#if !defined(AFX_CSOUNDDLG_H__CCB78441_0B60_11D1_8B6B_444553540000__INCLUDED_)
#define AFX_CSOUNDDLG_H__CCB78441_0B60_11D1_8B6B_444553540000__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// CSoundDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// SoundDlg dialog

class SoundDlg : public CDialog
{
// Construction
public:
	SoundDlg(CWnd* pParent = NULL);   // standard constructor

private:
	void	SetButtons( void );
	void	SetPokeyDivisor( void );
	ULONG	iNewSoundState;
	int		iNewSoundBuff, iNewSoundRate, iNewSoundVol;
// Dialog Data
	//{{AFX_DATA(SoundDlg)
	enum { IDD = IDD_SOUND };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(SoundDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(SoundDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSoundMmsound();
	afx_msg void OnSoundDirectsound();
	virtual void OnOK();
	afx_msg void OnSoundNosound();
	afx_msg void OnSoundForcePrimary();
	afx_msg void OnDeltaposPokeyDivisorSpin(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg void OnSelchangeSoundPlayback();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CSOUNDDLG_H__CCB78441_0B60_11D1_8B6B_444553540000__INCLUDED_)
