Sb: #97065-#Fever Pitch in Product'n
Fm: Darryl (Atari Europe) 75162,2024

Yes, Fever Pitch Soccer is from the Atari EuroDevCentre.   Our first
release to production, which was followed last week by Attack of the
Mutant Penguins.

There is no change to the staffing in Europe.

auf gut deutsch: Es wurde bei Atari England niemand entlassen! :)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Dragon's Lair fr Jaguar CD erschienen!
---------------------------------------

Dragon's Lair ist am 16.11.1995 in den USA erschienen, einige deutsche
Hndler haben es auch schon bekommen, ein Test folgt im nchsten Mag!!


Hi,
 
Just wanted to let everyone know that we just released Dragon's Lair
for the Jaguar-CD today.  The game contains everything the original
arcade had to offer.  Also to be released soon:  Space Ace and more...
 
Pierre Proulx / Readysoft Inc. 

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Neuen Jaguar WWW-Page in Deutschland!!!
---------------------------------------

http://www.fh-landshut.de/~holger1/jag.html

Hier findet man eine (ganz) kurze Info zum Jag, Links zur JagWire und Svens
Jaguar Site, meine beiden Bauanleitungen als ASCII File und natrlich das
JagMag! Alles natrlich in Deutsch!

                                          Holger Haslbeck

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Myst CD in Produktion!!
-----------------------

07-Nov-95  18:43:30
Sb: #Myst & AMP in Production
Fm: Laury Scott [ATARI]
To: All

Two more pieces of software hit my desk in the past few days.

Myst (CD) is now in production and Attack of the Mutant Penguins
(Cartridge) is also in production.  I need to get release dates
from the Marketing group as it will be nearly Christmas before
I can ship them and they might want to take this into account
when they fix the shipping date.

-Laury@Atari

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Robinsons Requiem fr Jaguar CD verschiebt sich auf Mrz 1995!!!
----------------------------------------------------------------

Hier das Statement eines Mitarbeiters bei Silmarils:

"RR should be finished mid-January 96, so don't expect to see it on the
 shelves before March..."
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NBA Jam Tournament Edition ist fertig!!!
----------------------------------------

Gruppe: rec.games.video.atari
Wg.:  NBAJ TE done
Von:  adisak@interaccess.com (Sa, 11.11.95 08:11)
Name: Adisak L. Pochanayon

Yeaaaaah it's done.  After 3.5 months of intense coding....

 - The most true to arcade CART version of NBAJ TE ever!
 - NO LOAD TIMES
 - All the audio player calls
 - All the newest team rosters
 - nearly 100 secret features (including all new hidden characters)
 - Player Scaling
 - Awesome fire effects
 - 4 player support with Team Tap (from WMCJ) and ProController support
 - FULL 60 FPS action for fast response and tighter gameplay.

If it survives testing and approval it should still make XMAS so prepare
yourself for one of the best games ever created (and certainly one of
the most popular all-round) to make the Jaguar ROAR!!!!

adisak @ high voltage software
programmer NBAJ TE / WMCJ

Nach den letzten Infos wird NBA JAM TE im Januar 1996 erscheinen!!!


S P I E L E T E S T S . . .
===========================================================================

Pitfall - The Mayan Adventure
-----------------------------

Text von Martin Lethaus
Testmuster von Mega*Star


Gibt ein Jump'n'Run nach Rayman?

Dies fragen sich viele Jaguar-Besitzer und diese Frage kann eindeutlich mit
"JA" beantwortet werden. Mit Pitfall ist es Imagitec gelungen ein Jump'n'Run
von den 16-Bit Konsolen bzw. PC zu konvertieren, welches gegenber Rayman
als gleichwertig bezeichnet werden kann.

Grafisch kann Pitfall zwar nicht mit Rayman mithalten, dafr ist aber der
Sound und das Gameplay besser. Auch ist das Spiel vom Schwierigkeitsgrad
wesentlich fairer als Rayman. Aber erstmal zu der Story des Spiels:

"Pitfall Harry wurde von den gefrchteten Kriegsgeist Zakelua, dem Gott des
 Bsen, gefangengenommen. Du, der junge Harry Junior, mut in das Unbekannte
 aufbrechen um deinen Vater zu retten - Du hast nur Deine altbewhrte Stein-
 schleuder und seine Aufzeichungen dabei. Halte Ausschau nach Dingen, die
 Dir helfen Dich durch den mayanischen Dschungel zu schlagen. Bleib auf dem
 Posten! Eine falsche Bewegung und Du bist mayanischer Nachtisch!"
 
So schlimm ist es nun auch wieder nicht, wie es die Anleitung behauptet.
Eure Held ist einer Steinschleuder, Bumerangs und Bomben bewaffnet, die
auf dem normalen Joypad per Option umgeschaltet werden knnen. Bei Ataris
neuen ProController knnen die Waffen direkt ber die Z,Y,X-Tasten angewlt
werden, was bei kritischen Situationen (Endgegner) ein klarer Vorteil ist.

Die Steuerung der Spielfigur gestaltet sich problemlos. Die Animation ist
sehr gut gelungen und unser Held kann viele Bewegungen ausfhren von rennen,
kriechen, schwingen von Ast zu Ast, Seil hoch/runter-klettern, Seilbahn
fahren, Bungee-Jumping, Hebel umlegen, auf den Minenwagen fahren (in den
vorletzten Level der wirklich super ist!)  und vieles mehr... Damit ist
Pitfall spielerisch wesentlich abwechselungsreicher als Rayman. 

Die Grafik stammt 1:1 von der fast zeitgleich erschienen Windows '95-Version,
nur lt sich die Jaguar-Version flssiger Spielen als auf einem sehr hoch
getakteten 486 (100 MHz). Was fr den PC natrlich ein Armutszeugnis ist!!!
Die Jaguar-Version luft konstant in 30 Frames, nur leider ruckelt der
Hintergrund ganz leicht, was aber den Spielfluss in keinster Weise strt und
nach einigen Minuten fllt es auch nicht mehr auf.

Die Musik hlt sich im Hintergrund whrend, die Soundeffekte wirklich toll
gelungen sind und eine richtige Urwald-Atmosphre aufbauen.

Fazit: Wer Jump'n'Run liebt MUSS sich Pitfall - The Mayan Adventure kaufen,
       als kleiner Gag wurde sogar die 2600er Version im Modul versteckt.
       Eine wirklich geniale Idee!!!


Grafik: 80 %
Sound:  75 %
Gesamt: 90 %

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ruiner - Pinball
----------------

Text von Martin Lethaus
Testmuster von Mega*Star


Ruin [deut.= Untergang,Ende] + er = Ruiner

Man konnte das Spiel nicht passender bezeichnen, Ruiner ist wirklich ein
verdammt schlechtes Spiel. In allen Bereichen ist Pinball Fantasies besser,
warum mute Atari den Kunden so ein Produkt zumuten?

Erstmal zur "tollen" Story die sich wie eine Satire liest:

"Ruiner Pinball sind zwei phantastische Spiele in einem! (nur weil es, zwei
 Tische hat kann man nicht gleich von zwei Spielen sprechen, dann htte
 Pinball Fantasies nmlich vier phantastische Spiele in einem!) In Ruiner
 bietet ein doppelt breiter Flippertisch herausforderndes Spiel die echte,
 klassische Arcade-Atmosphre (die Programmierer haben wohl nie an einen
 echten Flipper-Automaten in der Spielhalle gezockt?), wobei Du Dein Land
 vor einem fremden Angriff verteidigst (der Traum jedes heldenhaften
 Amerikaners) und einen Gegenschlag vorbereitest (Ruiner - Pinball Teil 2?).
 In Tower ist der dreifach lange Flippertisch so gespenstisch (das richtige
 Wort wre "ruckelig"), da Du glauben wirst in die Hlle herabgestiegen
 (dort sollte man auch die Programmierer dieses Machtwerkes hinschicken)
 zu sein. Die Zauberin und ihre hinterhltigen Untergegebenen (meinen sie
 damit den Producer und die Programmierer?) sind hinter dir (dein Geld) her.
 Drei magische Sprche bringen den Tower zum donnernden Zusammenbruch (Ich
 rate mal - Das Spiel strzt ab) aber kannst Du sie herausfinden, bevor es
 zu spt ist?" (Ja, es ist schon spt und dieser Testbericht mu endlich
 fertig werden...)

Zur Grafik

Die Grafik ist wirklich schlecht gelungen und kann bestenfalls als Durch-
schnitt bezeichnet werden, selbst Obsession auf dem Atari STE hat bessere
Grafik! Die grte Frechheit ist jedoch, da das Spiel ruckelt wenn einige
Objekte auf dem Bildschirm sind, das ist wirklich nicht ntig - technisch
gesehen ist selbst Crescent Galaxy besser. Pinball Fantasies bietet wesent-
lich bessere Grafik, schnelleres sauberes Scrolling und kein Ruckeln!

Die Muzak

Die Musik ist wirklich mssig und Pinball Fantasies ist auch in diesem
Bereich klarer Punktsieger.

Spielerisch

Was haben sie die Programmierer dabei gedacht? Das Ballverhalten ist uerst
ungewhnlich, durch das ruckelt - das miese zoomen und die zu groen Tische
etc. ist das Spiel absolut unbersichtlich geworden und es ist eher mit
einem Glckspiel zu vergleichen als mit einem Flipper. Auch habe ich keine
Motivation einen Tisch zu spielen, wo ich einen feindlichen Angriff ab-
wehren mu und zum Gegenschlag aushole. Dies ist wirklich das dmmlichste
was ich seit langem gesehen und gespielt habe...

Dies ist wirklich kein "Vielfach Flipper Fest!" wie es auf der Verpackung
steht! Dies ist noch nicht wiederverwerteter Mll, fr absolute Pinball-
Freaks mag das Spiel eventl. noch unterhaltsam sein, aber jeder Menschen
mit gesundem Menschenverstand sollte die Finger von Ruiner Pinball lassen.
Lngerer "Genuss" von Ruiner soll die selben Auswirkungen wie BSE haben...


Grafik: 45 %
Sound:  40 %
Gesamt: 40 %

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Highlander - The Last of the MacLeods
-------------------------------------

Text von Martin Lethaus
Testmuster von Woller & Link gbr


Highlander oder Lowlander?

Am 1.11.1995 kam eines der besten Kaufargumente fr Jaguar-CD ROM in den
amerikanischen Geschften, nmlich ein Spiel names "Highlander - The Last
of the MacLeods". Einige von euch werden sicherlich einen digitalisierten
Christopher Lamert oder den RTL-Seriefuzzi Adrian Paul erwarten, aber dies
ist falsch!!! Denn meistens kommt es anderes als man denken...

Dieses Jaguar CD-Spiel basiert auf die auslndische Comic-Serie von Gaumont
Television (noch nie gehrt? Ich auch nicht). Die Handlung der Comic-Serie
wurde auf das Spiel bertragen - keine Angst euch erwartet jetzt kein x-ter
Teil von Dragon's Lair oder so... Es werden nur ab und zu Cinepak-Sequenzen
aus der Comic-Serie verwendet um die Fortgang der Story zu veranschaulichen,
welches auch sehr gut gelungen ist. Zustzlich gibt es auch noch ein paar
von den Programmierern gerenderte Animationssequenzen.

Nun zu der Story:

"Du bist Quentin MacLeod, der Letzte der (Jaguar-Besitzer, hem) Unsterblichen
 und die Hoffnung der Menschheit. Du hast Deine echte Identitt erst nach dem
 Tod Deiner Mutter und der Zerstrung Deines Dorfes herausgefunden (dumm
 gelaufen, wie?). Als sie starb, hat Deine Mutter Dir Deine wahre Aufgabe
 offenbart ("finde den heiligen Gral" - SCHNAUZE LETHAUS! "Ok, ok") - die
 Rettung der Menschheit vor dem teuflischen Unsterblichen Kortan. Ramirez,
 einer der guten Unsterblichen, wird Dir in Deiner Aufgabe beistehen.
 ("Aber ich will doch nur singen!" - SCHNAUZE LETTHAAAUSSSSS!!!!)
 Deine erste Herausforderung ist die Rettung der berlebenden Dorfbewohner
 (den Dundees) aus Kortans Festung. Sei wachsam oder die erste Aufgabe wird
 schnell Deine Letzte sein!"

Das Spiel beginnt damit, da Ihr in den stark zerstrten Heimat-Dorf euch
einige ntzliche Objekte besorgen mt, dies wird durch feindliche Wchter
etwas schwieriger als man denkt, da unser Held nur seine bloen Fuste und
Beine hat. Aber durch einen gezielten Tritt lassen sich die Wchter leicht
ausknocken man sollte nur ein wenig bung haben (erste Lsungshilfe siehe
Spieletips!!).

Highlander kann man mit dem PC-Megahit "Alone in the Dark" vergleichen, nur
ist die Grafik dank True Color bei Highlander wesentlich beeindruckender,
jedes der Hintergrundbilder wurde extra gerendert, dagegen wirkt eure Vektor-
grafik-Figur sowie eure Gegner richtig schlicht.

Die Musik ist auch sehr gut gelungen, wie auch die zahlreichen tollen Sound-
effekte die eine tolle Atmosphre vermitteln, man fhlt sich wie ein Teil
vom Spiel.

Die Steuerung geht einfach von der Hand und so findet man schnell ins Spiel,
was nicht bei jedem Jaguar-Spiel eine Selbstverstndlichkeit ist. Die Story
ist absolut genial und ihr erfahrt erst nach und nach mehr Informationen
ber den Helden, die Aufgabe und seine Familie. Die Puzzles sind bei Aktion-
Adventuren eines der wichtigsten Elemente, leider wurde ihr etwas geschlampt.
Wenn man z.B. gegen einen Gegner mit Schwert kmpft und hat diesen besiegt,
findet man alles Mgliche, aber NICHT das Schwert. Auch gab es in den ersten
Abschnitt des Spiels zu wenig Puzzles (siehe Spieletips). Zwar habe ich es
noch nicht gelst, wie ich die Truhe ffnen kann, aber man findet in den
ersten Abschnitt einfach zu wenig Gegenstaende, dass die Loesung schnell
durch simples ausprobieren durchgefhrt werden kann, anstatt ein wenig die
grauen Gehirnzellen zu benutzen. Auch wechselt fr meinen Geschmack die
Spieleperspektive (Blickwinkel) zu oft. Durch diese Tatsachen bleibt
Highlander eine noch hhere Wertung versagt.                             

Fazit: Jeder Jaguar-Besitzer sollte zugreifen allerdings ist die derzeit
       schwer verfgbare Memory Track Card ein MUSS!! Und auch Ataris neues
       Joypad names ProController ist empfehlenswert, da es bei Kmpfen
       die Ausweichmanver (X,Y,Z-Taste) untersttzt.


Grafik: 96 %
Sound:  90 %
Gesamt: 90 %

Hier noch ein Kommentar zu Highlander aus dem Internet:

What the hell, I've got nothing better to do.  (My roommate is playing
Highlander right now)

VOLUME, CONTROLS, HIGH
scores and other options will be saved as long as you
have a Memory Track cartridge plugged into the CD
player.  If you do not have a Memory Track cartridge
plugged in, this information cannot be saved and will
be lost when you turn off your Jaguar.

SAVING OR LOADING A GAME
If you have a Memory Track cartridge, you can save
Quentin's progress on his quest.

To save or load a game, press the PAUSE button at any
point during a game  (Side note: You can also save/load
at the opening screen.  This is a very good thing. -PF)
While you are paused, press the C button.  You will see
a menu that asks you to save or load a game  Press the
Joypad up or down to select LOAD or SAVE and press the
OPTION button to confirm your choice.  If you choose SAVE,
select one of the five slots and press the OPTION button
again to confirm your choice.
To load a saved game, choose LOAD and select a saved game.
Press the OPTION button to confirm your choice.

You can also delete a saved game-- (This should be obvious.
I'm not wasting my time with this.)

CONTROLS  (The important bit)

MOVING
Joypad Up      Walk Forward
Joypad Down    Walk Backwards
Joypad Left    Turn Left
Joypad Right   Turn Right (er, duh.)
Double Click Joypad Up---Run

FIGHTING
A              Punch
B              Uppercut
C              Kick
A+down         Dodge Left
B+down         Dodge Right
C+down         Jump Back

UNARMED (WALKING)
A              Walking Jump
B              Leg Sweep
C              Kneeling Uppercut
A+down         Dodge Left
B+down         Dodge Right
C+down         Jump Back

UNARMED (RUNNING)
A              Running Jump
B              Back-handed Slap
C              Punch Combo
A+down         Dodge Left
B+down         Dodge Right
C+down         Jump Back

SWORD (STANDING)
A              Leg and Head Slash
B              Neck Swipe
C              Overhead Chop  (Very effective.-PF)
A+down         Parry to left
B+down         Parry overhead
C+down         Jump back

SWORD (WALKING)
A              Walking Jump
B              Neck swipe
C              Sword Jab
A+down         Parry to left
B+down         Parry overhead
C+down         Jump Back

SWORD (RUNNING)
A              Running Jump
B              Hip swipe
C              Two-handed overhead chop
A+down         Parry to left
B+down         Parry to right
C+down         Jump Back

GAS GUN (STANDING)
A              Shoot behind
B              Shoot forward
C              Shoot forward from hip
A+down         Dodge left
B+down         Dodge right
C+down         Jump Back

GAS GUN (WALKING)
A              Walking Jump
B              Shoot forward
C              Shoot forward from hip
A+down         Dodge left
B+down         Dodge right
C+down         Jump back

GAS GUN (RUNNING)
A              Running Jump
B              Shoot forward
C              Shoot forward from hip
A+down         Dodge left
B+down         Dodge right
C+down         Jump back

PROCONTROLLER
If you on a ProController (give it to me), you can use the left and right
FINGERTIP buttons to rotate Quentin in either direction.  The X, Y and Z
buttons are shortcuts for some of the defensive manuevers.  The X and Y
buttons dodge left and right, respectively.  The Z button allows you to take
a quick jump backwards.

Note from me: Highlander is incredible.  It's the most amazing Jag game
I've seen since AVP.  Me and my roommates love it, though GamePro will
probably give it bad review because of "lack of power-ups" or some such
nonsense.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Power Drive Rally (PDR) - Time Warner Interactive
-------------------------------------------------

Text von Holger Haslbeck
Testmuster von Mega*Star


Endlich erscheint wiedermal ein Spiel eines Fremdherstellers. Gab es bei den
anderen "Third-Party"-Spielen nur oft 1:1 Umsetzung vorhandener PC oder 16-Bit
Konsolen Spiele, wird man mit Power Drive Rally freudig berrascht. Man bekommt
ein sehr schn aufgemachtes und absolut flssiges Rennspiel, da noch dazu 'ne
Menge Spa macht. Aber fangen wir von vorne an...

Das Renngeschehen in PDR wird aus der Vogelperspektive (leicht schrg)
verfolgt, dabei ist die Rennstrecke mehrere Bildschirme gro und es wird
absolut flssig (50/60Hz) teilweise in mehreren Ebenen in allen Richtungen
gescrollt. Um das Fahrzeug realistisch in die Umgebung einzufgen versperren
Bume, Gebude und andere Sachen hin und wieder etwas die Sicht (Auto fhrt
dahinter vorbei) oder sie werfen Schatten auf das Auto. Dieses Grafiksystem ist
ziemlich aufwendig und setzt daher das ganze wirklich sehr gut in Szene. Das
Auto wird mit links/rechts und den drei Feuerknpfen gesteuert. C fr Bremsen,
B Gasgeben und A dem wechseln zwischen Vorwrts- unddes Rckwrtsgang. Auer
dem Einlegen des Letzteren wird automatisch geschaltet, man braucht sich darum
nicht kmmern. ber die Keypadtasten 2 kann man noch das Licht ein-/ausschalten
und ber 3 die Hupe bettigen. Das Licht ist bei Rennen die Nachts stattfinden
sehr wichtig (ist auch grafisch sehr schn gemacht, sogar beim Rckwrtsfahren
sieht man dann einen Lichtschein), die Hupe ist aber anscheinend doch nur ein
Gag...
Die Steuerung des Spiels ist sehr gut gelungen, ein bischen Training auf den
vier Trainingsparkurs und man hat das Auto schnell unter Kontrolle. Jedes
Trainingsterain hat einen anderen Untergrund, das ist wichtig weil je nach
Untergrund sich das Fahrzeug anders verhlt. Auf etwas verschneiter Fahrbahn
kann man schon schn um die Kurven driften, auf Schnee und Eis kann man dann
schon fast Piruetten durchfhren und auf Sand verhlt sich das jeweilige
Fahrzeug (es gibt 6 verschiedene (Mini Cooper S, Fiat Chinquecento Turbo, Opel
Astra 16V GTI, Renault Clio Turbo, Ford RS Cosworth und einen Toyota Celica
CT-4) wieder ganz anders. Das Fahrverhalten auf den verschiedenen
Bodenverhltnissen wurde genial gut rbergebracht, man sieht auch die
Reifenspuren bei Scharfen bremsen oder beim Driften im Schnee oder auf der
Strae. Auch das sieht sehr realistisch aus. Leider "merkt" sich das Spiel die
Reifenspuren nur fr 1 1/2 Bildschirme, danach verschwinden sie wieder (hat
IMHO Speicherplatzgrnde), da kann zwar teilweise zu abgeschnittenen Spuren
fhren ist aber nicht so schlimm.

