#define MODE_320_200_DESC "Not all cards support this mode, and DirectX cannot always test for failure \
ahead of time. In this mode you will see only a few lines of vertical overscan, and the menus will not \
normally be visible - use the Alt key to activate them, then a menu letter to get to the appropriate \
menu (i.e., Alt-F to get the File menu. Dialog boxes will be different in this mode due to its small \
size." 

#define MODE_320_240_DESC "Many cards do NOT support this mode, and DirectX cannot always test for failure \
ahead of time. The horizontal overscan area will be completely clipped off, but you will see all of \
the vertical overscan. As with 320X200 you will not see the menus until you use them, and dialog \
boxes will be small." 

#define MODE_640_400_DESC "A few cards do not have this mode (if you are reading this, you can use it). \
This is equivalent to 320x200 - very small vertical overscan, and no horizontal. The menus will not be \
visible until you use them as with 320x200 mode, but dialog boxes will be normal. The Atari display in \
this mode is stretched to two times it's original size."

#define MODE_640_480_DESC "All cards should have this mode. Here you will be able to see menus normally, \
and also a fair amount of the vertical overscan area, but no horizontal area. The display is stretched to \
twice its original size."

#define MODE_800_600_DESC "All cards should have this mode. Here you will be able to see menus normally, and \
all of the overscan area in both vertical and horizontal. The display is stretched to twice its \
original size, leaving a small amount of extra space around the borders of the screen."

#define MODE_NODIRECTDRAW_DESC "When this option is set the emulator will \
run in a normal Windows GDI display. While this is very compatible and allows features such as easy \
screen captures (via the PrintScreen key), it is slower than full screen and extremely slow when \
in a stretched display. In this mode you can select either 384x240 (full size Atari display with \
overscan) or 768x480 (full size display times two). The color depth will be the same as your desktop depth."

#define MODE_DIRECTDRAW_WINDOWED "This mode uses DirectDraw, but not in full screen mode. It is slower \
than full screen mode, and at 384x240 is no faster than not using DirectDraw at all (really, try it). \
DirectDraw windowed can be about five times faster than no DirectDraw, but is often still too slow\
to keep the Atari at 100% speed. At 24bitplane or more it will just be slow, period.\
Atari800Win does not properly support 256 color desktop mode, if you are using this than switch to a full screen \
display instead."
