Issue 41: Mar 2004
Features
- | Foreword
- | Tracing Family Roots
- | ABBUC Nationals Cup 2004
- | Tip of the day
- | 123, Easy As CCC
Review
- | Sokomania
M@ilbox
| M@ilbox Idea I am an old MyAtari.net subscriber, and a former Atari 800XL addict. I just had an idea: It would be great if users would take pictures of their Atari workspaces, it would be fun to take a look at. I don't own an Atari any more, as my parents threw it away when we immigrated to Canada from Saudi Arabia in 1995. Farhan Yousaf, Canada Shiuming Lai replies We have indeed been showing people's Atari rooms every month since issue number 5 (Tip of the day), exactly three years, and it has been a real hit! I'm really sorry to hear about the fate of your Atari - sometimes parents just don't know better! Take care, and keep reading MyAtari. Rare ST documentation Just wondered if anyone there is interested in a publication that I have which gives a breakdown of EVERY item built into the ST series including op sys, pin-outs, circuit diagrams addresses, etc. etc including the dimensions of the ST components. It has "Atari Core Confidential" printed at the bottom of each page so I guess that this was not intended for public release. It would enable anyone with electronics knowledge to build one of these computers from scratch. It would be indespensable to an ST repair man (If any still exist) or to the ST fanatic. It weighs a ton and is about 3" thick, A4 in size. If anyone is interested in aquiring this manual perhaps they could contact me at ivecom@aol.com Terry Ive Shiuming Lai replies Such a document would be more valuable to a collector, as most of the ST's technical information is readily available on the internet and Atari field service manuals. For even quite complex repair work, this is sufficient. However, some of these machines are nearly 20 years old and anything beyond the scope of this is simply not economical, it makes more sense to pick up a used one cheaply. Atari 2600 graphics I would really enjoy an article on the making of the Atari 2600 games, especially the Activision ones. I am especially interested on the process that went into the design and creation of the graphics and sound effects for games such as Barnstorming, Atlantis, etc. Also, did the programming by the various companies that made these games involve writing code from scratch or did they have a sort of proprietary interface that made the creation of the games easier. Maybe interviews with the game designers would also be very cool. Anthony Mark, USA Shiuming Lai replies These are all very good suggestions, Anthony. I don't expect it to happen overnight, but it's good to have such goals to motivate us. I hope we can produce some of the articles you mention, as that would tie in nicely with another idea I've had for a while. What that is, you'll just have to keep an eye on the magazine and see! Meanwhile, does anyone have contacts to former 2600 developers? If so, please get in touch and help us contact them for interview. Finding... Can I download the manga game!??! Tim Beger, Germany Shiuming Lai replies You must mean the one reviewed in the July 2003 issue. Find it on Rajah Lone's site at http://membres.lycos.fr/nef/
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