Das eigentliche Rennen fhrt durch eine mehrwchige Rallymeisterschaft in
verschiedenen Lndern. Man mu sich jedoch fr jede Runde qualifizieren, indem
man die vorherige Strecke in einer bestimmten Zeit schaft. Hat man eine Strecke
geschaft bekommt man Preisgeld und eine zustzliche Siegesprmie wenn man gegen
den Computergegener gewinnt. Mit diesem Geld kann man dann sein Auto nach jedem
Rennen wieder herrichten (durch diverse Karambolagen, Schlaglcher, etc geht
schon mal was kaputt!) und man mu das Startgeld fr das nchste Rennen zahlen.
Kann man das nicht mehr ist das Spiel zu Ende: Game Over. Man sollte natrlich
mit dem Auto sogsam umgehen, damit man nicht zuviel Geld in Reperaturen stecken
mu und so mit recht bald das ntige Geld fr ein besseres Auto hat.

Neben normalen Rennen alleine oder gegen den Computergegner (leider nur immer
einer...) mu man hin und wieder auch Skilltest durchfhren. hier mu man durch
einen Parkurfahren, Punktgenau bremsen, rckwrts Einparken und man sollte
nochdazu keine Htchen umfahren denn sost gehen gleich 10 Sekunden pro Htchen
von der Zeit weg.

Durch die sehr detailreiche (Bremslichter und Rckfahrlichter gehen an,
Regentropfen schlagen am Boden auf...) und liebevoll gezeichnete Grafik die mit
vielen Effekten aufwartet (sich im Wasser spiegelnde Wolken, Regen, Schneefall,
Blitz, Tunnels, Wasserflle, etc.) und durch die tolle Steuerung macht das Game
sehr viel Spa. Die Musik ist auch sehr gut, nervt aber whrend des Spiels doch
etwas, man kann sie aber einfach abschalten und hrt dann nur noch die
Soundeffekte und die Ansagen des Beifahrers. Ach ja das htte ich fast
vergessen, man hat noch einen Beifahrer der immer die nchsten Streckenelemente
ansagt. Die Stimme ist glasklar und gut gemacht. Was am Sound etwas schwach
ist, ist das Motorgerusch, das eintnige Brummen hrt sich nicht gerade
realistisch an. Reifenquitschen, Donner, und solche Sachen sind jedoch ganz gut
gelungen.

Jetzt aber ein kleiner Dmpfer des sonst wirklich sehr guten Spiels. Es gibt
leider KEINEN simultanen Mehrspielermodus. Ein Spiel mit geteiltem Bildschirm
wre wegen der groen Sprites schon gar nicht mglich, da man sonst kaum noch
was von der Strecke sehen wrde, jedoch wurde auch keine Linkoption
implementiert. Schade, das wre der absolute Knaller gewesen.
Dafr gibt es aber eine Weltmeisterschaft in der bis zu 8 Spielern
hintereinander spielen kann. Dabei werden dann die Einzelzeiten ausgewertet und
Punkte verteilt.


Trotz der fehlenden Linkoption ist PDR eins der besten Jaguarspiele bisher,
durch die abwechslungsreiche Grafik und gute Spielbarkeit lange motivierend.
Man kann das Spiel beruhigt empfehlen.


Wertung:

Grafik      : 85%
Sound       : 70%
Motivation  : 80%   (mit 2 Spielerlink wren es 95% gewesen)
Gesamt      : 80%   (mit 2 Spielerlink wren es 95% gewesen)


(PS: Auch nicht Jaguarbesitzer die das Spiel bei mir gespielt haben sind ganz
begeistert...)

Holger Haslbeck

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Battlemorph
-----------

Text von Andreas Binner
Testmuster von Atari USA


Endlich ist er da! Der Nachfolger zum ersten Jaguar Spiel (Cybermorph)
berhaupt. Bei Battlemorph haben die Programmierer von "Attention To
Detail" in allen Bereichen das Spiel aufpoliert und machen auch regen
Gebrauch von den neuen Mglichkeiten der CD.

Grafik:

Es gibt es eine Reihe von gelungenen Full-Screen-Video Sequenzen (der
Sprecher mit dem schottischen Akzent ist super!) zu Beginn und whrend des
Spiels. Die Grafik im Spiel selbst besteht, hnlich wie beim Vorgnger, zum
groen Teil Gouraud geshadeten Polygonen. Es wurden allerdings eine Reihe
von neuen Gebuden und Gegnern hinzugefgt, bei denen sehr viel Textur-
Mapping eingesetzt wird. Neu ist auch die Mglichkeit in das Wasser
einzutauchen oder durch Rhren in unterirdische Rume zu fliegen. Der
Unterwassereffekt ist sehenswert und die komplett mit Texturen berzogene
unterirdische Welt mu sich nicht hinter anderen Vertretern dieses Generes
verstecken. Abgerundet wird der positive Gesamteindruck durch ansehnliche
Hintergrundgrafiken. Die Framerate hat erfreulicherweise durch die ganzen
Verbesserungen nicht gelitten. Etwas strend ist allerdings, da die
Berechnungstiefe der Grafik nicht sehr hoch ist, und dadurch die
Landschaft relativ pltzlich aus den Nichts auftaucht.

Sound:

Die Soundeffekte wurden weitgehend aus Cybermorph bernommen, und die
Anweisungen des Computers sind vielfltiger und bei weitem nicht so nervig
wie frher. Neu ist auch die Ingame-Musik, die direkt von der CD abgespielt
wird. Die Soundtracks im Stile von 'Tangerine Dream' sind ein Ohrenschmaus
und nie strend, eher im Gegenteil: Man vergisst die Umwelt! Nett ist auch
die Idee, die Musik je nachdem wo man sich gerade befindet (Luft, Wasser,
unterirdisch) zu wechseln.

Spielspa:

Hier ist der grte Zuwachs zu verbuchen. Durch verschiedene Auftrge,
Adventureelemente und neuen Gegnern ist der Spielwitz durchweg hoch. Auch
durch die Mglichkeit unter Wasser und unterirdisch die Puzzles zu
lsen ist Battlemorph abwechlungsreicher als sein Vorgnger.
Die Steuerung ist vorbildlich und vermiest einem den Spielespa nicht.

Fazit:

Das erste wirklich gelungene CD Spiel fr den Jaguar.
(Anmerk. der Redaktion: neben Highlander)

Grafik:    7
Sound:     8
Spielwitz: 9
Gesamt:    8+

Ich habe mich mit Andreas Binner auf folgende Jaguar Mag-Wertung geeinigt.
(bei den oberen Zahlen kommen nur die Leute durcheinander ;))

Grafik:    75 %
Sound:     80 %
Gesamt:    85 %

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Missile Command
---------------

Text von Andreas Binner
Testmuster von Atari USA

Mit Missile Command (MC) ist wieder ein alter Spielhallenklassiker fr den
Jaguar umgesetzt worden. Und zwar als 2 MB Modul Game!
Eigentlich enthlt das Modul 3 Spiele: Original MC (ist ja in Mode, das alte
Spiel mit reinzupacken), Missile Command 3D, Virtual Missile Command

Grafik:

Original MC entspricht von der Grafik her 1:1 dem Original. Ein Gag ist, das
die Spielarena wahlweise auf einen Fernseher, Lynx oder Spielautomaten gemappt
wird. Man kann (sinnloserweise) whrend des Spiels das Spielfeld drehen, zoomen
oder kippen!
MC 3D verlegt das Spielgeschehen in einen Krater, in dessen Grund die zu
beschtzende Stadt liegt. Mit dem Joypad lenkt man seinen Blick in den Himmel
und visiert die herunterfallenden Bomben an. Das Spielgeschehen ist weitgehend
wie im Original. Eben nur in einer 3D Texturmapping-Polygonwelt, untersttzt
von einem Radardisplay. Nett ist auch der "Linseneffekt" wenn man direkt in die
Sonne schaut!
In MC Virtual befindet man sich unter Wasser. Auch hier geht es darum die Stadt
auf dem Meeresgrund vor den Angriffen der Feinden zu schtzen. Wieder fallen
Bomben, aber es gibt diesesmal eine Reihe von zustzlichen Gegnern. Auch hat
man eine Auswahl an zustzlichen Waffen wie z.B. Bombem, Raketen und einen
Laser mit dem man die Gegner direkt abschieen kann. Whrend des Spiels gibt es
auch einige von Power-Ups abzuschieen und am Ende jeden Levels hat man es mit
einem groen Endgegner zu tun.
Beendet ist das Spiel in allen drei Varianten, wenn die Stadt vollstndig
zerstrt ist.

Sound:

Der Vorspann, Titelmelodie und Ingame-Musik sind fr ein Cardridge Game sehr
gut gelungen. Die Musik ist durchweg in Mono, die Soundeffekte allerdings
berzeugen durch Qualitt und den Stereoeffekt.

Fazit:

Obwohl (oder gerade weil) Missile Command eine sehr alte und einfache Spielidee
ist, macht das Spiel Spa. Man merkt allerdings, da das Spiel ursprnglich fr
den VR Helm des Jaguar entwickelt wurde. Die Steuerung mit dem Joypad ist etwas
trge und trbt etwas den Spielespa. Mit dem VR Helm hat man einfach "durch
hinschauen" gezielt, denn die Blickrichtung und damit das Fadenkreuz wurden
direkt durch die Kopfbewegung gesteuert.
Leider ist ja auch dieses Projekt auf Eis gelegt, aber ATARI hat gut daran
getan das Spiel trotzdem auf den Markt zu bringen. Es ist ein solides 16MBit
Cardridge Game.

Grafik: 70%
Sound:  75%
Gesamt: 75%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Hoverstrike CD
--------------

Text von Andreas Binner
Testmuster von Technisches Kaufhaus


Noch ein Nachfolger zu einem Cardridge-Game im CD Format ist Hoverstrike
CD.

Grafik:

Die Grafik besteht, auch wie schon beim Vorgnger, aus der komplett mit
Texturen berzogenen Polygonlandschaft. Die Grafik ist in vielen Levels
relativ dunkel und so tauchen die Gegner sehr spt auf. Die Gebude und
Gegner sind sehenswert und auch die Framerate der Grafik ist durchweg sehr
hoch. Besonders beeindruckend sind die Lichteffekt. So erhellen
Suchscheinwerfer, Schsse und Explosionen die Umgebung.

Sound:

Wie bei vielen CD Games kommt auch in Hoverstrike die Ingame-Musik direkt
von CD. Die fetztigen Tracks passen hervorragend zu den Spielatmosphre.
Die Soundeffekt sind auf dem gleichen guten Niveau wie die Musik.

Spielspa:

Der Spielwitz ist leider der Punkt an dem es bei Hoverstrike CD etwas
hackt. Dem Spiel fehlen etwas die Adventureelemente wie z.B. in
Battlemorph. Die Aufgabe in den verschiedenen Levels beschrnkt sich auf
das Zerstren von vorgegebenen Gebuden oder Gegnern.
Die Steuerung des schwebenden Fahrzeugs ist nicht jedermanns Sache und so
kann man in Hoverstrike CD die Eigenschaften des Fahrzeugs weitgehend
konfigurieren und so auch das Schweben abschalten. Das ist eine groe Hilfe
am Anfang und vorallem, wenn man alleine spielt.
Der Spielespa steigt merklich, wenn man Hoverstrike CD zu zweit spielt.
Hierbei bernimmt der eine Spieler mit Controller 1 die Steuerung, whrend
der Mitspieler mit dem anderen Controller die Waffen und Fadenkreuz in
seiner Gewalt hat. Da ist dan Teamarbeit gefragt!

Fazit:

Gute Grafik und Sound knnen mangelnden Spielwitz nicht vertuschen. Zum
Glck gibt es aber die Mglichkeit zu zweit zu spielen.

Wertung (0=Sch***e, 10=Spitzenklasse):

Grafik:    7
Sound:     7+
Spielwitz: 5 (7 bei zwei Spielern)
Gesamt:    6 (7+ bei zwei Spielern)

Hier nun die Jaguar Mag-Wertung:

Grafik:    70 %
Sound:     75 %
Gesamt:    65 %

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Dragon's Lair CD
----------------

Text von Martin Lethaus
Testmuster von MEGA*STAR


Der Ritter der Kokusnuss!

Mit Dragon's Lair beschert uns Readysoft das erste 3rd Party-Jaguar-Game
fr das derzeit mit wenig Software bedachte Jaguar CD-ROM.

Die Grafik besteht nur aus Cinepak-Sequenzen und der Spieler hat nur die
Aufgabe zur richtigen Zeit das Pad in die richtige Richtung zu ziehen oder
den B-Button (Schwert) zu drcken, damit ist das Timing auch sehr ent- 
scheidend, sollte der Spieler einmal einen Fehler machen oder zu spt
reagieren ist er sofort tot und kann von vorne beginnen.

Spielerisch uerst dnn und grafisch und akustisch recht ordentlich, und
somit gebe ich zurck zur Wertung... [So und jetzt erstmal Mittag machen...]


Grafik:    70 %
Sound:     70 %
Gesamt:    30 %

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

S P I E L E T I P S . . .
===========================================================================

HIGHLANDER - THE LAST OF THE MACLEODS
-------------------------------------

Da wir noch keine Memory Track-Card haben hier erstmal nur einige Tips:

1. Abschnitt
------------

Die erste Wache besiegt man am besten mit den C-Knopf Tritt, wenn sie
auf unseren Helden zugeht. Die zweite Wache am hinteren Tor kann man
auf die selbe Art beseitigen. In zwei Htten des Dorfes sind Wachen
mit denen sollte man sich auf keinen Fall ohne Schwert anlegen.
Das Dorf sollte man durch das vordere Tor auf keinen Fall verlassen, da
ihr dann sofort von zwei Wachen attaktiert werdet!
In einer der Htten findet man einen Holzstock, den man zwar nicht als
Waffe benutzen kann, aber dadurch lt sich das hintere verschlossene
Tor des Dorfes ffnen. In einen der Htten ist auch noch eine verschlossene
Truhe doch wie diese geffnet werden kann ist mir leider unbekannt.
Das Schmuckstck sollte man auf jeden Fall mitnehmen bzw. untersuchen und
es wird dann eine Cinepak-Sequenz abgespielt, worin die sterbene Mutter dem
Spielhelden die Aufgabe stellt seine kleine Schwester zu befreien und den
Oberbsewicht zu besiegen.

Jetzt knnen wir das Dorf durch das hintere Tor verlassen und gehen zum Berg,
dort erwartet uns der Unsterbliche Ramirez und wir erhalten das Schwert der
MacLeods. Wir gehen nun den Weg zurck und gehen nicht mehr ins Dorf, sondern
in Richtung der Schlucht. Dort mssen drei Wchter nacheinander besiegt
werden, als Schlagvariante mit den Schwert ist vorne und C-Knopf recht
erfolgreich, aber jeder sollte die beste Technik ausprobieren...

Nun kommt ihr vor dem Tor des Dorfes, lauft nicht so weit vor, sonst
kommen beide Wachen angerannt, geht Schritt fr Schritt dann knnt ihr
die Wachen hintereinander ohne Probleme beseitigen.

Als nchstes gehen wir zu den Teich und untersuchen das Wasserrad, daraufhin
sehen wir eine weitere Cinepak-Sequenz. Ganz in der nhe werdet ihr auch eine
Holzplanke finden, die ihr fr unwichtig haltet, aber ihr solltet sie auf
jeden Fall mitnehmen, da sie im zweiten Abschnitt bentigt wird!!

Nachdem wir die Wache bei den Panzer besiegt haben gelangen wir in den zweiten
Abschnitt, hoffentlich habt ihr noch genug Nahrungs-Reserven!!!


2. Abschnitt
------------

Ihr befindet euch in einem Tal, hinter euch ist nur Wste. Die Wchter
hier sind anscheinend wesentlich strker als im 1. Abschnitt, also kmpft
so gut wie ihr knnt, da ihr in diesen Abschnitt kaum Nahrung findet.

Nun knnt ihr recht eine Treppe raufgehen, aber die Holzstege haben eine
Lcke, fallt ihr in diese werdet ihr Opfer des darunter liegenden Treib-
sandes, deshalb solltet ihr die Holzplanke benutzen und der Weg ist frei!

Einige Treppen hher erwarten euch zwei Wchter, da ihr meist aus dem Bild
gedrngt werdet ist folgende Taktik empfehlenswert: In dem Bereich mit den
Gegner reingegen, das CD-ROM-Laufwerk ld, C+Knopf gedrckt halten...
Die Gegner werden meist getroffen und ihr verschwindet aus den Bereich, ohne
unntige Lebensenergie zu verlieren. Dies macht wiederholt ihr so oft, bis
die Gegner besiegt sind.

Danach geht es in einer Hlle, wo wieder zwei Gegner sind, dort ist irgendein
Raum mit einer Maschine mit der ich nichts anfangen kann, ich finde dann
zwar noch eine Kurbel, aber die kann ich nirgendwo benutzen und leider bin
ich bei der weiteren Erforschung das Tals gestorben, da ich keine Nahrung
mehr hatte um meine Energie aufzufllen... :(

AARRGGHH!! ICH BRAUCHE EINE MEMORY TRACK-CARD!!! 
(Waren seine letzten Worte...)

Nebenbei bemerkt ist das neue ProController-Pad von Atari auch sehr ntzlich,
da Knopf X und Y fr Ausweichsprnge nach links und rechts stehen und Z be-
wirkt einen schnellen Sprung nach hinten um Attakten der Gegner auszuweichen.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

HOVER STRIKE + HOVER STRIKE CD
------------------------------

Achtung!!!
Nicht alle Cheats klappen bei der CD-Version!


    *  Cheats:
       *  Unlimited Weapons/Energy/Shields (at Mission Select screen):
             D+3+4+6+7 (tone confirms)
       *  Extra Lives (at Mission Select screen):
             3+6+9+# (tone confirms)
       *  Level Skip (at Mission Select screen):
             2+4+6+7+8+9 (tone confirms)
       *  Toggle Day/Night (during gameplay):
             U+A+B+C+7
       *  Enable Secret Bonus Missions (at Mission Select screen):
             Level 1 = U+2+3+6         Level 4 = U+2+5+8
             Level 2 = D+2+6+7+8     Level 5 = R+2+4+5+6
             Level 3 = R+3+5+6
    *  Easter Eggs:
       *  Alternate Ground Texture Colors (during gameplay):
             U+A+B+C+3
       *  Alternate External Monitor Frame (at Mission Select screen):
             R+C+1+4+5
       *  Change Globe Speed/Direction (at Mission Select screen):
             4 + 6
       *  Debug Mode (during gameplay):
             U+A+B+C+6

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

PITFALL - THE MAYAN ADVENTURE
-----------------------------

    *  Cheats:
       *  On the temple level, at the top, there is a hawk & hooks. Crawl
          to the left (it's hidden) and jump behind the wall to get SUPER
          STRENGTH. Go back to the skeleton, jump up, grab the hooks, and
          swing left to get the 3 EXTRA GUYS.
    *  Easter Eggs:
       *  Classic 2600 Pitfall: At the start of the Temple level, go
          forward, jump on the 'tongues' to get to the very top platform
          (2 tongue jumps, then 2 ledges up), then do a running jump to
          the left to land on the ledge with the 2600 version scorpion.
          Kill the scorpion and enter the door to a ledge with another
          scorpion, a lock, and silver bar. Kill the scorpion, get the
          lock, go left to hit the wall, jump up & down till catapulted in
          the air. Go right while in the air and land in a small room with
          a colorful vortex. Enter the vortex.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

RAYMAN
------

    *  Cheats (entered only at "hands assembly" intro sequence):
       *  All powers & all maps  = 1,3,5,7,9
       *  50 lives               = 5,1,5,2,5,3
       *  For both cheats, enter one code, wait till demo game, press any
          number, then enter other code at "assembly" intro
    *  Easter Eggs (entered only at "hands assembly" intro sequence):
       *  Credits screen         = 2,5,5,2
       *  Rayman "Breakout" game = 1,3,6,4
             (gives unlimited continues, upon winning)
       *  Rayman "Razzberry" (during gameplay) = press & hold Option
          (can be used to scare away the Scavengers in the Dream Forest
          world - although it's probably quicker to just punch them.)
       *  Various dedications (+ = translation):
             0,0,7,*     = "SALUT PIXEL NOIR!! C'EST BIT ZERO QUITE FAIT
                            UN PETIT COUCOU D'ANTIGONE"
             0,1,0,2,7,1 = "SALUT EMMANUEL... TU VOIS IL Y A UN MESSAGE
                            POUR TOI... J'ESPERE QUE TU AIMES CE JEU ET TE
                            DONNE RENDEZ VOUS DANS LE PROCHAIN!!"
             1,2,3,0     = "HELLO FRED... HOPE YOUR TRIP WAS FINE"
             1,2,4,5,7,8 = "I WANTED TO THANKS: KONAMI AND NINTENDO FOR
                            THE GREAT GAMES THEY MADE!!!"
             1,5,9,0     = "UNE KRO... VITE UNE KRO  HEUUUUU... TOUS A
                            EURODISNEY!!!!!!  SIGNE: BRUNO B"
             1,5,9,#     = "TU VOIS AVEC CE POING JE SUIS CAPABLE DE TE
                            BRISER LA COLONNE EN DEUX!!!  SIGNE: SERGE H"
             1,5,9,*     = "AVENDRE: ASCONA 19XX ETAT EPAVE  SIGNE: JEAN
                            MARC G"
             2,1,1,1,6   = "COUCOU LAETITIA, GRANDIT PAS TROP VITE, C'EST
                            DES BRUTES"
             2,2,0,4,7,3 = "HELLO VALOU... LOVE YOU"
             2,2,7,1     = "GROS BISOUS A VIRGINIE ET A ANABELA. EU TE
                            AMO, MEU LIDA MULHER... SIGNE: CHRISTOPHE G."
             2,7,2,6,9   = "The Jaguar is my friend, and Rayman also - so
                            let them live!!"+
             3,4,0,8,0   = "UN MESSAGE A THIERRY POUR LUI DIRE COMBIEN JE
                            SUIS DESOLE DE CE QUI EST ARRIVE!!!!!!!!!!!"
             3,4,4,7,0   = "HELLO FAMILY... JE VOUS L'AVAIS DIS QUE JE LE
                            FINIRAI CE SATANE JEU!!! BISOUS"
             4,5,6,8     = "LE MONDE GENTIL BETTINA EST GENTILLE. FRED ET
                            FRED SONT TRES GENTILES. MAMAN EST TRES
                            GENTILLE. SOPHIE EST TRES GENTILLE. ERIC EST
                            TRES GENTIL. RAYMAN EST AUSSI TRES GENTILE. LE
                            MONDE DE RAYMAN EST AUSSI TRES GENTILE."
             9,3,1,0,0   = "Thanks to the entire Jaguar team in Paris who
                            were subjected to all this indifference, and
                            particularly Phil for his precious help."+
             9,6,2,7,2   = "ALORS PASCAL, ALORS STEPHANE, CA FAIT QUEL
                            EFFET DE PASSER A LA TELE?  SIGNE: P."

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

ULTRA VORTEK
------------

*  Cheats (at options screen):
   *  Annihilations (during "Annihilation Time"):
      Uppercut opponent (press & hold Punch). Works with any
      character only on the "Stoned Poseidon", "Hell's Kitchen", or
      "Temple of the Vortek" stages.
    *  Hidden Moves:
       *  Buzzsaw
             *  Hi Buzzsaw        : T, T, Punch
             *  Pain Machine      : Charge Aw, T, Kick
             *  Low Bolo          : T, T, Jab
             *  Gut Spear Uppercut: Charge Aw, T, Punch
             *  Airgrab & Slam    : (in air), D + Punch
             *  Ricochet Blades   : (in air but not T), D + Jab
             *  Gut Grinder       : (in close), Aw + Punch
             *  Annihilations:
                *  Core Breach    : (not close), D, T, Punch
                *  Bolo Beheading : T, T, T, Jab
       *  Dreadloc
             *  Fire Breath            : T, Aw, Punch
             *  Speed Slice            : Charge Aw, T, Punch
             *  Come to Daddy          : T, T, Punch
             *  Spin Staff             : D, T, Jab
             *  Angle Spear Dive       : (in air), D, D, Punch
             *  Back Off, Man!         : T, Punch
             *  Annihilations:
                *  Jamaican Shish Kebab: (not close), T, T, T, Jab
                *  Clean Slice         : (not close), Aw, T, Jab
       *  Grok
             *  BoulderMorph      : Charge Aw, D + Jab
             *  GroundPounder     : Charge Aw, release, Jab
             *  Boulder Bounce    : Jump T, D + Jab
             *  The Tenderizer    : (in close), Aw + Punch
             *  Annihilations:
                *  Rocky Uppercut : (in close), charge (& hold) D, Jab.
                *  Avalanche Crush: Jump over opponent, D + Kick.
       *  Lucius
             *  Lightning Blast     : D, T, Punch
             *  Hawk Attack Low     : Jump, D, Jab
             *  Hawk Attack High    : U, D + Punch
             *  Hawk Teleport       : Jump, Jab
             *  ElectroTherapy      : (in close), T, Aw, Punch
             *  Spinning Back Kick  : Aw, Kick
             *  Ground Spark Wave   : T, T, Kick
             *  Air Lightning Blast : U, T + Punch
             *  Annihilations:
                *  Electric Death   : (in close), T, T, Aw, Punch
                *  Hawk Decapitation: U, Aw, Aw, Punch
       *  Mercury
             *  Spinning Blade Sweep: D, D, Kick + Jab
             *  Big Gooey Pounder   : (in close), Aw, T, Punch
             *  Sawblade            : Charge Aw, T, Kick
             *  Porcupine Spike     : D, D, Kick + Punch
             *  Annihilations:
                *  Rock'em Sock'em  : (not close), T, T, Punch
                *  Ground Beef      : D, T, Jab
       *  Skullcrusher
             *  Brain Fryin' Microwave: T, T, Punch
             *  Creeping Ground Blast : T, T, Jab
             *  Choke & Thump         : Charge Aw, T, Punch
             *  Grim Dive of Death    : Charge D, U
             *  Charged Particle Blast: Aw, T, Jab
             *  Stride & Slide        : T, Kick
             *  Knife Head Butt       : (in close), Aw, T, Punch
             *  Annihilations:
                *  Fatal Grip         : (not close), T, T, Aw, Jab
                *  Head, Well Done    : Charge Aw, T, Jab
       *  Volcana
             *  Flame Blast      : D, T, Punch
             *  Fireport Behind  : D, Aw
             *  Fireport Uppercut: Charge D, U
             *  Fire Breath      : (in close), Aw, Punch
             *  Flying Firedive  : Charge Aw, T, Jab
             *  Fireroll         : (in air), T, Jab
             *  Aerial Firebomb  : (in air but not T), D + Punch
             *  Firewall         : Charge Aw, release, Kick
             *  Annihilations:
                *  Shake 'n Bake : D, T, Jab
                *  Blowtorch     : (in close), T, T, Aw, Punch
    *  Easter Eggs:
       *  Hidden Backgrounds (during background select screen):
             *  Subway Passage: *
             *  Hidden Palace : #
       *  Hidden Characters:
             *  Carbon: Must be on Hard or Killer level, one-player mode,
                "Earthquake Zone" stage, win a double perfect, perform
                Annihilation near "NO fighting--this area only". Carbon
                will be on "Subway Passage" stage.
       *  Enable speed selector option (at title screen):
             1+5+9  ("fight" confirms)
             (can select "normal" or "turbo" speed)
       *  Enable voice modem (at title screen):
             9,1,1  (emergency on phone pad)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

DRAGON'S LAIR
-------------

Hier eine (fast) komplette Lsung in Englisch:

I haven't beaten the Dragon yet, but I get to him right quick.  Here's how.
 
Drawbridge: press Sword when the tentacles approach.  Then, press Up.
End of Corridor: keep tapping right until Dirk runs through the right door.
Tentacles From Ceiling: Sword to slash the first, then immediately Up.
                        Right, Down, when both Dirk's feet are on the stair,
                        Left, then Up.
Snake Room: Sword, Sword, Sword, Right.
Pool of Water: Left, Forward, Right, Forward, Left, Forward, Sword (spider),
               Right, Forward.
Swinging Ropes of Fire: after the ledge begins to withdraw, Right.
                        each time Dirk's arm is outstretched, Right.
Lava Field of the Mudmen: Sword. when it switches to the rear-view, Forward.
keep hitting Forward to pass all the geysers.
 
Sliding Stairs: After the view switches from behind Dirk's head, Left.
Sword to chop the tentacles, ten Left.  Left to exit the opening.
 
Giant Spinning Batons: when both batons swing together, Up.
Sword to take out the Spectre, then Down, Up.
 
Oops. all the times I typed Forward above, substitute Up. Sheesh.
 
Drink Me: Right.
Closing Wall: Up.
 
The Smithy: as soon as you see the flaming sword, hit Sword.
When the ball and chain begins to descent, Sword again.
Left to dodge the Anvil.  Sword to deflect the spear (after it spins
halfway around).  Sword when the Statue growls.
Flying Horse: not difficult.  avoid the flames and wall by pressing
the opposite direction.
 
Checkerfloor Knight: The directions alternate.  Whichever side the
knight's sword is on, you'll move opposite.  I believe it goes Left, Right,
Up (third move is always up), then alternate again for the next three.
the sixth and last current is so quickly you should hit the direction
while Dirk is still in the air.  When he approaches the knight, begin
tapping Sword until you kill him.
 
Bats: Sword to kill the bats, then Left. Left to leap the Gap. Sword to kill
the King Bat, then Left again.
Lizard King: My fave! Left at the first junction, then Right every time
Dirk stops running.  When you finally corner the pot, Up.
Sword to deflect the Lizard, Left to dodge him, Right to thrust,
Down to free your sword, rhen Sword to hack his sorry ass in half.
Room of fire: Left (or right? I forget) Up, Left, Down, Left.
Giddy Goons: Sword, Right, Up, Sword.
Haunted Hallway: Up, Sword, Up, Sword, Left, Sword
Checkerboard corridor: tap Down until Dirk leaps back. when he leaps to avoid
falling, Up, then Left.
Magnetic Ball: Right, Up, Right, let the chair spin, Right.
Bubbling Ooze in kettle: Up (very quickly!) Sword, Right, Sword, Right.
Phantom Knight: ignore the lightrning. it's harmless.  Left, Left, Right.
wait until the knight charges, then make the movement.  You'll know
when to tap Right because you'll see a closeup of Dirk panicking.
Rapids/Whirlpools: tap in the direction of the opening: Left, Right, Left,
Left.
for the Rapids: tap Up when you approach the orange stripe.  The Whirlpools:
left or right, depending on which side is open.  Right to grab the chain when
Dirk gets launched into the air at the end.
Round Cage: Up, Up, Left.
Rolling Balls: wait for the view to switch to a closeup.
When the little balls rolls by, Down. repeat until the purple ball.
after the purple ball, tap Up to leap the hole.
Falling Platform: Left when the floor stops.
Wind Room: Right, before the door even opens.
Large Wooden Platforms: Up, Up, Down, Sword, Right.
 
Dragon's Lair: you're on your own.  First three moves are Up, Left, Left.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Atari Jaguar Release Liste...
===========================================================================

erschienen sind...

Name des Spiels...             Programmierer/(C)/Produktion    Modul  Datum
Genre...                       Grafik %/Sound %/Spielspa %    Serienummer
Spieleranzahl                  Sonstiges
----------------------------------------------------------------------------
Alien vs. Predator             Rebellion Software/Atari        32MBit 10/94
Actionspiel                    85 %     70 %     90 %          J9008E
1 Spieler                      Fortsetzung auf CD geplant
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Battlemorph                    Attention to Detail/Atari       CD     12/95
3D-Aktionspiel                 75 %     80 %     85 %          ??????
1 Spieler                      das Spiel erscheint in den nchsten Tagen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blue Lightning                 Attention to Detail/Atari       CD     09/95
Actionspiel                    65 %     60 %     60 %          J9016E
1 Spieler                      Erstes CD-Spiel, liegt CD-ROM bei!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -    
Brutal Sports Football         Millenium Teque/Telegames       16MBit 08/94
brutales Sportspiel            55 %     45 %     55 %          JA100
1-2 Spieler                    erste Version hatte Bugs
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bubsy                          Imagitec/Accolade/Atari         16MBit 12/94
Jump'n'Run                     70 %     55 %     50 %          J9020E
1-2 Spieler (nacheinander)     nette Grafik
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cannon Fodder                  Sensible Software/Virgin        16MBit 02/95
Actionspiel                    75 %     65 %     80 %          keine Nummer
1 Spieler                      Amiga- und PC-Version sind auf dem Index
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Checkered Flag                 Rebellion Software/Atari        16MBit 12/94
3D-Rennspiel                   60 %     55 %     50 %          J9007E
1 Spieler                      Rebellion's erstes Rennspiel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Club Drive                     Atari                           16MBit 11/94
3D-Rennspiel                   30 %     15 %     25 %          J9003E
1-2 Spieler                    schlampige 3D-Grafik
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Crescent Galaxy                Atari                           16MBit 01/94
2D-Shoot'em Up                 70 %     10 %     30 %          J9001
1 Spieler                      Grafik hui, Gameplay pfui!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cybermorph                     Attention to Detail/Atari       16MBit 11/93
3D-Actionspiel                 65 %     50 %     65 %          J9000E
1 Spieler                      liegt normalerweise dem Jaguar bei
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Doom                           ID Software/Atari               32MBit 12/94
Actionspiel                    80 %     55 %     90 %          J9029E
1-2 Spieler (JagLink)          PC-Version ist auf dem Index
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Double Dragon 5                Tradewest/Williams              16MBit 04/95
Beat'em Up                     20 %     25 %     20 %          keine Nummer
1-2 Spieler                    Mit der 16-Bit Version (SNES) identisch
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dragon - The Bruce Lee Story   Virgin/Atari                    16MBit 11/94
Beat'em Up                     70 %     65 %     70 %          J9036E
1-2 Spieler                    spielerisch ok!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dragon's Lair 1                Readysoft                       CD     11/95
Aktion-"Adventure"             70 %     70 %     30 %          keine Numer
1 Spieler                      Gute Grafik und Sound, mssiges Spiel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Evolution - Dino Dudes         Imagitec/Atari                  16MBit 02/94
Geschicklichkeitsspiel         55 %      45 %    50 %          J9006E
1-2 Spieler (nacheinander)     langweiliger Lemmings-Clone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Flashback                      Delphine Software/U.S. Gold     16MBit 08/95
Jump'n'Run                     50 %     40 %     75 %          keine Nummer
1 Spieler                      mit der Mega Drive-Version fast identisch
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Flip Out!                      Gorilla Systems/Atari           16MBit 09/95
Puzzle-Spiel                   70 %     40 %     50 %          J9040E
1 Spieler                      Puzzle-Spiel mit Knetmnnchen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Highlander                     Lore Design/Atari               CD     11/95
Action-Adventure               96 %     90 %     90 %          J9031E
1 Spieler                      3D-Adventure a la Alone in the Dark 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hover Strike                   Atari                           16MBit 04/95
3D-Actionspiel                 65 %     55 %     60 %          J9009E
1-2 Spieler(steuern+schiessen) ehemaliger Projektname: "Battlezone 2000"
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hover Strike                   Atari                           CD     10/95
3D-Actionspiel                 70 %     75 %     65 %          J9086E
1-2 Spieler(steuern+schiessen) einige Verbesserungen gegenber dem Modul! 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Iron Soldier                   Eclipse Software Design/Atari   16MBit 12/94
3D-Actionspiel                 85 %     80 %     85 %          J9026E
1 Spieler                      Made in Germany
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kasumi Ninja                   Handmade Software/Atari         32MBit 12/94
Beat'em Up                     80 %     50 %     60 %          J9012E
1-2 Spieler                    Blutiger als Mortal Kombat!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Missile Command 3D             Atari                           16MBit 12/95
3D-Actionspiel                 70 %     75 %     75%           ??????
1 Spieler                      Remake des Oldies in 3D!!!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pinball Fantasies              Spidersoft/21st Century/Atari   16MBit 06/95
Flipper-Simulation             75 %     70 %     80 %          J0144E
1-8 Spieler (nacheinander)     gute Konvertierung des Kult-Flippers
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pitfall - The Mayan Adventure  Imagitec/Activison/Atari        32MBit 10/95
Jump'n'Run                     80 %     75 %     90 %          J9101E
1 Spieler                      neben Rayman das besten Jaguar-Jump'n'Run
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Power Drive Rally              Time Warner                     16MBit 10/95
Rennspiel                      85 %     70 %     80 %          keine Nummer
1-8 Spieler (nacheinander)     Rennspiel aus der Vogelperspektive
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raiden                         Imagitec/Fabtec Inc./Atari      16MBit 01/94
2D-Shoot'em Up                 60 %     55 %     60 %          J9005
1-2 Spieler                    gute Automaten-Umsetzung des Oldie-Shooters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rayman                         UBI Soft                        32MBit 09/95
Jump'n'Run                     95 %     75 %     90 %          C3669T
1 Spieler                      Das derzeit beste Next Generation-Jump'n'Run
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ruiner Pinball                 High Voltage Software/Atari     16MBit 11/95
Flipper-Simulation             45 %     40 %     40 %          J9061E
1 Spieler                      mssiges Flipper-Spielchen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sensible Soccer                Sensible Software/Renegade      16MBit 03/95
Fuballspiel                   50 %     50 %     65 %          JA250
1-2 Spieler                    bei 60 Hz keine Sprachen-Option
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Burn Out                 Shen/Atari                      16MBit 06/95
Motorradrennspiel              80 %     85 %     90 %          J9052E
1-2 Spieler                    Rennspiel a la Super Hang On - nur besser :)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Syndicate                      Bullfrog/Ocean                  16MBit 03/95
Action-Strategiespiel          50 %     35 %     80 %          L8002-SYNJAG
1 Spieler                      ruckel, ruckel, aber trotzdem gut
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tempest 2000                   Llamasoft/Atari                 16MBit 05/94
3D-Ballerspiel                 75 %     85 %     90 %          J9010E
1-2 Spieler                    Eines der besten Action-Spiele
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Theme Park                     Bullfrog/Ocean                  16MBit 03/95
Freizeitpark-Simulation        80 %     75 %     85 %          L8001-TPKJAG
1 Spieler                      begrenzte Abspeicheroption
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Troy Aikman Football           Tradewest                       16MBit 03/95
Sportspiel                     50 %     50 %     60 %          keine Nummer
1-2 Spieler                    -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Vortek                   Beyond Games/Atari              32MBit 09/95
Beat'em Up                     90 %     90 %     80 %          J9082E
1-2 Spieler                    Aufwendiges Prgelspiel        
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Val d'Isere Skiing & Snowb.    Loriciel/Atari                  16MBit 01/95
Sportspiel                     80 %     65 %     70 %          J9060E
1-2 Spieler (nacheinander)     nettes Ski-Spiel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vid Grid                       High Voltage Software/Atari     CD     09/95
Video-Puzzlespiel              66 %     80 %     75 %          J9078E
1 Spieler                      Puzzelt Musik-Videos! - liegt dem CD-ROM bei
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  
White Men Can't Jump           High Voltage Software/Atari     32MBit 08/95
Basketball                     70 %     60 %     75 %          J9070E
1-4 Spieler (Team Tap)         Basketballspiel mit 4 Spielern dank Team Tap
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wolfenstein 3D                 ID Software/Atari               16MBit 07/94
Actionspiel                    65 %     65 %     70 %          J9028
1 Spieler                      Die Jaguar-Version wurde beschlagnamt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -   
Zool 2                         Imagitec/Gremlin Graphics/Atari 16MBit 12/94
Jump'n'Run                     60 %     65 %     60 %          J9042E
1-2 Spieler (nacheinander)     Mit der Amiga-Version fast identisch
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Die besten Jaguar-Spiele (80% und mehr!!!)
---------------------------------------------------------------------------

! = New Entry (Neuer Eintrag)

1. !Highlander CD      ********************          90 % (CD-Spiel 1995)
2.  Rayman             *******************           90 % (Modul-Spiel 1995)
3.  Super Burn Out     ******************            90 %
4.  Tempest 2000       ******************            90 %
5.  Alien vs. Predator ******************            90 %
6. !Pitfall            ******************            90 %
7.  Doom               ******************            90 %
8.  Iron Soldier       *****************             85 %
9. !Battlemorph CD     *****************             85 %
10  Theme Park         *****************             85 %
11. Ultra Vortek       ****************              80 %
12. Pinball Fantasies  ****************              80 %
13.!Power Drive Rally  ****************              80 %
14. Cannon Fodder      ****************              80 %
15. Syndicate          ****************              80 %


Jaguar Games Leser-Hitliste... (leicht unreprsentativ diesmal)
===========================================================================

erstellt von Christian Lier

!!!Achtung!!!

Es wurden nur Games bercksichtigt, die min. 2 Stimmen bekommen haben!

                                                0..........50..........100
    1.   Rayman                           89%                         #-
    2.   Iron Soldier                     88%                         #-
    3.   Tempest 2000                     86%                         #
    4.   Alien versus Predator            85%                        #-
    5.   Doom                             84%                        #-
    6.   Ultra Vortek                     83%                        #-
    7.   Super Burn Out                   81%                       #--
    8.   Vid Grid                         75%                      #--
    9.   Kasumi Ninja                     75%                      #-
   10.   Theme Park                       75%                      #
   11.   Cannon Fodder                    73%                     #
   12.   Blue Lightning                   72%                     #-
   13.   Wolfenstein 3D                   70%                    -#-
   14.   Cybermorph                       66%                 ---#----
   15.   Dragon                           65%                   #--
   16.   Club Drive                       40%             #

Bewertet alle eure bekannten Jaguar-Spiele mit 0 bis 100 %
und schickt sie an:  Christian_Lier@goe.maus.de

Wenn ich zum nchsten Mal nicht mindestens einen Haufen mehr Einsendungen
erhalte, hat sich das ganze ein fr allemal erledigt!

---------------------------------------------------------------------------
> > > >  VORRAUSSICHTLICHE ERSCHEINUNGSTERMINE VON JAGUAR-SPIELEN  < < < < 
---------------------------------------------------------------------------

Die Liste wurde komplett berarbeitet und alle Spiele rausgeworfen, von
denen es lange schon keine Informationen gab, bzw. Spiele-Projekte die
angeblich eingestellt sind wie z.B. CONAN.

Stand: 03.12.1995

kurze Erluterung:

  ? = unsicher
XXX = noch kein Spielname bekannt
 1Q = 1. Quartal (Januar-Mrz)
 2Q = 2. Quartal (April-Juni)
 3Q = 3. Quartal (Juli-September)
 4Q = 4. Quartal (Oktober-Dezember)
  A = Anfang des Monates
  M = Mitte des Monates
  E = Ende des Monates
 MD = Modul
(16)= 16 MBit
 CD = CD
  P = angeblich in Produktion


Spiel (Game)              Hersteller (Developer)         Format  Release
----------------------------------------------------------------------------

Alien vs. Predator 2      ATARI                          CD      ?????
Arena Football            V-REAL PRODUCTIONS/ATARI       MD      1Q/96
Atari Kart                CYBERDREAMS/ATARI              MD      22.12.95 P
Attack of the M. Penguins SUNRISE PRODUCTIONS/ATARI      MD      22.12.95 P
Baldies                   GAMETEK INC./ATARI             CD      12/95 P
Battlesphere              4PLAY/ATARI                    MD      1Q/96
Brain Dead 13             READYSOFT                      CD      1Q/96
Breakout 2000             ATARI                          MD      1Q/96
Brett Hull Hockey         ACCOLADE/ATARI                 MD      1-2/96
Brett Hull Hockey         ACCOLADE/ATARI                 CD       3/96
Charles Barkley Basketb.  ATARI                          MD      1Q/96
Commander Blood           ATARI                          CD      1Q/96
Cybermorph 2- Battlemorph ATTENTIOM TO DETAIL/ATARI      CD      12M/95 P
Defender 2000             LLAMASOFT/ATARI                MD      1-2/96
Fever Pitch Soccer        ATARI                          MD (16) 15.12.95 P
Fight for Life            ATARI                          MD (32) 2Q/96
Formula 1 Racing          DOMARK GROUP LTD./ATARI        CD       1/96
Highlander 2              LORE DESIGN/ATARI              CD      2Q/96
Highlander 3              LORE DESIGN/ATARI              CD      1996
Iron Soldier 2            ECLIPSE SOFTWARE/ATARI         CD      2-3/96
I-War                     IMAGITEC/ATARI                 MD      15.12.95 P
Livewire                  BLACK SCORPION SOFTWARE/ATARI  MD      1Q/96
Max Force                 ATARI                          CD      1Q/96
Mindripper                ATARI                          CD      1Q/96
Mortal Kombat 3           WILLIAMS/ATARI                 CD      2Q/96
Myst                      ATARI                          CD      12M/95 P
NBA Jam-TournamentEdition ACCLAIM/ATARI                  MD       1/96 P
Phase Zero                HYPER IMAGE/ATARI              MD       1/96
Primal Rage               TIME WARNER                    CD      12M/95 P
Robinson's Requiem        SILMARILS/ATARI                CD       3/96
Skyhammer                 REBELLION SOFTWARE/ATARI       CD      1Q/96
Soulstar                  CORE DESIGN/ATARI              CD      1Q/96
Space Ace                 READYSOFT                      CD      1Q/96
Sudden Impact             ATARI                          MD      1Q/96
Supercross 3D             ATARI                          MD      15.12.95 P
Tempest 2000              IMAGITEC/ATARI                 MS-DOS  1Q/96 
Towers 2                  JV ENTERPRISES                 MD      1-2/96 
Varuna's Forces           ACCENT MEDIA PRODUCTIONS       CD      12/95
Wayne Gretzky Hockey      TIME WARNER                    CD      12/95 
Worms                     TEAM 17/OCEAN                  CD      1Q/96
Zero Five                 CASPARIAN SOFTWARE/ATARI       MD       1/96 P
Zoop                      VIACOM                         MD       1/96 P


ALLE ANGABEN OHNE GEWHR !! (all infos without guarantee !!!)

Zeittabelle der Spielerscheinungstermine... (ab 8/95 mit CD-ROM Spiele)
===========================================================================

11/93 *
12/93
01/94 ***
02/94
03/94
04/94 
05/94 *
06/94
07/94 *
08/94 *
09/94
10/94 *
11/94 **
12/94 ******
01/95 *
02/95 *
03/95 ****
04/95 **
05/95 
06/95 **
07/95 *
08/95 **    
09/95 *****
10/95 ***      
11/95 ***
12/95 ******** (Prognose)
01/96 ?????? (Prognose)


==========================================================================

 _____ _               _____
|_   _(_)_ __  _ __   | ____|_  __
  | | | | '_ \| '_ \  |  _| \ \/ /
  | | | | |_) | |_) | | |___ >  <   _   _   _
  |_| |_| .__/| .__/  |_____/_/\_\ (_) (_) (_)
        |_|   |_| ...der Jaguar im Bltterwald

Text von Nils Raschke


Zeitschriften sind eine wichtige Entscheidungshilfe beim Kauf von
Konsolen und Spielen. Sie beeinflussen Meinungen und schaffen
Stimmungen. Deshalb beschftigt sich auch das JagMag in der Rubrik
Tipp-Ex damit, wie sich der Jaguar in der Berichterstattung der
Videospielmagazinen hier und in den USA schlgt. Leider konnten
zu dieser Ausgabe die wichtigsten Magazine aus den USA nicht
beschafft werden, deshalb beschftigen wir uns diesmal nur mit den
deutschen Magazinen.


Video Games
-----------

Leider gab es in der 11/95-Ausgabe nicht einen Bericht ber den Jaguar,
dafr um so mehr fr Playstation und Saturn.

Tendenz: Negativ


Mega Fun
--------

Die Mega Fun bringt einen 8-seitigen Bericht ber Rennspiele fr alle
Konsolen. Alle Konsolen? Nein. Eine fehlt. Es ist weder von Super
Burnout, noch von Checkered Flag die Rede. Im Zuge eines ECTS-Messe-
Berichtes ist sich die Mega Fun sicher, da der Jaguar einer der
Verlierer des Next-Generation-Wettbewerbes wird. Es wrde schwer
fallen fr ihn Kaufargumente zu finden, obwohl auch diese Zeitung
eingesteht, da der Jaguar zum absoluten Kampfpreis angeboten wird.
Unter den News befindet sich nicht ein einziges Jaguar-Spiel, obwohl
Atari ja einige angekndigt hat. Nicht mal im Messebericht wird etwas
ber kommende Spiele berichtet. In der Leserbrief-Rubrik wird nur der
Lynx fr tot erklrt ber den Jaguar kein Wort. Es gibt einen Jaguar-
Testbericht: halbseitig wird Flip Out als nettes Tftelspiel mit 69%
gewertet...

Tendenz: uerst negativ


Maniac
------

Die Maniac vergleicht seit mehreren Ausgaben die vier Next-Generation-
Konsolen und kommt in dieser Ausgabe zum Abschlu-Ergebnis. Zumindest
befindet sich so der Jaguar samt CD-Rom auf der Titelseite wieder, wann
hat es das jemals gegeben? Im Vergleich der Konsolen zieht der Jaguar
dann aber auer im Jump&Run-Sektor und im Denkspielbereich den krzeren.
Dementsprechend ist dann auch die Bewertung in der Spieleperspektive,
die Maniac traut dem Jaguar keinen groen Softwarestrom zu.
Im ECTS-Messebericht wird allerdings recht positiv ber zuknftige
Spiele berichtet, auerdem soll Atari laut Maniac ca. 40 Titel zum
Ende des Jahres neu herausgebracht haben.
Was man der Maniac aber nicht zugetraut htte, ist das einseitige
Interview mit dem Vertriebsleiter des neuen Jaguardistributors. Hier
wird im groen und ganzen ein positives Bild von Qualitt als auch
von der Quantitt der kommenden Spiele gezeichnet. Das grte Argument
fr den Jag schien aber der absolut niedrige Preis zu sein.
Leider befindet sich in dieser Ausgabe nicht ein Testbericht, obwohl
ja einige Spiele neu erschienen sind...

Tendenz: Verhalten positiv


Gamepro
-------

Dieses Heft ignoriert den Jaguar komplett, kein Spiel wurde getestet,
auch gibt es keine News zum Jag. Dafr hat man sich bequemt ein
immerhin 3-seitiges Interview mit Jean Richen von Atari England zu
fhren. Die wichtigste Aussagen sind, da wohl eine Konsole ber 500
DM zu teuer fr den Massenmarkt wre, auerdem wurden verschiedene
Peripheriegerte genannt: der 4-Spieler-Adapter, das CD-Rom, das
6-Button-Pad, das VR-Set und das sogenannte Video-On-Demand. Damit ist
gemeint, da Time Warner den Jaguar in das sich zur Zeit in der
Erprobung befindliche interaktive Fernsehnen einbinden mchte. Zum
Jaguar II uert sich Jean Richen mit der Ankndigung fr 1996. Er
soll kompatibel bleiben und evtl. als Stand-Alone-Gert auf den Markt
kommen.
Den Klopfer des Monats leistet sich die Gamepro im berblick der
alten und neuen Atari-Konsolen. Zum Jaguar schreiben sie folgendes:
"Der Jaguar ist laut Atari die erste 64-Bit-Konsole der Welt.
Strenggenommen ist das nicht ganz richtig, der Jaguar enthlt zwar
spezielle Grafik- und Soundchips, entscheidend ist jedoch das Herz
der Maschine. Und dort schlgt ein 68.000er Hauptprozessor (16 Bit).
Darum kann der Jaguar technisch auch nicht mit den 32-Bittern von
Sega und Sony mithalten." Was davon zu halten ist, wei jeder, der
etwas technisches Verstndnis hat und das fehlt der Gamepro-Redaktion
scheinbar vllig.

Tendenz: Recht positiv


Fazit
-----

Wenn man nur nach den Zeitschriften geht, ist der Jaguar praktisch tot.
Auch wenn alle zugestehen, da der Verkaufspreis eine groe Rolle
spielt, trauen sie dem Jaguar keinen Erfolg zu. Nun bleibt es Atari
vorbehalten durch (die angekndigte) Werbung in den Zeitschriften auf
diesen gnstigen Preis kombiniert mit den zweifellos vorhandenen
Spiele-Hits hinzuweisen, auch wenn die Zeitschriften sie nicht sehen
wollen.


Modulverleih...
===========================================================================

Als neue Rubrik haben wir uns entschlossen Jaguar-Spiele zu verleihen.
Dies geht aber nur, wenn die jeweilige Person, die die Module ausleiht
sie auch pnktlich wieder zurckschickt.

Ich (Martin Lethaus) und Rouven Gehm verleihen die Module, nur an Leute,
die eine SW-Kopie ihres Ausweises schicken, damit soll vermieden werden,
da Minderjhrige Spiele in die Hnde bekommen, welche auf dem Index sind.

Zudem haben wir eine gewisse Sicherheit, da wir die Module wiederbekommen.

Bevor Ihr ein Modul ausleihen fragt telefonisch bei mir (Martin Lethaus)
oder Rouven Gehm nach, ob das Modul berhaupt verfgbar ist, dann schickt
Ihr euer Ausweiskopie und die Ausleihgebhr an mich oder Rouven Gehm, es
kommt halt darauf an von wenn Ihr das Modul ausleiht.

Hier nun die Adressen:     Zustndig fr:

Martin Lethaus             Nord-Deutschland
Brevingstr. 28             z.B. Schleswig Holstein, Hamburg, Bremen,
59368 Werne                Niedersachsen, Nordrhein-Westfalen
Tel.: 02389/534685         und Ost-Deutschland

Rouven Gehm                Sd-Deutschland 
Carl-Euler-Str. 26         z.B. Bayern, Baden-Wrtemberg, Saarland,
67663 Kaiserslautern       Hessen, Rheinland-Pfalz
Tel.: 0631/29643           und Ost-Deutschland

Diese Einteilungen wurden gemacht, da der Postweg bei groen Entfernungen
mehr als zwei Werktage sein kann.

Folgende Spiele stehen zur Verfgung:


Name des Spiels                   verfgbar ber | ab | Ausleih-Gebhr
                                                 |    | 1 Woche / 1 Monat
-------------------------------------------------|----|------------------      
               
Alien vs. Predator                beide          | 18 | 5+5 / 20+5
Brutal Sports Football            beide          | 18 | 5+5 / 15+5
Bubsy                             Martin         | -- | 5+5 / 15+5
Cannon Fodder                     beide          | 18 | 5+5 / 15+5
Checkered Flag                    beide          | -- | 5+5 / 15+5
Club Drive                        beide          | -- | 5+5 / 15+5
Crescent Galaxy                   beide          | -- | 5+5 / 15+5
Cybermorph                        Rouven         | -- | 5+5 / 15+5
Doom                              beide          | 18 | 5+5 / 20+5
Double Dragon 5                   keiner         | -- | --- / ----
Dragon - The Bruce Lee Story      beide          | 14 | 5+5 / 15+5
Evolution - Dino Dudes            Rouven         | -- | 5+5 / 15+5
Flashback                         keiner         | 16 | --- / ----
Flip Out!                         Martin         | -- | 5+5 / 20+5
Hover Strike                      Rouven         | -- | 5+5 / 15+5
Iron Soldier                      beide          | 16 | 5+5 / 15+5
Kasumi Ninja                      beide          | 18 | 5+5 / 15+5
Pinball Fantasies                 beide          | -- | 5+5 / 20+5
Raiden                            beide          | -- | 5+5 / 15+5
Rayman                            Rouven         | -- | 5+5 / 20+5
Sensible Soccer                   keiner         | -- | --- / ----
Super Burn Out                    beide          | -- | 5+5 / 20+5
Syndicate                         Martin         | 18 | 5+5 / 15+5
Tempest 2000                      beide          | -- | 5+5 / 15+5
Theme Park                        beide          | -- | 5+5 / 15+5
Troy Aikman Football              Rouven         | -- | 5+5 / 15+5
Ultra Vortek                      demnchst!     | 18 | --- / ----
Val d'Isere                       beide          | -- | 5+5 / 15+5
White Men Can't Jump              Martin         | -- | 5+10/ 20+10
Zool 2                            beide          | -- | 5+5 / 15+5

Die Ausleihgebhr betrgt fr eine Woche (= 5 Werktage) 5,- DM plus 5,- DM
zustzlich fr Portokosten. Bei White Men Can't Jump betragen die Porto-
kosten 10,- DM wegen dem Team Tap, das mit ausgeliehen wird...

Wenn ihr das Spiel einen Monat (= 30 Tage) ausleiht bezahlt Ihr nur 15,- DM
bis 20,- DM!!! Diese Zeit drfte ausreichen um selbst das schwerste Spiel
durchzuzocken!!!

Falls Ihr meint diese Ausleihgebhr wre zu teuer, dann schaut euch bitte
mal bei den diversen Videospielhndler um die Spiele verleihen. Dort sind
nmlich 2,- bis 4,- DM Ausleihgebhr PRO TAG blich!

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
---------------------------------------------------------------------------
CATnips + Atari PRs 
von Donald A. Thomas, Jr.
Director, Customer Service, Atari Corporation USA)...
---------------------------------------------------------------------------
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Die CATnips von Don Thomas wurden nicht eingedeutsch, da dies zuviel Arbeit
wre (versuchen sie mal einen zig KB langen englischen Text auf deutsch
zu bersetzen), auerdem kann durch eine bersetzung es zu Missverstnd-
nissen kommen.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

***************************************************************************

CONTACT:        Pattricia Kerr or Jennifer Hansen
                Shandwick USA
                310/479-4997 or 800/444-6663


For Immediate Release


Atari(R) Corporation Unveils New World Wide Web Site,
Names CompuServe(R) as Official Commercial Support Site

Type http://www.atari.com on the World Wide Web
or GO JAGUAR on CompuServe


SUNNYVALE (October 6) -- Atari Corporation unveiled this morning their new
JAGWIRE(tm) World Wide Web Domain. JAGWIRE features the creative integration of
eye-popping graphics, animation, audio and descriptive text for web browsers to
enjoy in the leisure of their homes or office. The site was created by ATOMIX,
Inc.; an Emmy Award-winning new media house in Hollywood, California. The
JAGWIRE Web Site URL is http://www.atari.com.

The installation of the JAGWIRE Web Domain is an anchor for a network of
official support offered to gamers throughout the world. In concert with the
explosive trends of the Internet and the World Wide Web, Atari has named
CompuServe as their official Jaguar 64 commercial on-line support site.
CompuServe access is as little as $9.95 a month and offers full access to the
Internet and the World Wide Web as well as exclusive features not available on
any other system; such as the Atari Jaguar forum. Type GO JAGUAR to access
24-hour on-line support on CompuServe or call toll free (800) 848-8990.

Two independent online publications have also pledged a bond to the JAGWIRE
network by offering exclusive news, reviews and previews of Jaguar 64 products
in each of their issues. Atari Explorer Online offers in-depth coverage of
Atari
products from cover to cover. Silicon Times Report is distributed worldwide
each
week and features computer and video game coverage of interest to everyone.
Both
publications are downloadable from CompuServe or can be found through direct
links with Ataris JAGWIRE Web Site.

Atari has made the commitment to make shopping and obtaining support for the
Jaguar 64 as simple for modem users as possible, states Donald A. Thomas, Jr.,
Director of Atari Customer Service Marketing. To do that, we have installed the
best domain created by the best creative people, accessible through the best
access lines (T3) and supplemented by the best commercial on-line services of
CompuServe, and the best on-line publishing support. Users can sample game
images, hear game sounds, find out where to buy them and make buying decisions
based on reliable and accurate resources.

Jim Pascua, Marketing Manager of CompuServe, adds that his company has also
made
serious commitments to the evolution of global access at economic rates and
with
maximum access. New updates to our on-line software will revolutionize how
users can access the Internet and the finest commercial on-line service in the
world simultaneously. We are proud of Ataris designation and we feel it is in
step with the direction this industry is taking.

Ataris new JAGWIRE Web Site is installed NOW. Web Browers may be set to the URL
of http://www.atari.com. The site features easy access icons to a great deal of
product information including game descriptions, screen shots, release
schedules, ordering information and real time registration in Ataris mailing
list. CompuServes Jaguar forum features downloadable magazines, screen shots,
reviews, software, conferences, contests and a very active message base to host
non-stop interaction between Jaguar enthusiasts and Atari personnel.

For more than twenty years, Atari Corporation has provided consumers with high
quality, value-priced entertainment. Atari Corporation markets Jaguar, the only
American-made advanced 64-bit entertainment system and is located in Sunnyvale,
California.

CompuServe is an H&R Block company. Founded in 1955, H&R Block, a diversified
services company, is the worlds leading tax preparation and on-line information
services company. CompuServe operates the most comprehensive network in the
world, providing on-line services to more than 3.5 million members in more than
140 countries and network services to more than 800 corporate customers
worldwide. H&R Block Tax Services provided tax-related services for almost one
in every seven returns filed with the IRS in 1995, and served 17.1 million
taxpayers in more than 9,500 offices worldwide.

# # # #

Atari is a registered trademark of Atari Corporation. Jaguar is a trademark of
Atari Corporation. CompuServe is a trademark of CompuServe Information Service.
ATOMIX is a trademark of ATOMIX, Inc. All other tradenames are trademarks or
registered trademarks of their respective owning companies.

***************************************************************************

 CATnips... Jaguar tidbits from Don Thomas        (95.10.10)
 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""
 
 For those who live in closets, the Jaguar Web Domain
 (JAGWIRE) is now engaged. Since Friday, the number of
 unique IDs that have visited the site up through 1:30PM
 this afternoon (Pacific Time) has been...
 
 OVER 150,000 hits! No, that is NOT a misprint!
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 CONTACT: Pattricia Kerr or Jennifer Hansen
          Shandwick USA
          310/479-4997 or 800/444-6663
 
 
 For Immediate Release
 
 
 Atari(R) Corporation Unveils New World Wide Web Site,
 Names CompuServe(R) as Official Commercial Support Site
 
 Type http://www.atari.com on the World Wide Web
 or GO JAGUAR on CompuServe
 
 
 SUNNYVALE (October 6) -- Atari Corporation unveiled this
 morning their new JAGWIRE(tm) World Wide Web Domain.
 JAGWIRE features the creative integration of eye-popping
 graphics, animation, audio and descriptive text for web
 browsers to enjoy in the leisure of their homes or office.
 The site was created by ATOMIX, Inc.; an Emmy Award-winning
 new media house in Hollywood, California. The JAGWIRE Web
 Site URL is http://www.atari.com.
 
 The installation of the JAGWIRE Web Domain is an anchor for
 a network of official support offered to gamers throughout
 the world. In concert with the explosive trends of the
 Internet and the World Wide Web, Atari has named CompuServe
 as their official Jaguar 64 commercial on-line support
 site. CompuServe access is as little as $9.95 a month and
 offers full access to the Internet and the World Wide Web
 as well as exclusive features not available on any other
 system; such as the Atari Jaguar forum. Type GO JAGUAR to
 access 24-hour on-line support on CompuServe or call toll
 free (800) 848-8990.
 
 Two independent online publications have also pledged a
 bond to the JAGWIRE network by offering exclusive news,
 reviews and previews of Jaguar 64 products in each of their
 issues. Atari Explorer Online offers in-depth coverage of
 Atari products from cover to cover. Silicon Times Report is
 distributed worldwide each week and features computer and
 video game coverage of interest to everyone. Both
 publications are downloadable from CompuServe or can be
 found through direct links with Ataris JAGWIRE Web Site.
 
 "Atari has made the commitment to make shopping and
 obtaining support for the Jaguar 64 as simple for modem
 users as possible," states Donald A. Thomas, Jr., Director
 of Atari Customer Service Marketing. "To do that, we have
 installed the best domain created by the best creative
 people, accessible through the best access lines (T3) and
 supplemented by the best commercial on-line services of
 CompuServe, and the best on-line publishing support. Users
 can sample game images, hear game sounds, find out where to
 buy them and make buying decisions based on reliable and
 accurate resources."
 
 Jim Pascua, Marketing Manager of CompuServe, adds that his
 company has also made serious commitments to the evolution
 of global access at economic rates and with maximum access.
 "New updates to our on-line software will revolutionize
 how users can access the Internet and the finest commercial
 on-line service in the world simultaneously. We are proud
 of Atari's designation and we feel it is in step with the
 direction this industry is taking."
 
 Atari's new JAGWIRE Web Site is installed NOW. Web Broswers
 may be set to the URL of http://www.atari.com. The site
 features easy access icons to a great deal of product
 information including game descriptions, screen shots,
 release schedules, ordering information and real time
 registration in Atari's mailing list. CompuServe's Jaguar
 forum features downloadable magazines, screen shots,
 reviews, software, conferences, contests and a very active
 message base to host non-stop interaction between Jaguar
 enthusiasts and Atari personnel.
 
 For more than twenty years, Atari Corporation has provided
 consumers with high quality, value-priced entertainment.
 Atari Corporation markets Jaguar, the only American-made
 advanced 64-bit entertainment system and is located in
 Sunnyvale, California.
 
 CompuServe is an H&R Block company. Founded in 1955, H&R
 Block, a diversified services company, is the world's
 leading tax preparation and on-line information services
 company. CompuServe operates the most comprehensive network
 in the world, providing on-line services to more than 3.5
 million members in more than 140 countries and network
 services to more than 800 corporate customers worldwide.
 H&R Block Tax Services provided tax-related services for
 almost one in every seven returns filed with the IRS in
 1995, and served 17.1 million taxpayers in more than 9,500
 offices worldwide.
 
 # # # #
 
 Atari is a registered trademark of Atari Corporation.
 Jaguar is a trademark of Atari Corporation. CompuServe is a
 trademark of CompuServe Information Service. ATOMIX is a
 trademark of ATOMIX, Inc. All other tradenames are
 trademarks or registered trademarks of their respective
 owning companies.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 One of many from Prodigy...
 
   Board: VIDEO GAMES BB
   Topic: ATARI JAGUAR
   Subject: JAGWIRE
   To: ALL
   From: DAVID ROMANSKI    (BPAX64A)
   Time: 10/06     5:10 PM
 
   To All,
 
   Check out Atari's new homepage on the www. The address
   is http://www.atari.com/  It is pretty cool.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 From the Internet...
 
   Date: Mon, 09 Oct 1995 11:30:15 -0800
   From: Kim Trampus
         <RCOE.RCOE-DP2.KTRAMPUS@internet.rcoe.k12.ca.us>
   To: 75300.1267@Compuserve.com
   Subject:  User Survey
 
   ...
 
   I like what I've seen so far, and in my opinion, it is
   the best looking Web Site out there.
 
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 From CompuServe...
 
     TO: Don Thomas  75300,1267
   FROM: Danny Miskin  74067,53
 
   Hey Don,
 
   ...
 
   I've been checking out the Atari Web Page, it's one of
   the nicest Console Companies pages around that I've seen.
   I just love the way the Jaguar's eye twinkles when you
   first get to the page. <g>  Although I did find an area I
   really liked the first time I was there but now I just
   can't seem to find my way back.  It was where there where
   AVI clips of IS2 and all kinds of other info about
   upcoming games, I just don't know why I can't find it.
 
   Well I guess I'll head over there now and try again... I
   want those AVI clips darn it!
 
   Talk to you later,
 
   --Danny
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Another Internet note...
 
      Date: Mon, 9 Oct 1995 09:13:37
      From: Sean_Aaron@corp.dialog.com (Sean Aaron)
        To: 75300.1267@compuserve.com
 
   ...
 
   The Web page looks swell. Really nicely done; the avi's
   were great!  Do more of those definitely! I hadn't
   thought about Black Ice/White Noise too much, but after
   seeing the avi, it looks pretty cool.
 
   ...
 
   --SEAN
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 And another...
 
      From: jeremyh@amcc.com (Jeremy Hansen)
        To: 75300.1267@compuserve.com
      Date: Mon, 9 Oct 95 9:31:19 PDT
 
   Mr Thomas:
 
   After checking out the "Jagwire" pages, I must say that
   it is a very well done web site.
 
   ...
 
   Jeremy Hansen  <jeremyh@amcc.com>
   Technology Group Applied Micro Circuits Corp.
   AMCC now has a web page: http://www.amcc.com/
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Correction...
 
 Those looking for STeve's Computer and Software from
 Ataris' Web Domain as a HyperLink may like to note this
 correction...
 
   Hello Don,
   Just to let you know that you will need to change my
   address to the follow:
           http://promedia.net/~dvm/STeves/
   - you must have the ST capitalized in STeves. Other than
   that, the domain looks great...
 
   --STeve
 
 Uh, Steve, I am real sorry. I have asked them to fix it
 ASAP and they assure me it will be.
 
 BTW, I'm getting a lot of praise from gamers who buy from
 you. Keep up the great service!
 
 --Don
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Congrats to Beyond Games...
 
   Mr. Thomas,
 
   Our web pages were just inaugurated at:
   http://www.intele.net/~answers/bg/bghome.html
 
   Clark Stacey
   Beyond Games
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Power Drive Rally should be in many stores by the time you
 read this notice. Reliable sources in Atari's most
 prominent distributor confirmed with me that Power Drive
 Rally was in hand and being shipped!
 
 Those of you who liked the Road Riot type games, or most
 any overhead race game for that matter, will be blown away
 by this game. Check it out!
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Final Note...
 
 A lot of things are cooking at Atari which is the only
 excuse I have for not having a CATnips out sooner. We're
 going to have a fantastic Christmas and many of the
 Jaguar SKUs are simply selling them as fast as we can build
 them.
 
 Thank you.
 
***************************************************************************

 CATnips... Jaguar tidbits from Don Thomas        (95.10.15)
 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""
 There's a lot happening real fast at Atari Corporation and
 I have a lot of ground to cover.
 
 Atari's new World Wide Web Domain has accumulated more than
 210,000 visits from onliners as of 10 PM Pacific Time this
 past Friday evening sustaining a daily average of over
 30,000 hits per day. If you haven't stopped by yet, then
 you may be missing something. Here's what Robert Daniels
 tells me from America OnLine:
 
   From: INTERNET:RobNHL@aol.com
     TO: Donald A. Thomas, Jr. 75300,1267
   DATE: 10/11/95 7:56 PM
     RE: WWW Page
 
   Mr. Thomas,
 
   ...
 
   I think your page is fantastic. Hats off to Atomix for
   putting together a great site, and to Atari for choosing
   Atomix to represent them. The pages load quickly (even on
   my dialup 14.4 connection), and are easy to
   read/understand. I like that some games are featured
   before their releases.
 
   I especially appreciate the AVI files. Seeing D2000 in
   action has made a believer out of me. Jeff Minter is
   certainly as close to deity as a human can get. I
   digress.
 
   Keep up the good work, and please consider the order form
   idea.  Thanks for supporting the on-line Atari community.
 
   Cordially,
   Robert Daniels
 
 Atari's JAGWIRE Domain URL is http://www.atari.com
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 The Jaguar Forum on CompuServe is alive with activity and
 has just enjoyed Atari's naming of them as Atari's official
 commercial support site. According to a story found on the
 United Press International on Friday, CompuServe is about
 to embark on its most aggressive advertising blitz in its
 history. The new campaign includes national television,
 print ads, direct mail, inserts and special promotional
 campaigns beginning Sunday, October 15. A new slogan will
 be adopted stating "Enter CompuServe" an a new image will
 be part of the propaganda which promotes CompuServe as a
 global information service.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 A lot of people ask me if Blue Lightning is a great game or
 not. Although we all know bigger, better, greater is what
 Atari always strives for with each new release, here's what
 Gordon Glenn tells users in the rec.games.video.atari news
 group on the Internet.
 
   I finally completed Blue Lightning today thanks to my
   memory cart that saves the last level completed.
   Overall, I am glad they packed this game. I might never
   have purchased it and would have missed a very enjoyable
   blastathon. The Arctic mission is pretty cool and less
   "flat" looking. Save your jets because Draco escapes
   after the arctic mission and in a "celebrity voice
   impersonated" that sounds like Jack Nicholson, he says
   you missed his secret base. You then have four more
   flights to complete the game which is tough if you only
   have one or two slow jets. Once Draco is killed there is
   a short full motion animated video of you chasing Draco
   and blasting his jet inside a canyon. That is the end of
   the game and then it starts the attract mode.
 
   One nice thing. Once the game is completed, if you select
   your pilot that won the game, they repeat the ending
   video of you blasting Draco. My final score was a bit
   over 764,000 points. Naturally, I did this game on the
   easy level. That was plenty exciting for me.  Now lets
   get some more CD games SOON!
 
   --Boojiboy
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Jason Duncan of Video Reaction asked me to pass this news
 on to you. It sounds exciting so I am very happy to do so.
 
   The newest issue of Video Reaction is sponsoring (which
   should be shipping by next Wednesday) a contest
   spotlighting the Atari Jaguar. The lucky winner will
   receive a new copy of Defender 2000 (when available).
   All entries must mailed to the following address and must
   include the applicant's name and complete mailing
   address. All entries must be received by December 15,
   1995. The drawing will be held on December 16. The winner
   will receive his/her prize by priority mail.
 
   Send your entry to:
 
   Video Reaction
   ATTN: Jaguar Contest
   423 W Vermont Canal Square, #245
   Indianapolis, IN  46202-3258
 
 <<Please note that this contest and Video Reaction is not
 affiliated with Atari Corporation.>>
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Power Drive Rally is hot...
 
      Date: Fri, 13 Oct 1995 18:54:59
      From: JSMcKay@gnn.com (Sean McKay)
        To: Multiple recipients <jaguar@bucknell.edu>
   Subject: PDR thoughts...
 
   Well, I've played Power Drive Rally for a couple of
   hours, and this is what I think...
 
   It's pretty d@$& good...
 
   Graphically, it's fantastic! (I particularly like the
   cattle carcasses on the sides of the Arizona tracks <g>)
   And that's just the beginning. The cars are rendered
   perfectly, and things such as shadows are well correlated
   to the layout of the landscape. The shadows of the nearby
   cliffs, etc., pass over your car correspondingly as well.
   I know I'm focusing on little things graphically, but
   that's what is so good about the graphics - the detail.
   The backgrounds are done very well with just the right
   touches here and there....
 
   The control is spot on dead perfect, as far as I can
   tell! I mean, it is so tight that if you tap the
   controller at all, the car responds. And with the way
   these tracks twist and turn, believe me, you'll want the
   control that tight! The cars respond to conditions and
   movements well, complete with fish-tailing and power
   slides.  You couldn't ask for more.
 
   The sounds are well done, all the squeals, squeaks,
   crunches, crashes, dings, and "Dangs!" are there (of
   course, you provide the "Dangs!" when you screw up...
   <g>). The co-pilot's voice can get annoying, but after a
   while, at least for me, it was extremely helpful, since
   it tells you what's coming ahead... Finally, the music is
   okay. I don't know what it was about it that bugged me,
   it just did. Maybe because the game comes with the music
   up so loud. I turned it down, just to provide background
   tunes (and I mean WAY background) and now they don't
   bother me...
 
   The gameplay is good. It's repetitive. H@$#, what did you
   expect? You go around tracks over and over. That's what I
   call repetitive. However, you have TONS of tracks, so
   it's not like some games we know (can you say RR, Sony?),
   and in that respect it's fun. Although after a couple of
   laps you understand the layout of the track, when you go
   to the next track, it's "feel your way around" all over
   again. The ability to get new cars after a while is good
   too, although I have yet to notice *too* much difference
   in the way they drive...
 
   Overall
   -------
   Graphics:      9
   Control:      10
   Music/Sound:   7 (due primarily to music)
   Gameplay:      7
   Overall:       8
 
   Please take note: I am not a big driving game fan (hence
   the lower gameplay score). For me to give a driving game
   an overall of 8 is unusual (gameplay usually drops it
   down for me), so you driving fans out there, I imagine,
   can add 0.5 to 1.0 to the final score to get the
   equivalent of what you'd probably rate it.
 
   As always, though, some of you will take what I say with
   a big grain of salt (and you know who you are....)   8^)
 
   Sean McKay
   <JSMcKay@aol.com>
   <JSMcKay@gnn.com>
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 The latest issue of Atari Explorer Online is out and is
 packed with Jaguar coverage. For the first time in years as
 far as I know, Silicon Times Report is a little late. I'm
 told that an untimely power outage may have forced the
 Publisher to reexamine the issue carefully to see what may
 have been affected. I expect the newest issue will be
 available buy the time this issue of CATnips is released.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Please note that there are several new items shipping from
 Atari...
 
 MEMORY TRACK
 ------------
 The first batch of Memory Tracks sold out as fast as we got
 them in. Check your retailer fast if you want one, because
 (s)he may not have them long. With the Memory Track for the
 Atari Jaguar CD, you can keep track of important
 information that you want to save for Jaguar CD games. The
 cartridge easily fits in the cartridge slot provided by the
 Jaguar CD ROM player. Compatible CD-based games allow
 gamers to store high scores, game progress, character
 configurations, custom level designs and more. Up to 250
 Jaguar games could be stored to one Memory Track depending
 on the amount of data each game requires. The MSRP is
 $29.95 US.
 
 PITFALL: The Mayan Adventure
 -------
 Based on the incredibly successful Pitfall! from the Atari
 2600 by Activision. This version combines the fun
 remembered with the eye-popping technologies of graphics,
 play and sound expected. The version on the Jaguar includes
 countless improved nuances not found on any other platform.
 The adventure is challenging and exciting. Help Harry Jr.
 save his father and find the secret to unlocking the
 original version of Pitfall! hidden in the game. The MSRP
 for this cartridge is $59.99. Look for it from your
 retailer within the next few days.
 
 JAGLINK
 -------
 Now you can connect two Jaguars together to play two-player
 versions of Doom and other forthcoming JagLink compatible
 Jaguar game titles. Use the phone cable included with the
 JagLink kit, or purchase a standard phone cable of longer
 lengths from any telephone retailer. The MSRP for JagLink
 is only $29.95 and is licensed for connection to any Atari
 Jaguar game system. Look for it in stores within the next
 few days.
 
 TEAM TAP
 --------
 Team Tap is in and will be shipping as a separate
 peripheral as soon as Charles Barkley Basketball, NBA Jam
 Tournament Edition, Arena Football and other Team Tap
 compatible games become available. Team Tap is currently
 packed as a FREE bonus with White Men Can't Jump while
 quantities of that special pack are available. After that,
 Team Tap's MSRP is $24.95. Team Tap converts either Jaguar
 game controller port into four separate ports for use with
 Team Tap compatible games.
 
 ProController
 -------------
 Hat's off to Atari's Laury Scott on this one. It's the long
 awaited 6-punch button controller and it will be shipping
 this week. The slick new Joypad design integrates the
 proven ergonomic appeal of the original Jaguar joypad with
 5 extra buttons. Now there's a total of 6-punch buttons
 instead of the original three PLUS there are two "shift
 buttons for the index fingers along the top of the
 controller. Designed with features suggested by actual
 Jaguar gamers, the added control increases the flexibility
 of multiple button control and versatility to any
 ProController compatible game. The ProController is also
 100% compatible with all existing Jaguar software. The
 ProController's MSRP is only $29.95.
 
 Make certain you ask your retailer for these and other
 Jaguar gaming products between now and Christmas.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 In the October 16 issue of Adweek magazine, Atari's new TV
 commercial will be featured as one of Adweek's hot spot of
 the month for September. Adweek is the trade weekly news
 magazine in the advertising industry. Atari's new
 commercial features a young adult male who is has numerous
 light bulbs attached to his scalp. An off-camera female
 scientist demonstrates various impulses sent to the
 patient's brain to indicate which parts are responsible for
 basic human responses. With regard to the one related to
 reason, the patient is compelled to ask himself why he
 might spend so much money on other video game systems when
 he can get a 64-bit Jaguar for only $150. The new Jaguar
 spot is running now through Christmas in an aggressive
 campaign including the most watched cable television
 programs. Check out the latest issues of Atari Explorer
 Online and Silicon Times Report for more information.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

***************************************************************************

 CONTACT: Patricia Kerr or Jennifer Hansen
          Shandwick USA
          (310) 479-4997 or (800) 444-6663
 
 
 
 Swing, Skate and Bungee Through the Jungle With Atari's
              Pitfall: The Mayan Adventure
 
                 Agreement with Activision
       lands classic adventure title for Jaguar 64
 
 
 SUNNYVALE (October 17, 1995) -- Jungle drums pound and
 pulses race with the release of Atari Corporation's
 Pitfall: The Mayan Adventure. The jungle adventure game
 is the result of Atari Corporation's licensing agreement
 with Activision and is now available in stores nationwide.
 
 Based on the original Pitfall! that debuted on the Atari
 2600, Pitfall: The Mayan Adventure takes gamers on a wild
 trek through the recesses of the Mayan jungle. Players
 assume the role of Pitfall Harry Jr. searching for his
 kidnapped father. With pages from an old journal as their
 only guide, gamers need lightning-quick reflexes and a
 discerning eye to make it through the jungle to rescue
 Pitfall Harry.
 
 Pitfall: The Mayan Adventure features ten challenging
 levels and enhanced gameplay not found in any other
 version. In addition to the challenges of the fierce
 jungle, there are seven letters hidden throughout the
 terrain; spell out pitfall and be treated to a special
 secret ending. The game also boasts an all-new Save Game
 feature that lets players return to their quest where they
 last left off.
 
 "Our alliance with Activision has resulted in an enhanced
 version of Pitfall: The Mayan Adventure specifically
 designed for the Atari Jaguar," said Ted Hoff, Atari
 Corporation's President of North American Operations.
 Pitfall: The Mayan Adventure features incredible art and
 graphics - more than 2000 frames of Kroyer film animation
 has been reworked to take advantage of the Jaguar's
 outstanding 64-bit capabilities."
 
 The Pitfall: The Mayan Adventure release under the
 agreement with Activision is just one of the many exciting
 games for the Atari Jaguar 64 library. The rapidly
 expanding library will also include CD titles for the
 recently launched Jaguar CD peripheral which is available
 in stores across the United States.
 
 Pitfall: The Mayan Adventure is rated T (appropriate for
 teenagers and older) and has a suggested retail price of
 $59.99.
 
 For over 20 years, Atari Corporation has provided consumers
 with high-quality, value-priced entertainment. Atari
 Corporation markets Jaguar, the only American-made,
 advanced 64-bit entertainment system and is located in
 Sunnyvale, California.
 
 Activision and Pitfall! are registered trademarks, and
 Pitfall: The Mayan Adventure is a trademark of Activision
 Inc. All rights reserved. Copyright 1995. Activision, Inc.
 
***************************************************************************

 CATnips... Jaguar tidbits from Don Thomas        (95.10.22)
 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""
 Wow, another week of a so much happening...
 
 Silicon Times Report is on a roll again. Issues 1141 and
 1142 have combined in to one big issue. Look for the latest
 issue on CATscan 209/239-1552, in the Jaguar forum on
 CompuServe (type GO JAGUAR) and in other prominent on-line
 locations.
 
 Atari Explorer Online and Silicon Times Report both have
 direct hyperlink access from Atari's JAGWIRE web domain.
 The domain is accessible with http://www.atari.com as the
 URL. By the way, as of Thursday, October 19 at 6PM, there
 were over 300,000 hits on the JAGWIRE domain.
 
 According to Mr. Jim Benson of Texas Instruments...
 
           Date: Mon, 16 Oct 95 16:22:53
           From: Jim Benson <jben@msg.ti.com>
   Organization: Texas Instruments
             To: Atomix (address withheld)
        Subject: Atari Site -- Excellent!
 
   Dear Sir:
 
   The Atari Website is great!
 
   Fast, easy, attractive!
 
   Regards, Jim Benson
 
 Thanks Jim!
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 If you haven't heard, Pitfall! The Mayan Adventure is in
 stores NOW! Here's what Mr. Sal Manfredonia says of it on
 the Internet...
 
      Date: Wed, 18 Oct 1995 23:48:49 -0400
      From: Sal Manfredonia <hysteria@gti.net>
        To: Multiple recipients <jaguar@bucknell.edu>
   Subject: Pitfall: The Mayan Adventure
   Comment: Discussion of the Atari Jaguar and
            video gaming industry
 
   I got a chance to try the new Jaguar version of Pitfall:
   The Mayan Adventure for a few minutes.
 
   The game is very cool. Here's a brief rundown: The
   legendary treasure hunter Pitfall Harry has been abducted
   by some Mayan god. You're guiding his teenage son, Harry
   Jr., through perilous jungles and ruins to rescue your
   father. Armed with a sling (which doubles as a whip) and
   some stones, you run, jump, climb, crawl, swing, and ride
   through a platform-based action adventure. You'll fight
   off dangerous beasts and grab valuable treasures as you
   search for dear old dad.
 
   It doesn't seem radically different from the Genesis or
   SNES versions that I've also played, but the graphics
   look cleaner and more colorful (similar to the Windows 95
   and 32X versions), and it's supposed to have some other
   added features that aren't found in any other version.
 
   I have a beef about the review on NUKE (EGM's web page).
   If you remember, I asked if anyone knew whether or not
   the game had music. Well, the EGM reviewers were right to
   an extent. When I first saw the cartridge I didn't hear
   any music. Then, after we plugged it into the Jaguar and
   turned it on, we heard music. What was EGM thinking?
   Perhaps they hit the "0" key to turn off the music and
   didn't realize they did that. What morons. Other than
   that, I agree with everything else they said. It does
   have great control, which they mentioned in their review.
 
   The manual says that if you have the ProController, you
   can use the X, Y, and Z buttons to change weapons rather
   than pressing Option repeatedly. Since the new buttons
   are supposed to be mapped to keys on the numeric keypad,
   I would guess you could do the same by tapping the
   appropriate numbers, but I haven't tried it yet.
 
   The game also has a feature to let you save your progress
   after each level. I don't remember if the Genesis or SNES
   versions had this feature, but I don't think they did.
   (They might've had passwords though).
 
   For the nostalgia buffs, an adaptation of the original
   Atari 2600 Pitfall! game is hidden somewhere as a "game
   within a game." There are also rumors of a second hidden
   game as well. Perhaps this has something to do with the
   "secret ending" you get when finding the letters that
   spell "Pitfall."
 
   The conversion was handled by Imagitec Design, who also
   did Raiden, Evolution: Dino Dudes, Zool 2, and Bubsy in:
   Fractured Furry Tales for the Jaguar, as well as the
   music in Tempest 2000 and the upcoming Defender 2000.
 
   So far, it doesn't seem to be a game that would sell
   Jaguar systems, but it is a great game in itself for
   Jaguar owners who would like the game and don't already
   own another version. If you enjoy challenging, involving
   action-adventure platform games, and you want the best
   version of one of the best titles in the genre, make
   tracks for the Jaguar!
 
   --Sal Manfredonia  (hysteria@gti.net)
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Mr. Jeff Norwood, Publisher of Jaguar Journal, tells me
 that the next Jaguar Journal should be available on
 or near October 28. Readers can find it on CATscan by
 dialing 209/239-1552 or in the Jaguar forum on CompuServe
 or on other popular on-line services.
 
 On Wednesday, November 22, The Jaguar Journal will host
 another conference in The Atari Jaguar Forum on CompuServe.
 It all starts at 8 PM ET. Main focus will be on the holiday
 shopping season, and what Atari and 3rd's plan to do for
 the selling season. (The day after Thanksgiving is usually
 the busiest retail shopping day of the year.) In addition
 to that, there will be focus on the new JagWire Web Page,
 and some giveaways.
 
 On Wednesday, November 25, The Jaguar Journal will be
 issuing the Jaguar Holiday Shopping Guide to Jaguar games.
 There will not be a Jaguar Journal (regular issue) in
 November. For the Holiday issue, Mr. Norwood is asking
 that Jaguar owners and players send their individual
 opinions on any and every title they can. Send them
 to the E-Mail address of 74447.531@compuserve.com, and
 many may be used in the shopping guide.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Hey Lynx gamers...
 
 Note that Super Asteroids/Missile Command is a fun-packed
 new Lynx title that offers two great classic games on one
 explosive cart. Battlezone 2000 is also just released and
 stores either have them or are getting them real soon. If
 you cannot find these great titles at your Atari retailer,
 call 800/GO-ATARI during business hours for a dealer
 referral or to make a purchase. Super Asteroids/Missile
 Command and Battlezone 2000 each retail for just $39.99
 each.
 
 About 60 other great Lynx titles are also available. Call
 800-GO-ATARI during business hours to order a free color
 catalog. Many games start at just $14.99 and the selection
 includes great titles such as Klax, Joust and Pit Fighter.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 A new updated video tape is available from Atari. The tape
 includes great sequences from the most recent new releases
 as well as upcoming hits. PLUS the tape includes Atari's
 new television commercial. To order, call toll
 free by dialing 800/GO-ATARI during business hours or
 contact me at 75300.1267@compuserve.com. The tape is just
 $8.95 plus $4.95 shipping and handling. California
 residents must add 69 cents for sales tax. Master Card and
 Visa accepted.  (Dealers and distributors should contact
 their Atari Sales Rep for information regarding obtaining
 this tape for your store(s)).
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 The next "Fun 'N' Games" Day at Atari for the gaming press
 is Tuesday, October 24. Expect to hear from your favorite
 gaming mags soon with upcoming previews from Atari.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Just to confirm, Hover Strike: Unconquered Lands did start
 shipping to stores last Friday. Make sure to get your
 copy from retailers ASAP! This is the first CD title out
 for the CD-ROM with exception to the pack-ins. Expect to
 see quantities to sell through fast. Highlander is due out
 next week. Remember to also ask your retailer for the
 ProController (more buttons, more action), the JagLink (the
 only licensed way to link two Jaguar systems together to
 play Doom) and the Team Tap is still available as a
 freebie with White Men Can't Jump (for a limited time).
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 A reminder... Adweek thinks Jaguar Spots Rule!
 
 There aren't many TV commercials that make Adweek's Best
 Spots designation, but the new one for the Atari Jaguar
 did... On page 34 of the October 16, 1995 issue of Adweek,
 the Atari Jaguar is listed with the likes of AT&T, Levi's,
 MCI and Xerox for September's best picks.
 
 If you haven't seen Atari's latest commercial, check out
 the new video offered by Atari or download the cool AVI
 from CompuServe's Jaguar Forum.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 I've already received a lot of great reviews, comments and
 feedback for the most recent Atari Jaguar 64 releases.
 Please keep them coming. I will be compiling them for an
 upcoming CATnips...
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
***************************************************************************

 SUNNYVALE, Calif., Oct. 27 /PRNewswire/ -- Atari Corporation
(AMEX: ATC) today reported its financial results for the third quarter
ended September 30, 1995.

    Net Sales for the third quarter of 1995 were $4.1 million as
compared to $7.2 million for the same period in 1994.  As a result of
the low sales volume and the attendant amortization of capitalized
development costs, the Company adjusted down the carrying value of these
assets and made an additional charge to operations for the quarter in
the amount of $6.5 million.  For the third quarter of 1995, the Company
incurred a net loss of $13.5 million as compared to a net loss for 1994
of $3.9 million.

    Commenting on results for the quarter, Sam Tramiel, Chief Executive
Officer, said, "The write-down of our development expenses was necessary
given our current rate of sales.  During the third quarter we commenced
the shipment of the Jaguar CD peripheral and published five cartridge
titles.  In the fourth quarter we have already shipped two titles and
will be publishing in the next few weeks an additional 7 titles
consisting of CD titles: Battlemorph -- the sequel to the popular Jaguar
title Cybermorph; Highlander -- a role playing game based on the popular
T.V. series; Myst -- the top selling P.C. title; Baldies -- a cute
action strategy game and cartridge titles; I-War -- an action adventure
game; Missile Command 3D -- an updated version of the classic arcade hit
and Fever Pitch -- a fast action soccer game.  Further, we have
broadened our distribution with the inclusion of Jaguar products in the
RadioShack unlimited and the Sears Wish Book catalogues."

    Atari Corporation has been in the video game business for over
twenty years.  Today, Atari markets the 64-bit Jaguar, the only American-
made entertainment system.  Atari Corporation is based in Sunnyvale,
California.

                            ATARI CORPORATION
             Condensed Consolidated Statements of Operations
                    (in thousands, except per share)


                                Quarter Ended     Nine Months Ended
                             Sept. 30, Sept. 30, Sept. 30,  Sept. 30,
                                1995     1994      1995       1994


   Net Sales                  $  4,062  $ 7,173  $ 11,824  $ 23,523
    Operating Income (loss)   $(13,801) $(4,193) $(23,849) $(11,452)
    Exchange Gain (loss)             1      337        (2)    1,189
    Other Income (Expense) Net     171       97     1,174     2,657 (a)
    Interest Income Net
     Of Interest (Expense)         161     (127)      796      (605)
    Net Income (loss)         $(13,468) $(3,886) $(21,881) $ (8,211)
    Earnings Per Common and
     Equivalent Share:
    Net Income (loss)         $  (0.21) $ (0.07) $  (0.34) $ (0.14)
    Weighted Average number
     of shares used in
     computation                63,685   58,809    63,685    58,263


    (a)  Includes settlement of litigation of $2.2 million.

***************************************************************************

 CATnips... Jaguar tidbits from Don Thomas        (95.10.29)
 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""
 Top of the List...
 
 Videos are in and ready to ship. Gamers have asked me to
 get extra dealer/demo videos and now they're in! They are
 available to North American addresses for $8.95 plus $4.95
 shipping and handling. California residents need to add .69
 for sales tax. To order, call toll free 800/GO-ATARI during
 business hours or fax your order to 408/745-2088.
 MasterCard or Visa accepted. To mail your order, write:
 
   Another of Don's Nifty Video Offers
   P.O. Box 61657
   Sunnyvale, CA  94089-1657
 
 Offer while supplies last. The tape includes captures from
 Atari's most recent releases and the best upcoming titles.
 Atari's newest commercial, dubbed one of the best in
 September by Adweek Magazine is also included. E-Mail your
 order for prompt service to: 75300.1267@compuserve.com.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Here's a note from a friend on GEnie...
 
    SERVICE: GEnie
       FROM: D.GNADT
       DATE: October 24, 1995  09:29PM
   CATEGORY: The Jaguar, Atari's latest game console
      TOPIC: Atari Jaguar, 64-bit Game Console
 
   Picked up Pitfall last week and got Hover Strike:
   Unconquered lands today. Hover Strike is GREAT! It's like
   they took all our complaints about this game and fixed
   them. Control is better, frame rate is better, textures
   are better, sound is MUCH better, more levels, nice FMV
   (with pretty clean sound). The night missions are
   sooooooooo cool now (not that they weren't before)
   because the flares last longer and they do groud shaded
   textures! The lava at night looks killer. Hmmm........
   wish they would do a nice job of redoing Checkered Flag
   like they have with this baby. Did I mention I love the
   music?
 
   Thanks Atari, you did a fine job on this one. Looking
   forward to more titles like this one!
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Frans Keylard forwarded this from the Internet...
 
 In rec.games.video.atari, scall@ccnet.com (Scott Call)
 wrote:
 
   This is not so much a review as a collection of
   observations and opinions.
 
   Oh wait... That IS a review :)
 
   Well, being a sucker for 3d games, I picked up Atari's
   latest offering. Hover Strike for the JagCD.
 
   For those who don't know about the cart version of HS,
   here's a quick lo-down:
 
   Hoverstrike is a 1st person 3d hover-tank battle game (it
   mutated out of efforts to make a "BattleZone 2000") in
   which you battle to complete a series of progressively
   harder levels to destroy the "Terrakan"(SP) pirates who
   have taken over the colony world.
 
   The game, although pretty fun, got dinged a lot for it's
   somewhat slow frame-rate, short horizon, and controls.
 
   Atari seems to have justified themselves in this
   re-release.
 
   The CD comes up with an FMV "Prepare to Launch" sequence,
   followed by a "Star-Wars" style scrolling intro and
   credits sequence.
 
   The game includes the levels from the cart, as well as 10
   new ones mixed into the 6 sets of levels.
 
   The controls are now configurable, addressing many of the
   problems people cited with the first release of the game.
 
   1> You can now toggle "Hover" mode on and off. A lot of
      people could not get used to the fact the a hovercraft
      continues to move along the vector it was heading,
      even if you steer it. With hover turned off, you stop
      almost instantly after releasing the accelerator.
 
   2> You can now toggle "Damage from terrain" which turns
      on and off collision damage from running into steep
      grades, falling off of them, or sitting in a pool of
      lava.
 
   3> You can toggle the affects of enemy fire on your tank.
      If you set it to on, you will be pushed around by
      enemy fire, otherwise you won't be.
 
   You can also completely configure the joypad directions
   and buttons.
 
   I started playing this game on one of the new levels not
   in the cart "Stealth Attack"
 
   The first few things I noticed:
 
   1> Frame rate seems to be much higher than in the cart
      version
 
   2> The lighting effects of shots, explosions, etc. that
      was only in the Goroud-Shaded "night" levels of the
      cart is present in every level.
 
   3> Overall lighting and textures appear much better. I
      am getting my S-Video compatible TV next week, so
      hopefully some of the artifacting will vanish.
 
   4> Music is MUCH better than the cart (same tunes, but CD
      audio now)
 
   5> There are 2 save slots, and it only takes up 512 bytes
      in a Memory Track to hold both games and all the
      options.
 
   Playing onwards I found that the night missions are now
   fully texture mapped as well.
 
   Conclusions:
 
   I was pretty non-plussed by the cart version because it
   lacked an instant gratification, and didn't seem to offer
   enough to work towards.
 
   The new control options, plus the updated game engine,
   however, have made the CD version a very enjoyable game
   for me. New Enemies and Levels, plus even better
   T-Mapping, make me think I'll be playing this for a
   while.
 
   If the cart HS just wasn't enough to suck you in, but you
   like a good 3d battle game, the CD version might be for
   you. If you dislike the whole concept of 3d gaming, or
   tanks, you might want to steer clear.
 
   The FMV seems (so far) to only be in the intro, and then
   at the end of every level. It can be toggled off. Seems
   to be rendered, of slightly higher object/texturing
   quality then Blue Lightning.
 
   Tech Observation:
 
   Although load time is about the same as it was on the
   cart (I guess the cart had to decompress the levels), I
   noticed the CD spinning up and down during the mission
   briefing screens. I don't know why, but it's an
   interesting observation (someone before had mentioned
   they thought the CD always spun)
 
   If anyone has any more questions about this title, feel
   free to ask.
 
   --Scottt Call aka Zapo Zapper
     <A HREF = "http://www.ccnet.com/~scall/"</A>
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Yea, so what are they saying about Power Drive Rally?...
 
 In rec.games.video.atari, bgilbert@natinst.com (Ben
 Gilbert) wrote:
 
   I just picked up Power Drive Rally at the local EB
   yesterday, and I must say I am very impressed. This is
   the first new game I have got since AvP (well, ok, I
   bought Dino Dudes and Tempest 2000 second hand so those
   kept me entertained pretty well) although I am excited
   about all the new releases which look to be arriving for
   the holiday season. I didn't think they would sell PDR
   for $70, and that is definitely pretty steep, but I try
   not to think about it since it is such a good game.  :)
 
   What really makes this game is all the nice touches they
   put on it to make it more realistic and playable. The
   graphics are excellent also and the overall style reminds
   me of the old Electronic Arts game Racing Destruction
   Set. If only someone could convince EA to make an updated
   version of that game, I'd be in heaven. Anyway, I love
   the various effects in PDR such as the different weather
   conditions (love that lightning!), road conditions, and
   the way the cars are animated. I really get into the game
   and there is a feeling of actually being there despite
   the fact that it's not a first person perspective type
   game. The different cars handle differently and I find it
   very challenging even just playing against the computer.
   Plus, the variety of courses is really cool and I like
   how sometimes you race the same track but in the opposite
   direction. The sound effects are not anything amazing but
   they are all that is needed for the game, and the sounds
   of your car running into things or sliding around corners
   is well done.
 
   Definite cool things about this game:
 
   - Cars: wheels turn, headlights, , back up lights, love
     that horn!
 
   - Weather: It can be raining, snowing, thunder and
     lightning, or just nighttime in which case you need
     your headlights to see. Oh, there's also a sandstorm.
     :)
 
   - Tracks: There are so many different courses which you
     must learn and it's definitely not easy to come in on
     time on every course. Plus, the skill tests are not
     always easy to finish in time and it takes practice to
     learn how to maneuver your car optimally.
 
   - Road: Mud, dirt, cement, ice, snow, sand. They're all
     different and present different handling of your car.
     I could swear driving on the mud courses I can feel the
     mud sticking to the tires.  :)
 
   - Game: You can save three games, adjust the controls,
     all the usual stuff. Also,  there is a training mode to
     use before going into actual races.
 
   Minuses:
 
   - I can't think of any!
 
   Overall, this game is thoroughly enjoyable and
   interesting. The realism is top notch and it puts you
   right in the driver's seat. If you like driving games at
   all, this one won't disappoint you.
 
   Regards,
 
   --Ben Gilbert
     e-mail: bgilbert@natinst.com
     National Instruments
     Austin, TX
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 What's up at Atari lately...
 
 CONTACT: Patricia Kerr or Jennifer Hansen
          Shandwick USA
          (800)444-6663 or (310)479-4997
 
 Atari Corporation's Jaguar Will Keep Night Owls "Up All
 Night"
 
 Sweepstakes through USA Network and Electronic Gaming
 Monthly to reach millions
 
 NEW YORK -- Atari Corporation, USA Network and Electronic
 Gaming Monthly have teamed up to offer sleepless viewers
 the "USA: Up All Night Atari Jaguar Sweepstakes."
 
 The sweepstakes will air on the "USA: Up All Night" program
 for three consecutive Friday nights from 11:00 p.m. to 3:00
 a.m. on November 10, 17 & 24. The program is hosted by
 television personality Rhonda Shear.
 
 Five Grand Prize winners will receive an Atari Jaguar 64
 interactive multimedia system and software including the
 popular titles Doom , Tempest 2000  and Alien vs. Predator.
 Each winning Atari Jaguar 64 bit system and software
 package is valued at approximately $300.
 
 To enter, Rhonda will invite viewers to fill out an entry
 form in the November issue of Electronic Gaming Monthly or
 send a postcard with their name, address and telephone
 number to:
 
   "USA: Up All Night Atari Jaguar Sweepstakes"
   P.O. Box 3966
   Rockefeller Center Station
   New York, NY  10185-3966
 
 The USA Network is the nation's highest rated basic cable
 network in primetime and is seen in over 65 million homes
 nationwide via 12,500 affiliates. USA: Up All Night is
 hosted by Rhonda Shear and Gilbert Gottfied Friday and
 Saturday nights from 11 p.m. to 3 a.m. respectively. In
 addition, more than 7,000,000 copies of Electronic Gaming
 Monthly are distributed annually.
 
 Winners will be announced at a later date.
 
 Atari, the Atari logo and Jaguar are trademarks or
 registered trademarks of Atari Corporation. All Rights
 Reserved. All listed software is authorized by Atari for
 use with the Jaguar 64-Bit Multimedia System.
 
 Electronic Gaming Monthly is a registered trademark of
 Sendai Publishing Group Inc. 1995 Sendai Publishing Group
 Inc. All rights reserved.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 RE: More about Hover Strike CD - Unconquered Lands!
 
 In rec.games.video.atari, neuralog@Starbase.NeoSoft.COM
 (Neuralog) wrote:
 
 In article <46p58q$oor@decaxp.harvard.edu>, Brian Osserman
 <osserman@course1.harvard.edu> wrote:
 
   "... Hoverstrike UL isn't claiming to be a sequel. It
   came out only a few months after Hover Strike, and by all
   accounts does an excellent job of living up to its
   billing as an enhanced version of Hover Strike. IS II"
 
   Yeah Man! HS-UL does NOT disappoint!
 
   I just finished level 2 and am having the most fun I've
   had with a video game since Battle Zone and Defender in
   the early '80's!
 
   Great mix of gameplay/strategy/graphics, and MUSIC. The
   music rivets you to the game. The layout of the missions
   forces you to use your brain to exercise the various
   weapons/resources you have.  Very well done!
 
   I've given ample time to Cybermorph, Iron Soldier,
   Rayman, Tempest 2000 (all modes), and about 7 others. But
   none has provided the depth of enjoyment of Hover Strike
   CD!
 
   I was waiting for Battlemorph because I like CM so much,
   but now it's gonna have to go a long ways to beat HSUL.
 
   If you've got JagCD, get HSUL and have some real fun!
 
   IMHO,
 
   --Ken Land
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 As a reminder, Highlander started shipping last Friday and
 I expect the critic's (er, I mean gamer's) reviews in soon.
 Don't forget, the Atari Jaguar is the ONLY value-packed,
 U.S.-built, next generation system that offers fantastic
 new CD games as well as a growing library of outstanding
 cartridge-based software. Cart-based software loads fast
 and offers instant play! Be cool, play Jaguar! Not to say I
 have any personal interest in what game system you play.
 <g>.
 
***************************************************************************

 CONTACT: Patricia Kerr or Jennifer Hansen
          Shandwick USA
          (310)479-4997 or (800)444-6663
 
 
 Players Fulfill Their Destiny as "The Highlander"
 
 Atari Corporation Releases Second CD Title in One Week for
 Jaguar CD
 
 
 SUNNYVALE, CA (October 30) -- The rapidly expanding
 software library for the newly released Jaguar CD grew
 again this week, as Atari Corporation launched its second
 CD title. "Highlander: The Last of the MacLeods" was
 shipped to retailers this morning.
 
 An action adventure game based on the popular animated
 series, "Highlander: The Last of the MacLeods" boasts both
 a truly sensational storyline and advanced gaming
 technology. Players assume the role of Quentin MacLeod, an
 immortal whose destiny remained unclear until his mother
 revealed his true identity as "The Highlander." With this
 knowledge, Quentin must set upon a quest to fulfill his
 destiny, rescue his village and save humanity from the evil
 Kortan.
 
 "Highlander: The Last of the MacLeods" features both
 original dialog and Cinepak sequences from the animated
 series. Atari Corporation used Motion Capture technology in
 the development of the game, giving the 3D characters
 lifelike movement.
 
 "By releasing 'Highlander: The Last of the MacLeods' and
 'Hoverstrike: Unconquered Lands' in successive weeks, our
 Jaguar CD title library is rapidly growing in scope and
 depth," said Ted Hoff, Atari's President of North American
 Operations. "We will bring Jaguar gamers numerous
 top-quality titles for both the Jaguar cartridge and CD
 formats in the next several weeks."
 
 "Highlander: The Last of the MacLeods" has a suggested
 retail price of $59.99, is rated K-A (appropriate for kids
 and adults) and is available in stores nationwide.
 
 For more than twenty years, Atari Corporation has provided
 consumers with high quality, value-priced entertainment.
 Atari Corporation markets Jaguar the only American-made,
 advanced 64-bit entertainment system and is located in
 Sunnyvale, California.
 
 HIGHLANDER (c) 1994 Gaumont Television. All rights
 reserved. Highlander is a protected trademark of Gaumont
 Television. Licensed to Atari Corporation. Cinepak and
 the Cinepak logo is a registered trademark of Radius Inc.
 Atari, the Atari logo and Jaguar are trademarks or
 registered trademarks of Atari Corporation.
 
***************************************************************************

 A Message from Ted Hoff, President North America (10/30/95)
 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""
 Tomorrow is Halloween. I hope everyone has a great time and
 remains safe. Watch those goblins as they cross the street.
 <g>

 "Hover Strike: Unconquered Lands" and "Highlander" have
 reached stores and the initial feedback is "FANTASTIC!".
 Gamers seem to be noting even the nuances we painstakingly
 incorporated into these CD titles and these are just the
 beginning. Many more are to come.

 About 6 or 7 other CD titles are scheduled for release
 before the end of the year and the plate is full with
 projects on through 1996. I am particularly looking forward
 to "Primal Rage" and "Max Force", but games like "Dragon's
 Lair" and "Myst" are "Prime Time" favorites.

 The cart-based software lineup is also outstanding. "Ruiner
 Pinball" is but weeks away. I think everyone will love
 "Atari Karts", "NBA Jam Tournament Edition" and "Missile
 Command 3D". We've gone to a great deal of effort to look
 for an assortment of working projects that will appeal to
 all of you. We have some hot sports titles,
 graphics-intense challenges pumped full of eye candy and
 phenomenal remakes of classic favorites.

 I understand that there are some rumors being spread
 around. Maybe I can address one or two of them. One of them
 seems to be regarding "Iron Soldier II" and whether it will
 include all the original features planned for that title.

 The overall priority asked of the Producer of "Iron Soldier
 II" is that the game meet or exceed original specifications
 established for the game. These specifications were
 determined by many means including feedback from the
 original release of Iron Soldier in cartridge form. Atari
 has not released the specific features of "Iron Soldier II"
 to the public for a good reason. Specifications often
 change before a game makes it to a store shelf. Usually,
 the specifications are enhanced because programmers find
 new and exciting things to add as they progress through the
 development process.

 For the record, I anticipate that "Iron Soldier II" will
 include every feature and specification originally planned
 as well as new ones we decided to add. Additionally, we are
 regularly looking at other major enhancements. Please note
 that Atari Corporation is the ONLY authorized party to
 publicly discuss the specifications of our products. Please
 be suspicious of news from any other source. There are
 often multiple ways to accomplish tasks and specifics can
 change readily. We will publish more information regarding
 "Iron Soldier II" and other titles as soon as we have those
 matters confirmed and ready.

 I have also heard that other rumors may be brewing
 regarding to Atari's commitment to the Jaguar. To the best
 of my knowledge, these rumors are originating from the very
 people who don't appreciate Atari's increase in new quality
 software releases. I assure you that Atari Corporation is
 moving forward with Jaguar support and development as hard
 as ever.

 Those who have one, know this already... The Jaguar is a
 lot of fun to own and play. You're continued support is our
 mandate for the future.

 --Ted Hoff   

***************************************************************************

Just a quick note...

Electronics Boutique is getting lots of Higlander CDs for the Atari Jaguar
CD-ROM tomorrow (November 1). Make a point to check it out!

--Don Thomas
  Atari Corporation

***************************************************************************

 CATnips... Jaguar tidbits from Don Thomas        (95.11.05)
 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""
 I think my son, Kyle, is into sports as much as the Pope is
 into religion. Maybe more, but it is hard to imagine any
 less. <g> Every chance he gets he is rollerblading,
 shooting hoops, swinging a bat or challenging some kids to
 a game of street hockey. As goalie on his soccer team, he
 has enjoyed an undefeated season and he aspires to travel
 with an international soccer team one day. (Keep in mind he
 is only twelve. However, anyone that wears a size thirteen
 shoe gets my full attention no matter how old they are.
 <g>)
 
 So the moral of the story is anything that keeps my son
 away from a sunny California day must be awesome. I think
 Ruiner Pinball can be thrown in that category along with a
 few other Jaguar titles too (like Brutal Sports Football
 and International Sensible Soccer. What else? <g>).
 
 In a world where multimedia entertainment is exploited
 everywhere, it's got to be tough for software engineers to
 discover new ways to apply their talents. In Ruiner
 Pinball, High Voltage Software has accomplished that task
 very well. Ruiner Pinball is a perfect blend of pinball
 arcade action and the interactive benefits of a
 high-performance, next-generation video game system.
 
 Runier Pinball will captivate you with new twists to the
 look and feel of traditional arcade-style pinball action.
 In Runier, the action takes place on two integrated pinball
 game machines side-by-side. The manual offers a storyline,
 but the fun is indescribable. The features I like are
 multi-ball play, high-response flippers (and lots of them),
 an easy to see ball against the background, constant
 scoring updates AND full screen pinball play areas. I also
 like the fact that gamers can bypass the ceremony to award
 bonus points.
 
 In Tower Pinball, included on your Ruiner Pinball
 cartridge, there are three highly detailed playfields
 connected end-to-end. The theme is spooky and sinister
 rather than militant, but the fun marches on. For hours
 during my first night, I played alternately between Ruiner
 Pinball and Tower Pinball. Now both games have DONALD as
 the top four high scores. <g>
 
 It will be tempting for some people to compare Ruiner
 Pinball to Pinball Fantasies by C-West. To me, the games
 are entirely different and as someone who loves to play
 pinball, I'm glad I have both cartridges. Pinball Fantasies
 offers as close to the feel of actual arcade as you can
 come. Runier Pinball adds the element of high-end video
 blasting to the excitement. There are mobilized tanks,
 flocks of flying fiends, missile launchers, cross platform
 ramps, pulsating skulls and a variety of other unorthodox
 pinball features.
 
 Ruiner Pinball has shipped and, since it is cartridge
 based, it is compatible with ALL 64-bit Jaguar gaming
 systems. Ask your retailer for it by name and tell him Don
 from Atari sent you. <g>
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 CONTACT: Patricia Kerr or Jennifer Hansen
          Shandwick USA
          (800)444-6663 or (310)479-4997
 
 
 Atari Corporation Presents Pinball Like You've Never Seen
 It Before
 -- Ruiner Pinball for Jaguar 64 hits retail shelves --
 
 SUNNYVALE (November 6) -- With its third software release
 in as many weeks, Atari Corporation continues to provide
 the home entertainment system market with new titles for
 both their Jaguar 64 system and CD peripheral. Ruiner
 Pinball , a high speed interactive pinball game for the
 Jaguar 64 system, hits retail shelves today.
 
 Ruiner Pinball  offers two games within the single title:
 'Ruiner' and 'Tower.' Both feature fast pinball action with
 all the bells, bings, clunks and pings from an arcade
 pinball game---except with Ruiner Pinball , gamers can keep
 their quarters at home!
 
 The 'Ruiner' selection features a double-wide table with
 intense gameplay and real arcade response as gamers must
 protect their country from a foreign attack. 'Tower'
 transports gamers to an eerie castle in a strange land
 where they must fight an evil Sorceress. If the
 triple-length table in 'Tower' doesn't provide enough of a
 challenge, gamers must also cast three spells in order to
 defeat the Sorceress and demolish the castle.
 
 In addition to the several dimensions of gameplay, Ruiner
 Pinball  boasts 3-D animated enemies and targets as well as
 arcade table sound effects and a "Tiny Cam," which offers a
 picture-within-a-picture.
 
 "Atari Corporation has elevated pinball into Next
 Generation-caliber entertainment," said Ted Hoff, Atari
 Corporation's President of North American Operations.
 "Ruiner Pinball is just one of fifteen exciting titles
 Atari will release this holiday season for the Jaguar 64
 system and CD player."
 
 Ruiner Pinball  is rated K-A (appropriate for kids through
 adults), is available in stores nationwide and has a
 suggested retail price of $59.99.
 
 For more than twenty years, Atari Corporation has provided
 consumers with high quality, value-priced entertainment.
 Atari Corporation markets Jaguar the only American-made,
 advanced 64-bit entertainment system and is located in
 Sunnyvale, California.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 More TV Advertising...
 
 Atari has just confirmed a beefed up advertising schedule
 with its agency for the Holiday Season. Look for enhanced
 schedules during the weeks November 6 and November 20.
 Shows include the Comedy Channel on cable, ESPN (Big 10
 Football), the SciFic Channel's presentation of the Star
 Wars Trilogy and select USA movieslike Revenge of the
 Nerds, Uncle Buck and Stop Or My Mom Will Shoot.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Get your video tape now while they last...
 
 Atari's Dealer/Demo tape is selling fast. A lot of people
 have asked what demos are on it, so here's a list:
 
    CARTRIDGE SOFTWARE              CD SOFTWARE
    ==================              ===========
    Super Burnout                   Blue Lightning
    White Men Can't Jump            Dragon's Lair
    Ultra Vortek                    Hover Strike
    FlipOut!                        Highlander
    Atari Karts                     Baldies
    Pitfall                         Myst
    Rayman                          Commander Blood
    Ruiner Pinball                  Iron Soldier II
    Charles Barkley Basketball      Battlemorph
    Zoop                            Max Force
    Phase Zero                      Primal Rage
    Defender 2000
    Brett Hull Hockey
    Attack of the Mutant Penguins   ADVERTISING
    Missile Command 3D              ===========
    Super Cross 3D                  Mind Control Ad Spot
    Breakout 2000                   PC Introduction
    I-War
 
 The tape is just $8.95 plus $4.95 shipping and handling.
 The tape is professionaly produced, labeled and boxed. It
 makes a great gift or it is a great way to determine a gift
 by previewing the software featured on the tape. Available
 to North American destinations only. California residents,
 add .69 sales tax. MasterCard or Visa accepted. Call
 1/800/GO-ATARI during business hours Monday Through Friday
 or send your order via E-Mail to 75300.1267@compuserve.com
 or fax your order to 408/745-2088.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 From the Internet (thanks Frans) ...
 
 In rec.games.video.atari, drichard@cis.ohio-state.edu
 (daniel l richards) wrote:
 
   I picked up Highlander CD today and here is what I think.
   This is a very well done game. The backgrounds are some
   of the *best* I have seen in a video game and the
   storyline is quite cool. Animated sequences are put in
   just right to enhance gameplay, not make up for it. If
   you enjoyed the Alone In The Dark games for the PC (i
   did) you will most likely love this game. The control
   takes a little while to get used to but once you do -
   gotta love those leaping over- head chops! Sure, I died a
   few times and was chased around for awhile but once *I*
   had a sword...heh heh:) Oh well, I really think this is a
   great game - BTW, anyone figured out how to get into that
   chest yet?
 
   -- Dan Richards   drichard@cis.ohio-state.edu
 
 In rec.games.video.atari, theexodus@aol.com (TheExodus)
 wrote:
 
   WHAT IN THE HELL HAS ATARI GONE AND DONE!? I purchased
   the cartridge version of "Hoverstrike" when it hit
   shelves, and was enjoying the hell out of it until
   yesterday... when the CD version arrived from Atari
   Corp., and as unbelievable as this may sound:  it is
   EXCELLENT!!
 
   Firing photons is so damn cool... the photon is not just
   a bitmap scaled into oblivion as it zooms off into the
   distance, it actually casts a glow around itself (this
   little trick was used in the "The Unnatural Night"
   mission of the cartridge version, but now it's
   everywhere).
 
   Polygons... it's official, tech-specs. are as worthless
   in determining a game system's performance, as the length
   a man claims his penis to be is in determining whether or
   not a bride will enjoy her honeymoon.  Texture-mapped
   polygon targets abound in "Hoverstrike", and they do not
   disolve into a field of random white pixels when they
   explode.
 
   Speaking of "Total Eclipse Turbo"... "Hoverstrike CD"
   takes Jaguar owners today, where Crystal Dynamics' "3rd
   generation of 32-bit software" promises to take 3D0 and
   PlayStation owners... someday.
 
   With the release of "Hoverstrike" and "Highlander" this
   week, I have the feeling that not only is Atari holding
   out on us, but that the Jaguar is no longer stuck in
   second gear...
 
   -- XE
 
***************************************************************************

 CONTACT: Patricia Kerr or Jennifer Hansen
          Shandwick USA
          800/444-6663 or 310/479-4997
 
 
 Atari Corporation and Run PC Open Jaguar Mall Store
 Spectacular Grand Opening Sells Out of Hot System Titles
 
 
 LONGMONT, CO (November 7) -- Run PC, a regional retail
 leader in computers and next generation game systems has
 opened the first Jaguar Mall Store. The store is located
 inside the 550,000 square foot Twin Peaks Mall in Longmont
 Colorado and is anchored by JCPenny, Sears and Joslins
 Department Stores. The prototype store exclusively
 demonstrates and sells the Atari 64-bit Jaguar home
 entertainment system and the Lynx handheld color gaming
 system. Atari Corporation has provided high-end interactive
 merchandising materials including arcade style "hands-on"
 displays, banners and signage.
 
 "We are proud to have worked with Run PC and to have opened
 the first ever Jaguar-only Mall location," stated Ted Hoff,
 Atari's President of North American Operations. "We
 support the concept of selling product in locations where
 customers can see and play the Jaguar system themselves."
 
 In the first two days since opening on Saturday, November
 4, Run PC has sold out of the most popular Jaguar related
 products. "Everyone who purchased a Jaguar had to have a
 copy of Alien Vs. Predator," stated Jon J. Willig,
 President of Run PC. "It's clear that I have to reexamine
 my staffing and inventory to prepare for greater sales
 throughout the Holiday Season," Willig added, "As a
 retailer we strongly believe in the Jaguar system. For less
 than $150, we are finding that the system literally flies
 off the shelves, outselling competing systems sold in other
 mall stores many times over. Atari has always been
 responsive to our needs and requests. It's a pleasure to
 serve our customers with their support."
 
 The Jaguar-only store is open during mall hours and is
 located in the Twin Peaks Mall on South Hover Road in
 Longmont, Colorado. It is the largest shopping mall in
 Central Boulder County with a trade area population of well
 over 310,000.
 
 The Atari Jaguar is the world's first 64-bit multimedia
 gaming system and the only game system manufactured in the
 United States. About 40 powerful game titles are already
 available for the Jaguar including award-winning hits like
 Doom and Tempest 2000 as well as new releases such as
 Highlander, Ruiner Pinball, Pitfall! and Time Warner
 Interactive's Power Drive Rally. Soon to be released
 titles include NBA Jam Tournament Edition, Myst, Primal
 Rage and Zoop.
 
 For more than twenty years, Atari Corporation has provided
 consumers with high quality, value-priced entertainment.
 Atari Corporation markets Jaguar the only American-made,
 advanced 64-bit entertainment system and is located in
 Sunnyvale, California.
 
 ####
 
 Atari is a registered trademark of Atari Corporation.
 Jaguar and Lynx are trademarks of Atari Corporation. All
 other products are trademarks or registered trademarks of
 their owning companies. Alien and Predator are trademarks
 and copyrights of Twentieth Century Fox Film Corporation.
 All rights reserved. Used under sublicense from Activision.
 
***************************************************************************

 An open message from  Mr. Jon J. Willig,  President, Run PC
 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""
 !!!!!!!!!!           A CATnips SPECIAL          !!!!!!!!!!!
 
 Quick intro from Don Thomas...
 
 This message is in response to multiple reviews of the new
 Run PC Jaguar-only store in Colorado. I have been sending
 many of them to Jon and he has taken a lot of pleasure in
 the praise and coverage. I promised to openly route his
 reaction to those reviews.    --DT
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 I would like to say we appreciate the interest people have
 in RUN PC as much as we do Atari for their efforts to help
 increase Jaguar distribution through our store. Thank you
 for taking the time to visit our Jaguar presentation. I
 hope your were able to find what you were looking for and
 aid in our efforts by purchasing a Jaguar related product.
 I would like to take the opportunity to update curious
 Jaguar owners on our progress, as well as give you some
 insight into our goals.
 
 I would like to focus a moment on the impressions that
 customers have about the physical store and location. The
 Run PC Jaguar display is located in center court of the
 Twin Peaks Mall. It is not off at the end of some hall or
 disguised by an inset store front. We chose this format for
 several reasons: First, we wanted as much exposure as
 possible, being in the center of the mall with exposure
 from all four sides gave us the best opportunity to achieve
 this. Second, we are strategically placed directly across
 form the Santa Display (as close as we could get to our
 target market). As we come closer to Christmas, the Jaguar
 will be on many wish lists.
 
 I would also like to point out that our location is much
 larger than one reviewer mentioned. Some say we are a
 "kiosk" since we are in the middle of the mall, but we
 actually encompasses about 220 square feet;  more than
 enough space to stock cases of jaguars and Jaguar CD ROMs,
 as well as display every product made for the Atari Jaguar
 and Lynx. In fact, more than enough to be classified more
 of a store than a kiosk. Granted, there isn't a lot of
 storage. As we sell out, more units are transferred
 from our Ft. Collins retail storefront. The display boasts
 shelves stocked with Jaguars and other related product. I
 will post a JPEG image for those who are curious on our WEB
 page (currently under construction).
 
 The monthly rent for a setup this size is several
 thousand plus a percent of gross sales. On top of this
 expense, we must add another 1200-1900 hours of manpower
 for just 2 months. At our current sales rate we are already
 well ahead of our forecasted break-even point.
 
 As noted in the reviews, Atari provided two arcade style
 "hands-on" Jaguar and Lynx kiosks, which attract a lot of
 game play, but we also have on display a Jaguar and CD ROM
 connected to a 35" SVHS Monitor which gets a lot of use.
 We rotate games every 30 minutes or so; mostly between
 Rayman, AVP, Ultra Vortek and Highlander. Customers can
 request to try any game available before a purchase. This
 allows more consumers to see and touch more Jaguar related
 hardware and software than any traditional retailer can
 provide.
 
 Atari was most supportive. I have yet to work with a
 manufacturer who has been as cooperative as Atari Corp.,
 and Run PC deals with literally hundreds. Don Thomas has
 been great to work with, and Atari's cooperation is
 evidence of its strong new leadership. I know that they are
 as interested as RUN PC Inc. in the success of this
 venture. If this proves to be profitable we will not stop
 here.
 
 Sales have been much stronger than anticipated, according
 to all our sources 60-85% of our sales will come the last 3
 weeks before Christmas. We never expected to sell out of
 product this soon.
 
 The three Jaguar units mentioned in one review were sold
 on Friday, November 10th by a single employee, who works
 1/2 of one day each week. In fact, although it was a fairly
 slow day, we sold just under a couple grand in Jaguar
 and Lynx related product. We understand that Run PC sold
 twice as much volume (in Atari-Only products) that day as
 the KB Toys in the mall sold in total. Currently the Jaguar
 is out selling the Playstation in this mall over 20 to 1.
 The first weekend sales were well beyond what we had
 expected and we actually sold out of cases of Jaguar
 product including AVP.
 
 On a typical day we have two employees working the mall
 store, the exceptions are Tuesdays and Fridays where we
 only have one person until 6:30 p.m. and two employees
 after 6:30. Indeed, we will need more staff to work this
 location as we approach the Christmas season.
 
 Run PC chose the Twin Peak location after a lot of intense
 research. It is not quite a large as the Crossroads
 Mall located 20 minutes away, but it has seen a growth rate
 in the immediate area of over 10 times the national
 average. The mall is over 55,0000 square feet and has 92%
 occupancy. All of the information Atari included in the
 original press release was taken directly from the ligature
 provided my the mall and the county of Boulder. This area
 growth rate is literally exploding. The majority of the
 growing work-force is involved in high-tech and computer
 related products. IBM, Maxtor, Quantum, Conner, Storage
 Tech, are among the many companies located within minutes
 of this shopping area.
 
 The real reason we chose this location was that Atari has
 had no exposure in this market. Our goal was to test market
 in an area where the Jaguar was not already present. Both
 Run PC and Atari want to increase product awareness. I
 honestly believe the we have already been very successful
 in getting that well on its way. Most of our customers
 thus far had seen the Jaguar for the first time, and were
 very impressed. We actually had customers who wanted to
 trade in their recently purchased "next-generation" game
 systems towards a purchase.
 
 I want people to know that I appreciate the honest and
 positive assessments of our efforts. I hope that I
 have been able to shed some light on our motivations and
 goals as we have been bombarded by people calling and
 asking us for details. Run PC is dedicated to the Atari
 Jaguar and our customers and will continue stride towards
 total customer satisfaction. If your are interested in any
 Atari related product please come by or call 800-326-2344,
 or e-mail us at runpc@ezlink.com. We will match any
 legitimate price on Atari related equipment & software.
 
 Sincerely,
 
 Jon J. Willig, President
 Run PC
 
***************************************************************************
 
WORD IS OUT!

Dragon's Lair by ReadySoft is shipping for the Atari Jaguar now. Stores will
have copies as early as Friday, November 16. Got a CD-ROM? Get Dragon's Lair
(or Highlander or Hover Strike: Unconquered Lands or.... Get them ALL!) <g>

 -- Don Thomas
    Atari Corporation

  ~~  Plug in the JAGWIRE(tm) on-line network [http://www.atari.com] ~~  

***************************************************************************

 CATnips... Jaguar tidbits from Don Thomas        (95.11.28)
 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""
 
 I hate when that happens!...
 
 Right when I have a new edition of CATnips ready to go...
 POOF! I press the wrong key and I have to type it all in
 again. I guess I need a Memory Track for my Text Editor.
 <g>.
 
 I hope everyone had a great Thanksgiving. I sure did with
 my family. I had to get in all the great new movies out
 there... Toy Story, Money Train, Casino, Golden Eye... We
 had a delicious Turkey dinner complete with pumpkin pie. We
 went to Sacramento and did some traditional shopping (I
 found a video game tips book I was looking for) and I even
 found the opportunity to put up a few strings of holiday
 lights on the house (with Kyle's help, of course! <g>).
 
 My extended holiday weekend would have never started off so
 well if it wasn't for a great conference hosted by Jeffrey
 Norwood of Jaguar Journal. The conference was on Wednesday,
 November 22 at 5 p.m. (Pacific Time) on CompuServe in the
 Jaguar forum. Ted Hoff was planning to be there, but the
 holiday weekend caught up to a lot of us and we all had to
 juggle schedules. I did manage to get Ted to provide an
 statement for the conference which was uploaded by Jeffrey
 at the beginning of the event. Ron Beltramo, Dan McNamee
 and Francois Bertrand were all there as well as forum
 regulars and a lot of lurkers. Look for recent issues of
 Jaguar Journal, STReport and Atari Explorer Online for a
 capture of the complete conference.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 I am proud to report that confirmed Wal*Mart orders
 arrived. Product was shipped to 400 of their designated
 stores in time to be on shelves by last Friday. I hope
 those of you near such stores have an opportunity to tell
 them how much you appreciate their support of your favorite
 gaming interests. Their success will help inspire even
 greater support in the months ahead.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Although there are just a few weeks before Christmas now,
 there is still a lot of new releases you can include on
 your wish list...
 
 Missile Command 3D is expected to ship to stores by Friday,
 December 8.
 
 I-War is expected to ship to stores by December 15.
 
 Supercross 3D is expected to ship to stores by December 15.
 
 Fever Pitch Soccer is expected to ship to stores by Friday,
 December 15.
 
 Dragon's Lair (CD) is in stores NOW!
 
 Attack of the Mutant Penguins is expected to ship to stores
 by December 22.
 
 Atari Karts is expected to ship to stores by December 22.
 
 Other games such as Primal Rage, Battlemorph and NBA Jam
 are also expected to ship within the next few weeks. AND,
 if you get some cash for the holidays, even more great
 titles are due out early 1996!
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 I would like to mention my appreciation for the support
 many of you expressed regarding incorrect information
 published by some IGO (Intelligent Gaming On-Line) staff
 members. By now, it should be obvious that IGO's portrayal
 of "massive" layoffs at Atari as well as any less
 commitment to the Jaguar platform is simply not true. I am
 prepared to believe that IGO felt their data was coming
 from a reliable source. I am, however, disappointed that
 they were eagerly prepared to stand by the integrity of the
 information without making any attempts I know of to verify
 the reports. I hope that on-line subscribers recognize when
 they are being exploited while they seek a reliable source
 of genuine and accurate news.
 
 In my six plus years employment at Atari, I have never
 witnessed the doors being locked to employees. I have also
 never heard of anyone being told they could never return.
 Furthermore, I have frequently seen ex-employees stop in to
 see friends or conduct new business.
 
 As one of many, many dedicated Atari employees, I was
 personally disappointed by IGO's attempts to sensationalize
 events at Atari. I hope that they might do a much better
 job to substantiate reports they receive in the future.
 
 'Nough said. --DT
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Ruiner Pinball scores big on the Internet...
 
 In rec.games.video.atari,
 PSFT55A@prodigy.com (Jerry Danzig) wrote:
 
   This game is a lot of fun. If Pinball Fantasies
   emphasizes "real" pinball action, Ruiner gives you
   oversized tables with 3D targets that would be impossible
   in a real machine.
 
   Basically, there are two games. Ruiner has a nuclear
   scenario (!) and two large tables side-by-side connected
   by elaborate system of rails. Tower is an evil
   sorceress/monster mash affair, with three tables stacked
   vertically. Both games have multiple flippers and
   multi-ball play. Music and sound is excellent, graphics
   mixed. Specifically, the Tower tables look great, very
   solid and real like the tables in PF; the Ruiner tables,
   however, look "drawn" and not as real. It took me a
   little longer to figure out where the bumpers and
   flippers were, as it was harder to distinguish table
   graphics from physical objects.
 
   Did I say these games are FAST?!! Wickedly so. My only
   other gripe beyond the look of the Ruiner tables is the
   nudge control -- I find it very difficult on the standard
   controllers. The problem is you have three directions of
   nudge, right, left, and center; on the standard
   controller, these correspond to the 1,3, and 2 number
   keys, with right and left also duplicated by one
   direction of the keypad and action button C. By the time
   you've decided which direction you want and remember
   where the button is -- you've lost the ball! On the pro
   controller, however, left and right nudges are controlled
   by the fingertip buttons; guess who just ordered a Pro
   Controller from Bits Of Fun!!!
 
   At any rate, if you like pinball or Pinball Fantasies,
   you'll find a lot to like here...  And so far, I haven't
   encountered any bugs, unlike at least one other poster
   here on the web...
 
   --Jerry Danzig
 
 In rec.games.video.atari,
 cupples@iastate.edu (Robert L Cupples) wrote:
 
   Ok. Ok. It just came yesterday. Bit's of Fun(?) was
   having a sale where you can get Pinball Fantasies and
   Ruiner for $69.99. Since I had never seen PF and it was
   only another $20 over the price of Ruiner, I bought both.
   I've spent far more time playing Ruiner.
 
   This isn't a real review (I haven't put enough time into
   the game yet).
 
   I have seen no bugs (except for the ones scurrying across
   the playfield) so far. The artwork is terrific. There is
   so much drawn on the playing field that it distracts me
   from watching the ball, but I'll get used to it. The
   flippers are so well integrated into the playing fields
   that it's sometimes hard to tell them apart from the
   playing field.
 
   Some comments on the tower: There are three major playing
   areas.  Of course all of the fun is playing at the very
   top. On the top and bottom areas you can activate bats
   which fly in loops about the playing field. In the center
   area you can activate bugs (silverfish?) which crawl
   across the playing field. I have gotten multiball a few
   times. The playfield scales down and scrolls the follow
   the lowest ball which tends to take some of the fun out
   of multiball, but what could have been done differently?
   Maybe that is what the ball cam is for, but I haven't
   tried to figure this option out yet. It was distracting
   so I have it turned off for now.
 
   Some comments on Ruiner: The object is to reach Defcon 1
   to launch a missile strike, yet I've only made it to 4 so
   far. Animations feature airplanes which fly in loops,
   paratroopers(?) which fall down the board, tanks which
   roam about the board and take several hits to destroy,
   and civilian which run across the screen and need to be
   avoided or points are lost.
 
   Sorry folks, that is all I can say for now. I might find
   the time this weekend to write a real review, but now my
   boss awaits for my monthly report!
 
   -- Rob Cupples--cupples@iastate.edu
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Here's a tip from a dedicated Atari Lynx user...
 
     To: ATARI
   Date: 11/09/95  7:44AM
     ID: 7305093
   From: FORHAN@MILL2.MILLCOMM.COM@INET02
 
   I just recently learned of the secret *full 3-D* game in
   Battlezone 2000.  This has got to be the biggest Easter
   egg of all time!  If you don't know the code, go to the
   tank customization screen, press Option 1 twice, then the
   Option1 - reset combo.  Voila!  Full 3-D secret game.
 
   Thanks again,
 
   --Carl Forhan
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Highlander I comments from a CATscan member...
 
   Message: = Open Discussion =  #245 of 248 [8 Lines]
   Sent On: October 31, 1995 at 8:42pm
   Sent By: Brian McCleary - Loyal Jaguarian
   Sent To: All
   Replies: 1
   Subject: Highlander CD
 
   Well, all I have to say is..... Uh, Spectacular,
   Shocking, Amazing, Surprising, Fun, and downright
   Impressive. If the Mags don't dedicate a few pages of
   pics to this one they aren't gonna. The Background
   Scenery alone is as good as MYST, then throw on a nifty
   little guy like Quentin to show it to ya, and you've
   gotta a winner. This game is cool, I'm not just saying
   that. I've been a fan of the series, and now I'm a fan of
   the game, and I hope the sequel is already in
   pre-production stages, cause I can't put this one down.
   It's almost an RPG! on the JAG! Yes, Yes, Yes.
 
 CATscan offers free membership and is accessed by dialing
 209/239-1552 and supports up to 14.4 baud. Normal telephone
 toll charges apply.
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
***************************************************************************

Run, don't walk, to your nearest Jaguar retailer. Take aim on your copy of the
64-bit enhanced remake of one of the most popular video games of all time.
Missile Command 3D will begin shipping tomorrow, December 1. You'll go
ballistic
over three explosive game modes including the classic favorite.

Missile Command 3D is targeted to be in stores as early as tomorrow (Friday),
Saturday and early next week. MC3D is the sure fire way to have fun on the
Jaguar this holiday season. Look for this winning cartridge title or order it
from your favorite mail order reseller for quick delivery now!

    Happy Holidays!

 -- Don Thomas
    Atari Corporation

***************************************************************************

WO FINDE ICH WAS? (GROBES INHALTSVERZEICHNIS VON JAGUAR MAG 1 BIS 9)
===========================================================================

Jaguar Mag 1
------------

Spieletests zu: - Alien vs. Predator
                - Brutal Sports Football
                - Bubsy
                - Checkered Flag
                - Club Drive
                - Crescent Galaxy
                - Cybermorph
                - Doom
                - Dragon - The Bruce Lee Story
                - Evolution - Dino Dudes
                - Iron Soldier (3 Tests + "Verarsche")
                - Kasumi Ninja
                - Raiden
                - Tempest 2000
                - Wolfenstein 3D
                - Zool 2

Tips zu:        - Alien vs. Predator-Cheats
                - Alien vs. Predator-Lsung (Marine & Predator)
                - Bubsy (erste Levelcodes)
                - Crescent Galaxy-Cheats
                - Cybermorph-Levelcodes
                - Doom-Cheats
                - Evolution - Dino Dudes-Cheats
                - Evolution - Dino Dudes-Levelcodes
                - Kasumi Ninja-Moves (unvollstndig)
                - Raiden-Cheat
                - Wolfenstein 3D-Cheat

Sonstiges:      - Doom-Verbindungskabel
                - Gewinnspiel
                
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Jaguar Mag 2
------------

Spieletests zu: - Val d'Isere Skiing and Snowboarding

Tips zu:        - Iron Soldier-Spieletips
                - Iron Soldier-Cheats
                - Zool 2-Cheats
                
Sonstiges:      - Groe Jaguar Mag-Umfrage
                - Lage der Nation
                - Iron Soldier-Verarsche No. 2 (2600-Version)
                - Bericht von der Winter CES in Las Vegas
                - diverse Press-Releases von Atari
                - Medienmassaker (Kommentar zu den deut. Spielezeitschriften)
                - Jaguar-Hardware-Corner (Basteln eines Joypads)
                - neues Gewinnspiel!
                
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Jaguar Mag 3
------------

Spieletests zu: - Cannon Fodder

Tips zu:        - weiterer Iron Soldier-Cheat
                - Kasumi Ninja-Moves (komplett)
                
Sonstiges:      - Jaguar-Preissenkung in den USA!
                - diverse Press-Releases von Atari
                - Defender 2000-Infos
                - Interview mit Marc Rosocha/Eclipse Software
                - Ergebnis der Jaguar Mag-Umfrage
                - Bericht ber die Tempest 2000-Audio CD
                - Aktien-Kurse von Atari (30.08.1993 bis 08.02.1995)
                - Hardware-Corner mit folgenden Themen:
                  - SVHS Kabel
                  - Composite Video Kabel
                  - Multisync/Multiscan Kabel/Adapter
                  - SCART Kabel
                  - RGB-Monitor (SC1224, Amiga-Monitor) Kabel/Adapter
                  - Audio-Kabel fr die Stereoanlage
                  - Nullmodem-Kabel
                  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Jaguar Mag 4
------------

Spieletests zu: - Sensible Soccer
                - Syndicate
                - Theme Park
                - Troy Aikman Football
                
Tips zu:        - Troy Aikman Football-Cheat
                - Val d'Isere-Cheat
                - Syndicate-Cheat
                - Theme Park-Tips
                - Fight for Life-ECTS-Cheat
                
Sonstiges:      - Frhjahrsbericht von der ECTS in London
                - Jaguar 2-Aprilscherz!
                - Napalm Software-Aprilscherz!
                - Quantum Leap-Aprilscherz!
                - Level 7 arbeitet an Jaguar-Prgelspiel
                - Interview mit Core Design (aus der AEO eingedeutscht)
                - Defender 2000 FAQ (07.03.95)
                - diverse Presse-Statements von Atari
                - Informationen ber die MULTI-BOX
                - Internet-News
                
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Jaguar Mag 5
------------

Spieletests zu: - Air Cars (bis jetzt noch nicht erschienen)
                - Double Dragon 5
                - Hover Strike
                
Tips zu:        - Theme Park-Bugs
                - Double Dragon 5-Moves
                - Hover Strike-Geheimmissionen
                
Sonstiges:      - neue Jaguar Mag-Umfrage
                - Iratan Supremacy-Update
                - diverse Presse-Statements von Atari
                - Update: Pinball Fantasies
                - Ataris Plne in den USA
                - "Best" of Konsolen.Ger
                
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                  
Jaguar Mag 6
------------

Spieletests zu: - leider keine

Tips zu:        - Hover Strike-Cheats

Sonstiges:      - Konsolenvergleich
                  Atari Jaguar vs. PSX, Saturn und Ultra 64
                - Doom-Joke
                - Bericht von der E3
                - diverse Presse-Statements von Atari
                - CSCN-Presse-Statements (Multi-Box etc. ...)
                - Maniac-Witze
                
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Jaguar Mag 7
------------

Spieletests zu: - Pinball Fantasies

Tips zu:        - leider keine

Sonstiges:      - Bericht ber Fun 'N' Games
                - CATNIPS
                
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Jaguar Mag 8
------------

Spieletests zu: - Flashback
                - Super Burn Out
                
Tips zu:        - Flashback-Levelcodes
                - Iron Soldier-Bug
                - Syndicate-Zeitcheat
                - Super Burn Out (allgemeine Tips)
                
Sonstiges:      - Exklusiv, die Wahrheit ber die Jaguar-Zeitschrift
                - Microbox-Gercht (der neue Rechner von Atari?)
                - ECTS-Vorabbericht
                - Bericht ber das Jaguar-Spieletipsbuch
                - Super Burn Out-Zeitenwettbewerb
                - Jaguar-Einkaufstips
                - diverse Presse-Statements von Atari
                - CATNIPS
                
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Jaguar Mag 9
------------

Spieletests zu: - Flip Out!
                - Ultra Vortek
                - Rayman
                - Blue Lightning CD
                - Vid Grid CD
                
Tips zu:        - Rayman-Break Out-Spiel
                - Super Burn Out-Turbomodus
                - Ultra Vortek-Moves (unvollstndig)
                
Sonstiges:      - Jaguar Mag-Umfrage (wieder einmal)
                - Rushware bernimmt Jaguar-Distribution in Deutschland!
                - Bericht ber das Jaguar CD-ROM
                - Bericht aus den USA
                - Marktanalyse
                - ECTS-Bericht (Herbstmesse) aus London
                - diverse Presse-Statements von Atari
                - CATNIPS

-----------------------------------+---------------------------------------
M E G A - P L A Y E R !!!          | Wir bedanken uns bei allen Lesern fr
  M E G A - P L A Y E R !!!        | Ihre Aufmerksamkeit und hoffen auf ein
    M E G A - P L A Y E R !!!      | baldiges Wiederlesen im neuen Mag.
                                   | Ihr   
Das neue Mag erscheint am ??.??.95 |      _/aguar Mag Team
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
+----------------------------------+--------------------------------------+
|                                                                         |
|   Das Jaguar Mag ist ein Freeware-ASCII-Online Magazin, d.h. es darf    |
|              frei kopiert werden und es ist kostenlos.                  |
|                                                                         |
|   Aber es entstehen auch diverse Ausgaben (Telefon, Spiele etc.) und    |
|             und deshalb sind Spenden immer willkommen!!                 |
|                                                                         |
| Hier nun die Konto-Nr.                                                  |
|                         Stadtsparkasse Werne                            |
|                         BLZ       41051605                              |
|                         Konto-Nr. 1531102                               |
|                         Verwendungszweck: Spende Jaguar Mag             |
|                                                                         |
| Die Spenden werden vollstndig fr das Jaguar Mag ausgegeben!           |
|                                                                         |
+-------------------------------------------------------------------------+

Wichtige Anmerkungen:

- Alle im Jaguar Mag erschienen Beitrge sind Public Domain sie stehen
  jedem zur Verfgung sofern die Informationen nicht kommerziell genutzt
  (d.h. der Verkauf von Beitrgen aus dem Jaguar Mag an diverse Zeitschriften)
  werden.

- Leserbriefe, Pressemitteilungen, Artikel sind von der jeweiligen genannten
  Person/Firma erstellt worden und entsprechen nicht unbedingt der Meinung
  der Jaguar Mag-Redaktion.

- Smtliche Verffentlichungen im Jaguar Mag erfolgen ohne Bercksichtigung
  eines eventuellen Patentschutzes, auch werden Warennamen ohne Gewhrleistung
  einer freien Verwendung benutzt.
   
- Fr Fehler im Text wird keine Haftung bernommen.
